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Removed word cruft, fixed a ZCE
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* DarknessEqualsDeath: And ''how''.
** In fact, this is initially averted. [[spoiler: After the crash or near-crash, the ship is either already blacked out or will be once you reach the bridge. Nothing comes out to attack you (although the Horror is making disturbing noises in the walls).]] Once [[spoiler:the Horror begins attacking you,]] this trope is played straight.
** In fact, this is initially averted. [[spoiler: After the crash or near-crash, the ship is either already blacked out or will be once you reach the bridge. Nothing comes out to attack you (although the Horror is making disturbing noises in the walls).]] Once [[spoiler:the Horror begins attacking you,]] this trope is played straight.
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* DarknessEqualsDeath: And ''how''.
** In fact, thisThis is initially averted. [[spoiler: After the crash or near-crash, the ship is either already blacked out or will be once you reach the bridge. Nothing comes out to attack you (although the Horror is making disturbing noises in the walls).]] Once [[spoiler:the Horror begins attacking you,]] this trope is played straight.
** In fact, this
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** [[https://www.youtube.com/watch?list=UU41oI8aC3gyPctVtBETzjkw&feature=player_detailpage&v=XSvQDz-HFBo#t=793 "... the hell is that noise?!"]]
* SoundOnlyDeath: See above.
* SoundOnlyDeath: See above.
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''The Horror at MS Aurora'' is a 2013 AdventureGame [=/=] InteractiveMovie hybrid with horror elements, whose gameplay mechanics are heavily centered around [[PressXToNotDie quick time events]].. The game was made by Sweden-based 12 O'clock Studios and, according to the developer, it aims to be "an intense and immersive experience, no longer than your average friday-night horror flick". It draws a lot of its inspiration from Creator/HPLovecraft.
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''The Horror at MS Aurora'' is a 2013 AdventureGame [=/=] InteractiveMovie hybrid with horror elements, whose gameplay mechanics are heavily centered around [[PressXToNotDie quick time events]].. The game was made for [[UsefulNotes/IBMPersonalComputer PC]] by Sweden-based 12 O'clock Studios and, according to the developer, it aims to be "an intense and immersive experience, no longer than your average friday-night horror flick". It draws a lot of its inspiration from Creator/HPLovecraft.
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Added release date.
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''The Horror at MS Aurora'' is an InteractiveMovie type adventure game with horror elements. The game was made by Sweden-based 12 O'clock Studios and, according to the developer, it aims to be "an intense and immersive experience, no longer than your average friday-night horror flick". It draws a lot of its inspiration from Creator/HPLovecraft.
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''The Horror at MS Aurora'' is an a 2013 AdventureGame [=/=] InteractiveMovie type adventure game hybrid with horror elements.elements, whose gameplay mechanics are heavily centered around [[PressXToNotDie quick time events]].. The game was made by Sweden-based 12 O'clock Studios and, according to the developer, it aims to be "an intense and immersive experience, no longer than your average friday-night horror flick". It draws a lot of its inspiration from Creator/HPLovecraft.
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The gameplay mechanics are heavily centered around [[PressXToNotDie quick time events]].
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* WeakenedByTheLight: [[spoiler: The Horror does not like bright light.]] This, in turn, becomes the only way to survive in the end.
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* WeakenedByTheLight: [[spoiler: The Horror does not like bright light.]] This, in turn, becomes the only way to survive in the end.end.
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How To Write An Example - Don't Write Reviews
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* ImprobableUseOfAWeapon: If the player [[spoiler:fails the steering event and is left alone at the end]], Kirk temporarily stops the Horror by [[spoiler:[[CrowningMomentOfAwesome firing a flare gun shell right at it.]]]]
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* ImprobableUseOfAWeapon: If the player [[spoiler:fails the steering event and is left alone at the end]], Kirk temporarily stops the Horror by [[spoiler:[[CrowningMomentOfAwesome firing [[spoiler:firing a flare gun shell right at it.]]]]]]
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Changed line(s) 4,5 (click to see context) from:
''The Horror at MS Aurora'' is an InteractiveMovie type adventure game with horror elements. The game was made by Sweden-based 12 O'clock Studios and, according to the developer, it aims to be "an intense and immersive experience, no longer than your average friday-night horror flick". It draws a lot of its inspiration from HPLovecraft.
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''The Horror at MS Aurora'' is an InteractiveMovie type adventure game with horror elements. The game was made by Sweden-based 12 O'clock Studios and, according to the developer, it aims to be "an intense and immersive experience, no longer than your average friday-night horror flick". It draws a lot of its inspiration from HPLovecraft.
Creator/HPLovecraft.
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Moving to YMMV.
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* EnclosedSpace: You're not getting off that boat easily.
* EnclosedSpace: You're not getting off that boat easily.
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* {{Squick}}: The aftermath of [[spoiler: Douglas' very loud and very messy death]] can be seen quite clearly when Kirk opens the door to the engine room. As Kirk puts it: [[spoiler: ''"Oh God... he's... all over the place..."'']]
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** [[http://www.youtube.com/watch?list=UU41oI8aC3gyPctVtBETzjkw&feature=player_detailpage&v=XSvQDz-HFBo#t=793 '' "... the hell is that noise?!" '']]
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** [[http://www.youtube.com/watch?list=UU41oI8aC3gyPctVtBETzjkw&feature=player_detailpage&v=XSvQDz-HFBo#t=793 '' "... the hell is that noise?!" '']]noise?!"]]
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** [[http://www.youtube.com/watch?list=UU41oI8aC3gyPctVtBETzjkw&feature=player_detailpage&v=XSvQDz-HFBo#t=793 ''"... the hell is that noise?!"'']]
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** [[http://www.youtube.com/watch?list=UU41oI8aC3gyPctVtBETzjkw&feature=player_detailpage&v=XSvQDz-HFBo#t=793 ''"... '' "... the hell is that noise?!"'']]noise?!" '']]