Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
** In addition to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic base their designs on ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.
to:
** In addition to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic (and by extension, his friends in Green Hill and the trophies) base their designs on ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* AdaptationNameChange: Charizard's Flare Blitz side special is renamed Dragon Rage according to its Adventure Mode trophy.
to:
* AdaptationNameChange: Charizard's Flare Blitz side special is renamed Dragon Rage according to its Adventure Mode trophy.trophy due to the former move not existing at the time.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* ArtEvolution: In addition to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic use their artwork from ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.
to:
* ArtEvolution: ArtEvolution:
** In addition to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonicuse base their artwork from designs on ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.''Melee''.
** Village (based on Smashville) is based exclusively on ''VideoGame/AnimalCrossing2001'' rather than the ''Wild World'' design seen in ''Brawl'' and ''Wii U'' or the series wide composite design seen in ''Ultimate''
** In addition to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic
** Village (based on Smashville) is based exclusively on ''VideoGame/AnimalCrossing2001'' rather than the ''Wild World'' design seen in ''Brawl'' and ''Wii U'' or the series wide composite design seen in ''Ultimate''
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* ArtEvolution: In auditioning to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic use their artwork from ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.
to:
* AdaptedOut: On the Green Hill Zone stage, Silver is replaced with Amy in the background due to [[VideoGame/SonicTheHedgehog2006 his game]] not being out at the time.
* ArtEvolution: Inauditioning addition to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic use their artwork from ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.
* ArtEvolution: In
Changed line(s) 26 (click to see context) from:
* EarlyBirdCameo: If going by the original ''Melee'' release date of 2001, Lucas is anachronistic, as he wouldn't debut until ''Mother 3'', released five years later, though that game was already in development for the Nintendo 64 and previewed to the public prior. The Delfino Plaza stage is this to a lesser extent, as while ''Sunshine'' was released in 2002, it was unveiled at the [=SpaceWorld=] event in July 2001.
to:
* EarlyBirdCameo: If going by the original ''Melee'' release date of 2001, Lucas is anachronistic, as he wouldn't debut until ''Mother 3'', released five years later, though that game was already in development for the Nintendo 64 and previewed to the public prior. Additionally, [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/ he was planned to replace Ness on Melee's roster]] had ''Mother 3'' not remained in DevelopmentHell. The Delfino Plaza stage is this to a lesser extent, as while ''Sunshine'' was released in 2002, it was unveiled at the [=SpaceWorld=] event in July 2001.
Changed line(s) 28 (click to see context) from:
* {{Leitmotif}}: The Star Wolf theme gets a remix playing during Wolf's section of the v0.8 trailer, as well as an alternate track for Corneria and Venom in-game.
to:
* {{Leitmotif}}: The Each new fighter has an associated theme that plays during their reveal trailer.
** Wolf's trailer has a remix of the Star Wolf themegets a remix playing during Wolf's section of the v0.8 trailer, as well made for this mod, which also appears as an alternate track for Corneria and Venom in-game.Venom.
** Diddy's trailer is accompanied by his section of the [[VideoGame/DonkeyKong64 DK Rap]] remix made for ''Melee''.
** Charizard's trailer has the Poké Floats theme.
** Sonic's trailer is accompanied by [[VideoGame/SonicAdventure "Open Your Heart"]].
** Wolf's trailer has a remix of the Star Wolf theme
** Diddy's trailer is accompanied by his section of the [[VideoGame/DonkeyKong64 DK Rap]] remix made for ''Melee''.
** Charizard's trailer has the Poké Floats theme.
** Sonic's trailer is accompanied by [[VideoGame/SonicAdventure "Open Your Heart"]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ArtEvolution: In auditioning to redesigning the characters to fit the ''Melee'' art style, Wolf, Diddy Kong, and Sonic use their artwork from ''VideoGame/StarFox64'', ''VideoGame/DonkeyKong64'' and ''VideoGame/SonicAdventure2'', being the most recent games at the time of ''Melee''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AdaptationNameChange: Charizard's Flare Blitz side special is renamed Dragon Rage according to its Adventure Mode trophy.
Added DiffLines:
* EarlyBirdCameo: If going by the original ''Melee'' release date of 2001, Lucas is anachronistic, as he wouldn't debut until ''Mother 3'', released five years later, though that game was already in development for the Nintendo 64 and previewed to the public prior. The Delfino Plaza stage is this to a lesser extent, as while ''Sunshine'' was released in 2002, it was unveiled at the [=SpaceWorld=] event in July 2001.
Is there an issue? Send a MessageReason:
None
Added line(s) 7 (click to see context) :
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/akaneia_build_logo.png]]
Changed line(s) 7 (click to see context) from:
to:
* [[VideoGame/Mother3 Lucas]] -- ''VideoGame/SuperSmashBrosBrawl''
* Franchise/{{Sonic|TheHedgehog}} -- ''VideoGame/SuperSmashBrosBrawl''
* Franchise/{{Sonic|TheHedgehog}} -- ''VideoGame/SuperSmashBrosBrawl''
See also ''VideoGame/SmashRemix'', a ''VideoGame/SuperSmashBros64'' mod that backports a lot of elements from the later ''Smash'' games while keeping the core gameplay intact.
Changed line(s) 12 (click to see context) from:
* BackportedDevelopment: So far, three familiar faces from ''Brawl'' have made it into the modpack and potentially more to come.
to:
* BackportedDevelopment: So far, three BackportedDevelopment:
** Five familiar faces from ''Brawl'' have made it into the modpack and potentially more tocome.come.
** Four stages from ''Brawl'' were also ported over into ''Melee''--those being VideoGame/LuigisMansion, [[VideoGame/AnimalCrossing Smashville]], [[VideoGame/SuperMarioSunshine Delfino Plaza]], and [[Franchise/SonicTheHedgehog Green Hill Zone]].
** Five familiar faces from ''Brawl'' have made it into the modpack and potentially more to
** Four stages from ''Brawl'' were also ported over into ''Melee''--those being VideoGame/LuigisMansion, [[VideoGame/AnimalCrossing Smashville]], [[VideoGame/SuperMarioSunshine Delfino Plaza]], and [[Franchise/SonicTheHedgehog Green Hill Zone]].
Is there an issue? Send a MessageReason:
rm bias, and untrue anyway; in this day and age, it borders on Seinfeld Is Unfunny to nearly everyone but its competitive scene
Changed line(s) 1,2 (click to see context) from:
Easily the sharpest entry of the bunch, ''VideoGame/SuperSmashBrosMelee'' is regarded as the favorite of the original trilogy so naturally it has been the dream of the ''Smash Bros.'' modding community to crack that crown jewel. And in January of 2021, the m-ex engine is unveiled as proof that they finally succeeded. Hence, the addition of new fighters, new stages and even new modes. Jury's still out on whether or not the team would manifest completely new fighters or players would have to wait until they make their way through the veterans from ''Brawl'' before that happens.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
Easily the sharpest entry of the Bunch, ''VideoGame/SuperSmashBrosMelee'' is regarded as the favorite of the original trilogy so naturally it has been the dream of the Smash Bros modding community to crack that crown jewel. And in January of 2021, the m-ex engine is unveiled as proof that they finally succeeded. Hence, the addition of new fighters, new stages and even new modes. Jury's still out on whether or not the team would manifest completely new fighters or players would have to wait until they make their way through the Veterans from Brawl before that happens.
'''Newcomers Include'''
'''Newcomers Include'''
to:
Easily the sharpest entry of the Bunch, bunch, ''VideoGame/SuperSmashBrosMelee'' is regarded as the favorite of the original trilogy so naturally it has been the dream of the Smash Bros ''Smash Bros.'' modding community to crack that crown jewel. And in January of 2021, the m-ex engine is unveiled as proof that they finally succeeded. Hence, the addition of new fighters, new stages and even new modes. Jury's still out on whether or not the team would manifest completely new fighters or players would have to wait until they make their way through the Veterans veterans from Brawl ''Brawl'' before that happens.
'''Newcomers Include''''''Newcomers'''
Changed line(s) 9,13 (click to see context) from:
! 3...2...1... Go!
* AscendedExtra: Charizard was a Poké Ball summon in Melee and one member of the Pokémon Trainer's kit in ''Brawl'' and ''Ultimate'', but was upgraded to standalone fighter status by the mod using aspects of its moveset from ''Smash 4''.
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.
to:
!!A new foe has appeared!
* AscendedExtra: Charizard was a Poké Ball summon in
* BackportedDevelopment: So far, three familiar faces from
* BananaPeel: Diddy can produce these as his down special as usual. One notable change is that it will cause opponents to fully fall over instead of slipping on it due to ''Melee'' lacking tripping mechanics.
* TheBusCameBack: All stages from ''VideoGame/SuperSmashBros64'' that weren't in vanilla ''Melee'' were brought here, including Metal Cavern and excluding Sector Z (likely due to Corneria being its successor).
* DishingOutDirt: Like in ''Smash 4'', Charizard has Rock Smash for its down special. Aesthetically, the rock will change appearance based on terrain the move is performed on, such as a log on wooden terrain.
Changed line(s) 15 (click to see context) from:
* VoiceGrunting: Wolf uses non-verbal grunts provided by his Japanese voice actor, to fit with Fox and Falco's depiction in ''Melee''.
to:
* {{Leitmotif}}: The Star Wolf theme gets a remix playing during Wolf's section of the v0.8 trailer, as well as an alternate track for Corneria and Venom in-game.
* MiniGame: There are four of them, located under the Games sub-menu of VS. Mode:
** Volleyball - Players must attack the ball back and forth over the net, scoring points if the ball lands on the opposite side.
** Tag - A red arrow hovers above a player's head, signifying that they're "it", and they must attack someone else to get rid of it. After a short amount of time, the player who's "it" will self-destruct if they do not tag anyone.
** All-Star Versus - Similar to Squad Strike in ''Ultimate'', players can use multiple fighters for each of their stocks.
** Turbo Melee - Similar to ''VideoGame/ProjectM'''s Turbo Mode, players can use another attack immediately after landing one, allowing for more combos.
* PaletteSwap: The mod gives the base roster new costumes, including ones from the post-''Melee'' entries such as Mario's Fire Mario alt.
* VoiceGrunting: Wolf uses non-verbal grunts provided by his Japanese voice actor, to fit withFox Fox's and Falco's depiction depictions in ''Melee''.''Melee''.
----
* MiniGame: There are four of them, located under the Games sub-menu of VS. Mode:
** Volleyball - Players must attack the ball back and forth over the net, scoring points if the ball lands on the opposite side.
** Tag - A red arrow hovers above a player's head, signifying that they're "it", and they must attack someone else to get rid of it. After a short amount of time, the player who's "it" will self-destruct if they do not tag anyone.
** All-Star Versus - Similar to Squad Strike in ''Ultimate'', players can use multiple fighters for each of their stocks.
** Turbo Melee - Similar to ''VideoGame/ProjectM'''s Turbo Mode, players can use another attack immediately after landing one, allowing for more combos.
* PaletteSwap: The mod gives the base roster new costumes, including ones from the post-''Melee'' entries such as Mario's Fire Mario alt.
* VoiceGrunting: Wolf uses non-verbal grunts provided by his Japanese voice actor, to fit with
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HeyYou: The announcer simply refers to the newcomers as "Bonus Character".
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.
to:
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.come.
* VoiceGrunting: Wolf uses non-verbal grunts provided by his Japanese voice actor, to fit with Fox and Falco's depiction in ''Melee''.
* VoiceGrunting: Wolf uses non-verbal grunts provided by his Japanese voice actor, to fit with Fox and Falco's depiction in ''Melee''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
* [[VideoGame/PokemonRedAndBlue Charizard]] -- ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''
to:
* [[VideoGame/PokemonRedAndBlue Charizard]] -- ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''
''VideoGame/SuperSmashBrosBrawl'' (standalone character aspects from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'')
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
* [[VideoGame/PokemonRedAndBlue Charizard]] -- ''VideoGame/SuperSmashBrosBrawl''
to:
* [[VideoGame/PokemonRedAndBlue Charizard]] -- ''VideoGame/SuperSmashBrosBrawl''
''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''
Changed line(s) 12,13 (click to see context) from:
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.
* PromotedToPlayable: Charizard was a Pokeball summon in Melee, but was upgraded to fighter status by the mod.
* PromotedToPlayable: Charizard was a Pokeball summon in Melee, but was upgraded to fighter status by the mod.
to:
* AscendedExtra: Charizard was a Poké Ball summon in Melee and one member of the Pokémon Trainer's kit in ''Brawl'' and ''Ultimate'', but was upgraded to standalone fighter status by the mod using aspects of its moveset from ''Smash 4''.
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more tocome.
* PromotedToPlayable: Charizard was a Pokeball summon in Melee, but was upgraded to fighter status by the mod.come.
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to
* PromotedToPlayable: Charizard was a Pokeball summon in Melee, but was upgraded to fighter status by the mod.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Easily the sharpest entry of the Bunch, ''VideoGame/SuperSmashBrosMelee'' is regarded as the favorite of the original trilogy so naturally it has been the dream of the Smash Bros modding community to crack that crown jewel. And in January of 2021, the m-ex engine is unveiled as proof that they finally succeeded. Hence, the addition of new fighters, new stages and even new modes (Not even ''VideoGame/ProjectM'' could manage something this elaborate!) Jury's still out on whether or not the team would manifest completely new fighters or players would have to wait until they make their way through the Veterans from Brawl before that happens.
to:
Easily the sharpest entry of the Bunch, ''VideoGame/SuperSmashBrosMelee'' is regarded as the favorite of the original trilogy so naturally it has been the dream of the Smash Bros modding community to crack that crown jewel. And in January of 2021, the m-ex engine is unveiled as proof that they finally succeeded. Hence, the addition of new fighters, new stages and even new modes (Not even ''VideoGame/ProjectM'' could manage something this elaborate!) modes. Jury's still out on whether or not the team would manifest completely new fighters or players would have to wait until they make their way through the Veterans from Brawl before that happens.
Changed line(s) 12 (click to see context) from:
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.
to:
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.come.
* PromotedToPlayable: Charizard was a Pokeball summon in Melee, but was upgraded to fighter status by the mod.
* PromotedToPlayable: Charizard was a Pokeball summon in Melee, but was upgraded to fighter status by the mod.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
For tropes that were in [[VideoGame/SuperSmashBros64 the original game]] or [[VideoGame/SuperSmashBros the series in general]], go to their respective pages.
to:
For tropes that were in [[VideoGame/SuperSmashBros64 [[VideoGame/SuperSmashBrosMelee the original game]] or [[VideoGame/SuperSmashBros the series in general]], go to their respective pages.
Is there an issue? Send a MessageReason:
Creating the Page
Added DiffLines:
Easily the sharpest entry of the Bunch, ''VideoGame/SuperSmashBrosMelee'' is regarded as the favorite of the original trilogy so naturally it has been the dream of the Smash Bros modding community to crack that crown jewel. And in January of 2021, the m-ex engine is unveiled as proof that they finally succeeded. Hence, the addition of new fighters, new stages and even new modes (Not even ''VideoGame/ProjectM'' could manage something this elaborate!) Jury's still out on whether or not the team would manifest completely new fighters or players would have to wait until they make their way through the Veterans from Brawl before that happens.
'''Newcomers Include'''
* [[VideoGame/StarFox64 Wolf]] -- ''VideoGame/SuperSmashBrosBrawl''
* [[VideoGame/DonkeyKongCountry Diddy Kong]] -- ''VideoGame/SuperSmashBrosBrawl''
* [[VideoGame/PokemonRedAndBlue Charizard]] -- ''VideoGame/SuperSmashBrosBrawl''
For tropes that were in [[VideoGame/SuperSmashBros64 the original game]] or [[VideoGame/SuperSmashBros the series in general]], go to their respective pages.
! 3...2...1... Go!
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.
'''Newcomers Include'''
* [[VideoGame/StarFox64 Wolf]] -- ''VideoGame/SuperSmashBrosBrawl''
* [[VideoGame/DonkeyKongCountry Diddy Kong]] -- ''VideoGame/SuperSmashBrosBrawl''
* [[VideoGame/PokemonRedAndBlue Charizard]] -- ''VideoGame/SuperSmashBrosBrawl''
For tropes that were in [[VideoGame/SuperSmashBros64 the original game]] or [[VideoGame/SuperSmashBros the series in general]], go to their respective pages.
! 3...2...1... Go!
* BackportedDevelopment: So far, three familiar faces from Brawl have made it into the modpack and potentially more to come.