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Trope was cut/disambiguated due to cleanup
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* TheLastOfTheseIsNotLikeTheOthers: The costs for any units other than the very earliest involve incomprehensibly huge numbers of other units and resources, ''and'' one larva. That cost of one larva will usually be your biggest limiter towards obtaining more units, since larva production is more expensive to upgrade.
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* MosquitoMiscreants: Culicimorphs are mosquito-like Territory units that swarm and spread disease.
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[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/swarm_simulator.jpg]]
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The game can be played [[https://www.swarmsim.com/ here]], while ''Swarm Simulator: Evolution'' can be played on ''Kongregate'' [[https://www.kongregate.com/games/scarybee/swarm-simulator-evolution here]].
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The game can be played [[https://www.swarmsim.com/ here]], while ''Swarm Simulator: Evolution'' can be played on ''Kongregate'' [[https://www.kongregate.com/games/scarybee/swarm-simulator-evolution here]]. It's also available on {{UsefulNotes/Steam}}.
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* ArtisticLicenseBiology: Referenced with the Bats, which clearly aren't bugs yet cost larvae to create. The FlavorText is even straight from ''ComicStrip/CalvinAndHobbes'':
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* ArtisticLicenseBiology: Referenced with the Bats, which clearly aren't bugs yet cost larvae to create. The FlavorText AltText is even straight from ''ComicStrip/CalvinAndHobbes'':
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* BeeAfraid: Two different types, in fact. Stingers are weaker flying units with venomous stingers, and Wasps are bigger, stronger cousins of the Stingers. Both of them help you capture territory.
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* WickedWasps: Two different types, in fact. Stingers are weaker flying units with venomous stingers, and Wasps are bigger, stronger cousins of the Stingers. Both of them help you capture territory.
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Honestly, putting this there partly as a note to myself. But if I needed the reminder, somebody else might as well.
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* AltText: Moving the mouse over the descriptions of units or resources will display an alternate (usually more humorous) description, some of which have {{Shout Out}}s to other works.
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* AltText: Moving the mouse over the descriptions of units or resources will display an alternate (usually more humorous) description, some of which have {{Shout Out}}s to other works. (The text is still there in ''Evolution'', although the more graphical UI makes the act of looking for tooltips there less intuitive.)
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* AltText: Moving the mouse over the descriptions of units or resources will display an alternate (usually more humorous) description.
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* AltText: Moving the mouse over the descriptions of units or resources will display an alternate (usually more humorous) description.description, some of which have {{Shout Out}}s to other works.
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* AltText: Moving the mouse over the descriptions of units or resources will display an alternate (usually more humorous) description.
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* DiminishingReturnsForBalance: The amount of mutagen effect scales linearly for every factor of ten mutagen placed in that boost.
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* DiminishingReturnsForBalance: DiminishingReturnsForBalance:
** The amount of mutagen effect scales linearly for every factor of ten mutagen placed in thatboost.boost.
** The Energy-related units grow weaker the more of them you already have. Once you have enough, it can take multiple of them to increase their boost by 0.01%.
** The amount of mutagen effect scales linearly for every factor of ten mutagen placed in that
** The Energy-related units grow weaker the more of them you already have. Once you have enough, it can take multiple of them to increase their boost by 0.01%.
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* RecycledSoundtrack: ''Swarm Simulator: Evolution'' has music straight from ''VideoGame/SlurpyDerpy''. Somewhat justified, as [=ScaryBee=], the developer of ''Slurpy Derpy'' worked on ''Evolution'' too.
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* RecycledSoundtrack: ''Swarm Simulator: Evolution'' has music straight from ''VideoGame/SlurpyDerpy''. Somewhat justified, as [=ScaryBee=], the developer of ''Slurpy Derpy'' worked on ''Evolution'' too.[=ScaryBee=]'s past game ''VideoGame/SlurpyDerpy''
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* TheLastOfTheseIsNotLikeTheOthers: The costs for any units other than the very earliest involve incomprehensibly huge numbers of other units and resources, ''and'' one larva. That cost of one larva will usually be your biggest limiter towards obtaining more units, since larva production is more expensive to upgrade.
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Added an example.
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!! Tropes present in Swarm Simulator:
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* ExportSave: This game has a 900+ byte save file which can be copied normally or by push of a button in-game and then copied into a window.