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*** Depending on the side of the MSF questline you choose (whether you side with Alex Trump or Viper), you gan either get the FSS-2t12, a military supply transport of the same class as the Star Wolf turned into a light carrier, OR, the Lion MK2, a SuperPrototype battlecruiser that can fight fleets head-on and win.

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*** Depending on the side of the MSF questline you choose (whether you side with Alex Trump or Viper), you gan either get the FSS-2t12, a military supply transport of the same class as the Star Wolf turned into a light carrier, OR, the Lion MK2, [=MK2=], a SuperPrototype battlecruiser that can fight fleets head-on and win.
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Misplaced, moving to the correct tab



* ObviousBeta: The second game was infamous for its state, being light in content, very buggy and with an unstable difficulty (You get a free Stiletto and Stormcrow at ''the very beginning'', while Aliens (A fearsome endgame-level threat) are all over the empty and wreck-laden systems.) It also has serious problems running at a stable framerate in modern systems.
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Too fantastical.


* SurprisinglyRealisticOutcome: In the first game, the Star Wolves' first attempt to use the Precursor Portal fails because they have absolutely no idea on how to activate it. As it turns out, a 2500-year-old piece of alien technology doesn't really have an instruction manual.
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quality upgrade


[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/StarWolves_1515.jpg]]
[[caption-width-right:171:A RagtagBunchOfMisfits and possibly the very best pilots in human space.]]

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[[quoteright:171:https://static.[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/StarWolves_1515.jpg]]
[[caption-width-right:171:A
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[[caption-width-right:264:A
RagtagBunchOfMisfits and possibly the very best pilots in human space.]]
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*** [[spoiler:The Greys: Grey with white stripes]]
*** Aliens: Silver and glowing green.
*** Precursors: Beige and gold.


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*** The third game has an upgraded version of the Wyvern and a successor to the Shining, the M-809 Rage. But the rarest and most unique ship and weapons you can find and use are [[spoiler:the Precursor Satan fighter (the hyper-advanced and ancient alien ship the Wyverns are based in) and its Precursor Guns, looted from the Star Hammer's remains. There's a rare chance that the ship and both guns will drop, and you'l havr to fight an Alien armada for it, but if you get them, there will be nothing that can stand up to its strength.]]
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* StarKilling: The Precursors have a weapon that can destroy stars, known as the Star Hammer. Most of the final part of the first game involves the Empire and the corporations' conflicts over it, as they want its power for their own reasons. In ''Empire's Legacy'', [[spoiler:Astra and the Star Wolves decide it's too dangerous to remain in human hands and send it back to the DysonSphere it came from.]]

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* StarKilling: The Precursors have a weapon that can destroy stars, known as the Star Hammer. Most of the final part of the first game involves the Empire and the corporations' conflicts over it, as they want its power for their own reasons. In ''Empire's Legacy'', [[spoiler:Astra and the Star Wolves decide it's too dangerous to remain in human hands and send it back to through the DysonSphere portal it came from.from. They also destroy it (and [[AIIsACrapshoot EL/AL]] with it) just to be sure.]]

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* FlawedPrototype: The Astarte was a prototype Imperial battlecarrier. It was meant to be a spearhead ship that would lead assaults against enemy forces and survive large amounts of firepower. While it can do the latter very well, it came at the cost of weaker engines, little maneuverability and lack of weapons. For that reason, it was never mass produced and was left in a scrapyard until the mercs that run XB-17 took it for themselves.

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* FlawedPrototype: The Astarte was a prototype Imperial battlecarrier. It was meant to be a spearhead ship that would lead assaults against enemy forces and survive large amounts of firepower. While it can do the latter very well, it came at the cost of weaker engines, little maneuverability and lack of weapons. For that reason, it was never mass produced and was left in a scrapyard until the mercs that run XB-17 took it for themselves. The "flawed" part comes into play late in the game: [[spoiler:In the story branches where you go save Ternie from Crayer's faction of the Greys, the Astarte suffers a massive malfunction cascade that fries its electronics shortly after entering XT-24 (where she's being held), leaving it unusable.]]


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* NonStandardGameOver: The third game has a couple of these.
** The first is specific to [=InoCo=] branches. If you try to leave their territory when SAM tells you not to, the Manticore will abduct you shortly after, ending the game.
** Failing a critical story mission in any of the branches will trigger a special cutscene and end the game. Sometimes it can be triggered just by going to the wrong system. (If you get the message "Mission Failed. Game Over", you messed up badly)
** Trying to enter the New Empire systems of Eridan (The NESF's central HQ) or Gideon (SODNE's HQ) before the plot leads you there will end in your ship being torn to shreds by an endgame fighter fleet. If you somehow survive the barrage (whether through the immortality cheat or having endgame systems installed), an instakill script ([="MotherShip.Blow()"=]) is triggered and your mothership explodes.
** In some story missions, going the wrong way or doing something lethally stupid will lead to your mothership being ripped apart and script-killed. Examples include: Trying to go to Aurora when you first get the Mastiff (A Pirate mothership is a big no-no for the MSF), trying to enter the other Beta Lefthera gates when you piss off the MSF with your investigation and [[spoiler:Attacking the Aliens/Precursors when they show you mercy (Their dreadnought could destroy battleships, not to mention your ships, by itself, and it has a massive escort fleet. Your death will be overkill if you do something stupid.)]]

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* AlienInvasion: Late in the first game, a race of Aliens attack the Empire in retaliation for [[spoiler:the death of their envoy.]] Humanity is quickly left in serious trouble. [[spoiler:It takes the Star Wolves and [=InoCo=] managing to communicate with them to stop them from wiping everyone out.]]

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* AlienInvasion: Late in the first game, a race of Aliens attack the Empire in retaliation for [[spoiler:the death of their envoy.]] Humanity is quickly left in serious trouble. [[spoiler:It takes the Star Wolves and [=InoCo=] managing to communicate with them to stop them from wiping everyone out. The newfound peace is uneasy, as one major slipup could lead the Aliens to unleash death on humanity's worlds once more.]]



** [[spoiler:In the third game, the Berserks have built a trio of portals that connect Proserpine, Pegasus and XT-54, presumably as beachheads for when the time comes to invade the Empire. They're high above the ecliptic plane of the rest of the sector and using them is risky, as both pirates and Berserk scouts use them too.]]
* {{Precursors}}: There was a highly advanced race that was active up to at least 2,500 years before the first game, known by the humans as the Precursors. They built their own portals, [[spoiler:a DysonSphere]] and had ships with immense regenerative capabilities, which has allowed them to keep working up to this day. [[spoiler:It's implied they still survive, but have changed over the eons as the Aliens.]]

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** [[spoiler:In the third game, the Berserks have built a trio of portals that connect Proserpine, Pegasus and XT-54, presumably as beachheads for when the time comes to invade the Empire. They're high above the ecliptic plane of the rest of the sector and using them is risky, as both pirates and Berserk Berserker scouts use them too.]]
* {{Precursors}}: There was a highly advanced race that was active up to at least 2,500 years before the first game, known by the humans as the Precursors. They built their own portals, [[spoiler:a DysonSphere]] and had ships with immense regenerative capabilities, which has allowed them to keep working up to this day. [[spoiler:It's implied later revealed that they still survive, exist, but have changed over the eons had to rebuild their citilization from scratch due to an unknown incident that nearly wiped them out. They're now what humans know as the Aliens.Aliens, and they're really ''not'' happy that people are rummaging in their territory and looting their ancestors' stuff.]]


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* YouAreNotReady: [[spoiler:Once peace is achieved between the Empire and the Aliens/Precursors, this becomes the latter's opinion on humanity by the time of the third game. They've come to realize that humans are too divided and violent to maintain relations with them, so they isolate themselves and attack whoever's stupid or crazy enough to enter their homelands and loot their ancestral heritage. They even destroy their own jumpgate after helping the party and Heretic destroy the Berserkers in X220.]]

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* CaptainErsatz: Berserks are commonly known AI's in many Sci-fi games which includes their needs of replicating in a mass number and urge of replacing all life with their own machinery.

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* CaptainErsatz: Berserks are commonly known AI's in many Sci-fi games which includes BigDamnHeroes: The Star Wolves and the third game's team pull several moments like this.
** The very first is when the Star Wolves save the Llanowar systems from Triada, by fighting through hordes of pirates and destroy
their needs of replicating in a mass number and urge of replacing all life beachhead station with explosives.
** In the NESF branch of the third game, Alexandra [[spoiler:saves the party from the Greys (who just lost the Astarte to a systems malfunction) by jumping to
their own machinery.location with the Star Wolf, their soon-to-be new mothership.)]]
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* WeCannotGoOnWithoutYou: If the Star Wolf (in 1)/your Tug/ARBA/Mastiff/the Astarte/the Star Wolf (in 3) is destroyed, [[GameOver the game ends]]. Your mothership is (usually) a modified freighter that wasn't designed for heavy combat, so you shouldn't expose it too much to enemy forces, ''especially'' to ships with Plasma weapons (Designed to kill bigger ships) or lots of missiles.
* WeComeInPeaceShootToKill: Type 1. The Aliens originally tried to make peaceful contact with humanity, but the MSF ruined everything by destroying the envoy, triggering a devastating war that would've ended badly for humanity (and ended really badly for the Empire) if not for [=InoCo=] and the Star Wolves' efforts to explain to them what happened.

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* WeCannotGoOnWithoutYou: If the Star Wolf (in 1)/your Tug/ARBA/Mastiff/the Astarte/the Star Wolf (in 3) your mothership is destroyed, [[GameOver the game ends]]. Your mothership is (usually) (usually, there are exceptions in the third game) a modified freighter that wasn't designed for heavy combat, so you shouldn't expose it too much to enemy forces, ''especially'' to ships with Plasma weapons (Designed to kill bigger ships) ships), massed laser attacks (they're just as deadly to you as they are to them) or lots of missiles.
* WeComeInPeaceShootToKill: Type 1. The [[spoiler:The Aliens originally tried to make peaceful contact with humanity, but the MSF ruined everything by destroying the envoy, envoy due to Azar IV's failed GenghisGambit to unite humanity against them, triggering a devastating war that would've ended badly for humanity (and ended really badly for the Empire) if not for [=InoCo=] and the Star Wolves' efforts to explain to them what happened.]]

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** The Precursors also built their own portals, but they are different. Instead of being a set of four modules in a ring pattern like manmade portals, theirs resemble a pair of pincers with a stream of energy tethering them together. They're also unusable by most except for a few who know how to activate them.
** [[spoiler:In the third game, the Berserks have built a trio of portals that connect Proserpine, Pegasus and XT-54, presumably as beachheads for when the time comes to invade the Empire. They're high above the ecliptic plane of the rest of the sector and using them is risky, as both pirates and Berserk scouts use them too.]]



* ShoutOut: Kruger sector contains a space station called "Brennan's Triumph", also the name of a sector in the ''VideoGame/{{X}}-Universe'' series.

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* ShoutOut: Kruger sector In the third game, the Shula system contains a space trade station called "Brennan's Triumph", also the name of a sector in the ''VideoGame/{{X}}-Universe'' series.
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** Depending on what storyline you follow, the Astarte will be replaced by either of these ships:
*** Depending on the side of the MSF questline you choose (whether you side with Alex Trump or Viper), you gan either get the FSS-2t12, a military supply transport of the same class as the Star Wolf turned into a light carrier, OR, the Lion MK2, a SuperPrototype battlecruiser that can fight fleets head-on and win.
*** Siding with Triada gets you the Rhino, their flagship.
*** Siding with [=InoCo=] can lead you to fly [[spoiler:the Manticore, [[BigBad SAM]]'s ship. Depending on whether you side with Oliver or SAM, the Manticore will either have [=InoCo=]'s blue colors or the NESF's yellow.]]
*** Siding with the NESF will allow you to fly the upgraded [[PreviousPlayerCharacterCameo Star Wolf]], the same ship the Star Wolves themselves used as their mothership in the first game.
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* CuttingOffTheBranches:The third game does this with some of the first's events. Canonically, the Red Corsair, Heretic and Astra were recruited (The first leads the NESF and the latter is [[spoiler:the New Empire's ruler.]]) Neither of the first game's original endings are canon, with the route added by the mod ''[[ApprovalOfGod Empire's Legacy]]'' (in which the Star Wolves TakeAThirdOption and fight both the Empire and the Corporations, [[spoiler:discover Astra's true heritage]], destroy the Imperial-Precursor superweapon/battleship Starhammer and convince the Aliens to stop their war with humanity) being the canon ending of the story.

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* CuttingOffTheBranches:The third game does this with some of the first's events. Canonically, the Red Corsair, Heretic and Astra were recruited (The first leads the NESF and the latter is [[spoiler:the New Empire's ruler.]]) Neither of the first game's original endings are canon, with the route added by the mod ''[[ApprovalOfGod Empire's Legacy]]'' (in which the Star Wolves TakeAThirdOption and fight both the Empire and the Corporations, [[spoiler:discover Astra's true heritage]], destroy heritage, get rid of the Imperial-Precursor Precursor superweapon/battleship Starhammer Star Hammer and convince the Aliens to stop their war with humanity) humanity]]) being the canon ending of the story.
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The story of the first game begins with [[HelloInsertNameHere Hero]], a trader who gets his vessel blown up and looted by the Red Corsair and his pirates, and who swears to restart his life and get his revenge at the same time. With the aid and financial backing of a few friends, he outfits a large cargo-hauler, the Star Wolf, with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.

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The story of the first game begins with [[HelloInsertNameHere Hero]], a trader who gets his vessel blown up and looted by the Red Corsair and his pirates, and who swears to restart his life and get his revenge at the same time. With the aid and financial backing of a few friends, he buys and outfits a large cargo-hauler, decommissioned military transport, the Star Wolf, "Star Wolf 17", with armor, shields, and weapons, and throws in a few starfighters to boot. The crew and pilots of the Star Wolf become interstellar mercenaries, making their living by protecting traders, hunting pirates, taking bounty contracts, and salvaging the remains of all who oppose them.
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** Ship-wise, if you follow the New Empire route, you can obtain the original and upgraded Star Wolf (Known ingame by its MSF designation "MSS-19") as your final mothership.

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** Ship-wise, if you follow the New Empire route, you can obtain the original retrofitted and upgraded Star Wolf (Known ingame by its MSF NESF designation "MSS-19") as your final mothership.

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* KungFuProofMook: Ships with AMS and/or ECM systems are able to deflect and destroy missiles before they can hit their ships, depending on how advanced the missiles and the AMS/ECMs are and the pilot's own skills.

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* KungFuProofMook: Ships with AMS and/or ECM systems are able to deflect and destroy missiles before they can hit their ships, depending on how advanced the missiles and the AMS/ECMs [=AMS/ECMs=] are and the pilot's own skills.



** A news item in the 2nd game mentions a Minister [[Literature/VorkosiganSaga Forcosigan]], and in the first game, the Empire is ruled by Emperor Ezar - the same name as that of the grandfather of the Barrayaran Emperor for most of the series (it somehow changes to Emperor Azar in the third game).* SidetrackBonus: Visiting every possible location of interest in a system, even when they have nothing to do with your actual reason for being in the system, is the best way to get jobs and/or targets to blow up and salvage.

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** A news item in the 2nd game mentions a Minister [[Literature/VorkosiganSaga Forcosigan]], and in the first game, the Empire is ruled by Emperor Ezar - the same name as that of the grandfather of the Barrayaran Emperor for most of the series (it somehow changes to Emperor Azar in the third game).game).
* SidetrackBonus: Visiting every possible location of interest in a system, even when they have nothing to do with your actual reason for being in the system, is the best way to get jobs and/or targets to blow up and salvage.

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* AlienInvasion: Late in the first game, a race of Aliens attack the Empire in retaliation for [[spoiler:the death of their envoy.]] Humanity is quickly left in serious trouble. [[spoiler:It takes the Star Wolves and [=InoCo=] managing to communicate with them to stop them from wiping everyone out.]]



** Berserks are most easily destroyed by quickly blasting them with heavy beam weapons, before they attack you in the same manner.

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** Berserks Berserkers are most easily destroyed by quickly blasting them with heavy beam weapons, before they attack you in the same manner.


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* {{Precursors}}: There was a highly advanced race that was active up to at least 2,500 years before the first game, known by the humans as the Precursors. They built their own portals, [[spoiler:a DysonSphere]] and had ships with immense regenerative capabilities, which has allowed them to keep working up to this day. [[spoiler:It's implied they still survive, but have changed over the eons as the Aliens.]]
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* AWinnerIsYou: The second game's ending isn't very well developed, to say the least. [[spoiler:Once the Mega-Bomb detonates at the other side of the Angoran portal, the game goes on a blurb about the end of a chapter in conflict history and ends, sending you back to the main menu.]]

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* AWinnerIsYou: The second game's ending isn't very well developed, to say the least. [[spoiler:Once the Mega-Bomb detonates at the other side of the Angoran Angorian portal, the game goes on a blurb about the end of a chapter in conflict history and ends, sending you back to the main menu.]]

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