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A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the UsefulNotes/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode. This version sadly seems to have disappeared from the App Store, and it's future is uncertain. In 2022, the developers of that [=iOS=] game released an [=HTML5=] {{Web Game|s}} adaptation of it, titled ''Spectre WEB'', on their official website[[note]]in [[UsefulNotes/BetaTest alpha test]] status as of June 2022[[/note]].

to:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Platform/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. Platform/MicrosoftWindows. There was also ''Spectre'' for the UsefulNotes/SuperNES, Platform/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode. This version sadly seems to have disappeared from the App Store, and it's future is uncertain. In 2022, the developers of that [=iOS=] game released an [=HTML5=] {{Web Game|s}} adaptation of it, titled ''Spectre WEB'', on their official website[[note]]in [[UsefulNotes/BetaTest alpha test]] status as of June 2022[[/note]].
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new Web Game in this series is out as of June 2022


A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the UsefulNotes/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode. This version sadly seems to have disappeared from the App Store, and it's future is uncertain.

to:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the UsefulNotes/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode. This version sadly seems to have disappeared from the App Store, and it's future is uncertain.
uncertain. In 2022, the developers of that [=iOS=] game released an [=HTML5=] {{Web Game|s}} adaptation of it, titled ''Spectre WEB'', on their official website[[note]]in [[UsefulNotes/BetaTest alpha test]] status as of June 2022[[/note]].
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/resize_0.png]]
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Commented out some zces.


* EndlessGame
* EveryTenThousandPoints
* FullMotionVideo: In ''VR CD'', packed with gobs of campy '90s {{Narm}}.
* FrictionlessIce: The white squares in ''Supreme''.

to:

* %%* EndlessGame
* %%* EveryTenThousandPoints
* %%* FullMotionVideo: In ''VR CD'', packed with gobs of campy '90s {{Narm}}.
* %%* FrictionlessIce: The white squares in ''Supreme''.
Is there an issue? Send a MessageReason:
None


A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the UsefulNotes/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.

to:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the UsefulNotes/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.
mode. This version sadly seems to have disappeared from the App Store, and it's future is uncertain.



* AKA47 -- In ''Spectre VR''[='s=] complex graphics mode, the hunter-killers bear a remarkable resemblance to an SR-71 Blackbird spy plane. (In low-graphics mode, they're just pizza-shaped wedges, so the resemblance is lost.)
* CaptureTheFlag -- Present as a multiplayer mode.
* CriticalAnnoyance -- The klaxon sound when your armor is low. (Unlike in many other games, this sound doesn't play constantly; instead, it plays when you get hit by an enemy while your armor is low.)

to:

* AKA47 -- AKA47: In ''Spectre VR''[='s=] complex graphics mode, the hunter-killers bear a remarkable resemblance to an SR-71 Blackbird spy plane. (In low-graphics mode, they're just pizza-shaped wedges, so the resemblance is lost.)
* CaptureTheFlag -- CaptureTheFlag: Present as a multiplayer mode.
* CriticalAnnoyance -- CriticalAnnoyance: The klaxon sound when your armor is low. (Unlike in many other games, this sound doesn't play constantly; instead, it plays when you get hit by an enemy while your armor is low.)



* FullMotionVideo -- In ''VR CD'', packed with gobs of campy '90s {{Narm}}.
* FrictionlessIce -- The white squares in ''Supreme''.
* GameLevel
* {{Invisibility}} -- One type of enemy tank is invisible, but shows up on the radar. Another kind of enemy is just the opposite (visible, but doesn't show up on the radar).
* {{Masocore}} -- "Arcade mode" on the iOS version. Very reminiscent of the monster party rooms in ''VideoGame/{{Rogue}}'', but in real time.
* LevelEditor -- VRchitct could be used to edit Spectre VR matrix(level) files allowing for changing everything from colors, to what weapons enemies used to which ones appeared on which levels to the layouts of the game grids, also if you really knew what you were doing you could do even more advanced changes using Rezedit
* NoCelebritiesWereHarmed -- In ''VR CD'''s [=FMVs=]. Played straight in that the evil corporation in the game is called ''Macrosoft'', then subverted when it's CEO is shown to be ''Bill Gates Clone # 17''.
* NoPlotNoProblem -- The original game, at least. (There's something of an ExcusePlot in ''Spectre VR CD'', but the LargeHam theatrics in the cutscenes tend to make you wish there wasn't.)
* PointBuildSystem -- The method for customizing your tank before the game begins.
* ScoringPoints -- You're awarded points at the end of each level based on how well you performed on several criteria, including how much time you spent on the level, how often you were hit by the enemy, and how many enemies you destroyed.
* SentryGun -- One enemy type is an immobile turret that launches guided missiles.
* ThreateningShark -- The slicers look like shark fins.

to:

* FullMotionVideo -- FullMotionVideo: In ''VR CD'', packed with gobs of campy '90s {{Narm}}.
* FrictionlessIce -- FrictionlessIce: The white squares in ''Supreme''.
* GameLevel
* {{Invisibility}} --
{{Invisibility}}: One type of enemy tank is invisible, but shows up on the radar. Another kind of enemy is just the opposite (visible, but doesn't show up on the radar).
* {{Masocore}} -- "Arcade mode" on the iOS version. Very reminiscent of the monster party rooms in ''VideoGame/{{Rogue}}'', but in real time.
* LevelEditor -- VRchitct
LevelEditor: [=VRchitect=] could be used to edit Spectre VR matrix(level) files allowing for changing everything from colors, to what weapons enemies used to which ones appeared on which levels to the layouts of the game grids, also if you really knew what you were doing you could do even more advanced changes using Rezedit
* NoCelebritiesWereHarmed -- NoCelebritiesWereHarmed: In ''VR CD'''s [=FMVs=]. Played straight in that the evil corporation in the game is called ''Macrosoft'', then subverted when it's CEO is shown to be ''Bill Gates Clone # 17''.
* NoPlotNoProblem -- PlatformHell: "Arcade mode" on the iOS version. Very reminiscent of the monster party rooms in ''VideoGame/{{Rogue}}'', but in real time
* NoPlotNoProblem:
The original game, at least. (There's something of an ExcusePlot in ''Spectre VR CD'', but the LargeHam theatrics in the cutscenes tend to make you wish there wasn't.)
* PointBuildSystem -- PointBuildSystem: The method for customizing your tank before the game begins.
* ScoringPoints -- {{Retraux}}: In a way, although the game predated ''VideoGame/Wolfenstein3D'' by a year, it more resembles ''VideoGame/{{Battlezone|1980}}'' and very early 3D games like ''VideoGame/{{Elite}}'' or ''VideoGame/IRobot'' than it does ''Wolf''.
* ScoringPoints:
You're awarded points at the end of each level based on how well you performed on several criteria, including how much time you spent on the level, how often you were hit by the enemy, and how many enemies you destroyed.
* SentryGun -- SentryGun: One enemy type is an immobile turret that launches guided missiles.
* ThreateningShark -- ThreateningShark: The slicers look like shark fins.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.

to:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the SuperNES, UsefulNotes/SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.
Is there an issue? Send a MessageReason:
None


A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and MicrosoftWindows. There was also ''Spectre'' for the SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.

to:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which were ported to MS-DOS and MicrosoftWindows.UsefulNotes/MicrosoftWindows. There was also ''Spectre'' for the SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.
Is there an issue? Send a MessageReason:
None


A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1993) and ''Spectre VR'' (1994), the latter of which was ported to MS-DOS and MicrosoftWindows. There was also ''Spectre'' for the SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.

to:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1993) and (1992-3), ''Spectre VR'' (1993) and ''Spectre VR CD'' (1994), the latter 2 of which was were ported to MS-DOS and MicrosoftWindows. There was also ''Spectre'' for the SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.



* FullMotionVideo -- In ''VR'', packed with gobs of campy '90s {{Narm}}.

to:

* FullMotionVideo -- In ''VR'', ''VR CD'', packed with gobs of campy '90s {{Narm}}.



* NoCelebritiesWereHarmed -- In ''VR'''s [=FMVs=]. Played straight in that the evil corporation in the game is called ''Macrosoft'', then subverted when it's CEO is shown to be ''Bill Gates Clone # 17''.
* NoPlotNoProblem -- The original game, at least. (There's something of an ExcusePlot in ''Spectre VR'', but the LargeHam theatrics in the cutscenes tend to make you wish there wasn't.)

to:

* NoCelebritiesWereHarmed -- In ''VR'''s ''VR CD'''s [=FMVs=]. Played straight in that the evil corporation in the game is called ''Macrosoft'', then subverted when it's CEO is shown to be ''Bill Gates Clone # 17''.
* NoPlotNoProblem -- The original game, at least. (There's something of an ExcusePlot in ''Spectre VR'', VR CD'', but the LargeHam theatrics in the cutscenes tend to make you wish there wasn't.)
Is there an issue? Send a MessageReason:
None


* Level Editor -- VRchitct could be used to edit Spectre VR matrix(level) files allowing for changing everything from colors, to what weapons enemies used to which ones appeared on which levels to the layouts of the game grids, also if you really knew what you were doing you could do even more advanced changes using Rezedit

to:

* Level Editor LevelEditor -- VRchitct could be used to edit Spectre VR matrix(level) files allowing for changing everything from colors, to what weapons enemies used to which ones appeared on which levels to the layouts of the game grids, also if you really knew what you were doing you could do even more advanced changes using Rezedit
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Level Editor -- VRchitct could be used to edit Spectre VR matrix(level) files allowing for changing everything from colors, to what weapons enemies used to which ones appeared on which levels to the layouts of the game grids, also if you really knew what you were doing you could do even more advanced changes using Rezedit
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moving so subpages don\'t overlap with film/Spectre

Added DiffLines:

A series of [[FirstPersonShooter first]]- / [[ThirdPersonShooter third]]-person shooter games, somewhat similar to ''VideoGame/{{Battlezone|1980}}''. The first game was released in 1991, for UsefulNotes/MacOS. Subsequent games included ''Spectre Supreme'' (1993) and ''Spectre VR'' (1994), the latter of which was ported to MS-DOS and MicrosoftWindows. There was also ''Spectre'' for the SuperNES, which differed considerably from the original game. In 2010, a [[VideoGameRemake remake]] known as ''Spectre 3D'' was released for Apple [=iOS=], including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.

The player controls a tank. Options for camera placement include a first-person view, a third-person view from above-and-behind the tank, a directly-overhead view that follows the tank around, and a long-distance directly-overhead view that shows the entire playing field. There's also a "radar" view in the upper right corner of the screen. The player is allowed to customize the stats of the tank at the beginning of the game, trading off between speed, hit points, and ammunition. In single-player mode, the object of the game is to collect all of the flags in order to proceed to the next level. There is also LAN-based multiplayer. Subsequent games in the series added special weapons (each of which becomes available upon reaching a specific level), additional enemy types, additional items/power-ups, and additional environmental features on the playing field.

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!!Provides Examples Of:
* AKA47 -- In ''Spectre VR''[='s=] complex graphics mode, the hunter-killers bear a remarkable resemblance to an SR-71 Blackbird spy plane. (In low-graphics mode, they're just pizza-shaped wedges, so the resemblance is lost.)
* CaptureTheFlag -- Present as a multiplayer mode.
* CriticalAnnoyance -- The klaxon sound when your armor is low. (Unlike in many other games, this sound doesn't play constantly; instead, it plays when you get hit by an enemy while your armor is low.)
* EndlessGame
* EveryTenThousandPoints
* FullMotionVideo -- In ''VR'', packed with gobs of campy '90s {{Narm}}.
* FrictionlessIce -- The white squares in ''Supreme''.
* GameLevel
* {{Invisibility}} -- One type of enemy tank is invisible, but shows up on the radar. Another kind of enemy is just the opposite (visible, but doesn't show up on the radar).
* {{Masocore}} -- "Arcade mode" on the iOS version. Very reminiscent of the monster party rooms in ''VideoGame/{{Rogue}}'', but in real time.
* NoCelebritiesWereHarmed -- In ''VR'''s [=FMVs=]. Played straight in that the evil corporation in the game is called ''Macrosoft'', then subverted when it's CEO is shown to be ''Bill Gates Clone # 17''.
* NoPlotNoProblem -- The original game, at least. (There's something of an ExcusePlot in ''Spectre VR'', but the LargeHam theatrics in the cutscenes tend to make you wish there wasn't.)
* PointBuildSystem -- The method for customizing your tank before the game begins.
* ScoringPoints -- You're awarded points at the end of each level based on how well you performed on several criteria, including how much time you spent on the level, how often you were hit by the enemy, and how many enemies you destroyed.
* SentryGun -- One enemy type is an immobile turret that launches guided missiles.
* ThreateningShark -- The slicers look like shark fins.
----

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