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General clarification on work content


*** The Bzzerk's frigate lvl2 tech does not grant the intended +5 damage boost.
*** The Bzzerk's cruiser lvl3 tech ''downgrades'' its ability rather than buff it: a default Hex Shot power deals 150 damage, whereas the tech makes it deal 120 damage, coupled with a non-functional damage-over-time status effect.

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*** The Bzzerk's frigate lvl2 tech does not grant the intended +5 damage boost.
boost. Their Volley power also uses the default damage value of 54, even if the ship's base damage value is higher.
*** The Bzzerk's cruiser lvl3 tech ''downgrades'' its ability rather than buff it: a default claims to convert 10% of Hex Shot power deals 150 damage into radiation damage, whereas the tech makes it deal 120 actually is 20%. [[note]]Radiation deals health-percent-based damage, coupled with a non-functional damage-over-time status effect. making it strong against high-value targets, and underwhelming versus small ships, [[GuideDangIt but the game never really explains that]].[[/note]]



** The Bzzerk empire perk Nano-bot swarms claims to buff your fleet health when having 300 or more credits: not only does it actually starts over 350, it also fails to mention that like with the Real-time logistics perk, your ships will be weaker if under the specified credit threshold.

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** The Bzzerk empire perk Nano-bot swarms Nano-Bot Swarms claims to buff your fleet health when having 300 or more credits: not only does it actually starts over 350, it also fails to mention that like with the Real-time logistics Real-Time Logistics perk, your ships will be weaker if under the specified designed credit threshold.

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* ComebackMechanic: Stonehair and Bzzzt, which are also the first overlord of their respective factions, have an overlord scheme that triggers based on losing battles.
** Stonehair's is ''Lethal Force'', allowing to destroy any Space Monster after losing two battles against them.

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* ComebackMechanic: Stonehair Stonehair, Bzzzt and Bzzzt, DJ Daze, which are also the first overlord of their respective factions, have an overlord scheme that triggers based on losing battles.
** Stonehair's is ''Lethal Force'', allowing to destroy any Space Monster after losing two 2 battles against them.


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** DJ Daze has ''Double Down'', doubling your current research points, earned after losing 2 space battles.

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* BeePeople: The Bzzerk.



*ComebackMechanic: Stonehair and Bzzzt, which are also the first overlord of their respective factions, have an overlord scheme that triggers based on losing battles.
** Stonehair's is ''Lethal Force'', allowing to destroy any Space Monster after losing two battles against them.
** Bzzzt's is ''Saviour of the Hive'', being able to summon K'Klack as an additional commander with a max-size fleet, after losing 3 space battles.



*CriticalFailure: When playing as the Bzzerk Union or Techno-Slugs, you can occasionally fail to inflict any damage on sieged worlds with your main invasion dice.



* BeePeople: The Bzzerk.



*** The Bzzerk's frigate lv2 tech does not grant the intended +5 damage boost.

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*** The Bzzerk's frigate lv2 lvl2 tech does not grant the intended +5 damage boost.



** Battleships: Basically a larger, more expensive version of the cruisers. Good toughness and firepower but a bit to expensive to build in bulk.

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** Battleships: Basically a larger, more expensive version of the cruisers. Good toughness and firepower but a bit to too expensive to build in bulk.


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* YouHaveFailedMe: You can execute your wounded commanders: this permanently removes them from the current mission, but grants a hefty Tyranny boost and the ''Iron Discipline'' card to grant 2 XP to a chosen commander.
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*** The Bzzerk's frigate lv2 tech does not grant the intended +5 damage boost.
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** Certain faction cards are impossible to unlock no matter how much you play.

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The "great leader" mentions are Bzzerk-faction related quotes and not the Senate directly


* AntiHero: The Senate shows signs of not being as benevolent as they appear. If they successfully unite an entire system against you, the planets' forces are entirely replaced with blatantly brainwashed soldiers who mindlessly drone on about "the Great Leader" and mindlessly throw themselves at you, even if they stand no chance, all for "the glory of the cause".



* TheDragon: It's implied that the character you choose at the start of a mission is your leutennant.

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* TheDragon: It's implied that the character you choose at the start of a mission is your leutennant.lieutenant.


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* ExclusiveEnemyEquipment: The only way to get your hands on Astron ships or commanders is to steal over a neutral fleet composed of them with Ezcargot's mind control overlord scheme.


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* GameBreakingBug:
**Some tech upgrades don't quite function the way they are advertised as.
*** The Bzzerk's cruiser lvl3 tech ''downgrades'' its ability rather than buff it: a default Hex Shot power deals 150 damage, whereas the tech makes it deal 120 damage, coupled with a non-functional damage-over-time status effect.
*** Techno-Slug cruisers start out with a pitiful damage stat when unupgraded: they gain 100 more damage than advertised by the first cruiser tech option, and their final upgrade does not provide the intended +50% damage boost.
** The Bzzerk empire perk Nano-bot swarms claims to buff your fleet health when having 300 or more credits: not only does it actually starts over 350, it also fails to mention that like with the Real-time logistics perk, your ships will be weaker if under the specified credit threshold.
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* ILoveNuclearPower: Most factions have an upgrade that irradiates their weaponry to cause DamageOverTime. The Hoplites additionality have tactical nuclear explosives as a late-campaign perk (gives a bonus dice to all of your planetary invasions) and the Atomic Atrocity card (instead of capturing a planet, blow it up and own the resulting asteroids)
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Typo fix


* ILoveNuclearPower: Most factions have an upgrade that irradiaates their weaponry to cause DamageOverTime. The Hoplites additionality have tactical nuclear explosives as a late-campaign perk (gives a bonus dice to all of your planetary invasions) and the Atomic Atrocity card (instead of capturing a planet, blow it up and own the resulting asteroids)

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* ILoveNuclearPower: Most factions have an upgrade that irradiaates irradiates their weaponry to cause DamageOverTime. The Hoplites additionality have tactical nuclear explosives as a late-campaign perk (gives a bonus dice to all of your planetary invasions) and the Atomic Atrocity card (instead of capturing a planet, blow it up and own the resulting asteroids)
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Bzzzerk -> Bzzerk


* The Bzzzerk Union

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* The Bzzzerk Bzzerk Union



** The Bzzzerk use green, angular ships with honeycomb-shaped solar panels and weapon emitters

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** The Bzzzerk Bzzerk use green, angular ships with honeycomb-shaped solar panels and weapon emitters



* ColonyDrop: The Bzzzerk have a card that destroys a friendly ship to deal two damage to a Besieged world.

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* ColonyDrop: The Bzzzerk Bzzerk have a card that destroys a friendly ship to deal two damage to a Besieged world.



** The Bzzzerk are Spammers, having relatively cheap, disposable 1X1 ships not even intended to last much more than a single battle. Instead of cards that add huge ships, they have the card "Saviour of the Hive," which summons a temporary level 4 fleet with a pair of huge ships.

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** The Bzzzerk Bzzerk are Spammers, having relatively cheap, disposable 1X1 ships not even intended to last much more than a single battle. Instead of cards that add huge ships, they have the card "Saviour of the Hive," which summons a temporary level 4 fleet with a pair of huge ships.



* BeePeople: The Bzzzerk.

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* BeePeople: The Bzzzerk.Bzzerk.



* EscapePod: Weaponized by the Bzzzerk. Their Destroyers have an upgrade that allows their crews to launch a swarm of fighters when destroyed.

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* EscapePod: Weaponized by the Bzzzerk.Bzzerk. Their Destroyers have an upgrade that allows their crews to launch a swarm of fighters when destroyed.



** The Bzzzerk Dreadnaught launches a massive volley of missiles at random targets as its ability.

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** The Bzzzerk Bzzerk Dreadnaught launches a massive volley of missiles at random targets as its ability.



** The Bzzzerk are InsectoidAliens concerned with the survival of the Hive at the expense of individual bugs.

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** The Bzzzerk Bzzerk are InsectoidAliens concerned with the survival of the Hive at the expense of individual bugs.



** Cruisers: A JackOfAllStats that combine reasonable toughness with good firepower at a moderate cost. For Hoplites and Space Slugs these tend to form the backbone of their fleets (the Bzzzerk prefer carriers).
** Carriers: A carrier that launches [[SpaceFighter fighters]] to attack the enemy fleet, these tend to be the main fighting unit in the Bzzzerk fleet. Hoplite carriers are equipped with [[BoardingPod Boarding Pods]] while Space Slug carriers are TheBattlestar carrying heavy blasters alongside the fighters.

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** Cruisers: A JackOfAllStats that combine reasonable toughness with good firepower at a moderate cost. For Hoplites and Space Slugs these tend to form the backbone of their fleets (the Bzzzerk Bzzerk prefer carriers).
** Carriers: A carrier that launches [[SpaceFighter fighters]] to attack the enemy fleet, these tend to be the main fighting unit in the Bzzzerk Bzzerk fleet. Hoplite carriers are equipped with [[BoardingPod Boarding Pods]] while Space Slug carriers are TheBattlestar carrying heavy blasters alongside the fighters.



* WaveMotionGun: The armaments of the Bzzzerk Frigate and Cruiser are a single beam cannon that fires very slowly. The Cruiser version causes the entire front half to violently recoil.

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* WaveMotionGun: The armaments of the Bzzzerk Bzzerk Frigate and Cruiser are a single beam cannon that fires very slowly. The Cruiser version causes the entire front half to violently recoil.

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* DeflectorShields: All Space Slug ships and some ships from the Astron and Bzzerk factions have these. Unlike normal hit points they slowly recharge during combat until they are knocked out fully and are automatically refill at the start of combat.



*** The Bzzzerk Dreadnaught launches a massive volley of missiles at random targets as its ability.

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*** ** The Bzzzerk Dreadnaught launches a massive volley of missiles at random targets as its ability.



** A certain commander ability is to bestow one of these to a single ship.

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** A certain The Hoplite Milita's commander ability is to bestow one of these to a single ship.



** Also, before each battle, you choose a single-use Tactic from three randoly selected from a pool of 20 or so.

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** Also, before each battle, you choose a single-use Tactic from three randoly randomly selected from a pool of 20 or so.
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spellink


** Dreadnoughts: A LightningBruiser that combines heavy firepower with extreme toughness. The downside is that their high cost limits your ability to use them and makes losing one very painful.
** Commnd Ship: An unarmed ship that carries the fleet's admiral and can activate thier special ability.

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** Dreadnoughts: A LightningBruiser MightyGlacier that combines heavy firepower with extreme toughness. The downside is that their high cost limits your ability to use them and makes losing one very painful.
** Commnd Command Ship: An unarmed ship that carries the fleet's admiral and can activate thier their special ability.
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** On the mission select screen, winning a mission in a territory removes all Senate control counters from it.

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** On the mission select screen, winning a mission in a territory removes all up to two Senate control counters from it.
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* StandardSciFiFleet: Each faction has one.
** Frigates: The cheapest ships, generally a GlassCannon with high firepower but low HP
** Destroyers: The other small ship, they are tougher than frigates but with less firepower making them mostly useful for screening frigates and capital ships.
** Cruisers: A JackOfAllStats that combine reasonable toughness with good firepower at a moderate cost. For Hoplites and Space Slugs these tend to form the backbone of their fleets (the Bzzzerk prefer carriers).
** Carriers: A carrier that launches [[SpaceFighter fighters]] to attack the enemy fleet, these tend to be the main fighting unit in the Bzzzerk fleet. Hoplite carriers are equipped with [[BoardingPod Boarding Pods]] while Space Slug carriers are TheBattlestar carrying heavy blasters alongside the fighters.
** Battleships: Basically a larger, more expensive version of the cruisers. Good toughness and firepower but a bit to expensive to build in bulk.
** Dreadnoughts: A LightningBruiser that combines heavy firepower with extreme toughness. The downside is that their high cost limits your ability to use them and makes losing one very painful.
** Commnd Ship: An unarmed ship that carries the fleet's admiral and can activate thier special ability.

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Indentation cleanup


* AntiFrustrationFeatures: During Capture missions, Cores will never ally with the senate.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
During Capture missions, Cores will never ally with the senate.



* MacrossMissileMassacre: The armaments of the Hoplite Cruiser is a brace of missile launchers. Their very first upgrade goes from three tubes to six.

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* MacrossMissileMassacre: MacrossMissileMassacre:
**
The armaments of the Hoplite Cruiser is a brace of missile launchers. Their very first upgrade goes from three tubes to six.



* ShoutOut: The Astron Militia cameo looks exactly like ''Film/TheRocketeer.''

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* ShoutOut: ShoutOut:
**
The Astron Militia cameo looks exactly like ''Film/TheRocketeer.''



* SupportPower: Each admiral (including the various races' Militas) has a different activable ability that gives some manner of advantage.

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* SupportPower: SupportPower:
**
Each admiral (including the various races' Militas) has a different activable ability that gives some manner of advantage.

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* BeastMan: The Hoplites, a race of rabbit-like aliens.

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* BeastMan: The Hoplites, a race of [[KillerRabbit rabbit-like aliens.]]



* DoubleMeaning: The Techno-Slugs are not a *political* party, they're a nomadic, species-wide rave, similar to The Party from ''Hitchhiker's Guide to the Galaxy.''

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* DoubleMeaning: DoubleMeaning:
**
The Techno-Slugs are not a *political* party, they're a nomadic, species-wide rave, similar to The Party from ''Hitchhiker's Guide to the Galaxy.''''
** The Hoplites are humanoid rabbits. However, "Hoplites" were what the ancient Greeks called their soldiers. To that end, they're a ProudWarriorRace.



* FaceShip:
** Several Hoplite ships look like rabbit heads.
** In the Victory screen, the Tyrant's personal ship is seen. It resembles a skull with an exposed brain.



* OrbitingParticleShield: An upgrade for the Hoplite Battleship. However, they simply scramble targeting sensors, giving it an increased dodge chance.

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* OrbitingParticleShield: OrbitingParticleShield:
**
An upgrade for the Hoplite Battleship. However, they simply scramble targeting sensors, giving it an increased dodge chance.chance.
** A certain commander ability is to bestow one of these to a single ship.


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* PlanetSpaceship: Downplayed. Hoplites utilize nickel/iron asteroids as ship hulls. This can range from the heat sinks on their frigates, to hulls for their Large and Collossal ships. In fact, the only ship to not incorporate asteroids (except, perhaps, as raw materials) is their destroyers.

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* BeastMan: The Hoplites, a race of rabbit-like aliens.



* PettingZooPeople: The Hoplites, a race of rabbit-like aliens.
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* AffablyEvil: You can be immensely sanguine in exploration events, prone to diplomacy and PragmaticVillainy. You may even be titled the Duke of Forgiveness for a level where you were a relatively friendly overlord.
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* GalacticConquerer: Guess who?
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''Space Tyrant'' is a sci-fi, FourX strategy game, released on [[UsefulNotes/IBMPersonalComputer PC] by Blue Wizard studios in 2018.

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''Space Tyrant'' is a sci-fi, FourX strategy game, released on [[UsefulNotes/IBMPersonalComputer PC] PC]] by Blue Wizard studios in 2018.

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Added image.


Space Tyrant is a sci-fi, FourX game by Blue Wizard studios.

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Space Tyrant [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/space_tyrant.png]]
''Space Tyrant''
is a sci-fi, FourX game strategy game, released on [[UsefulNotes/IBMPersonalComputer PC] by Blue Wizard studios.
studios in 2018.



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* ZergRush: The Senate's main tactic is to squeeze you out with huge amounts of fleets conjured by the use of the ''Deploy Militia'' Special Project.

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* ZergRush: The Senate's main tactic is to squeeze you out with huge amounts of fleets conjured by the use of the ''Deploy Militia'' Special Project.Project.
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