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** [[UsefulNotes/Commodore64 Commodore LXIV]].

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** [[UsefulNotes/Commodore64 [[Platform/Commodore64 Commodore LXIV]].
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* TriggerHappy: Droole's solution for any problem is to shoot first and ask questions later, a mishap where he did exactly that to a robotic freighter is the reason he's on the Eureka in the first place. He suggests going in guns blazing to rescue Cliffy from the Spacebar's brig, nevermind that the people locking him up are [=StarCon=] crewmen. [[spoiler:On Klorox II, he blasts the Pukoid off Roger and saves his life]].

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* TriggerHappy: Droole's solution for any problem is to shoot first and ask questions later, a mishap where he did exactly that to a robotic freighter is the reason he's on the Eureka in the first place. He suggests going in guns blazing to rescue Cliffy from the Spacebar's Space Bar's brig, nevermind that the people locking him up are [=StarCon=] crewmen. [[spoiler:On Klorox II, he blasts the Pukoid off Roger and saves his life]].
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* TriggerHappy: Droole's solution for any problem is to shoot first and ask questions later, a mishap where he did exactly that to a robotic freighter is the reason he's on the Eureka in the first place. He suggests going in guns blazing to rescue Cliffy from the Spacebar's brig, nevermind that the people locking him up are [=StarCon=] crewmen. [[spoiler:On Klorox II, he blasts the Pukoid off Roger and saves his life]].
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This is the first game in the series not to be designed by both Guys from Andromeda, only Mark Crowe was involved. It was also the only ''Space Quest'' game to not be developed in-house by Creator/{{Sierra}}, but by its sister company Creator/{{Dynamix}}, where Crowe was relocated shortly after the release of ''Space Quest IV'', in order to help Dynamix get a feel for Sierra's SCI engine. A voiced CD version of the game was planned, but was ultimately canceled as the developers were undergoing financial difficulties at the time, and the decision was made to focus entirely on new games instead of making upgraded versions of existing games.

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This is the first game in the series not to be designed by both Guys from Andromeda, only Mark Crowe was involved. It was also the only ''Space Quest'' game to not be developed in-house by Creator/{{Sierra}}, but by its sister company Creator/{{Dynamix}}, where Crowe was relocated shortly after the release of ''Space Quest IV'', in order to help Dynamix get a feel for Sierra's SCI engine. A voiced CD version of the game was planned, planned at one point, but was ultimately canceled as the developers were undergoing financial difficulties at the time, difficulties, and the decision was made to focus entirely on new games instead of making upgraded versions of existing games.
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* PlotDrivenBreakdown: Several, although given that Roger's ship is a crummy garbage collecting vessel held together with chewing gum and prayer, it makes sense at least.

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* PlotDrivenBreakdown: Several, although given that Roger's ship is a crummy garbage collecting vessel held together with chewing gum and prayer, it makes sense it's justified at least.



* UnwinnableTrainingSimulation: Shown in the opening cut-scene much to Roger's dismay.

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* UnwinnableTrainingSimulation: Shown in the opening cut-scene cut-scene, much to Roger's dismay.dismay. Although the reason it shuts down is because he's caught messing around in the simulator when he's supposed to be in class.
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This is the first game in the series not to be designed by both Guys from Andromeda, only Mark Crowe was involved. It was also the only ''Space Quest'' game to not be developed in-house by Creator/{{Sierra}}, but by its sister company Creator/{{Dynamix}}, where Crowe was relocated shortly after the release of ''Space Quest IV'', in order to help Dynamix get a feel for Sierra's SCI engine. A voiced CD version of the game was planned, but was ultimately canceled as the developers were undergoing financial difficulties at the time, and the decision was made to focus entirely on new games rather than upgraded versions of preexisting games.

to:

This is the first game in the series not to be designed by both Guys from Andromeda, only Mark Crowe was involved. It was also the only ''Space Quest'' game to not be developed in-house by Creator/{{Sierra}}, but by its sister company Creator/{{Dynamix}}, where Crowe was relocated shortly after the release of ''Space Quest IV'', in order to help Dynamix get a feel for Sierra's SCI engine. A voiced CD version of the game was planned, but was ultimately canceled as the developers were undergoing financial difficulties at the time, and the decision was made to focus entirely on new games rather than instead of making upgraded versions of preexisting existing games.
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* BigBad: Captain Quirk, [[spoiler:who later turns out to be the leader of the Pukoids.]]
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''Space Quest V: The Next Mutation'' (also simply known as ''Space Quest V'') is the fifth game in the ''VideoGame/SpaceQuest'' series, released in 1993. Roger returns to Xenon after [[VideoGame/SpaceQuestIV his previous adventure]], and decides to finally pursue his dream of becoming a space captain. He manages to graduate from the [=StarCon=] academy thanks to a combination of cheating on his aptitude test coupled with a serendipitous computer glitch, and is given his first command: The ''[=SCS=] Eureka'', a garbage scow.

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''Space Quest V: The Next Mutation'' (also simply known as ''Space Quest V'') is the fifth game in the ''VideoGame/SpaceQuest'' series, released in 1993. Roger returns to Xenon after [[VideoGame/SpaceQuestIV [[VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers his previous adventure]], and decides to finally pursue his dream of becoming a space captain. He manages to graduate from the [=StarCon=] academy thanks to a combination of cheating on his aptitude test coupled with a serendipitous computer glitch, and is given his first command: The ''[=SCS=] Eureka'', a garbage scow.



* TheAhnold: The sister of Arnoid the Annihilator is now pursuing Roger for the same reason that Arnoid had in ''VideoGame/SpaceQuestIII''. Despite being female, she acts the same as Arnoid.

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* TheAhnold: The sister of Arnoid the Annihilator is now pursuing Roger for the same reason that Arnoid had in ''VideoGame/SpaceQuestIII''.''VideoGame/SpaceQuestIIIThePiratesOfPestulon''. Despite being female, she acts the same as Arnoid.



* SeriesContinuityError: Roger is pursued for not paying for the Labion terror beast mating whistle from ''VideoGame/SpaceQuestII'' despite the fact that it was clearly marked on the order form as being free.

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* SeriesContinuityError: Roger is pursued for not paying for the Labion terror beast mating whistle from ''VideoGame/SpaceQuestII'' ''VideoGame/SpaceQuestIIVohaulsRevenge'' despite the fact that it was clearly marked on the order form as being free.
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** Twofer: A [[Franchise/StarTrek transporter accident]] causes Roger to exchange heads with a [[Film/TheFly fly]].

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** Twofer: A [[Franchise/StarTrek transporter accident]] causes Roger to exchange heads with a [[Film/TheFly [[Literature/TheFly fly]].

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