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History VideoGame / SlayersXTerminalAftermathVenganceOfTheSlayer

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* LateArrivalSpoiler: Parodied. In a [[https://youtu.be/kOr3g9TQyYM video]] announcing the game coming to the Playstation 5 and Nintendo Switch as well as teasing an expansion, Zane refers to the deaths of Mikey, Steffanie, and his mother as spoilers ''after'' he has plainly stated that they die.

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I'm not the only one who noticed that this game was targeting me in specific, right?


* AffectionateParody: Of crude '90s FPS games such as ''VideoGame/DukeNukem3D'', ''VideoGame/ShadowWarrior1997'' and ''VideoGame/RedneckRampage''. It has the same edgy, crude humor as those games, but rather than using it to make Duke Nukem and Lo Wang seem like the carefree R-rated action movie heroes they are, it's played to make Zane seem all the more immature and puerile. But the parodic elements aside, given the number of actual classic FPS tropes {{played straight}},[[labelnote:such as]] the StandardFPSGuns, the perennial SewerLevel, the unnecessary background object interactivity, an "early-game gratuitous building destruction sequence with multiple explosions" like in many classic Build games, and the [[StylisticSuck bad 3D model intro cutscene]] that parodies ''VideoGame/{{Blood}}'''s cutscenes,[[/labelnote]] it's hard to view this as anything but made by someone who understands the genre.

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* AffectionateParody: AffectionateParody:
**
Of crude '90s FPS games such as ''VideoGame/DukeNukem3D'', ''VideoGame/ShadowWarrior1997'' and ''VideoGame/RedneckRampage''. It has the same edgy, crude humor as those games, but rather than using it to make Duke Nukem and Lo Wang seem like the carefree R-rated action movie heroes they are, it's played to make Zane seem all the more immature and puerile. But the parodic elements aside, given the number of actual classic FPS tropes {{played straight}},[[labelnote:such as]] the StandardFPSGuns, the perennial SewerLevel, the unnecessary background object interactivity, an "early-game gratuitous building destruction sequence with multiple explosions" like in many classic Build games, and the [[StylisticSuck bad 3D model intro cutscene]] that parodies ''VideoGame/{{Blood}}'''s cutscenes,[[/labelnote]] it's hard to view this as anything but made by someone who understands the genre.genre.
** This game is also a parody of "edgy teenager" self-authored stories: the highly {{Troperrific}} story of "author insert of VagueAge but implicitly teenage is leader of a team; is left the SoleSurvivor of their group and goes on a quest for {{Revenge}}" points to this in the broad strokes, but you can also see this in the minor details, from the unprofessionally-made MS Paint comics and overtly "cool" weapons, to the loose pop-culture influences and rebellious gross-out humor. Again, given how many elements of them are mixed together, it's easy to imagine that this game is targeted towards adults who remember having a "cringe" {{Chuunibyou}} phase.

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* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with his mother's dating habits, a step-dad who cheated on said mother, and the SoulSuckingRetailJob he has in the modern day.

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* HerCodeNameWasMarySue: Old habits die hard, as Zane Lofton's habit of making incredibly deific self-insert fics continues here. The game follows the same story as his webcomic from ''VideoGame/HypnospaceOutlaw'', depicting an in-universe fictionalization of Zane as TheChosenOne who fights the Psyko Sindikate alongside the members of his favorite NuMetal band. The BigBad, a sleazy retail manager dating Zane's mom, appears to be Zane's attempt to work out his frustrations with his mother's dating habits, a step-dad who cheated on said mother, and the SoulSuckingRetailJob he has in the modern day.his SoulSuckingRetailJob.



* SingleTear: A green growing tear falls off Zane when he says he must avenge his mother.

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* SingleTear: A green growing tear falls off Zane when he says he must avenge "revenge" his mother.dead mother.
* SoulSuckingRetailJob: The main antagonist is a sleazy dollar store manager that Zane works under, who is clearly a vehicle for the real Zane to [[RevengeViaStorytelling act out his teenage frustrations]] with a crappy retail job. [[spoiler:A secret room has the game's beleagured programmer state that Zane hopes to use the game's success to escape from a "dead end managerial job", suggesting that the [[{{Manchild}} underachieving]] Zane is still working at that same retail store, twenty years after the game's story was written.]]



* WorkingClassHero: Steffanie works at a Sloppo's fast food place when she's not training with the other X Slayers, and Zane likewise is an employee at the fictional dollar store Dollar$haver. In the "real" world, Zane Lofton is only slightly less of a retail slave, being promoted to management rather than still being an employee.
* WriterRevolt: InUniverse -- there's a secret room left by Adam Chase, the programmer friend Zane got to make the game for him. It contains text saying that he regrets ever agreeing to help decades ago and that he's only following through because he pities Zane.

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* WorkingClassHero: Steffanie works at a Sloppo's fast food place when she's not training with the other X Slayers, and Zane likewise is an employee at the fictional dollar store Dollar$haver. In [[spoiler:In the "real" world, Zane Lofton is only slightly less of a retail slave, being promoted to management rather than still being an employee.
employee.]]
* WriterRevolt: InUniverse -- there's InUniverse. There's a secret room left by Adam Chase, the programmer friend Zane got to make the game for him. It contains text saying that he regrets ever agreeing to help decades ago and that he's only following through because he pities Zane.
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* StylisticSuck: The graphics have a very intentional crude style to them; many textures are just photo sourced with little to no attempt to have a cohesive style (a-la classic [[UsefulNotes/GameEngine Build engine]] amateur modding) whenever they aren't intentionally replicating early [=3D=] CGI. The rest of the aesthetic is generally approached with the intent of a edgy teen with tons of ideas as to what's "cool" with no sense of subtlety, with elements like the Nu-Metal soundtrack and the love of ToiletHumor pointing towards it.

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* StylisticSuck: The graphics have a very intentional crude style to them; many textures are just photo sourced with little to no attempt to have a cohesive style (a-la classic [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Build engine]] amateur modding) whenever they aren't intentionally replicating early [=3D=] CGI. The rest of the aesthetic is generally approached with the intent of a edgy teen with tons of ideas as to what's "cool" with no sense of subtlety, with elements like the Nu-Metal soundtrack and the love of ToiletHumor pointing towards it.
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* MyNaymeIs: Zane's maybe-girlfriend Steffanie.
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* MegaphoneGag: While at Zane's workplace at Dollar$haver, if the player interacts with the landline, Zane will do a half-assed impression of Mevin on the loudspeaker page, and either say something embarrassing about him or announce a wage increase for all employees.

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Renamed


* DamselInDistress: Zane's not-quite-girlfriend and fellow Slayer Steffanie is abducted at the start of the game. She's injected with wolf DNA, becoming a violent Warewolf.



* DistressedDamsel: Zane's not-quite-girlfriend and fellow Slayer Steffanie is abducted at the start of the game. She's injected with wolf DNA, becoming a violent Warewolf.
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* PresentDayPast: In the game-engine sense. ''Slayers X'' is meant to be a mod for an early 90's FPS with room-over-room added in, making it on-par with ''VideoGame/DukeNukem3D''. Of course, the actual game is made in UsefulNotes/{{Unity}}, and most levels have layouts that wouldn't be possible in an engine of the time.
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* AbsurdlySpaciousSewer: Some of the game takes place inside the sewers that are large enough to freely walk and jump in. Some places even have large rooms.

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