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History VideoGame / SilentHillTheShortMessage

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* RoomFullOfCrazy: Several hallways are covered from ceiling to floor with sticky-notes of various insults and vague threats, including "FREAK!", "LOSER!", and "you will NEVER leave", among others.
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* BottleEpisode: ''The Short Message'' is designed as something of a proof-of-concept "taster" project, similar in spirit to ''[[VideoGame/SilentHills PT]]''. This game is far shorter and any other title, takes place within one ([[NonSequiturEnvironment admittedly varied]]) environment, and [[spoiler:only has one monster]], opting to be its own standalone PsychologicalHorror story with only tangential thematic connection to the rest of ''Silent Hill'' (namely the use of environmental symbolism to represent intense trauma).

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* BottleEpisode: ''The Short Message'' is designed as something of a proof-of-concept "taster" project, more similar in spirit to ''[[VideoGame/SilentHills PT]]''. PT]]'' than any other mainline title. This game is far shorter short and any other title, can be finished in an hour or two, takes place within one ([[NonSequiturEnvironment admittedly varied]]) environment, location, and [[spoiler:only has one monster]], opting to be its own standalone PsychologicalHorror story with only tangential thematic connection to the rest of ''Silent Hill'' (namely the use of environmental symbolism to represent intense trauma).
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* BottleEpisode: ''The Short Message'' is designed as something of a proof-of-concept "taster" project, similar in spirit to ''[[VideoGame/SilentHills PT]]''. This game is far shorter and any other title, takes place within one ([[NonSequiturEnvironment admittedly varied]]) environment, and [[spoiler:only has one monster]], opting to be its own standalone PsychologicalHorror story with only tangential thematic connection to the rest of ''Silent Hill'' (namely the use of environmental symbolism to represent intense trauma).

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* ContrastingSequelAntagonist: Sakura Head to Pyramid Head. The latter is a muscular and downright terrifying monster that looks human, save for the large metal pyramid over his head and wields a giant sword. He's slow and lumbering, but he's also nigh-invincible. His appearance remains mostly the same between games and exists for the sole purpose of punishing the protagonist's for their overwhelming guilt after committing some sort of sin in the past. Sakura Head is more or less his DistaffCounterpart in that she's female and slender with sakura flowers for a head with barbed wire wrapped around her body as well as metal spikes for hands and feet. She's incredibly fast and can catch Anita if she's too slow, and will impale her if she catches her. Like Pyramid Head, Sakura Head is punishing Anita for her guilt, though [[spoiler:she doesn't manifest in the Otherworld until the third and final loop]].



* GreenEyedMonster: [[spoiler: Anita's became jealous of Maya because she seemed to have everything she didn't, better looking, popular, and artistic talent better than hers. Not to mention more followers on social media, something Anita mentions often. And it only got worse after Amelie and Maya met for the first time and instantly became friends. Causing Anita to think Maya stole Amelie from her.]]

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* GreenEyedMonster: [[spoiler: Anita's [[spoiler:Anita became jealous of Maya because she seemed to have everything she didn't, didn't; better looking, popular, and artistic talent better than hers. Not to mention more followers on social media, something Anita mentions often. And it only got worse after Amelie and Maya met for the first time and instantly became friends. Causing friends, which led to Anita to think Maya stole Amelie from her.]]
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No reason for deletion.

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* AmbiguouslyBi: [[spoiler:Maya canonically falls in love with a boy who breaks her heart, but it's easy to read her as being in love with Amelie too: She seems smitten when Amelie and Anita come to her studio, and in her last letter she writes that she'd like to run away with Amelie and adds that there are people who will always "fear" and "hate" anyone different, like she's hinting that their potential relationship might face homophobia from others.]]
* AmbiguouslyGay: [[spoiler: Anita's obsession and subsequent {{Yandere}} tendencies towards hording her relationship with Amelie become extremely possessive and romantic.]] That being said, her sexuality is never explicitly stated.
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* FoulFlower: [[spoiler:The genuine monster of the game -- officially dubbed "Sakura Head" -- is a HumanoidAbomination that ostensibly resembles a human girl (at least having human legs), but whose entire top half is engulfed with CherryBlossoms and barb wire that are practically exploding out of its jacket as it walks. [[ImplacableMan It's completely unstoppable]], and if it catches you, lights out.]]
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* AmbiguouslyBi: [[spoiler:Maya canonically falls in love with a boy who breaks her heart, but it's easy to read her as being in love with Amelie too: She seems smitten when Amelie and Anita come to her studio, and in her last letter she writes that she'd like to run away with Amelie and adds that there are people who will always "fear" and "hate" anyone different, like she's hinting that their potential relationship might face homophobia from others.]]
* AmbiguouslyGay: [[spoiler: Anita's obsession and subsequent {{Yandere}} tendencies towards hording her relationship with Amelie become extremely possessive and romantic.]] That being said, her sexuality is never explicitly stated.
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* KarmaHoudini: [[spoiler:An ambiguous case, but despite the personal Hell Anita has put herself through out of guilt, there is no indication that anyone found out what she did to Maya in the real world. And even with her renewed willingness to live, it's not made clear if she ever intends to come clean about the truth to anyone.]]
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Oops. Maya already speculated to be bi.


* AmbiguouslyGay: [[spoiler: Anita's obsession and subsequent {{Yandere}} tendencies towards hording her relationship with Amelie become extremely possessive and romantic.]] That being said, her sexuality is never explicitly stated. [[spoiler: Maya also is speculated by some players as being gay, due to how excited she gets to meet Amelie.]]

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* AmbiguouslyGay: [[spoiler: Anita's obsession and subsequent {{Yandere}} tendencies towards hording her relationship with Amelie become extremely possessive and romantic.]] That being said, her sexuality is never explicitly stated. [[spoiler: Maya also is speculated by some players as being gay, due to how excited she gets to meet Amelie.]]
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I don't remember seeing evidence that Anita dislikes men. Also, Maya is thought by some players to be gay as well.


* AmbiguouslyGay: Not only does she [[DoesNotLikeMen Not Like Men]]; [[spoiler: Anita's obsession and subsequent {{Yandere}} tendencies towards hording her relationship with Amelie become extremely possessive and romantic.]] That being said, her sexuality is never explicitly stated.

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* AmbiguouslyGay: Not only does she [[DoesNotLikeMen Not Like Men]]; [[spoiler: Anita's obsession and subsequent {{Yandere}} tendencies towards hording her relationship with Amelie become extremely possessive and romantic.]] That being said, her sexuality is never explicitly stated. [[spoiler: Maya also is speculated by some players as being gay, due to how excited she gets to meet Amelie.]]
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* TitleDrop: Later in the game, a news article delves into "the Silent Hill effect", [[spoiler:a phenomenon in which people believe themselves to be seeing horrific things in foggy weather around the world that appears to be purely psychological in nature]].

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* TitleDrop: Later in the game, a news article delves into "the Silent Hill effect", [[spoiler:a phenomenon in which people believe themselves to be seeing horrific things in foggy weather around the world that appears to be purely psychological in nature]].nature. At least, according to one psychologist.]]
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* DialogDuringGameplay: Anita sometimes speaks aloud during not just cutscenes but gameplay as well. She remarks on things she read previously, freaks out at the sight of the enemy, and has multiple things to say every time she dies depending on number of deaths and how far the player got in the story at that point in time.

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* DialogDuringGameplay: Anita sometimes speaks aloud during not just cutscenes but gameplay as well. She remarks on things she read previously, freaks out at the sight of the enemy, Cherry Blossom, and has multiple things to say every time she dies depending on number of deaths and how far the player got in the story at that point in time.
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* DialogDuringGameplay: Anita sometimes speaks aloud during not just cutscenes but gameplay as well. She remarks on things she read previously, freaks out at the sight of the enemy, and has multiple things to say every time she dies depending on number of deaths and how far the player got in the story at that point in time.
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* InNameOnly: The game does not take place in Silent Hill, nor is it connected to the rest of the series in any way apart from the brief mention of "the Silent Hill phenomenon" (which is said to be a hallucination rather than the actual supernatural phenomenon of the Otherworld seen in other games, though that's just what one psychologist thinks).

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* InNameOnly: The game does not take place in Silent Hill, nor is it connected to the rest of the series in any way (besides visual motifs) apart from the brief mention of "the Silent Hill phenomenon" (which is said to be a hallucination rather than the actual supernatural phenomenon of the Otherworld seen in other games, though that's just what one psychologist thinks).

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