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On March 2, 2022, it was announced that the game would brought to the Platform/PlayStation5 and Platform/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update was released on June 13, 2022. A UsefulNotes/CloudGaming version for the Platform/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

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On March 2, 2022, it was announced that the game would brought to the Platform/PlayStation5 and Platform/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update was released on June 13, 2022. A UsefulNotes/CloudGaming MediaNotes/CloudGaming version for the Platform/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

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* PlotArmor: The amount of abuse Jill takes in the game should have frankly killed her several times over, yet somehow all it does is cause a few minor scrapes and bruises. The worst moment has to be when the Nemesis shoots a rocket at Jill that explodes right at her feet, yet all it does is send her flying a couple of yards, no worse for wear.

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* PlotArmor: The amount of abuse Jill takes in the game should have frankly killed her several times over, yet somehow all it does is cause a few minor scrapes and bruises. The worst moment has to be when the Nemesis shoots a rocket at Jill that explodes right at her feet, yet all it does is send her flying a couple of yards, no worse for wear.
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* PlotArmor: The amount of abuse Jill takes in the game should have frankly killed her several times over, yet somehow all it does is cause a few minor scrapes and bruises. The worst moment has to be when the Nemesis shoots a rocket at Jill that explodes right at her feet, yet all it does is send her flying a couple of yards, no worse for wear.

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** Nemesis appears in the very opening scene, ambushing Jill when she was still in her apartment. By comparison, in the original game, Nemesis only shows up after Jill reached a certain point (specifically, the police station).

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** Nemesis appears in the very opening scene, ambushing Jill when she was while she's still in her apartment. By comparison, in the original game, Nemesis only shows up after Jill reached a certain point (specifically, point, specifically the police station).station.

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* HeadCrushing: One of the Nemesis' kill animations has him crush Jill's head by stomping on it with his foot and leaving only bloody fragments behind as what's left.

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* HeadCrushing: One of the Nemesis' kill animations has him crush Jill's head by stomping on it with his foot and leaving only bloody fragments behind as what's left.
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''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne and PC. It was released on April 3, 2020.

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''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for the UsefulNotes/{{PlayStation Platform/{{PlayStation 4}}, UsefulNotes/XboxOne Platform/XboxOne and PC. It was released on April 3, 2020.



On March 2, 2022, it was announced that the game would brought to the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update was released on June 13, 2022. A UsefulNotes/CloudGaming version for the UsefulNotes/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

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On March 2, 2022, it was announced that the game would brought to the UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, with existing owners of previous generation versions eligible to upgrade for free. The PC version would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update was released on June 13, 2022. A UsefulNotes/CloudGaming version for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.



* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original UsefulNotes/PlayStation trilogy, and as a result the developers added new action-focused gameplay elements, like the [[VideoGameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.

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* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original UsefulNotes/PlayStation Platform/PlayStation trilogy, and as a result the developers added new action-focused gameplay elements, like the [[VideoGameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.
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** Another thing about Nicholai is that, in the original, he was just following Umbrella's orders, but executing other U.B.C.S. supervisors to get a raise in his paycheck. Here, it's revealed that Nicholai was actually working for a different client that's paying him more to make sure Umbrella falls. That's all fine and dandy, but the problem here is that Nicholai spends the whole game trying to do the ''exact opposite'' by attempting to kill Jill multiple times for no reason other than simply not liking her, and killing Dr. Bard, the two people still alive in Raccoon City that know of Umbrella's darkest secrets and that they're trying so desperately to silence. [[spoiler:He also destroys the vaccine, which ''also'' happened to be yet another thing Umbrella sent him to destroy and make sure was never found out.]]

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** Another thing about Nicholai is that, in the original, he was just following Umbrella's orders, but executing other U.B.C.S. supervisors to get a raise in his paycheck. Here, it's revealed that Nicholai was actually working for a different client (implied to be Wesker) that's paying him more to make sure Umbrella falls. That's all fine and dandy, but the problem here is that Nicholai spends the whole game trying to do the ''exact opposite'' by attempting to kill Jill multiple times for no reason other than simply not liking her, and killing Dr. Bard, the two people still alive in Raccoon City that know of Umbrella's darkest secrets and that they're trying so desperately to silence. [[spoiler:He also destroys the vaccine, which ''also'' happened to be yet another thing Umbrella sent him to destroy and make sure was never found out.]]
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** Instead of accompanying Jill on the subway, Carlos and Tyrell are sent to the police station to [[spoiler:extract Dr. Bard from]] the S.T.A.R.S. office after Jill gets the subway trains running. They did no such thing in the original game and Jill had already explored the station by the time they first met.

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** Instead of accompanying Jill on the subway, Carlos and Tyrell are sent to the police station to [[spoiler:extract Dr. Bard from]] the S.T.A.R.S. office Office after Jill gets the subway trains running. They did no such thing in the original game and Jill had already explored the station by the time they first met.
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** Once Carlos detonates the C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow, Tyrell is able to make it through just fine and join Carlos in the S.T.A.R.S. Office, despite there being no visible alternate route.

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** Once Carlos detonates the C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow, Tyrell is able to make it through just fine and join joins Carlos in the S.T.A.R.S. Office, despite there being no visible alternate route.
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* The crows don't appear in this game.

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* ** The crows don't appear in this game.
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** The U.B.C.S. were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler:at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]

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** The U.B.C.S. were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler:at least one monitor, member, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]

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* StoneWall: Pale Heads are this. They regenerate if you don’t kill them in one hit with the magnum and they’re much faster than regular zombies, so even hitting them in the first place isn’t exactly easy. Their HealingFactor is particularly frustrating if you don’t realize why they’re not dying right away, since this is a game with somewhat limited ammunition you could dump literally dozens of bullets, shotgun shells and explosive rounds on these things that '''just. Won’t. Die.''' If you’re determined to kill them, the magnum kills them in one hit as said above, or you can damage it enough in a short enough timespan to outpace it’s HealingFactor and put it down for good. The shotgun’s good for this if you don’t want to spend magnum rounds on them for whatever reason since you don’t have to aim with it as much, negating their speed factor, and the ammo for it is more plentiful than the grenade launchers'. You’ll have to hammer them in the head with about two or three rounds in ''very'' quick succession if you want to put them down for good, though.

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* StoneWall: Pale Heads are this. They regenerate if you don’t don't kill them in one hit with the magnum and they’re they're much faster than regular zombies, so even hitting them in the first place isn’t isn't exactly easy. Their HealingFactor is particularly frustrating if you don’t don't realize why they’re they're not dying right away, since this is a game with somewhat limited ammunition you could dump literally dozens of bullets, shotgun shells and explosive rounds on these things that '''just. Won’t. Die.''' just won't die. If you’re you're determined to kill them, the magnum kills them in one hit as said above, or you can damage it enough in a short enough timespan to outpace it’s HealingFactor its healing factor and put it down for good. The shotgun’s shotgun's good for this if you don’t don't want to spend magnum rounds on them for whatever reason since you don’t don't have to aim with it as much, negating their speed factor, and the ammo for it is more plentiful than the grenade launchers'. You’ll You'll have to hammer them in the head with about two or three rounds in ''very'' quick succession if you want to put them down for good, though.
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* JigglePhysics: Jill has a subtle bounce in her breasts, a more realistic one than was used in the ''[[VideoGam/ResidentEvilRemake Resident Evil]]'' remake. It's most visible when she performs a BulletTime dodge.

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* JigglePhysics: Jill has a subtle bounce in her breasts, a more realistic one than was used in the ''[[VideoGam/ResidentEvilRemake ''[[VideoGame/ResidentEvilRemake Resident Evil]]'' remake. It's most visible when she performs a BulletTime dodge.

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** In NEST 2, there's a note that details the method of [[spoiler:producing the T-Virus vaccine]] before she gets to collecting the components. Picking this note up before gathering the [[spoiler:antigen and adjuvant]] will have her call each item by their proper names. If she goes for the items required for the vaccine without picking up the note, she won't call them by their names and simply say that they ''might'' help [[spoiler:in making the vaccine.]]

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** In NEST 2, there's a note that details the method of [[spoiler:producing the T-Virus vaccine]] before she Jill gets to collecting the components. Picking this note up before gathering the [[spoiler:antigen and adjuvant]] will have her call each item by their proper names. If she goes for the items required for the vaccine without picking up the note, she won't call them by their names and simply say that they ''might'' help [[spoiler:in making the vaccine.]]



* DirtyCoward: Nikolai in this version, while he was a slimy snake in the original he was at least discreet about it and willing to get his hands dirty. Here, he never confronts anyone head on until they're incapacitated to which he'll mock them and leave them for dead. [[spoiler:In the end, when he's finally defeated. Jill asks him why he did his actions, and his only answer is essentially {{Greed}}: money and his own welfare, everyone else be damned. He even shamelessly tries to bargain with Jill on giving up who his employers are for passage on the helicopter out of town. Jill refuses and Carlos and she leave him for dead just minutes before the missile strike.]]

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* DirtyCoward: Nikolai in this version, while version. While he was a slimy snake in the original original, he was at least discreet about it and willing to get his hands dirty. Here, he never confronts anyone head on until they're incapacitated to which he'll mock them and leave them for dead. [[spoiler:In the end, when he's finally defeated. Jill asks him why he did his actions, and his only answer is essentially {{Greed}}: money and his own welfare, everyone else be damned. He even shamelessly tries to bargain with Jill on giving up who his employers are for passage on the helicopter out of town. Jill refuses and Carlos and she leave him for dead just minutes before the missile strike.]]



* ElaborateUndergroundBase: Wouldn't be Resident Evil without one. In this game, the Dead Factory doesn't quite show up; instead, the hospital is connected to [[spoiler:an underground warehouse and NEST 2, an Umbrella sister facility to NEST from ''Resident Evil 2''. While it has the same clinical architecture as NEST, its purpose is instead storage and disposal of [=BOWs=], similar to the original's Dead Factory. One room even has racks of shrink-wrapped zombies ready to get shipped out, and another has rows of failed T-103 Tyrants in various stages of deformation in storage tanks.]]
* EliteZombie: Pale Heads, which made their debut in one of ''VideoGame/ResidentEvil2Remake's'' Ghost Survivors scenarios. They are encountered late in the game in [[spoiler:the underground storage room and throughout NEST 2]]. Like in the previous game, they are weak to high-caliber rounds and a single headshot with the magnum will kill them instantly, but anything less will simply trigger their HealingFactor. Nightmare and Inferno difficulties introduce a [[FromBadToWorse variant]] of Pale Heads [[spoiler:implanted with Nemesis parasites]].
* EquipmentUpgrade: There are ten different weapon mods hidden throughout the game, often in locked cases. Two of them can only be acquired by taking down first form Nemesis [[PermanentlyMissableContent early in the game]], and one of those two only drops on Standard difficulty or higher. There's an achievement for finding all ten.

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* ElaborateUndergroundBase: Wouldn't be Resident Evil ''Resident Evil'' without one. In this game, the Dead Factory doesn't quite show up; instead, the hospital is connected to [[spoiler:an underground warehouse and NEST 2, an Umbrella sister facility to NEST from the ''Resident Evil 2''. 2'' remake. While it has the same clinical architecture as NEST, its purpose is instead storage and disposal of [=BOWs=], B.O.W.s, similar to the original's Dead Factory. One room even has racks of shrink-wrapped zombies ready to get shipped out, and another has rows of failed T-103 Tyrants in various stages of deformation in storage tanks.]]
* EliteZombie: Pale Heads, which made their debut in one of ''VideoGame/ResidentEvil2Remake's'' the Ghost Survivors scenarios.scenarios in the ''Resident Evil 2'' remake. They are encountered late in the game in [[spoiler:the underground storage room and throughout NEST 2]]. Like in the previous game, they are weak to high-caliber rounds and a single headshot with the magnum will kill them instantly, but anything less will simply trigger their HealingFactor. Nightmare and Inferno difficulties introduce a [[FromBadToWorse variant]] of Pale Heads [[spoiler:implanted with Nemesis parasites]].
* EquipmentUpgrade: There are ten different weapon mods hidden throughout the game, often in locked cases. Two of them can only be acquired by taking down first form Nemesis [[PermanentlyMissableContent early in the game]], and one of those two only drops on Standard difficulty or higher. There's an achievement achievement/trophy for finding all ten. ten:



** The Shotgun has a tactical stock, a semi-auto barrel, and a shell holder[[note]]otherwise known as a side saddle[[/note]].

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** The Shotgun has a tactical stock, a semi-auto barrel, and a shell holder[[note]]otherwise holder.[[note]]Otherwise known as a side saddle[[/note]]. saddle.[[/note]]



* ExactWords: [[spoiler: Nicholai steals the vaccine from Jill near the end of the game and promises to give it back if she puts on a good show fighting Nemesis. True enough, he does return it...then he immediately blows it to smithereens with his gun. He never said anything about giving it back in one piece.]]

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* ExactWords: [[spoiler: Nicholai [[spoiler:Nicholai steals the vaccine from Jill near the end of the game and promises to give it back if she puts on a good show fighting Nemesis. True enough, he does return it...it. He then he immediately blows it to smithereens with his gun. He never said anything about giving it back in one piece.]]



* EyelessFace: Hunters Gamma and the Pale Heads. The former are a failed model of Hunter that resemble giant salamanders, while the latter are a zombie mutation with a HealingFactor and appearance reminiscent of [[VideoGame/ResidentEvil4 Regeneradors]].

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* EyelessFace: Hunters Gamma Hunter Gammas and the Pale Heads. The former are a failed model of Hunter that resemble giant salamanders, while the latter are a zombie mutation with a HealingFactor and appearance reminiscent of [[VideoGame/ResidentEvil4 Regeneradors]].



** Drain Deimos now have the ability to implant parasitic larvae into Jill's stomach if they grapple her, which afflicts her with an InterfaceScrew effect until she consumes a green herb.

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** The Drain Deimos now have the ability to implant parasitic larvae into Jill's stomach if they grapple her, which afflicts her with an InterfaceScrew effect until she consumes a green herb.



** Nikolai can be seen retreating to the background while Mikhail and Jill stare on in horror at Nemesis [[spoiler:attacking the subway car.]] Soon enough he leaves them all for dead.

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** Nikolai can be seen retreating to the background while Mikhail and Jill stare on in horror at Nemesis [[spoiler:attacking the subway car.]] car]]. Soon enough he leaves them all for dead.



* FrogMen: Hunters Gamma are back, and they are now significantly larger and sport more than a slight resemblance to [[Franchise/{{Alien}} Xenomorphs]] (or maybe a humanoid salamander). Their unsettling redesign sports a salivating maw of sharp teeth and slick pinkish skin almost the shade of human skin, as if to remind you that these monsters are in fact genetically [[BodyHorror part-human]].

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* FrogMen: Hunters Gamma Hunter Gammas are back, and they are now significantly larger and sport more than a slight resemblance to [[Franchise/{{Alien}} Xenomorphs]] (or maybe a humanoid salamander). Their unsettling redesign sports a salivating maw of sharp teeth and slick pinkish skin almost the shade of human skin, as if to remind you that these monsters are in fact genetically [[BodyHorror part-human]].



** Throughout the game, both cutscenes and gameplay regularly demonstrate that explosives such as grenades, rockets and [[ExplodingBarrels red barrels]] are the only things that are guaranteed to stop the Nemesis in its tracks. Just before the clock tower fight, Jill finds proximity mines for the grenade launcher that prove to be critical to stopping its animalistic second form as it leaps around the arena.
** Carlos is equipped with a fully-automatic assault rifle and enough ammunition to spare, making him effective against zombies due to them being just reanimated, decaying human corpses. He begins having difficulty when fighting Lickers and Hunters Beta as Umbrella designed these creatures to be biological weapons ''specifically intended'' to counter regular soldiers.
* GameplayAndStorySegregation: Jill will use particular weapons in several cutscenes, regardless of whether or not you currently have them in her inventory. Afterwards, she'll unequip them and they'll magically disappear.
* GenuineHumanHide: Nemesis's redesign for the remake, with its nose unnaturally twisted to the side, and massively stretched apart lips and skin, makes it look less like a mutated Tyrant and more like the Nemesis parasite ''wearing the skin'' of the Tyrant it's infesting.

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** Throughout the game, both cutscenes and gameplay regularly demonstrate that explosives such as grenades, rockets and [[ExplodingBarrels red barrels]] are the only things that are guaranteed to stop the Nemesis in its tracks. Just before the clock tower fight, Jill finds proximity mines for the grenade launcher that prove to be critical to stopping its animalistic second form as it leaps around the arena.
** Carlos is equipped with a fully-automatic assault rifle and enough ammunition to spare, making him effective against zombies due to them being just reanimated, decaying human corpses. He begins having difficulty when fighting Lickers and Hunters Beta Hunter Betas as Umbrella designed these creatures to be biological weapons ''specifically intended'' to counter regular soldiers.
* GameplayAndStorySegregation: Jill will use particular weapons in several cutscenes, regardless of whether or not you currently have them in her your inventory. Afterwards, she'll unequip them and they'll magically disappear.
* GenuineHumanHide: Nemesis's Nemesis' redesign for the remake, with its nose unnaturally twisted to the side, and massively stretched apart lips and skin, makes it look less like a mutated Tyrant and more like the Nemesis parasite ''wearing the skin'' of the Tyrant it's infesting.



** Scattered throughout Raccoon City are 20 bobbleheads that need to be found and destroyed for a reward. While over half of them can be found simply by looking through the available areas' every nook and cranny (or listening to their characteristic noise to hear if there's one around), a few of them require the player to do certain actions before spawning. Good luck trying to guess on your own that you have to stare at a particular poster for about 20 seconds before a bobblehead spawns on the roof of an unrelated building.
** Locating all of the different weapon mods can be quite a challenge, especially since two of them can only be obtained by defeating Nemesis [[PermanentlyMissableContent in its first form early in the game.]]

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** Scattered throughout Raccoon City are 20 twenty bobbleheads that need to be found and destroyed for a reward. While over half of them can be found simply by looking through the available areas' every nook and cranny (or listening to their characteristic noise to hear if there's one around), a few of them require the player to do certain actions before spawning. Good luck trying to guess on your own that you have to stare at a particular poster for about 20 twenty seconds before a bobblehead spawns on the roof of an unrelated building.
** Locating all of the different weapon mods can be quite a challenge, especially since two of them can only be obtained by defeating Nemesis [[PermanentlyMissableContent in its first form early in the game.]]game]].



* HeadCrushing: One of the Nemesis's kill animations has him crush Jill Valentine's head by stomping on it with his foot and leaving only bloody fragments behind as what's left.
* HellIsThatNoise: [[https://youtu.be/aKAIqaVRjvc?t=28 Nemesis' updated "STARS!" growl]] somehow manages to be even ''more'' pants-soilingly terrifying than the original.

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* HeadCrushing: One of the Nemesis's Nemesis' kill animations has him crush Jill Valentine's Jill's head by stomping on it with his foot and leaving only bloody fragments behind as what's left.
* HellIsThatNoise: [[https://youtu.be/aKAIqaVRjvc?t=28 Nemesis' updated "STARS!" "S.T.A.R.S.!" growl]] somehow manages to be even ''more'' pants-soilingly terrifying than the original.



** [[spoiler: Brad in this version. He ends up getting bit not long after he meets up with Jill. Knowing he's doomed, he [[YouShallNotPass holds the door of the building]] they run into and gives her time to escape out the back way. The middle of the game sees him zombified and the reason Marvin ended up wounded.]]

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** [[spoiler: Brad [[spoiler:Brad in this version. He ends up getting bit not long after he meets up with Jill. Knowing he's doomed, he [[YouShallNotPass holds the door of the building]] they run into and gives her time to escape out the back way. The middle of the game sees him zombified and the reason Marvin ended up wounded.]]



** After fleeing the apartment and making her way through the streets, Jill manages to follow a passing helicopter which had told her to head to the roof of a parking garage. She makes it up and flags it down as it comes to extract her...and of course, Nemesis shoots it down before it even gets the chance. Nice to see Capcom keeping that helicopter destroying tradition alive.
** In this version of the story, Jill and Carlos's main goal becomes saving the city after discovering that there's a T-Virus vaccine in the underground lab and the military agrees to call off the missile strike if they get it before the countdown expires. And then Nicholai [[HateSink shoots the vaccine]] at the last minute.

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** After fleeing the apartment and making her way through the streets, Jill manages to follow a passing helicopter which had told her to head to the roof of a parking garage. She makes it up and flags it down as it comes to extract her...and of her. Of course, Nemesis shoots it down before it even gets the chance. Nice to see Capcom keeping that helicopter destroying tradition alive.
chance.
** In this version of the story, Jill and Carlos's Carlos' main goal becomes saving the city after discovering that there's a T-Virus vaccine in the underground lab and the military agrees to call off the missile strike if they get it before the countdown expires. And then Nicholai [[HateSink shoots the vaccine]] at the last minute.



* IndustrializedEvil: NEST-2 may be less grungy than the original's Dead Factory, but make no mistake, its purpose is just as grisly. The warehouse above it is full of monsters in crates ready to be shipped out (either for disposal or sale) and there's plastic-wrapped zombies on racks in the lab proper, as well as a ''gigantic'' acid pit.
* IndyEscape: After Nemesis gets a rocket launcher, it chases Jill throughout the city yet again. Once they reach the downtown shopping district it fires on the giant figure head of the toy store which breaks off and ''rolls'' down the slope toward Jill - and this ''can'' kill her if she doesn't about-face, run down the steps and get out of its path. Incidentally, this is {{foreshadow|ing}}ed by a letter to the editor printed in a local newspaper about how even before the outbreak, that thing was visibly ''wobbling'' in strong winds despite multiple complaints to the toy store manager.
* InterfaceScrew: When implanted with Drain Deimos parasites, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal.

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* IndustrializedEvil: NEST-2 NEST 2 may be less grungy than the original's Dead Factory, but make no mistake, its purpose is just as grisly. The warehouse above it is full of monsters in crates ready to be shipped out (either for disposal or sale) and there's plastic-wrapped zombies on racks in the lab proper, as well as a ''gigantic'' acid pit.
* IndyEscape: After Nemesis gets a rocket launcher, it chases Jill throughout the city yet again. Once they reach the downtown shopping district it fires on the giant figure head of the toy store store, which breaks off and ''rolls'' down the slope toward Jill - and this ''can'' kill her if she doesn't about-face, run down the steps and get out of its path. Incidentally, this is {{foreshadow|ing}}ed by a letter to the editor printed in a local newspaper about how even before the outbreak, that thing was visibly ''wobbling'' in strong winds despite multiple complaints to the toy store manager.
* InterfaceScrew: When implanted with the Drain Deimos parasites, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal.



** Of all the weapon challenges the Lightning Hawk has a second number far larger, four times as the first in fact, than the first. This foreshadows that it will be available way earlier on the higher difficulties.

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** Of all the weapon challenges challenges, the Lightning Hawk has a second number far larger, four times as the first in fact, than the first. This foreshadows that it will be available way earlier on the higher difficulties.difficulties.
* ItCanThink: Nemesis. After Jill lures it away from the subway train, she escapes it by fleeing into the sewers. Some time later, she climbs out... only to be grabbed by Nemesis, who had managed to figure exactly where Jill would emerge.
* ItsAllAboutMe: Nicholai makes it no secret that he's only in it for himself and [[OnlyInItForTheMoney and his checks]], telling Jill flat out that you can only trust yourself and others will drag you down. [[spoiler:He turns out to be more than willing to seal the city's fate by destroying the T-Virus vaccine just so his employers will pay him for bioweapon data. Later, he's even willing to sell them out to Jill for passage out of the city; Jill is utterly disgusted by this (and his attempts to kill her throughout the game) and abandons him to his fate.]]



** [[ImpossibleItemDrop A rare return of an old classic.]] Bringing Nemesis down with a grenade or an exploding barrel will cause it to drop chests containing assorted goodies. In fact, two of the game's 10 weapon upgrades, the Handgun's extended magazines and moderator, must acquired this way.
** Taking down Brad's zombie when playing as Carlos grants him Brad's STARS ID card, which is needed to unlock several crates in the Raccoon City police station. This is averted in Inferno and Nightmare difficulties though, where Brad's ID card is [[spoiler:now found in the guardroom underneath the entrance walkway.]]
* ItCanThink: Nemesis. After Jill lures it away from the subway train, she escapes it by fleeing into the sewers. Some time later, she climbs out...only to be grabbed by Nemesis, who had managed to figure exactly where Jill would emerge.
* ItsAllAboutMe: Nicholai makes it no secret that he's only in it for himself and [[OnlyInItForTheMoney and his checks]], telling Jill flat out that you can only trust yourself and others will drag you down. [[spoiler:He turns out to be more than willing to seal the city's fate by destroying the T-virus vaccine just so his employers will pay him for bioweapon data. Later, he's even willing to sell them out to Jill for passage out of the city; Jill is utterly disgusted by this (and his attempts to kill her throughout the game) and abandons him to his fate.]]
* JigglePhysics: Jill has a subtle bounce in her breasts, a more realistic one than was used in the ''[[VideoGame/ResidentEvil1 Resident Evil]]'' remake. It's most visible when she performs a BulletTime dodge.
* TheJuggernaut: Just like in the original, Nemesis means business. It is a recurring adversary for Carlos and Jill for the entire game to have to deal with, far more so for the latter. During the fight at the demolition site, Jill blows up a flamethrower fuel tank on it back and it proceeds to wield its now inoperable weapon as a club to try to beat her to death with ''while on fire.'' It does ''not'' slow down, and not even [[spoiler:a disposal vat full of acid specifically designed to dissolve [=BOWs=] like it can put it down for good.]]
* JustHitHim: Nemesis has a really, ''really'' bad habit of grabbing Jill and then, rather than impaling her, crushing her throat or skull, or otherwise finishing her off, simply takes its time or tossing her across the room to prep attacking her with its weapon thereafter.

to:

** [[ImpossibleItemDrop A rare return of an old classic.]] classic]]. Bringing Nemesis down with a grenade or an exploding barrel will cause it to drop chests containing assorted goodies. In fact, two of the game's 10 ten weapon upgrades, the Handgun's extended magazines and moderator, must acquired this way.
** Taking down Brad's zombie when playing as Carlos grants him Brad's STARS S.T.A.R.S. ID card, which is needed to unlock several crates in the Raccoon City police station. This is averted in Inferno and Nightmare difficulties though, where Brad's ID card is [[spoiler:now found in the guardroom underneath the entrance walkway.]]
* ItCanThink: Nemesis. After Jill lures it away from the subway train, she escapes it by fleeing into the sewers. Some time later, she climbs out...only to be grabbed by Nemesis, who had managed to figure exactly where Jill would emerge.
* ItsAllAboutMe: Nicholai makes it no secret that he's only in it for himself and [[OnlyInItForTheMoney and his checks]], telling Jill flat out that you can only trust yourself and others will drag you down. [[spoiler:He turns out to be more than willing to seal the city's fate by destroying the T-virus vaccine just so his employers will pay him for bioweapon data. Later, he's even willing to sell them out to Jill for passage out of the city; Jill is utterly disgusted by this (and his attempts to kill her throughout the game) and abandons him to his fate.]]
* JigglePhysics: Jill has a subtle bounce in her breasts, a more realistic one than was used in the ''[[VideoGame/ResidentEvil1 ''[[VideoGam/ResidentEvilRemake Resident Evil]]'' remake. It's most visible when she performs a BulletTime dodge.
* TheJuggernaut: Just like in the original, Nemesis means business. It is a recurring adversary for Carlos and Jill for the entire game to have to deal with, far more so for the latter. During the fight at the demolition site, Jill blows up a flamethrower fuel tank on it back and it proceeds to wield its now inoperable weapon as a club to try to beat her to death with ''while on fire.'' It does ''not'' slow down, and not even [[spoiler:a disposal vat full of acid specifically designed to dissolve [=BOWs=] B.O.W.s like it can put it down for good.]]
good]].
* JustHitHim: Nemesis has a really, ''really'' bad habit of grabbing Jill and then, rather than impaling her, crushing her throat or skull, or otherwise finishing her off, simply takes its time or tossing her across the room to prep attacking her with its weapon thereafter.



* LeftForDead: After Nicholai shoots the vaccine, and tries to kill Carlos and Jill, Jill shoots him, then leaves him behind after he pleads for his life. Similar to one of the [[MultipleEndings endings]] in the original game. His fate is not shown, but according to canon he did survive and escape Raccoon, and it should be noted that [[InferredSurvival there is a second helicopter clearly visible on the helipad...]]
* LiveActionCutscene: The opening cutscene jumps between a live news broadcast about the T-Virus outbreak in Racoon City, Umbrella Corps. publicity ads, and footage of some scientists creating and activating Nemesis, all shot in live-action.

to:

* LeftForDead: After Nicholai shoots [[spoiler:shoots the vaccine, vaccine]], and tries to kill Carlos and Jill, Jill shoots him, then leaves him behind after he pleads for his life. Similar to one of the [[MultipleEndings endings]] in the original game. His fate is not shown, but according to canon he did survive and escape Raccoon, and it should be noted that [[InferredSurvival there is a second helicopter clearly visible on the helipad...]]
* LiveActionCutscene: The opening cutscene jumps between a live news broadcast about the T-Virus outbreak in Racoon Raccoon City, Umbrella Corps. publicity ads, and footage of some scientists creating and activating Nemesis, all shot in live-action.



** Hoo boy, Jill survives ''a lot''. Just the beginning, she is thrown back from her apartment wall by Nemesis crashing through, then is kicked violently in the gut, throwing her against the opposite wall. Then as she recovers, she is picked up and slammed into the ground, barely evading Nemesis stomping his foot down to crush her. Then as she escapes her burning apartment, she is thrown out of the hallway onto the fire escape railing gut first by an explosion. Right after, she rams a car into Nemesis off the roof of a parking garage and crashes into the street below. She's visibly in pain (but by all accounts should be dead as she didn't buckle her seat belt) but still able to get up - unfortunately for her, [[SuperPersistentPredator so is Nemesis.]] Later on, she is pursued by Nemesis with a rocket launcher, even taking a rocket directly at her feet, which does little more than throw her over a barricade and knock the wind out of her.
** Speaking of Nemesis, not only does he survive getting rammed off the roof by the car, and slammed into the ground below (getting up seconds later like it was nothing), a direct hit from Carlos's rocket launcher only ''stuns him''.
* MagicSkirt: Despite it not being her main costume, Jill's animations are designed not to expose her underwear in her classic outfit, even though the outfit has been given a set of ModestyShorts this go around (with that in mind, it could also be a way for Capcom to get ahead of the inevitable [[VideoGamePerversityPotential fan-made costume mods]]).

to:

** Hoo boy, Jill survives ''a lot''. Just in the beginning, she is thrown back from her apartment wall by Nemesis crashing through, then is kicked violently in the gut, throwing her against the opposite wall. Then as she recovers, she is picked up and slammed into the ground, barely evading Nemesis stomping his foot down to crush her. Then as she escapes her burning apartment, she is thrown out of the hallway onto the fire escape railing gut first by an explosion. Right after, she rams a car into Nemesis off the roof of a parking garage and crashes into the street below. She's visibly in pain (but by all accounts should be dead as she didn't buckle her seat belt) but still able to get up - unfortunately for her, [[SuperPersistentPredator so is Nemesis.]] Nemesis]]. Later on, she is pursued by Nemesis with a rocket launcher, even taking a rocket directly at her feet, which does little more than throw her over a barricade and knock the wind out of her.
** Speaking of Nemesis, not Not only does he Nemesis survive getting rammed off the roof by the car, and slammed into the ground below (getting up seconds later like it was nothing), a direct hit from Carlos's rocket launcher only ''stuns him''.
* MagicSkirt: Despite it not being her main costume, Jill's animations are designed not to expose her underwear in her classic outfit, even though the outfit has been given a set of ModestyShorts this go around (with that in mind, it could also be a way for Capcom to get ahead of the inevitable [[VideoGamePerversityPotential fan-made costume mods]]).around.



* MalevolentMaskedMan: Nemesis starts off wearing a mask that covers its entire head, likely to hide its BOW nature, not unlike Mr. X and his hat in the previous game's remake, loses it after being set on fire.

to:

* MalevolentMaskedMan: Nemesis starts off wearing a mask that covers its entire head, likely to hide its BOW B.O.W. nature, not unlike Mr. X and his hat in the previous game's remake, loses it after being set on fire.



* MasterOfUnlocking: In classic Jill Valentine fashion, she can pick any small yellow locks she finds once she gets the lockpick from the power station. Carlos has no such item. With the in-game shop feature, players can start the game with the lockpick in their possession to get a head start, and picking every lock rewards the player with an achievement called, wait for it, "RE: Master of Unlocking."

to:

* MasterOfUnlocking: In classic Jill Valentine fashion, she can pick any small yellow locks she finds once she gets the lockpick from the power station. Carlos has no such item. With the in-game shop feature, players the player can start the game with the lockpick in their possession to get a head start, and picking every lock rewards the player with an achievement called, wait for it, achievement/trophy called "RE: Master of Unlocking."



* MonsterThreatExpiration: Nemesis is legitimately threatening and terrifying early in the game, as it will relentlessly chase Jill and attack her throughout segments of the map. Unlike Mr. X, it's sometimes not possible to simply outrun Nemesis, as it will run or even ''leap'' after Jill, toss objects at her, drag her back with its CombatTentacles, and use ranged weapons. This changes after [[spoiler:Nemesis falls into the water and evolves into a more animalistic four-legged form]]. Afterward, Nemesis only shows up again in scripted boss fights unable to use weapons--by the final encounters, Jill is both armed to the teeth and in locations that provide means to combat [=BOWs=], such as [[spoiler:acid pits for dissolving organic material and prototype high-powered railguns]].

to:

* MonsterThreatExpiration: Nemesis is legitimately threatening and terrifying early in the game, as it will relentlessly chase Jill and attack her throughout segments of the map. Unlike Mr. X, it's sometimes not possible to simply outrun Nemesis, as it will run or even ''leap'' after Jill, toss objects at her, drag her back with its CombatTentacles, and use ranged weapons. This changes after [[spoiler:Nemesis falls into the water and evolves into a more animalistic four-legged form]]. Afterward, Nemesis only shows up again in scripted boss fights unable to use weapons--by the final encounters, Jill is both armed to the teeth and in locations that provide means to combat [=BOWs=], B.O.W.s, such as [[spoiler:acid pits for dissolving organic material and prototype high-powered railguns]].



** A modernized version of the original Resident Evil 2's save room music will play in the R.P.D. darkroom when playing as Carlos.
** Nemesis being able to implant zombies and turn them into parasite zombies is a reference to the NE-beta parasite and attendant parasite zombies from ''VideoGame/ResidentEvilOperationRaccoonCity''. Their appearance, as mentioned under CallForward, also invokes the "type 1" Ganados from ''VideoGame/ResidentEvil4''.

to:

** A modernized version of the original Resident ''Resident Evil 2's 2'''s save room music will play in the R.P.D. darkroom RPD Dark Room when playing as Carlos.
** Nemesis being able to implant zombies and turn them into parasite zombies is a reference to the NE-beta parasite and attendant parasite zombies from ''VideoGame/ResidentEvilOperationRaccoonCity''. Their appearance, as mentioned under CallForward, appearance also invokes the "type 1" Ganados from ''VideoGame/ResidentEvil4''.



** [[spoiler:Nemesis' new final form, which involves the insectile parasite bursting out of and overgrowing the humanoid Tyrant body, is an homage to the "NE-Beta Super Tyrant" boss from ''VideoGame/ResidentEvilOperationRaccoonCity'', which is a Mr. X whose body has been puppeteered by an advanced model of the Nemesis parasite.]]

to:

** [[spoiler:Nemesis' new final form, which involves the insectile parasite bursting out of and overgrowing the humanoid Tyrant body, is an homage to the "NE-Beta Super Tyrant" boss from ''VideoGame/ResidentEvilOperationRaccoonCity'', ''Operation Raccoon City'', which is a Mr. X whose body has been puppeteered by an advanced model of the Nemesis parasite.]]



** Rather than a roll, scoring a perfect dodge with Carlos causes him to MegatonPunch his foe--an ability Chris Redfield made infamous in ''VideoGame/ResidentEvil5'' and that shows up as a recurring melee in games that use that system.

to:

** Rather than a roll, scoring a perfect dodge with Carlos causes him to MegatonPunch his foe--an ability Chris Redfield made infamous in ''VideoGame/ResidentEvil5'' and that shows up as a recurring melee in games that use that system.



** The final battle against Nemesis has Jill saying Jake Muller's lines against Ustbank from Resident Evil 6 like "Take the fucking hint!" and "Good riddance.".
* NoDelaysForTheWicked: [[spoiler:Nicholai, one of the major antagonists]], is never inconvenienced by the dangerous, burning city filled with flesh-eating zombies and other hazards and monstrosities. He coolly and nonchalantly taunts the protagonists even in seemingly near-death circumstances [[spoiler:(such as a derailing train), and even manages to beat Carlos to Dr. Bard.]]
* NonstandardGameOver: [[spoiler: Should Jill fail to shoot Nicholai in the final confrontation, then he'll reach for his knife, slash Carlos' throat and then throw it at Jill, killing them both.]]
** During the HoldTheLine segment as Carlos, zombies may target the barricade protecting the room that [[spoiler: Jill and Tyrell]] are in. If they fully destroy it, you’ll get a cutscene of [[spoiler: the zombies flooding the room and devouring Tyrell while he desperately tries to shoot them. The final shot shows a zombie crawling up to Jill’s unconscious body and preparing to feast on her]]. Additionally, the GameOver screen will say “You Failed” instead of “You Are Dead”.
* NostalgiaLevel: Carlos and Tyrell visit the [[VideoGame/ResidentEvil2Remake police station]]. You can even open the lockers using the exact same codes.
* NotHisSled: Like the ''Resident Evil 2'' remake, this game recreates some iconic scenes from the original, but shakes them up and even changes the order of events.
** The demo almost faithfully follows the events of the game starting from when Jill joins the UBCS in the subway and ending with an encounter with Nemesis after putting out the fire in an alleyway. [[spoiler:''Unlike'' the demo, however, Nemesis doesn't ambush you after the fire is doused.]]

to:

** The final battle against Nemesis has Jill saying Jake Muller's Jake's lines against Ustbank from Resident Evil 6 in ''VideoGame/ResidentEvil6'' like "Take the fucking hint!" and "Good riddance.".
riddance".
* NoDelaysForTheWicked: [[spoiler:Nicholai, one of the major antagonists]], is never inconvenienced by the dangerous, burning city filled with flesh-eating zombies and other hazards and monstrosities. He coolly and nonchalantly taunts the protagonists even in seemingly near-death circumstances [[spoiler:(such circumstances, [[spoiler:such as a derailing train), train, and even manages to beat Carlos to Dr. Bard.]]
* NonstandardGameOver: [[spoiler: Should NonStandardGameOver:
** During the HoldTheLine segment as Carlos, zombies may target the barricade protecting the room that [[spoiler:Jill and Tyrell]] are in. If they fully destroy it, you'll get a cutscene of [[spoiler:the zombies flooding the room and devouring Tyrell while he desperately tries to shoot them. The final shot shows a zombie crawling up to Jill's unconscious body and preparing to feast on her]]. Additionally, the GameOver screen will say "You Failed" instead of "You Are Dead".
**[[spoiler:Should
Jill fail to shoot Nicholai in the final confrontation, then he'll reach for his knife, slash Carlos' throat and then throw it at Jill, killing them both.]]
** During the HoldTheLine segment as Carlos, zombies may target the barricade protecting the room that [[spoiler: Jill and Tyrell]] are in. If they fully destroy it, you’ll get a cutscene of [[spoiler: the zombies flooding the room and devouring Tyrell while he desperately tries to shoot them. The final shot shows a zombie crawling up to Jill’s unconscious body and preparing to feast on her]]. Additionally, the GameOver screen will say “You Failed” instead of “You Are Dead”.
* NostalgiaLevel: Carlos and Tyrell visit the [[VideoGame/ResidentEvil2Remake police station]].station. You can even open the lockers using the exact same codes.
* NotHisSled: Like the ''Resident Evil 2'' remake, this game recreates some iconic scenes from the original, but shakes them up and even changes the order of events.
** The
events. For example, the demo almost faithfully follows the events of the game starting from when Jill joins the UBCS U.B.C.S. in the subway and ending with an encounter with Nemesis after putting out the fire in an alleyway. [[spoiler:''Unlike'' the demo, however, Nemesis doesn't ambush you after the fire is doused.]]



* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis''/''Biohazard 3: Last Escape''.
* OhCrap: Jill has the biggest "oh crap" when she sees Nemesis brandish a flamethrower, being horrified at how such a monster has the intellectual capacity to brandish military-grade weapons.

to:

* OddlyNamedSequel2ElectricBoogaloo: Subverted. Despite being a remake of the original game, the remake completely drops the original's odd addition of subtitles, being just ''Resident Evil 3'' / ''Biohazard RE:3'' instead of ''Resident Evil 3: Nemesis''/''Biohazard 3: Last Escape''.
* OhCrap: Jill has the biggest "oh crap" one when she sees Nemesis brandish a flamethrower, being horrified at how such a monster has the intellectual capacity to brandish military-grade weapons.



** Hunters Beta are capable of killing Jill and Carlos this way with a [[SlashedThroat well-placed swipe to the throat]], regardless of health.
** Hunters Gamma in this game have this as its main means of attack; grabbing Jill with a cluster of four monstrous prehensile tongues and [[SwallowedWhole cramming her down its gullet]], snapping her spine and limbs to make her fit into its mouth.

to:

** Hunters Beta are capable of killing Jill and Carlos this way with a [[SlashedThroat well-placed swipe to the throat]], regardless of health.
** Hunters Gamma in this game
Hunter Gammas have this as its main means of attack; grabbing Jill with a cluster of four monstrous prehensile tongues and [[SwallowedWhole cramming her down its gullet]], snapping her spine and limbs to make her fit into its mouth.mouth.
** Hunter Betas are capable of killing Jill and Carlos this way with a [[SlashedThroat well-placed swipe to the throat]], regardless of health.



* OneHitPolykill: The "Two for One Deal" achievement requires the player to kill two enemies with one bullet.
* TheOnlyOneAllowedToDefeatYou: Unlike Mr. X, Nemesis is not content to let other monsters do the job for him, if he sees a zombie grapple Jill he will actually punch it off her.
* OutOfTheInferno: Nemesis makes use of its Terminator-inspiration pretty well. Initially it's completely covered in black tarp and "CAUTION!" tape, head to toe, but after being rammed off a parking structure and caught in an explosion, the head-shroud burns off revealing what passes for his face as he approaches slowly and menacingly. There's even a similar chord to ''Franchise/{{Terminator}}'' as this happens.
* POVCam: The announcement trailer shows things from Jill's point of view as she's chased by Nemesis through an apartment building.

to:

* OneHitPolykill: The "Two Two for One Deal" achievement Deal achievement/trophy requires the player to kill two enemies with one bullet.
* TheOnlyOneAllowedToDefeatYou: Unlike Mr. X, Nemesis is not content to let other monsters do the job for him, if he sees a zombie grapple Jill Jill, he will actually punch it off her.
* OutOfTheInferno: Nemesis makes use of its Terminator-inspiration pretty well. Initially Initially, it's completely covered in black tarp and "CAUTION!" tape, head to toe, but after being rammed off a parking structure and caught in an explosion, the head-shroud burns off revealing what passes for his face as he approaches slowly and menacingly. There's even a similar chord to ''Franchise/{{Terminator}}'' as this happens.
* POVCam: POVCam:
**
The announcement trailer shows things from Jill's point of view as she's chased by Nemesis through an apartment building.



** The cutscene introducing the Hunter Beta is from its perspective as it races through the hospital and [[OhCrap bursts into the room Carlos is about to leave]], just like how the Hunter Alpha was introduced in ''VideoGame/ResidentEvil1''.

to:

** The cutscene introducing the Hunter Beta is from its perspective as it races through the hospital and [[OhCrap bursts into the room Carlos is about to leave]], just like how the Hunter Alpha was introduced in ''VideoGame/ResidentEvil1''.the original ''Resident Evil''.



* PressXToNotDie: When grabbed by a monster, a prompt will come up which you must press to push them off you faster. Failure to do so will increase the damage rather than minimize it. Likewise there are a few scripted [=QTEs=] (such as the encounter with Nemesis at the beginning) but they're not quite as rampant as ''VideoGame/ResidentEvil6''.
* {{Prequel}}: The events of this game start before the events of Resident Evil 2. The announcement trailer emphasizes this by showing footage of that game before rewinding the clock multiple days to the events of ''Resident Evil 3''.

to:

* {{Prequel}}: The events of this game start before the events of ''Resident Evil 2''. The announcement trailer emphasizes this by showing footage of that game before rewinding the clock multiple days to the events of ''Resident Evil 3''.
* PressXToNotDie: When grabbed by a monster, a prompt will come up which you must press to push them off you faster. Failure to do so will increase the damage rather than minimize it. Likewise Likewise, there are a few scripted [=QTEs=] (such as the encounter with Nemesis at the beginning) but they're not quite as rampant as ''VideoGame/ResidentEvil6''.
* {{Prequel}}: The events of this game start before the events of Resident Evil 2. The announcement trailer emphasizes this by showing footage of that game before rewinding the clock multiple days to the events of
''Resident Evil 3''.6''.



* RayOfHopeEnding: [[spoiler: Jill and Carlos try to save Raccoon City when they discover a vaccine for the T-virus has been developed, and get as far as making a sample while trying to contact the American government to hold off on the missile strike. However, Nicholai destroys the vaccine, dooming the city and anyone still alive in pursuit of his own goals, which forces the strike to go on as planned. The good news is Nemesis is finally destroyed after dogging Jill through the city, Nicholai gets his comeuppance and left for dead, and Jill and Carlos make it out alive, with the former dedicating her life to stopping Umbrella.]]
* SavedByCanon: Nikolai could potentially die in the original game, but is confirmed to have survived in later games. Here Nikolai's death never occurs and, while his chances of surviving appear to be slim, he is last seen alive with the possibility of escaping in order to account for his canonical fate.
* SelfDeprecation: One of the movie posters advertises what looks like a sci-fi/action flick called "Disaster," with its main character posing like Leon did in ''VideoGame/ResidentEvil6''. Considering Capcom is aware of that game's reception, this is likely intentional on their part. The same poster also has a subtitle "The Hunt for the Missing Ship", which means it's also a nod to the initially controversial ''VideoGame/ResidentEvilRevelations''.

to:

* RayOfHopeEnding: [[spoiler: Jill [[spoiler:Jill and Carlos try to save Raccoon City when they discover a vaccine for the T-virus T-Virus has been developed, and get as far as making a sample while trying to contact the American government to hold off on the missile strike. However, Nicholai destroys the vaccine, dooming the city and anyone still alive in pursuit of his own goals, which forces the strike to go on as planned. The good news is Nemesis is finally destroyed after dogging Jill through the city, Nicholai gets his comeuppance and left for dead, and Jill and Carlos make it out alive, with the former dedicating her life to stopping Umbrella.]]
* SavedByCanon: Nikolai could potentially die in the original game, but is confirmed to have survived in later games. Here Here, Nikolai's death never occurs and, while his chances of surviving appear to be slim, he is last seen alive with the possibility of escaping in order to account for his canonical fate.
* SelfDeprecation: One of the movie posters advertises what looks like a sci-fi/action flick called "Disaster," with its main character posing like Leon did in ''VideoGame/ResidentEvil6''.''Resident Evil 6''. Considering Capcom is aware of that game's reception, this is likely intentional on their part. The same poster also has a subtitle "The Hunt for the Missing Ship", which means it's also a nod to the initially controversial ''VideoGame/ResidentEvilRevelations''.



* ShipTease: Between Jill and Carlos, just like in the original, although to begin with Jill isn't having any of Carlos's flirting. [[DefrostingIceQueen Things are a little different by the end of the game.]]
** ShipperOnDeck: Tyrell notices Carlos's interest in Jill (not that it's particularly hidden), and occasionally teases him for it, but in a clearly approving fashion.

to:

* ShipTease: Between Jill and Carlos, just like in the original, although to begin with Jill initially isn't having any of Carlos's Carlos' flirting. [[DefrostingIceQueen Things are a little different by the end of the game.]]
** ShipperOnDeck: Tyrell
game]]. [[ShipperOnDeck Tyrell]] notices Carlos's Carlos' interest in Jill (not that it's particularly hidden), and occasionally teases him for it, but in a clearly approving fashion.



** The parasite zombies have a disturbing kill animation where the parasite detaches itself from the zombie and consumes Jill's head, with her body slowly slacking as it comes under the control of the parasite. This is eerily similar to the parasitic Divider head death animation from ''VideoGame/DeadSpace''.
*** The appearance of the parasite zombies themselves are very similar to the Headcrabs from ''VideoGame/HalfLife''.
** There is a camera in the police station where Carlos made a remark that he will be all set if it works against the zombies and other monsters. A possible one at ''VideoGame/DeadRising'' which involves Frank West using cameras. It could also be seen as one towards ''VideoGame/FatalFrame''.
** Posters in the subway include shoutouts to ''VideoGame/GhostsNGoblins'', ''[[VideoGame/NineteenFortyTwo 1942]]'', ''VideoGame/CaptainCommando'', ''Film/TopGun'', ''Film/FerrisBuellersDayOff'', ''Film/{{Aliens}}'', ''Film/TheTerminator'', and others as movie posters, alongside a poster for a debate [[Franchise/MegaMan on the future of AI between Dr. Wily and Dr. Light]].[[note]] Also doubles as a shout between ''VideoGame/MegaManClassic'' and the ''VideoGame/MegaManBattleNetwork'' series as the later games established that Dr. Light and Dr. Wily both pitched ideas and the one whose research was chosen determines which series takes place[[/note]] The toy store also prominently displays action figures...[[DiscontinuityNod of the bad U.S. Boxart Mega Man]].
** Likewise, the pub where Jill meets Brad has a sign featuring Morrigan Aensland from ''VideoGame/{{Darkstalkers}}''. If one were to look even closer you'll see the pub is advertising cocktails that are all named after Morrigan's special moves (Darkness Illusion, Shadow Blade, etc).

to:

** The parasite zombies have a disturbing kill animation where the parasite detaches itself from the zombie and consumes Jill's head, with her body slowly slacking as it comes under the control of the parasite. This is eerily similar to the parasitic Divider head death animation from ''VideoGame/DeadSpace''.
***
''VideoGame/DeadSpace''. The appearance of the parasite zombies themselves are very similar to the Headcrabs from ''VideoGame/HalfLife''.
** There is a camera in the police station The pub where Carlos made Jill meets Brad has a remark sign featuring Morrigan from ''VideoGame/{{Darkstalkers}}''. If one were to look even closer you'll see the pub is advertising cocktails that he will be are all set if it works against the zombies and other monsters. A possible one at ''VideoGame/DeadRising'' which involves Frank West using cameras. It could also be seen as one towards ''VideoGame/FatalFrame''.
named after Morrigan's special moves (Darkness Illusion, Shadow Blade, etc.).
** Posters in the subway include shoutouts to ''VideoGame/GhostsNGoblins'', ''[[VideoGame/NineteenFortyTwo 1942]]'', ''VideoGame/CaptainCommando'', ''Film/TopGun'', ''Film/FerrisBuellersDayOff'', ''Film/{{Aliens}}'', ''Film/TheTerminator'', and others as movie posters, alongside a poster for a debate [[Franchise/MegaMan on the future of AI between Dr. Wily and Dr. Light]].[[note]] Also It also doubles as a shout between ''VideoGame/MegaManClassic'' and the ''VideoGame/MegaManBattleNetwork'' series as the later games established that Dr. Light and Dr. Wily both pitched ideas and the one whose research was chosen determines which series takes place[[/note]] place.[[/note]] The toy store also prominently displays action figures...figures of [[DiscontinuityNod of the bad U.S. Boxart "Bad Box Art" Mega Man]].
** Likewise, When Mikhail sacrifices himself with his grenade to delay Nemesis, the pub where Jill meets Brad has line he utters is "Get off my train, shitbird!", clearly a sign featuring Morrigan Aensland from ''VideoGame/{{Darkstalkers}}''. If one were reference to look even closer you'll see ''Film/AirForceOne''.
** When
the pub is advertising cocktails player looks at camera in the police station, Carlos remarks that are he will be all named after Morrigan's special moves (Darkness Illusion, Shadow Blade, etc).set if it works against the zombies and other monsters. This is a reference of ''VideoGame/DeadRising'', which involves Frank West using cameras. It could also be seen as one towards ''VideoGame/FatalFrame''.



** The poster for the Spirits Club Heart has a cartoon girl that looks just like Samantha in the intro to {{Series/Bewitched}}.
** Some of the achievement trophies involved are shout outs as well.

to:

** The poster for the Spirits Club Heart has a cartoon girl that looks just like Samantha in the intro to {{Series/Bewitched}}.
of ''{{Series/Bewitched}}''.
** Some of the achievement trophies achievements/trophies involved are shout outs as well.well:



*** [[VideoGame/PowerStone Power Stones]]
** When Mikhail sacrifices himself with his grenade to delay Nemesis, the line he utters is "Get off my train, shitbird!", clearly a reference to ''Film/AirForceOne''.
** Just like the original ''VideoGame/ResidentEvil3Nemesis'', the thematic choice to use an uplifting and heartwarming musical score (this time a piano/guitar duet remix of the original) as a coda to the FinalGirl Jill slaying the titular monster and escaping a thermonuclear-explosion, is an affectionate homage to the similar ending of ''Film/{{Alien}}''
* SleptThroughTheApocalypse: Taking into account the established timeline of the Raccoon City outbreak, Jill seems to have done just this, albeit aided by medication judging from her comment when examining the nightstand beside her bed.

to:

*** [[VideoGame/PowerStone Power Stones]]
** When Mikhail sacrifices himself with his grenade to delay Nemesis, the line he utters is "Get off my train, shitbird!", clearly a reference to ''Film/AirForceOne''.
VideoGame/{{Power Stone}}s
** Just like the original ''VideoGame/ResidentEvil3Nemesis'', the thematic choice to use an uplifting and heartwarming musical score (this time a piano/guitar duet remix of the original) as a coda to the FinalGirl Jill slaying the titular monster and escaping a thermonuclear-explosion, is an affectionate homage to the similar ending of ''Film/{{Alien}}''
''Film/{{Alien}}''.
* SleptThroughTheApocalypse: Taking into account the established timeline of the Raccoon City outbreak, Jill seems to have done just this, albeit aided by medication judging from her comment when examining the nightstand beside her bed.bed:



* SurprisinglyRealisticOutcome: Jill might be a tough-as-nails cop and ex-Special Forces member, but she still suffers with horrible nightmares and acute [=PTSD=] from her experiences at the Spencer mansion. The kitchen in her apartment is littered with pizza boxes and plates of uneaten food, and there's enough pills and medication bottles on her nightstand to knock out an elephant. Notes in her apartment suggest she worries that she and the rest of S.T.A.R.S were exposed to the T-Virus and infected, and it's just a matter of time before they mutate as well.



* SuspiciousVideoGameGenerosity: If there is a sudden abundance of ammo or healing items, you're probably walking into a boss fight.

to:

* SuspiciousVideoGameGenerosity: SurprisinglyRealisticOutcome: Jill might be a tough-as-nails cop and ex-Special Forces member, but she still suffers with horrible nightmares and acute [=PTSD=] from her experiences at the Spencer Mansion. The kitchen in her apartment is littered with pizza boxes and plates of uneaten food, and there's enough pills and medication bottles on her nightstand to knock out an elephant. Notes in her apartment suggest she worries that she and the rest of S.T.A.R.S. were exposed to the T-Virus and infected, and it's just a matter of time before they mutate as well.
* SuspiciousVideoGameGenerosity:
**
If there is a sudden abundance of ammo or healing items, you're probably walking into a boss fight.



** There is more grenades available in the Nightmare and Inferno modes. That's because Nemesis's weakness to grenades is reduced in Nightmare and just plain gone in Inferno.

to:

** There is more grenades available in the Nightmare and Inferno modes. That's because Nemesis's Nemesis' weakness to grenades is reduced in Nightmare and just plain gone in Inferno.



** Just as Jill is leaving the sewers, she contacts Carlos with radio and she tells him that she has lost Nemesis. Then Nemesis grabs her head as she reaches the surface.
--->Jill: Carlos, can you hear me now?
--->Carlos: Jill! Oh, thank god! Everything OK?
--->Jill: Yeah, I'm alive. I've lost him.
--->Carlos: Great. The subway's ready to go. We'll leave as soon as you make it back.

to:

** Just as Jill is leaving the sewers, she contacts Carlos with radio and she tells him that she has lost Nemesis. Then Nemesis grabs her head as she reaches the surface.
--->Jill:
surface:
--->'''Jill:'''
Carlos, can you hear me now?
--->Carlos: --->'''Carlos:''' Jill! Oh, thank god! Everything OK?
--->Jill: --->'''Jill:''' Yeah, I'm alive. I've lost him.
--->Carlos: --->'''Carlos:''' Great. The subway's ready to go. We'll leave as soon as you make it back.



** When Jill is crossing a footbridge over a canal to rendezvous with Carlos, she watches a burning Nemesis fall into the canal. Her mocking assumption that it drowns is proven wrong ten seconds later.
--->Jill: [[ThisIsForEmphasisBitch Bitch]] can't even swim.

to:

** When Jill is crossing a footbridge over a canal to rendezvous with Carlos, she watches a burning Nemesis fall into the canal. Her mocking assumption that it drowns is proven wrong ten seconds later.
--->Jill:
later:
--->'''Jill:'''
[[ThisIsForEmphasisBitch Bitch]] can't even swim.



** When Jill first meets Nicholai, he deems her weak after she angrily confronts him for executing a wounded [=UBCS=] operator just on the assumption that he was infected. Every encounter with him throughout game has him expressing contempt towards her for being "dead weight" who won't pull the trigger when necessary. [[spoiler:In the climax, after he betrays Jill and Carlos, he almost escapes until Carlos gets him in a chokehold while Jill has a gun aimed at them. Again, Nicholai claims she won't fire since her shot will hit Carlos too. But to finish the game, she ''has'' to shoot them; both of them survive, but Carlos is only knocked back while Nicholai is injured long enough to be disarmed and left for dead]].
* ThisIsForEmphasisBitch: Near the beginning, Jill says this as she tries to run over Nemesis on top of the parking garage.
--> '''Jill''': It's my turn, bitch!

to:

** When Jill first meets Nicholai, he deems her weak after she angrily confronts him for executing a wounded [=UBCS=] U.B.C.S. operator just on the assumption that he was infected. Every encounter with him throughout game has him expressing contempt towards her for being "dead weight" who won't pull the trigger when necessary. [[spoiler:In the climax, after he betrays Jill and Carlos, he almost escapes until Carlos gets him in a chokehold while Jill has a gun aimed at them. Again, Nicholai claims she won't fire since her shot will hit Carlos too. But to finish the game, she ''has'' to shoot them; both of them survive, but Carlos is only knocked back while Nicholai is injured long enough to be disarmed and left for dead]].
* ThisIsForEmphasisBitch: Near the beginning, Jill says this as she tries to run over Nemesis on top of the parking garage.
garage:
--> '''Jill''': '''Jill:''' It's my turn, bitch!



** After Jill wakes up at the hospital, a G18 handgun can be picked up off a table (implied to be Carlos' handgun he left for her, although it sports an extended magazine). This variant of her G19 has the same ammo capacity as the G19 with the extended mag, but it trades accuracy and an increased crit chance for a three-round burst (which is inaccurate in real life; the Glock 18 is capable of fully automatic fire, not 3-round bursts). While relatively unremarkable compared to the rest of her arsenal by that point, the G18 is incredibly useful against [[spoiler:final form Nemesis]], where the G18's high rate of fire and high capacity makes it perfect for [[spoiler:shooting Nemesis' tumors in order to stun it long enough to reinsert the railgun's capacitors]].

to:

** After Jill wakes up at the hospital, a G18 handgun can be picked up off a table (implied to be Carlos' handgun he left for her, although it sports an extended magazine). This variant of her G19 has the same ammo capacity as the G19 with the extended mag, but it trades accuracy and an increased crit chance for a three-round burst (which is inaccurate in real life; the Glock 18 is capable of fully automatic fire, not 3-round three-round bursts). While relatively unremarkable compared to the rest of her arsenal by that point, the G18 is incredibly useful against [[spoiler:final form Nemesis]], where the G18's high rate of fire and high capacity makes it perfect for [[spoiler:shooting Nemesis' tumors in order to stun it long enough to reinsert the railgun's capacitors]].



* UnbrokenVigil: After Jill [[spoiler:gets infected by Nemesis and is found half-dead by Carlos]], he carries her to the hospital and risks life and limb to [[spoiler:bring her a vaccine]], driving off whatever danger is near her recuperating zone. Afterwards, Carlos sits in a chair by her bedside for '''two days''' waiting for her to wake up and Tyrell to join them.

to:

* UnbrokenVigil: After Jill [[spoiler:gets infected by Nemesis and is found half-dead by Carlos]], he carries her to the hospital and risks life and limb to [[spoiler:bring her a vaccine]], driving off whatever danger is near her recuperating zone. Afterwards, Carlos sits in a chair by her bedside for '''two days''' ''two days'' waiting for her to wake up and Tyrell to join them.



** One Hunter Gamma is fought in the underground-storage while the rest are only encountered in the sewers.
** Drain Deimos are only found in the substation power-maze.

to:

** One Hunter Gamma is fought in the underground-storage while the rest are only encountered in the sewers.
** Drain Deimos are only found in the substation power-maze.power maze.
** One Hunter Gamma is fought in the underground storage while the rest are only encountered in the sewers.



** On Normal there are only eight Pale Heads found at the very end of the game. On Hardcore upwards they spawn continuously during the third Nemesis fight, and on Nightmare upwards they're encountered as early as the police-station.
* TheUnreveal: Nicolai's [[spoiler: mysterious client ordering him to sabotage Umbrella's efforts at potentially saving face is unrevealed. Nicholai tries to bargain their identity with Jill in exchange for escape from the city at the end, but she refuses his offer and leaves him for dead. Given the clues in his dialogue, however, his employer is most likely [[BigBad Wesker.]]]]

to:

** On Normal Normal, there are only eight Pale Heads found at the very end of the game. On Hardcore upwards and upwards, they spawn continuously during the third Nemesis fight, and on Nightmare upwards they're encountered as early as the police-station.
* TheUnreveal: TheUnReveal: Nicolai's [[spoiler: mysterious [[spoiler:mysterious client ordering him to sabotage Umbrella's efforts at potentially saving face is unrevealed. Nicholai tries to bargain their identity with Jill in exchange for escape from the city at the end, but she refuses his offer and leaves him for dead. Given the clues in his dialogue, however, his employer is most likely [[BigBad Wesker.]]]]



* VideoGameRemake: As seen in the Special Developer Message, the game uses the engine of ''Resident Evil 7'' and gameplay style of ''Resident Evil 4'' to retell the story of ''Resident Evil 3''. The game was also marketed as "experience Jill Valentine’s encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up."

to:

* VideoGameRemake: As seen in the Special Developer Message, the game uses the engine of ''Resident Evil 7'' and gameplay style of ''Resident Evil 4'' to retell the story of ''Resident Evil 3''. The game was also marketed as "experience Jill Valentine’s Valentine's encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up."



* WeaksauceWeakness: Hunters Gamma are highly vulnerable to heat, which was one of the reasons why Umbrella scrapped their development in favor of other Hunter variants. A single flame grenade will kill it on lower difficulties.

to:

* WeaksauceWeakness: Hunters Gamma Hunter Gammas are highly vulnerable to heat, which was one of the reasons why Umbrella scrapped their development in favor of other Hunter variants. A single flame grenade will kill it on lower difficulties.



* TheWorfBarrage: Several, which serve as an EstablishingCharacterMoment for different creatures.

to:

* TheWorfBarrage: Several, which serve as an EstablishingCharacterMoment for different creatures.creatures:



** The first Hunter that Carlos encounters appears in a brightly-lit room with its head dead in his sights. Even on Standard and provided every shot hits, it WILL survive his opening Assault Rifle barrage without the dual magazines upgrade and may very well kill Carlos before he can finish reloading.
* YouDontLookLikeYou: Some of the monsters in this game aren't quite match-ups for their classic appearances, to varying degrees.

to:

** The first Hunter Beta that Carlos encounters appears in a brightly-lit room with its head dead in his sights. Even on Standard and provided every shot hits, it WILL ''will'' survive his opening Assault Rifle barrage without the dual magazines upgrade and may very well kill Carlos before he can finish reloading.
* YouDontLookLikeYou: Some of the monsters in this game aren't quite match-ups for their classic appearances, to varying degrees.degrees:



** Hunters Beta, in the original game, were a sort of black-brown color and covered with crimson tumors. In the remake, they're green and not as disfigured, looking more like the original Hunters Alpha, although they do still retain the [[TheRightHandOfDoom distinctly oversized left claw]].
** Hunters Gamma have developed a more salamander-like look, with a dome-shaped head and a stubby reptilian tail. Their original coats of blue-green scales have been replaced by pallid grey-blue skin dotted with yellow tumors. Their arms have dwindled into near vestigial nubs, and are usually folded up in a manner similar to a chicken's wing. Their heads are much larger and forward-protruding, giving them a silhouette not dissimilar to a Pinky demon from ''VideoGame/{{Doom 2016}}''.
** The infinite ammo Rocket Launcher here is a single-tube one identical to the one in the ''Resident Evil 2'' remake in contrast to the original incarnation, which had four tubes. This is especially curious in that in the ''[=RE2=]'' remake, Leon uses a four-tube rocket launcher to deliver the killing blow to the Super Tyrant near the end of that game, while the ''[=RE3=]'' remake has Carlos use the same rocket launcher to incapacitate Nemesis near the beginning of this game.

to:

** Hunters Beta, in the original game, were a sort of black-brown color and covered with crimson tumors. In the remake, they're green and not as disfigured, looking more like the original Hunters Alpha, although they do still retain the [[TheRightHandOfDoom distinctly oversized left claw]].
** Hunters Gamma
Hunter Gammas have developed a more salamander-like look, with a dome-shaped head and a stubby reptilian tail. Their original coats of blue-green scales have been replaced by pallid grey-blue skin dotted with yellow tumors. Their arms have dwindled into near vestigial nubs, and are usually folded up in a manner similar to a chicken's wing. Their heads are much larger and forward-protruding, giving them a silhouette not dissimilar to a Pinky demon from ''VideoGame/{{Doom 2016}}''.
''VideoGame/Doom2016''.
** In the original game, Hunter Betas were a sort of black-brown color and covered with crimson tumors. In the remake, they're green and not as disfigured, looking more like the original Hunters Alpha, although they do still retain the [[TheRightHandOfDoom distinctly oversized left claw]].
** The infinite ammo Rocket Launcher here is a single-tube one identical to the one in the ''Resident Evil 2'' remake in contrast to the original incarnation, which had four tubes. This is especially curious in that in the ''[=RE2=]'' ''Resident Evil 2'' remake, Leon uses a four-tube rocket launcher to deliver the killing blow to the Super Tyrant near the end of that game, while the ''[=RE3=]'' remake this game has Carlos use the same rocket launcher to incapacitate Nemesis near the beginning of this game.beginning.



-->'''Carlos''': I'm with the Umbrella Biohazard Countermeasure Service. [=UBCS=] for short.
-->'''Jill''': Are you kidding me? Are you ''fucking'' kidding me?! You guys are the ones who caused all of this!

to:

-->'''Carlos''': -->'''Carlos:''' I'm with the Umbrella Biohazard Countermeasure Service. [=UBCS=] for short.
-->'''Jill''': -->'''Jill:''' Are you kidding me? Are you ''fucking'' kidding me?! You guys are the ones who caused all of this!



-->'''Jill''': A rocket launcher? Really!?

to:

-->'''Jill''': -->'''Jill:''' A rocket launcher? Really!?



* YouWillNotEvadeMe: Nemesis can use a tentacle grapple to catch Jill from a short-to-medium distance and drag her back towards it.



* YouWillNotEvadeMe: Nemesis can use a tentacle grapple to catch Jill from a short-to-medium distance and drag her back towards it.



* AsymmetricMultiplayer: The game features a team of Umbrella kidnap victims being forced to work together against a Mastermind, an Umbrella employee capable of placing traps and [=B.O.W.s=] in their way, and even taking direct control of their most powerful [=B.O.W.s=].

to:

* AsymmetricMultiplayer: The game features a team of Umbrella kidnap victims being forced to work together against a Mastermind, an Umbrella employee capable of placing traps and [=B.B.O.W.s=] s in their way, and even taking direct control of their most powerful [=B.B.O.W.s=].s.



%%* DownerEnding: Regardless of the outcome of the game, the Survivors are boned. Even if they escape, they risk spreading the virus they were infected with to the outside world.

to:

%%* * DownerEnding: Regardless [[spoiler:Regardless of the outcome of the game, the Survivors are boned. Even if they escape, they risk spreading the virus they were infected with to the outside world.]]



* ForScience: The "reason" for Umbrella kidnapping a variety of people and running them through a mazeful of [=B.O.W.s=] is ostensibly to research the effects of viral mutation under strenuous circumstances.

to:

* ForScience: The "reason" for Umbrella kidnapping a variety of people and running them through a mazeful of [=B.B.O.W.s=] s is ostensibly to research the effects of viral mutation under strenuous circumstances.



* HeKnowsTooMuch: Aside from Samuel, who volunteered for medical trials, the Survivors are all people who stumbled upon something Umbrella would prefer to be kept secret: January was close to uncovering their dealings with the Raccoon City police, Valerie was asking too many questions about a friend's mental illness, the lab Tyrone battled fires at had some nasty secrets, Becca had a run-in with zombie dogs, Martin quite literally stumbled on damning documents while doing repairs at an Umbrella-owned hospital, and Jill is a survivor of the Spencer Mansion Incident who won't stop being a thorn in Umbrella's side.

to:

* HeKnowsTooMuch: Aside from Samuel, who volunteered for medical trials, the Survivors are all people who stumbled upon something Umbrella would prefer to be kept secret: January was close to uncovering their dealings with the Raccoon City police, Valerie was asking too many questions about a friend's mental illness, the lab Tyrone battled fires at had some nasty secrets, Becca had a run-in with zombie dogs, Martin quite literally stumbled on damning documents while doing repairs at an Umbrella-owned hospital, and Jill is a survivor of the Spencer Mansion Incident who won't stop being a thorn in Umbrella's side.



** Jill's Fever Skill is "S.T.A.R.S. Armory", and allows her to temporarily use either a powerful Samurai Edge handgun, or a four-shot rocket launcher--nods to her sidearm and the final weapon of ''VideoGame/ResidentEvil1''.
** Additionally, when switching to the rocket launcher, Jill says "You're finished!" the same thing she shouts during her rocket launcher Super in ''VideoGame/MarvelVsCapcom2''. Meanwhile, when equipping the Samurai Edge, she says "All enemies will be destroyed," which is her pre-fight intro quote when facing Chris in ''VideoGame/MarvelVsCapcom3''.

to:

** Jill's Fever Skill is "S.T.A.R.S. Armory", and allows her to temporarily use either a powerful Samurai Edge handgun, or a four-shot rocket launcher--nods to her sidearm and the final weapon of ''VideoGame/ResidentEvil1''.
**
''VideoGame/ResidentEvil1''. Additionally, when switching to the rocket launcher, Jill says "You're finished!" the same thing she shouts during her rocket launcher Super in ''VideoGame/MarvelVsCapcom2''. Meanwhile, when equipping the Samurai Edge, she says "All enemies will be destroyed," which is her pre-fight intro quote when facing Chris in ''VideoGame/MarvelVsCapcom3''.



** Martin's last name, "Sandwich", is another reference to the 'Jill Sandwich' line.

to:

** Martin's last name, "Sandwich", is another reference to the 'Jill Sandwich' "Jill Sandwich" line.



* ShoutOut: Most of the trophies in one form or another.

to:

* ShoutOut: Most of the trophies achievements/trophies in one form or another.another:



*** Also referenced in one of Spencer's quotes if the group survives.
-->'''Spencer:''' I would've gotten away with it [[YouMeddlingKids if it weren't for you meddling kids!]]



** One of Annette's quotes references the WebVideo/LeeroyJenkinsVideo, specifically Abduhl's computing of the group's chances of survival.

to:

** One of Annette's quotes references the WebVideo/LeeroyJenkinsVideo, specifically Abduhl's computing of the group's chances of survival. survival:



** Becca's 'One More Time' outfit is an obvious nod to the schoolgirl look Music/BritneySpears wears in the ''...Baby One More Time'' music video.
** Jill's 'Retribution' outfit is very clearly inspired by the outfit Alice wears in ''Film/ResidentEvilRetribution''.

to:

** Becca's 'One One More Time' Time outfit is an obvious nod to the schoolgirl look Music/BritneySpears wears in the ''..."...Baby One More Time'' Time" music video.
** Jill's 'Retribution' Retribution outfit is very clearly inspired by the outfit Alice wears in ''Film/ResidentEvilRetribution''.



* TokenGoodTeammate: Annette is the only Mastermind that shows regret at having to kill the Survivors and attempts to justify her actions as ForTheGreaterGood. This is shown further in when she calls upon her husband to assist her.

to:

* TokenGoodTeammate: Annette is the only Mastermind that shows regret at having to kill the Survivors and attempts to justify her actions as ForTheGreaterGood. This is shown further in when she calls upon her husband to assist her.her:

Added: 1270

Changed: 2746

Removed: 2079

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** [[VideoGame/TheWalkingDeadSeasonThree This isn't the first time]] Jeff Schine voices a heroic Latin-American survivor of a zombie apocalypse.

to:

** [[VideoGame/TheWalkingDeadSeasonThree This isn't the first time]] Jeff Schine voices a heroic Latin-American Latin American survivor of a zombie apocalypse.ZombieApocalypse.



** Jill's monologue/notes at the beginning of the game greatly differs between the games. The original has her harshly judging and criticizing the citizens of Raccoon City for not standing up to Umbrella sooner. The remake has Jill still having nightmares over the Mansion Incident and she expresses some sympathy over the civilians that turned into zombies.
** Jill's activities before the game begins differs between both the original and remake. The original had Jill trying to warn the city's citizens about Umbrella's experiments, but [[CassandraTruth no one would listen to her]] and once the outbreak got too out of hand, she gives up trying to save survivors and decides to escape the city. The remake has Jill confined to her apartment due to [[CorruptCop Chief Irons]] placing her under house arrest with people watching her so that she can't investigate Umbrella. She leaves once the Nemesis shows up to kill her.



** In the original, the [=UBCS=] were holding out in an empty street trolley by the time Jill met them, and the situation had gotten so bad that only three of them remained and their mission had changed from saving the city's residents to simply surviving and extracting from the city by signaling for a helicopter at the clock tower. In this version, the helicopter rescue attempt happens much earlier, and the [=UBCS=] are instead found in Raccoon City's subway system introduced in the ''Resident Evil 2'' remake where they enlist Jill's help in evacuating a subway train full of civilian survivors. Their intended destination is Fox Park, and as such the clock tower is never explored partially due to a boss fight with second form Nemesis right outside the entrance and subsequently Jill getting infected before she can enter the tower.
** None of the [=UBCS=] knew who Jill was or her background except for Nicholai in the original. In the remake, Mikhail recognizes Jill as a S.T.A.R.S. officer, though he only knows her last name. Likewise, Jill in the original is worried about Mikhail's wounds whereas in the remake, she is very terse with him due to his affiliation with Umbrella and doesn't care about his injuries.

to:

** In the original, the [=UBCS=] U.B.C.S. were holding out in an empty street trolley by the time Jill met them, and the situation had gotten so bad that only three of them remained and their mission had changed from saving the city's residents to simply surviving and extracting from the city by signaling for a helicopter at the clock tower. In this version, game, the helicopter rescue attempt happens much earlier, and the [=UBCS=] U.B.C.S. are instead found in Raccoon City's subway system introduced in the ''Resident Evil 2'' remake where they enlist Jill's help in evacuating a subway train full of civilian survivors. Their intended destination is Fox Park, and as such the clock tower is never explored partially due to a boss fight with second form Nemesis right outside the entrance and subsequently Jill getting infected before she can enter the tower.
** None of the [=UBCS=] U.B.C.S. knew who Jill was or her background except for Nicholai in the original. In the remake, Mikhail recognizes Jill as a S.T.A.R.S. officer, though he only knows her last name. Likewise, Jill in the original is worried about Mikhail's wounds whereas in the remake, she is very terse with him due to his affiliation with Umbrella and doesn't care about his injuries.



** Instead of accompanying Jill on the subway, Carlos and Tyrell are sent to the Raccoon Police Station to [[spoiler:extract Dr. Bard from]] the S.T.A.R.S office after Jill gets the subway trains running. They did no such thing in the original game and Jill had already explored the station by the time they first met.
** Carlos doesn't fight the Hunter Gamma and Nemesis while defending Jill. Probably so that he can't try punching them over.
** Jill says her iconic "you want S.T.A.R.S.?" line ''long'' before the original scene in a completely different context. The remake's situation is more-or-less a reversal: in the original, the line is said near the end of the game as she finally executes Nemesis for good after it had spent the entire game chasing her, while in the remake she's ''running away'' from it near the beginning of the game and [[TheBait luring the Tyrant away from the UBCS's train]].

to:

** Instead of accompanying Jill on the subway, Carlos and Tyrell are sent to the Raccoon Police Station police station to [[spoiler:extract Dr. Bard from]] the S.T.A.R.S S. office after Jill gets the subway trains running. They did no such thing in the original game and Jill had already explored the station by the time they first met.
** Carlos doesn't fight the Hunter Gamma and Nemesis while defending Jill. Probably so that he can't try punching them over.
Jill.
** Jill says her iconic "you want S.T.A.R.S.?" line ''long'' before the original scene in a completely different context. The remake's situation is more-or-less a reversal: in the original, the line is said near the end of the game as she finally executes Nemesis for good after it had spent the entire game chasing her, while in the remake she's ''running away'' from it near the beginning of the game and [[TheBait luring the Tyrant away from the UBCS's U.B.C.S.'s train]].



** One of the first areas Jill visited in the original is the Raccoon City police station. She never enters it in the remake and the closest she gets is at the sealed entrance of the parking garage where Claire and Leon eventually exit the police station for the first time. Instead, Carlos and Tyrell are the ones to explore it under [[spoiler:their orders to find Dr. Bard.]]
** The remake has Nemesis mutate into its second form and lose its ability to speak after [[TakingYouWithMe Mikhail sacrifices himself trying to blow it up on the subway]] and the subsequent boss battle occurs right before Jill reaches the clock tower. The original Nemesis didn't mutate so much as have his coat burned off for its second form ''after'' the clock tower fight due to it collapsing into a fire; it only lost its speech after mutating into its final form.
** The hospital and Dead Factory were separate areas in the original, with the former getting destroyed after Nicholai rigs it with explosives; Carlos used a room in the clock tower as a makeshift sickroom for an infected Jill while Tyrell died in the hospital via either a TakingYouWithMe attempt to kill Nicholai or triggering a booby-trapped safe. In this game, Carlos instead takes Jill directly to the hospital after she gets infected; instead of Nicholai demolishing most of the hospital, the only explosive damage that occurs is Carlos blowing up a pillar to block the entrance from a zombie horde. Afterwards Jill, Carlos, and Tyrell venture under the hospital into [[spoiler:a connected waste disposal and research lab, where Tyrell is fatally impaled by Nemesis]].

to:

** One of the first areas Jill visited in the original is the Raccoon City police station. She never enters it in the remake and the closest she gets is at the sealed entrance of the parking garage where Claire and Leon eventually exit the police station for the first time. Instead, Carlos and Tyrell are the ones to explore it under [[spoiler:their orders to find Dr. Bard.]]
** The remake has Nemesis mutate into its second form and lose its ability to speak after [[TakingYouWithMe Mikhail sacrifices himself trying to blow it up on the subway]] and the subsequent boss battle occurs right before Jill reaches the clock tower. The original In the original, Nemesis didn't mutate so much as have his coat burned off for its second form ''after'' the clock tower fight due to it collapsing into a fire; it only lost its speech after mutating into its final form.
** The hospital and Dead Factory were separate areas in the original, with the former getting destroyed after Nicholai rigs it with explosives; Carlos used a room in the clock tower as a makeshift sickroom for an infected Jill while Tyrell died in the hospital via either a TakingYouWithMe attempt to kill Nicholai or triggering a booby-trapped safe. In this game, Carlos instead takes Jill directly to the hospital after she gets infected; instead of Nicholai demolishing most of the hospital, the only explosive damage that occurs is Carlos blowing up a pillar to block the entrance from a zombie horde. Afterwards Afterwards, Jill, Carlos, and Tyrell venture under the hospital into [[spoiler:a connected waste disposal and research lab, where Tyrell is fatally impaled by Nemesis]].



** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms FINGeR]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either independently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the U.S. Army.
** Raccoon City's original method of destruction was a nuclear missile that later works subsequently {{retcon}}ned into a thermobaric weapon. The remake seems to return to a nuclear missile given the characteristic mushroom cloud and blinding flash that accompanies it.



** Jill's monologue/notes at the beginning of the game greatly differs between the games. The original has her harshly judging and criticizing the citizens of Raccoon City for not standing up to Umbrella sooner. The remake has Jill still having nightmares over the Mansion Incident and she expresses some sympathy over the civilians that turned into zombies.
** Jill's activities before the game begins differs between both the original and remake. The original had Jill trying to warn the city's citizens about Umbrella's experiments, but [[CassandraTruth no one would listen to her]] and once the outbreak got too out of hand, she gives up trying to save survivors and decides to escape the city. The remake has Jill confined to her apartment due to [[CorruptCop Irons]] placing her under house arrest with people watching her so that she can't investigate Umbrella. She leaves once the Nemesis shows up to kill her.
* AdaptationExpansion: You learned a bit about how Nemesis was made in the game and supplemental materials, but here the player gets to see Umbrella developing him firsthand, and it's even shown readying him for deployment to Raccoon City.

to:

** Jill's monologue/notes at The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the beginning Demon Sword of the game greatly differs between the games. The original has her harshly judging and criticizing the citizens of Raccoon City for not standing up to Umbrella sooner. The remake has Jill still having nightmares over the Mansion Incident and she expresses some sympathy over the civilians Paracelsus, a static tank-sized weapon that turned into zombies.
** Jill's activities before
could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the game begins differs between Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms FINGeR]]) with very limited aim. While both railguns were developed to counter B.O.W.s, the original and remake. The Paracelsus was developed by the U.S. military either independently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the U.S. Army.
** Raccoon City's
original had Jill trying to warn the city's citizens about Umbrella's experiments, but [[CassandraTruth no one would listen to her]] and once the outbreak got too out method of hand, she gives up trying to save survivors and decides to escape the city. destruction was a nuclear missile that later works subsequently {{retcon}}ned into a thermobaric weapon. The remake has Jill confined seems to her apartment due return to [[CorruptCop Irons]] placing her under house arrest with people watching her so a nuclear missile given the characteristic mushroom cloud and blinding flash that she can't investigate Umbrella. She leaves once the Nemesis shows up to kill her.
accompanies it.
* AdaptationExpansion: You learned a bit about how Nemesis was made in the original game and supplemental materials, but here the player gets to see Umbrella developing him firsthand, and it's even shown readying him for deployment to Raccoon City.



** There is a news report on the outbreak at the beginning of the game where the reporter says "this pandemic is spreading faster than ''any'' disease in modern history" while fires burn in the background and people are seen rioting and attacking each other. This directly contradicts the idea in VideoGame/ResidentEvil2Remake that Umbrella was actively working to cover up the outbreak, as multiple people (Claire, Leon, the truck drivers at the beginning and end of the game) are seen casually driving into the city with no idea what was going on.

to:

** There is a news report on the outbreak at the beginning of the game where the reporter says "this pandemic is spreading faster than ''any'' disease in modern history" while fires burn in the background and people are seen rioting and attacking each other. This directly contradicts the idea in VideoGame/ResidentEvil2Remake the ''Resident Evil 2'' remake that Umbrella was actively working to cover up the outbreak, as multiple people (Claire, Leon, the truck drivers at the beginning and end of the game) are seen casually driving into the city with no idea what was going on.



** Jill rams Nemesis off the roof of a parking garage and crashes to the street below, which is the same street that ''Resident Evil 2'' remake begins on (the RPD is even visible behind Nemesis as he strides out of the wreckage). However, in that game, which is chronologically later, no evidence of wreckage from the car or anything else is evident.
** Jill and the UBCS use a subway train instead of the trolley this time. While Nemesis keeping up with a trolley wasn't particularly problematic, the train moves way faster, below ground on an unknown route so how it still found them doesn't go explained.
** Carlos and Tyrell visit the RPD hours before the events of the ''Resident Evil 2'' remake. The station's layout is identical as in that game, but blockades and barricades such as those in the Operations Room, around the Library and in the hallway outside the S.T.A.R.S. office have been rearranged. Given that Marvin and Elliot are the only known living officers, it's a mystery why these barriers and items are randomly shifted around and replaced, especially in the S.T.A.R.S. office, operations room and deposit room.
** Once Carlos detonates the C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow, Tyrell is able to make it through just fine and join Carlos in the S.T.A.R.S. office, despite there being no visible alternate route.
** The third floor of the RPD is also undamaged, but in ''Resident Evil 2'' there's a giant hole in the wall that connects it to the study where the Spade Key is found. Since Nemesis doesn't visit the RPD in this version of the game and that wall is never blown up, it's never explained what destroyed it by the time Claire and Leon stop by later.

to:

** Jill rams Nemesis off the roof of a parking garage and crashes to the street below, which is the same street that the ''Resident Evil 2'' remake begins on (the RPD is even visible behind Nemesis as he strides out of the wreckage). However, in that game, which is chronologically later, no evidence of wreckage from the car or anything else is evident.
** Jill and the UBCS U.B.C.S. use a subway train instead of the trolley this time. While Nemesis keeping up with a trolley wasn't particularly problematic, the train moves way faster, below ground on an unknown route so how it still found them doesn't go explained.
** Carlos and Tyrell visit the RPD hours before the events of the ''Resident Evil 2'' remake. The station's layout is identical as in that game, but blockades and barricades such as those in the Operations Room, around the Library and in the hallway outside the S.T.A.R.S. office Office have been rearranged. Given that Marvin and Elliot are the only known living officers, it's a mystery why these barriers and items are randomly shifted around and replaced, especially in the S.T.A.R.S. office, operations room Office, Operations Room and deposit room.
Deposit Room.
** Once Carlos detonates the C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow, Tyrell is able to make it through just fine and join Carlos in the S.T.A.R.S. office, Office, despite there being no visible alternate route.
** The third floor of the RPD is also undamaged, but in the ''Resident Evil 2'' remake, there's a giant hole in the wall that connects it to the study where the Spade Key is found. Since Nemesis doesn't visit the RPD in this version of the game and that wall is never blown up, it's never explained what destroyed it by the time Claire and Leon stop by later.



** Another thing about Nicholai is that, in the original, he was just following Umbrella's orders, but executing other UBCS supervisors to get a raise in his paycheck. In the new version, it's revealed that Nicholai was actually working for a different client that's paying him more to make sure Umbrella falls. That's all fine and dandy, but the problem here is that Nicholai spends the whole game trying to do the ''exact opposite'' by attempting to kill Jill multiple times for no reason other than simply not liking her, and killing Dr. Bard, the two people still alive in Raccoon City that know of Umbrella's darkest secrets and that they're trying so desperately to silence. He also destroys the vaccine, which ''also'' happened to be yet another thing Umbrella sent him to destroy and make sure was never found out.
** None of the street locations or blockades (the building under construction especially) are visible from the same street behind the RPD in ''[=RE2=]'' remake as they are in here.

to:

** Another thing about Nicholai is that, in the original, he was just following Umbrella's orders, but executing other UBCS U.B.C.S. supervisors to get a raise in his paycheck. In the new version, Here, it's revealed that Nicholai was actually working for a different client that's paying him more to make sure Umbrella falls. That's all fine and dandy, but the problem here is that Nicholai spends the whole game trying to do the ''exact opposite'' by attempting to kill Jill multiple times for no reason other than simply not liking her, and killing Dr. Bard, the two people still alive in Raccoon City that know of Umbrella's darkest secrets and that they're trying so desperately to silence. He [[spoiler:He also destroys the vaccine, which ''also'' happened to be yet another thing Umbrella sent him to destroy and make sure was never found out.
out.]]
** None of the street locations or blockades (the building under construction especially) are visible from the same street behind the RPD in ''[=RE2=]'' the ''Resident Evil 2'' remake as they are in here.



** Brad Vickers was best known in the original trilogy games for running away during the Mansion Incident and trying to hide during the Raccoon City outbreak. Here, he stays around to make sure Jill has some backup as they escape the city, and dooms himself to infection by way of a HeroicSacrifice to let Jill escape a horde of zombies.

to:

** Brad Vickers was best known in the original trilogy games for running away during the Mansion Incident and trying to hide during the Raccoon City outbreak. Here, he stays around to make sure Jill has some backup as they escape the city, and dooms himself to infection by way of a HeroicSacrifice to let Jill escape a horde of zombies.



** Zigzagged concerning the redesigned gameplay around the Drain Deimos and the Hunter Gammas. On one hand, the Drain Deimos are smaller and frailer, while Hunter Gammas are slower and unable to attack Jill at range. On the other hand, the Drain Deimos can implant an embryo that can [[HPToOne seriously injure]] Jill if not dealt with and are [[ZergRush faster and come in groups]] that try to flank her, while encounters with Hunter Gammas often occur in narrow hallways that, combined with its much larger size, make its SwallowedWhole attack difficult to avoid.

to:

** Zigzagged concerning the redesigned gameplay around the Drain Deimos and the Hunter Gammas. On one hand, the Drain Deimos are smaller and frailer, while the Hunter Gammas are slower and unable to attack Jill at range. On the other hand, the Drain Deimos can implant an embryo that can [[HPToOne seriously injure]] Jill if not dealt with and are [[ZergRush faster and come in groups]] that try to flank her, while encounters with the Hunter Gammas often occur in narrow hallways that, combined with its much larger size, make its SwallowedWhole attack difficult to avoid.



** Nemesis appears in the very opening scene, ambushing Jill when she was still in her apartment. By comparison, in the original game Nemesis only shows up after Jill reached a certain point (specifically, the police station).

to:

** Nemesis appears in the very opening scene, ambushing Jill when she was still in her apartment. By comparison, in the original game game, Nemesis only shows up after Jill reached a certain point (specifically, the police station).



** The UBCS were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler:at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]



** The U.B.C.S. were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler:at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]



* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume DLC changed her outfits' miniskirt into a [[ModestyShorts culotte/skort]].
* AdaptationalNiceGuy: In the original game, Brad Vickers was somewhere between a DirtyCoward and a LovableCoward. Here, he stuck around in Raccoon City to give Jill support when Irons had her under house arrest, and [[spoiler:dies by performing a HeroicSacrifice on her behalf]].

to:

* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume outfit DLC changed her outfits' miniskirt into a [[ModestyShorts culotte/skort]].
* AdaptationalNiceGuy: In the original game, Brad Vickers was somewhere between a DirtyCoward and a LovableCoward. Here, he stuck around in Raccoon City to give Jill support when Irons had her under house arrest, and [[spoiler:dies by performing a HeroicSacrifice on her behalf]].



** Dario Rosso is still present and again shuts himself in a shipping container, but he makes no mention of the deaths of his wife and daughter; this theme is instead explored with the new encounters with Robert Kendo in both this game and in ''VideoGame/ResidentEvil2Remake''. He is also never seen again after his first appearance, while in the original Jill could later backtrack to that warehouse and find his corpse being eaten by zombies.
** The City Hall and Raccoon Park are not visited in the game this time, and as such Gravedigger and the Sliding Worms are never fought.
** Blue herbs appeared throughout the original game in addition to the green and red varieties, which was a necessity given the presence of poisonous spiders and Brain Suckers. The remake removes the poison status effect and both their source creatures, and the reworked Drain Deimos instead now have the ability to implant parasitic larvae in Jill which are purged with green herbs. Blue herbs are used to lower infection levels in ''Resistance'', however.

to:

** Dario Rosso is still present and again shuts himself in a shipping container, but he makes no mention of the deaths of his wife and daughter; this theme is instead explored with the new encounters with Robert Kendo in both this game and in ''VideoGame/ResidentEvil2Remake''. the ''Resident Evil 2'' remake. He is also never seen again after his first appearance, while in the original original, Jill could later backtrack to that warehouse and find his corpse being eaten by zombies.
** The City Hall and Raccoon Park are not visited in the game this time, and as such Gravedigger time. As such, the Grave Digger and the Sliding Worms are never fought.
** Blue herbs appeared throughout the original game in addition to the green and red varieties, which was a necessity given the presence of poisonous spiders and the Brain Suckers. The remake removes the poison status effect and both their source creatures, and the reworked Drain Deimos instead now have the ability to implant parasitic larvae in Jill which are purged with green herbs. Blue herbs are used to lower infection levels in ''Resistance'', however.however.
* The crows don't appear in this game.



** The freeze grenades (which were [[AchillesHeel effective against Nemesis]] in the original game) do not appear here.
** The Mine Thrower and S&W M629 Magnum as well as the SIGPRO [=SP2009=] handgun are all replaced by the Mine Rounds for the Grenade Launcher, Lightning Hawk and Glock 18 handgun respectively. The custom STI Eagle 5.0 and M37 shotgun are also no longer available. Likewise, the infinite ammo case and the First-Aid Boxes that let you carry three sprays in one item slot are no longer present.
** The Spiders and crows were removed.

to:

** The freeze grenades (which grenades, which were [[AchillesHeel effective against Nemesis]] in the original game) game, do not appear here.
** The Mine Thrower and S&W M629 Magnum as well as the SIGPRO [=SP2009=] handgun are all replaced by the Mine Rounds for the Grenade Launcher, Lightning Hawk and Glock 18 handgun handgun, respectively. The custom STI Eagle 5.0 and M37 shotgun are also no longer available. Likewise, the infinite ammo case and the First-Aid First Aid Boxes that let you carry three sprays First Aid Sprays in one item slot are no longer present.
** The Spiders and crows were removed.
present.



** Jill retrieves a USB memory stick containing emergency override codes to access areas in NEST 2. USB sticks were not introduced until 2000, and had a capacity of 8mb, nowhere near enough to store the data and codes necessary for unlocking security systems.

to:

** Jill retrieves a USB memory stick containing emergency override codes to access areas in NEST 2. USB sticks were not introduced until 2000, and had a capacity of 8mb, [=8MB=], nowhere near enough to store the data and codes necessary for unlocking security systems.



** The introduction to the first Drain Deimos is to familiarize you with their attack of implanting embryos.

to:

** The introduction to of the first Drain Deimos is to familiarize you with their attack of implanting embryos.



** Regardless of the difficulty setting, Nemesis will always drop when the red barrel explodes on him in the Subway hall chase. Because it is impossible to end the chase without dropping him to a knee and you might not have the ammo otherwise.
** The knife is once again unbreakable by default, unlike in ''[=RE2=]'' remake. This means the player always has something to fall back on whenever gun ammunition is in short supply.
** Every time the perspective switches between Jill and Carlos, their health is restored. This is a big help for those going for the one heal run challenge.
** The first two inventory upgrades are available when you first obtain up the lockpick. Seeing as it is only disposable around 3/4's through the game, you aren't handicapped with a small inventory to go with a necessary key item. Which helps no chest runs.

to:

** Regardless of the difficulty setting, Nemesis will always drop when the red barrel explodes on him in the Subway hall chase. Because chase because it is impossible to end the chase without dropping him to a knee and you might not have the ammo otherwise.
** The knife is once again unbreakable by default, unlike in ''[=RE2=]'' the ''Resident Evil 2'' remake. This means the player always has something to fall back on whenever gun ammunition is in short supply.
** Every time the perspective switches between Jill and Carlos, their health is restored. This is a big help for those going for the one heal run challenge.
runs.
** The first two inventory upgrades are available when you first obtain up the lockpick. Seeing as it is only disposable around 3/4's through the game, you aren't handicapped with a small inventory to go with a necessary key item. Which item, which helps no chest during minimalist runs.



** If you beeline for the exit in the sewers without picking up the grenade launcher, one is available right before the second Nemesis boss. Which is helpful because it is all but necessary to interrupt one of his attacks.

to:

** If you beeline for the exit in the sewers without picking up the grenade launcher, one is available right before the second Nemesis boss. Which boss, which is helpful because it is all but necessary to interrupt one of his attacks.



** Every time that Jill has a radio call there aren't any enemies around. If there is a radio call where enemies were before, the enemies disappear.

to:

** Every time that Jill has a radio call call, there aren't any enemies around. If there is a radio call where enemies were before, the enemies disappear.



* AscendedExtra: In the original game, Tyrell Patrick was just a belligerent Umbrella supervisor who appeared once at the hospital, either dying to a trap laid by Nicholai or blowing himself up with a grenade to try to kill Nicholai after the latter shot him. The remake gives him far more screen time explicitly as Carlos' partner, a tech wizard and far more friendly than he was originally, even aiding Jill near the end. [[spoiler:Sadly, he still dies.]]

to:

* AscendedExtra: In the original game, Tyrell Patrick was just a belligerent Umbrella supervisor who appeared once at the hospital, either dying to a trap laid by Nicholai or blowing himself up with a grenade to try to kill Nicholai after the latter shot him. The remake gives him far more screen time screentime explicitly as Carlos' partner, a tech wizard and far more friendly than he was originally, even aiding Jill near the end. [[spoiler:Sadly, he still dies.]]



* AttackOfTheFiftyFootWhatever: [[spoiler:In this version, Nemesis' final form grows to a gargantuan size and towers over Jill. Luckily for Jill they're in a room where one of Umbrella's experimental weapons is located.]]

to:

* AttackOfTheFiftyFootWhatever: [[spoiler:In this version, Nemesis' final form grows to a gargantuan size and towers over Jill. Luckily for Jill Jill, they're in a room where one of Umbrella's experimental weapons is located.]]



** Similarly, the unlockable MUP handgun has infinite ammo and a higher rate of scoring headshots than either the Samurai Edge or the G19. However, this is compensated by the fact that it does less damage than even the G19 and, like the Samurai Edge, cannot accept mods.

to:

** Similarly, the The unlockable MUP handgun has infinite ammo and a higher rate of scoring headshots than either the Samurai Edge or the G19. However, this is compensated by the fact that it does less damage than even the G19 and, like the Samurai Edge, cannot accept mods.



* TheBait: After Jill plots a route for the evacuating subway trains, she draws Nemesis away from the subway station to buy time for the [=UBCS=] and the civilians they're escorting to escape. [[spoiler:It works for the short term, but when Jill boards the train Nemesis follows...]]

to:

* TheBait: After Jill plots a route for the evacuating subway trains, she draws Nemesis away from the subway station to buy time for the [=UBCS=] U.B.C.S. and the civilians they're escorting to escape. [[spoiler:It works for the short term, but when Jill boards the train Nemesis follows...]]



* {{BFG}}: The [[FunWithAcronyms FINGeR]] (Ferromagnetic Infantry-use Next Generation Railgun) is quite possibly the ''biggest'' example of man-portable firepower in the whole franchise. It's roughly as long as Jill is tall, takes an entire room full of batteries to power its shots, and packs enough penetrating firepower to punch holes through Nemesis and ''through the wall behind it''. The final shot (delivered into Nemesis' mouth) is enough to turn it into a pile of meat-slag and still retains enough velocity to plow through five steel walls. Its recoil is so powerful, it actually ''cracks the concrete when it fires.'' This gun violates so many laws of physics that it can be firmly established as an ImpossiblyCoolWeapon as well.

to:

* {{BFG}}: The [[FunWithAcronyms FINGeR]] (Ferromagnetic Infantry-use Next Generation Railgun) is quite possibly the ''biggest'' example of man-portable firepower in the whole franchise. It's roughly as long as Jill is tall, takes an entire room full of batteries to power its shots, and packs enough penetrating firepower to punch holes through Nemesis and ''through the wall behind it''. The final shot (delivered into Nemesis' mouth) is enough to turn it into a pile of meat-slag and still retains enough velocity to plow through five steel walls. Its recoil is so powerful, it actually ''cracks the concrete when it fires.'' fires''. This gun violates so many laws of physics that it can be firmly established as an ImpossiblyCoolWeapon as well.



* BigNo: When [[spoiler:Nikolai destroys the t-Virus vaccine]] at the end, Jill screams a despondent "No.".

to:

* BigNo: When [[spoiler:Nikolai destroys the t-Virus T-Virus vaccine]] at the end, Jill screams a despondent "No."."No".



** Jill runs into [[spoiler:Robert Kendo, who is acting somewhat suspicious. Leon and Ada later run into him during their visit to the gun shop]].

to:

** Jill runs into [[spoiler:Robert Kendo, [[spoiler:Robert, who is acting somewhat suspicious. Leon and Ada later run into him during their visit to the gun shop]].



* CanonImmigrant: After first appearing in the non-canon Ghost Survivors mode in the previous game, Pale Heads are brought into the main canon, with several appearing in [=NEST-2=].

to:

* CanonImmigrant: After first appearing in the non-canon Ghost Survivors mode in the previous game, Pale Heads are brought into the main canon, with several appearing in [=NEST-2=].NEST 2.



* ContinuityNod: When attacked in her apartment by Nemesis, Jill tries to defend herself with her [[VideoGame/ResidentEvil S.T.A.R.S issue Samurai Edge]] pistol, though she loses it in the ensuing struggle and has to rely on a Glock pistol she scavenged for the remainder of the game.
* ContinuitySnarl: The background lore for the series states the United States government was keen on covering up the nature of the T-Virus outbreak, deploying the US Army alongside the National Guard (and even dispatching US SFOD-Delta into the city to recover the G-Virus) to maintain a perimeter and communications blackout around Raccoon City to ensure any survivors or information about the outbreak did not escape without their knowledge (as the US military's classified dealings with Umbrella in bioweapons and viral research would be disastrous if discovered) which was one deciding factor in their ultimate decision to nuke the city, so stating the outbreak is uncontainable via the Emergency Broadcast System and that the city will be destroyed at dawn on October 1st doesn't really make sense; the government would just destroy the city outright, with no official announcement.
* ContrastingSequelMainCharacter: The tough-as-nails Jill and the roguish Carlos are contrasted quite easily by the clean-cut Leon and the nurturing Claire. They are also contrasted by experience, with both Carlos and Jill being ex-military while Leon is a rookie cop and Claire is a civilian. Notably the 2 remake upped the ShipTease between Claire and Leon while Jill has none of Carlos's flirting, at least at first.
** In terms of gameplay, Leon and Claire functioned more like [[MightyGlacier Mighty Glaciers]], with limited mobility options but a bevy of ways to mitigate taking damage through defensive items and the ability to make defense-boosting blue herb mixes. In contrast, Jill and Carlos are closer to being [[FragileSpeedster Fragile Speedsters]] - if a zombie grabs them, they ''will'' take damage no matter what, and their dodge mechanics incentivize them to avoid taking hits with the game rewarding good reflexes with opportunities to inflict free damage in return.[[note]]executing a perfect dodge as Jill results in her evading the enemy's attack and centering the crosshair right on the target's weak point with a brief BulletTime effect, while Carlos counters with a punch that stuns or even kills the enemy.[[/note]]

to:

* ContinuityNod: When attacked in her apartment by Nemesis, Jill tries to defend herself with her [[VideoGame/ResidentEvil S.T.A.R.S S. issue Samurai Edge]] pistol, though she loses it in the ensuing struggle and has to rely on a Glock pistol she scavenged for the remainder of the game.
* ContinuitySnarl: The background lore for the series states the United States government was keen on covering up the nature of the T-Virus outbreak, deploying the US U.S. Army alongside the National Guard (and even dispatching US U.S. SFOD-Delta into the city to recover the G-Virus) to maintain a perimeter and communications blackout around Raccoon City to ensure any survivors or information about the outbreak did not escape without their knowledge (as the US U.S. military's classified dealings with Umbrella in bioweapons and viral research would be disastrous if discovered) which was one deciding factor in their ultimate decision to nuke the city, so stating the outbreak is uncontainable via the Emergency Broadcast System and that the city will be destroyed at dawn on October 1st doesn't really make sense; the government would just destroy the city outright, with no official announcement.
* ContrastingSequelMainCharacter: The tough-as-nails Jill and the roguish Carlos are contrasted quite easily by the clean-cut Leon and the nurturing Claire. They are also contrasted by experience, with both Carlos and Jill being ex-military while Leon is a rookie cop and Claire is a civilian. Notably the 2 ''Resident Evil 2'' remake upped the ShipTease between Claire and Leon while Jill has none of Carlos's flirting, at least at first.
**
first. In terms of gameplay, Leon and Claire functioned more like [[MightyGlacier Mighty Glaciers]], {{Mighty Glacier}}s, with limited mobility options but a bevy of ways to mitigate taking damage through defensive items and the ability to make defense-boosting blue herb mixes. In contrast, Jill and Carlos are closer to being [[FragileSpeedster Fragile Speedsters]] {{Fragile Speedster}}s - if a zombie grabs them, they ''will'' take damage no matter what, and their dodge mechanics incentivize them to avoid taking hits with the game rewarding good reflexes with opportunities to inflict free damage in return.[[note]]executing [[note]]Executing a perfect dodge as Jill results in her evading the enemy's attack and centering the crosshair right on the target's weak point with a brief BulletTime effect, while Carlos counters with a punch that stuns or even kills the enemy.[[/note]]



** A DoubleSubversion. The disposal plant where Jill fights Nemesis' 2nd form for a second time is surrounded by acid containers. However, the acid does not come into play in that battle (only being released by Carlos in a CoupDeGraceCutscene); it's the containers' terminals that are targeted instead, which will electrocute Nemesis.

to:

** A DoubleSubversion. The disposal plant where Jill fights Nemesis' 2nd second form for a second time is surrounded by acid containers. However, the acid does not come into play in that battle (only being released by Carlos in a CoupDeGraceCutscene); it's the containers' terminals that are targeted instead, which will electrocute Nemesis.



* CustomUniform: The [=UBCS=] mercs don't have a standardized outfit, instead going with a variety of different tactical vests and fatigues that all keep to the same green/tan/black color scheme.

to:

* CustomUniform: The [=UBCS=] mercs U.B.C.S. don't have a standardized outfit, instead going with a variety of different tactical vests and fatigues that all keep to the same green/tan/black color scheme.



* CuttingOffTheBranches: [[spoiler: The remake has only one ending, which highly resembles the "kill Nicholai" ending of the original. Carlos and Jill confront Nicholai and seemingly leave him behind to die. Barry doesn't make an appearance as Nicholai is stopped before he can take the helicopter and the duo use it to escape.]]

to:

* CuttingOffTheBranches: [[spoiler: The [[spoiler:The remake has only one ending, which highly resembles the "kill Nicholai" ending of the original. Carlos and Jill confront Nicholai and seemingly leave him behind to die. Barry doesn't make an appearance as Nicholai is stopped before he can take the helicopter and the duo use it to escape.]]

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** Zigzagged concerning the redesigned gameplay around the Drain Deimos and the Hunters Gamma. On one hand, the Deimos are smaller and frailer, and Hunters Gamma are slower and unable to attack Jill at range. On the other hand, the Deimos can implant an embryo that can [[HPToOne seriously injure]] Jill if not dealt with and are [[ZergRush faster and come in groups]] that try to flank her, while encounters with Hunters Gamma often occur in narrow hallways that, combined with its much larger size, make its SwallowedWhole attack difficult to avoid.

to:

** Zigzagged concerning the redesigned gameplay around the Drain Deimos and the Hunters Gamma. Hunter Gammas. On one hand, the Drain Deimos are smaller and frailer, and Hunters Gamma while Hunter Gammas are slower and unable to attack Jill at range. On the other hand, the Drain Deimos can implant an embryo that can [[HPToOne seriously injure]] Jill if not dealt with and are [[ZergRush faster and come in groups]] that try to flank her, while encounters with Hunters Gamma Hunter Gammas often occur in narrow hallways that, combined with its much larger size, make its SwallowedWhole attack difficult to avoid.
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*** Unless he was just looking to [[PlayingBothSides get paychecks off both parties]]; have Umbrella pay him for cleaning up their mess only to sell them up the river later and get paid by the other party. He's ''technically'' fulfilling both contracts so he gets paid twice, and money is the only thing Niko cares about.
** None of the street locations or blockades (the building under construction especially) are visible from the same street behind the RPD in ''[=RE2=]'' remake as they are in here.

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''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne and PC. It released on April 3, 2020.

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''Resident Evil 3'' (''Biohazard RE:3'' in Japan) is a VideoGameRemake of the SurvivalHorror classic ''VideoGame/ResidentEvil3Nemesis'', developed by Creator/{{Capcom}} for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne and PC. It was released on April 3, 2020.



On March 2, 2022, it was announced that the game will be brought to the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS, with existing owners of previous generation versions eligable to upgrade for free. The PC version will be updated as well to take advantage of newer graphics hardware. The new versions and the PC update was released on June 13, 2022. A UsefulNotes/CloudGaming version for the UsefulNotes/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.

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On March 2, 2022, it was announced that the game will be would brought to the UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS, with existing owners of previous generation versions eligable eligible to upgrade for free. The PC version will would be updated as well to take advantage of newer graphics hardware. The new versions and the PC update was released on June 13, 2022. A UsefulNotes/CloudGaming version for the UsefulNotes/NintendoSwitch was announced in a Nintendo Direct on September 13, 2022.



* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 trilogy, and as a result the developers added new action-focused gameplay elements, like the [[VideogameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.

to:

* ActionizedSequel: Played with. As seen in the Special Developer Message, the faster "over-the-shoulder" style of camera and controls from ''Resident Evil 4'' and later games is used as opposed to a static camera and tank controls that led to slower gameplay in the original ''Resident Evil 3''. The original was also already considered to be the most action-focused of the original Playstation 1 UsefulNotes/PlayStation trilogy, and as a result the developers added new action-focused gameplay elements, like the [[VideogameDashing [[VideoGameDashing emergency evade]] seen in the Special Developer Message, not present in the previous release in the series, ''VideoGame/ResidentEvil2Remake''.



** William Hope voices Captain Mikhail Victor, who [[spoiler: leads a doomed mission into a destroyed city and is deliberately set up to fail by the evil MegaCorp, ultimately blowing himself up to stop a monster to save one of his allies]], just like [[Film/{{Aliens}} Lieutenant Gorman]] before him.

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** William Hope voices Captain Mikhail Victor, who [[spoiler: leads [[spoiler:leads a doomed mission into a destroyed city and is deliberately set up to fail by the evil MegaCorp, ultimately blowing himself up to stop a monster to save one of his allies]], just like [[Film/{{Aliens}} Lieutenant Gorman]] before him.



* AdaptedOut:
** Some of the monsters in the original game don't show up here in this game, such as the Grave Digger or the Brainsuckers.
** [[spoiler:Barry doesn't show up as a helicopter pilot.]]
* AdaptiveAbility: Nemesis, well, adapts as he gets damaged throughout the game. He changes from humanoid to bestial (like a muscular {{Franchise/Alien}}) to a wall of meat.
* AdaptationalAngstUpgrade:
** The death scenes, much like 2's, have been revamped to be more horrifying. For example, instead of the silent and gooey sounding bites of the original Hunter Gamma, this one wraps Jill with several prehensile tongues and audibly breaks her bones as she screams.
** Inverted where the supporting cast is concerned. Jill was pretty alone and the other survivors could be counted on one hand. Here other allies besides the U.B.C.S. appear and one of the objectives is to save a roomful of civilians. [[spoiler:Then again, they don't make it.]]
** Carlos, upon discovering that Umbrella was responsible for the outbreak, is understandably horrified, given his (technical) affiliation with Umbrella, something that was barely touched upon in the original.
** Jill is revealed to suffer recurring nightmares involving [[VideoGame/ResidentEvil1 The Mansion Incident]], to the point where she admits to herself that it "gets worse every night".
** The final chapter of the game, taking place in NEST 2, seems to be designed for this trope by giving a HopeSpot before a vicious ShootTheShaggyDog charges in. Jill explores all of NEST 2, creating a vaccine sample to give to the government in order to halt the destruction of Raccoon City and perhaps stand a chance of actually saving it. Once she has it, she soon after drops it during a Nemesis attack and it's picked up by Nicholai, who promises to give it back to her if she puts on a good show with Nemesis. He keeps his word in the end, giving Jill the vaccine sample back...and then promptly blasting it to pieces in front of a horrified Jill.
* AdaptationalBackstoryChange: In the original, Jill doesn't escape Raccoon City until the outbreak due to being caught up in her personal investigation of Umbrella's activities. This time, she was unable to leave because after the [[VideoGame/ResidentEvil1 Mansion Incident]], she was almost immediately placed under suspension and house arrest with 24/7 surveillance, most likely under Chief Irons' direct orders.
* AdaptationalBadass:
** Brad Vickers was best known in the original trilogy games for running away during the [[VideoGame/ResidentEvil1 Mansion Incident]] and trying to hide during the Raccoon City outbreak. Here, he stays around to make sure Jill has some backup as they escape the city, and dooms himself to infection by way of a HeroicSacrifice to let Jill escape a horde of zombies.
** Nemesis' final form was relatively easily taken out with the linear cannon in the original game, only needing one direct hit to kill it. Here, Nemesis takes ''three'' shots before dying, with the last one having to be literally shoved down its throat to finish it off.
** The redesigned gameplay around the Drain Deimos and the Hunters Gamma zigzags. On one hand, the Deimos are smaller and frailer, and Hunters Gamma are slower and unable to attack Jill at range. On the other hand, the Deimos can implant an embryo that can [[HPToOne seriously injure]] Jill if not dealt with and are [[ZergRush faster and come in groups]] that try to flank her, while encounters with Hunters Gamma often occur in narrow hallways that, combined with its much larger size, make its SwallowedWhole attack difficult to avoid.
** Zig-zagged with the knife. While unbreakable, neither Jill nor Carlos can use it to counter zombies grappling them unlike in the [[VideoGame/ResidentEvil1 previous]] [[VideoGame/ResidentEvil2Remake remakes]] and its overall damage-per-swing is significantly reduced. While still useful for checking if a zombie is alive or dead, it's usually better to fall back on other weapons if the zombie's alive.
** The Hunter Betas are even tougher than they were in the original. When the player faces off against them as Carlos, it takes more than two full clips of assault rifle ammo to take down just one of them.
* AdaptationExpansion: You learned a bit about how Nemesis was made in the game and supplemental materials, but here the player gets to see Umbrella developing him firsthand, and it's even shown readying him for deployment to Raccoon City.
* AdaptationalExplanation:
** The U.B.C.S were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler: at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]
** In the original game, it's implied that Jill's investigation into Umbrella was going on relatively unimpeded until the outbreak hit its peak. In the remake, Chief Irons and Umbrella swiftly swooped in to stonewall the investigation, with Irons suspending Jill and placing her under house arrest with 24/7 surveillance. [[spoiler: Considering he's on Umbrella's payroll and how fast Nemesis gets to Jill's apartment, it's likely he was just keeping her contained so she could be silenced. In fact, Nemesis' deployment container is shown having landed just up the street from her apartment, confirming this.]]
** Jill's nightmare and the notes in her apartment reveal that she is worried that she and the rest of the S.T.A.R.S. are infected, since they were likely exposed to the T-virus during the first game.
** Besides the horrendous nightmares, there is uneaten food all over Jill's kitchen, and enough pills on her bedside cabinet to knock out an elephant. Jill is a tough cookie, but it shouldn't be so surprising that that night at the Spencer Mansion played a serious number on her mental state.
** A minor point, but Nemesis ambushing Jill and chasing her out of her apartment explains why she is so underdressed during the game. In the original, Jill had time to prepare for her escape from Racoon City, but apparently never considered wearing something that didn't make her such an easy target for the flesh-eating zombies that she knew roamed the streets.



** Jill loses her STARS-issue Samurai Edge at the beginning of the game when Nemesis attacks her in her apartment and she's forced to flee, abandoning the pistol on the apartment floor. Her first weapon is instead a G19 taken from a dead police officer. Her original pistol can be unlocked however.
** Brad was originally being hunted by the Nemesis, who ultimately killed him immediately before its first confrontation with Jill. In this version Brad, while aware of Nemesis and its mission, never encounters it (onscreen at least). Instead, Nemesis comes after Jill on its own much earlier while Brad is infected while buying time for Jill to escape and is later killed by Carlos at the police station after he succumbs to the virus.

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** Jill loses her STARS-issue S.T.A.R.S.-issue Samurai Edge at the beginning of the game when Nemesis attacks her in her apartment and she's forced to flee, abandoning the pistol on the apartment floor. Her first weapon is instead a G19 taken from a dead police officer. Her original pistol can be unlocked unlocked, however.
** Brad was originally being hunted by the Nemesis, who ultimately killed him immediately before its first confrontation with Jill. In this version version, Brad, while aware of Nemesis and its mission, never encounters it (onscreen at least). Instead, Nemesis comes after Jill on its own much earlier while Brad is infected while buying time for Jill to escape and is later killed by Carlos at the police station after he succumbs to the virus.



** None of the [=UBCS=] knew who Jill was or her background except for Nicholai in the original. In the remake, Mikhail recognizes Jill as a STARS officer, though he only knows her last name. Likewise, Jill in the original is worried about Mikhail's wounds whereas in the remake, she is very terse with him due to his affiliation with Umbrella and doesn't care about his injuries.

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** None of the [=UBCS=] knew who Jill was or her background except for Nicholai in the original. In the remake, Mikhail recognizes Jill as a STARS S.T.A.R.S. officer, though he only knows her last name. Likewise, Jill in the original is worried about Mikhail's wounds whereas in the remake, she is very terse with him due to his affiliation with Umbrella and doesn't care about his injuries.



** Jill says her iconic 'you want S.T.A.R.S?' line ''long'' before the original scene in a completely different context. The remake's situation is more-or-less a reversal: in the original, the line is said near the end of the game as she finally executes Nemesis for good after it had spent the entire game chasing her, while in the remake she's ''running away'' from it near the beginning of the game and [[TheBait luring the Tyrant away from the UBCS's train]].

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** Jill says her iconic 'you "you want S.T.A.R.S?' S.?" line ''long'' before the original scene in a completely different context. The remake's situation is more-or-less a reversal: in the original, the line is said near the end of the game as she finally executes Nemesis for good after it had spent the entire game chasing her, while in the remake she's ''running away'' from it near the beginning of the game and [[TheBait luring the Tyrant away from the UBCS's train]].



** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms FINGeR]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either independently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the US Army.
** Raccoon City's original method of destruction was a nuclear missile that later works subsequently {{retcon}}ned into a thermobaric weapon. The remake seems to return to a nuclear missile given the characteristic mushroom cloud and blinding flash that accompanies it. (It's worth noting that any sufficiently large explosion produces a mushroom cloud, but the blinding flash is what codes this as nuclear in nature.)

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** The weapon used to defeat Nemesis' final form was originally a [[MagneticWeapons railgun]] named the Demon Sword of Paracelsus, a static tank-sized weapon that could only fire in one fixed direction. The remake's incarnation this time is a man-portable prototype called the Ferromagnetic Infantry Next Generation Railgun (or [[FunWithAcronyms FINGeR]]) with very limited aim. While both railguns were developed to counter [=BOWs=], the original Paracelsus was developed by the US military either independently or with a different contractor, while the [=FINGeR=] in the remake was an in-house Umbrella project with support from the US U.S. Army.
** Raccoon City's original method of destruction was a nuclear missile that later works subsequently {{retcon}}ned into a thermobaric weapon. The remake seems to return to a nuclear missile given the characteristic mushroom cloud and blinding flash that accompanies it. (It's worth noting that any sufficiently large explosion produces a mushroom cloud, but the blinding flash is what codes this as nuclear in nature.)



** In the original Jill learned nothing about the Nemesis, only it's name in a late game file. Here there are files detailing its creation and that it uses a parasite to control a host body. Even if she doesn't pick them up Nicholai drops its name just before the final battle.
** Carlos in the original game had to obtain two items to make a vaccine for Jill's infection. The remake gives Carlos a complete vaccine while the original gimmick is given to Jill later on.

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** In the original original, Jill learned nothing about the Nemesis, only it's its name in a late game file. Here Here, there are files detailing its creation and that it uses a parasite to control a host body. Even if she doesn't pick them up up, Nicholai drops its name just before the final battle.
** Carlos in In the original game game, Carlos had to obtain two items to make a vaccine for Jill's infection. The remake gives Carlos a complete vaccine while the original gimmick is given to Jill later on.



* AdaptationalEarlyAppearance:
** Nemesis appears in the very opening scene, ambushing Jill when she was still in her apartment. By comparison, in the original game Nemesis only shows up after Jill reached a certain point (specifically, the police station).
** In the original game, the Hunter Gammas did not appear until the final third of the story, some time after their Beta cousins appeared. Here, they appear much earlier than the Betas.
* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume DLC changed her outfits' miniskirt into a [[ModestyShorts culotte/skort]].
* AdaptationalNiceGuy: In the original game, Brad Vickers was somewhere between a DirtyCoward and a LovableCoward. Here, he stuck around in Raccoon City to give Jill support when Irons had her under house arrest, and [[spoiler:dies by performing a HeroicSacrifice on her behalf]].

to:

* AdaptationalEarlyAppearance:
**
AdaptationExpansion: You learned a bit about how Nemesis appears was made in the very opening scene, ambushing Jill when she was still in her apartment. By comparison, in the original game Nemesis only shows up after Jill reached a certain point (specifically, and supplemental materials, but here the police station).
** In the original game, the Hunter Gammas did not appear until the final third of the story, some time after their Beta cousins appeared. Here, they appear much earlier than the Betas.
* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots
player gets to see Umbrella developing him firsthand, and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume DLC changed her outfits' miniskirt into a [[ModestyShorts culotte/skort]].
* AdaptationalNiceGuy: In the original game, Brad Vickers was somewhere between a DirtyCoward and a LovableCoward. Here, he stuck around in
it's even shown readying him for deployment to Raccoon City to give Jill support when Irons had her under house arrest, and [[spoiler:dies by performing a HeroicSacrifice on her behalf]].City.



** Subverted with Brad when he phones Jill in the beginning to warn her that Nemesis is coming, but when Jill escapes her apartment, Brad is already outside and is strangely calm given his panicked state minutes before. You are then able to see Nemesis' transportation pod right outside Jill's apartment, implying he went straight after Jill instead of spending days chasing Brad around like he did in the original. That does raise the question of how Brad knew about Nemesis if he never went after him, until given how quickly Brad meets Jill after Nemesis attacks her; Brad obviously saw Nemesis leave his container and stomp off towards Jill's apartment while likely muttering "STARS...", and put two and two together.
** Jill rams Nemesis off the roof of a parking garage and crashes to the street below, which is the same street that ''Resident Evil 2'' remake begins on (the RPD is even visible behind Nemesis as he strides out of the wreckage). However in that game (which is chronologically later), no evidence of wreckage from the car or anything else is evident.
** Jill and the U.B.C.S. use a Subway train instead of the trolley this time. While Nemesis keeping up with a trolley wasn't particularly problematic, the train moves way faster, below ground on an unknown route so how it still found them doesn't go explained.
** Carlos and Tyrell visit the RPD hours before the events of the ''Resident Evil 2'' remake. The station's layout is identical as in that game, but blockades and barricades such as those in the Operations Room, around the Library and in the hallway outside the STARS Office have been rearranged. Given that Marvin and Elliot are the only known living officers, it's a mystery why these barriers and items are randomly shifted around and replaced, especially in the STARS office, Operations Room and deposit room.
** Once Carlos detonates the C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow Tyrell is able to make it through just fine and join Carlos in the STARS office, despite there being no visible alternate route (the hallway that leads to the Library is blocked by furniture and debris, and the Library itself is also locked by the Spade Key).

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** Subverted with Brad when he phones Jill in the beginning to warn her that Nemesis is coming, but when Jill escapes her apartment, Brad is already outside and is strangely calm given his panicked state minutes before. You are then able to see Nemesis' transportation pod right outside Jill's apartment, implying he went straight after Jill instead of spending days chasing Brad around like he did in the original. That does raise the question of how Brad knew about Nemesis if he never went after him, until given how quickly Brad meets Jill after Nemesis attacks her; Brad obviously saw Nemesis leave his container and stomp off towards Jill's apartment while likely muttering "STARS..."S.T.A.R.S...", and put two and two together.
** Jill rams Nemesis off the roof of a parking garage and crashes to the street below, which is the same street that ''Resident Evil 2'' remake begins on (the RPD is even visible behind Nemesis as he strides out of the wreckage). However However, in that game (which game, which is chronologically later), later, no evidence of wreckage from the car or anything else is evident.
** Jill and the U.B.C.S. UBCS use a Subway subway train instead of the trolley this time. While Nemesis keeping up with a trolley wasn't particularly problematic, the train moves way faster, below ground on an unknown route so how it still found them doesn't go explained.
** Carlos and Tyrell visit the RPD hours before the events of the ''Resident Evil 2'' remake. The station's layout is identical as in that game, but blockades and barricades such as those in the Operations Room, around the Library and in the hallway outside the STARS Office S.T.A.R.S. office have been rearranged. Given that Marvin and Elliot are the only known living officers, it's a mystery why these barriers and items are randomly shifted around and replaced, especially in the STARS S.T.A.R.S. office, Operations Room operations room and deposit room.
** Once Carlos detonates the C4 in the police station, the explosion damages the hot water heater and causes [[SteamVentObstacle one of its pipes to begin leaking steam]], blocking the way which Claire and Leon are later forced to deal with. Somehow Somehow, Tyrell is able to make it through just fine and join Carlos in the STARS S.T.A.R.S. office, despite there being no visible alternate route (the hallway that leads to the Library is blocked by furniture and debris, and the Library itself is also locked by the Spade Key).route.



** Nicholai in the documented timeline escaped Raccoon City and [[VideoGame/ResidentEvilSurvivor filed a report on his adventures in Raccoon City]] ,[[VideoGame/ResidentEvilTheUmbrellaChronicles As late as 2003, Sergei Vladimir was still writing to him]]. His death would contradict these documents among other continuity details, but the remake leaves his fate more ambiguous than him escaping alive and well.
** Another thing about Nicholai is that, in the original, he was just following Umbrella's orders, but executing other U.B.C.S. supervisors to get a raise in his paycheck. In the new version, it's revealed that Nicholai was actually working for a different client that's paying him more to make sure Umbrella falls. That's all fine and dandy, but the problem here is that Nicholai spends the whole game trying to do the ''exact opposite'' by attempting to kill Jill multiple times for no reason other than simply not liking her, and killing Dr. Bard, the two people still alive in Raccoon City that know of Umbrella's darkest secrets and that they're trying so desperately to silence. He also destroys the vaccine, which ''also'' happened to be yet another thing Umbrella sent him to destroy and make sure was never found out.

to:

** Nicholai in the documented timeline escaped Raccoon City and [[VideoGame/ResidentEvilSurvivor filed a report on his adventures in Raccoon City]] ,[[VideoGame/ResidentEvilTheUmbrellaChronicles City]]. [[VideoGame/ResidentEvilTheUmbrellaChronicles As late as 2003, Sergei Vladimir was still writing to him]]. His death would contradict these documents among other continuity details, but the remake leaves his fate more ambiguous than him escaping alive and well.
** Another thing about Nicholai is that, in the original, he was just following Umbrella's orders, but executing other U.B.C.S. UBCS supervisors to get a raise in his paycheck. In the new version, it's revealed that Nicholai was actually working for a different client that's paying him more to make sure Umbrella falls. That's all fine and dandy, but the problem here is that Nicholai spends the whole game trying to do the ''exact opposite'' by attempting to kill Jill multiple times for no reason other than simply not liking her, and killing Dr. Bard, the two people still alive in Raccoon City that know of Umbrella's darkest secrets and that they're trying so desperately to silence. He also destroys the vaccine, which ''also'' happened to be yet another thing Umbrella sent him to destroy and make sure was never found out.



** None of the street locations or blockades (the building under construction especially) are visible from the same street behind the RPD in [=RE2=] Remake as they are in here.
** In the original game Nemesis was more or less crippled after you melted him down in the factory, with his final form coming as a result of him devouring the corpse of another Tyrant to ([[ClippedWingAngel sort of]]) regenerate and make one last attack on Jill. Here this either doesn't happen or isn't shown, meaning he comes across as surviving arbitrarily.

to:

** None of the street locations or blockades (the building under construction especially) are visible from the same street behind the RPD in [=RE2=] Remake ''[=RE2=]'' remake as they are in here.
** In the original game game, Nemesis was more or less crippled after you melted him down in the factory, with his final form coming as a result of him devouring the corpse of another Tyrant to ([[ClippedWingAngel sort of]]) regenerate and make one last attack on Jill. Here Here, this either doesn't happen or isn't shown, meaning he comes across as surviving arbitrarily.arbitrarily.
* AdaptationalAngstUpgrade:
** The death scenes have been revamped to be more horrifying. For example, instead of the silent and gooey sounding bites of the original Hunter Gamma, this one wraps Jill with several prehensile tongues and audibly breaks her bones as she screams.
** Inverted where the supporting cast is concerned. Jill was pretty alone and the other survivors could be counted on one hand. Here other allies besides the U.B.C.S. appear and one of the objectives is to save a roomful of civilians. [[spoiler:Then again, they don't make it.]]
** Carlos, upon discovering that Umbrella was responsible for the outbreak, is understandably horrified, given his (technical) affiliation with Umbrella, something that was barely touched upon in the original.
** Jill is revealed to suffer recurring nightmares involving the [[VideoGame/ResidentEvil1 Mansion Incident]], to the point where she admits to herself that it "gets worse every night".
** The final chapter of the game, taking place in NEST 2, seems to be designed for this by giving a HopeSpot before a vicious ShootTheShaggyDog charges in. Jill explores all of NEST 2, creating a vaccine sample to give to the government in order to halt the destruction of Raccoon City and perhaps stand a chance of actually saving it. [[spoiler:Once she has it, she soon after drops it during a Nemesis attack and it's picked up by Nicholai, who promises to give it back to her if she puts on a good show with Nemesis. He keeps his word in the end, giving Jill the vaccine sample back... and then promptly blasting it to pieces in front of a horrified Jill.]]
* AdaptationalBackstoryChange: In the original, Jill doesn't escape Raccoon City until the outbreak due to being caught up in her personal investigation of Umbrella's activities. This time, she was unable to leave because after the Mansion Incident, she was almost immediately placed under suspension and house arrest with 24/7 surveillance, most likely under Chief Irons' direct orders.
* AdaptationalBadass:
** Brad Vickers was best known in the original trilogy games for running away during the Mansion Incident and trying to hide during the Raccoon City outbreak. Here, he stays around to make sure Jill has some backup as they escape the city, and dooms himself to infection by way of a HeroicSacrifice to let Jill escape a horde of zombies.
** Nemesis' final form was relatively easily taken out with the linear cannon in the original game, only needing one direct hit to kill it. Here, Nemesis takes ''three'' shots before dying, with the last one having to be literally shoved down its throat to finish it off.
** Zigzagged concerning the redesigned gameplay around the Drain Deimos and the Hunters Gamma. On one hand, the Deimos are smaller and frailer, and Hunters Gamma are slower and unable to attack Jill at range. On the other hand, the Deimos can implant an embryo that can [[HPToOne seriously injure]] Jill if not dealt with and are [[ZergRush faster and come in groups]] that try to flank her, while encounters with Hunters Gamma often occur in narrow hallways that, combined with its much larger size, make its SwallowedWhole attack difficult to avoid.
** Zigzagged with the knife. While unbreakable, neither Jill nor Carlos can use it to counter zombies grappling them unlike in the [[VideoGame/ResidentEvilRemake previous]] [[VideoGame/ResidentEvil2Remake remakes]] and its overall damage-per-swing is significantly reduced. While still useful for checking if a zombie is alive or dead, it's usually better to fall back on other weapons if the zombie's alive.
** The Hunter Betas are even tougher than they were in the original. When the player faces off against them as Carlos, it takes more than two full clips of assault rifle ammo to take down just one of them.
* AdaptationalEarlyAppearance:
** Nemesis appears in the very opening scene, ambushing Jill when she was still in her apartment. By comparison, in the original game Nemesis only shows up after Jill reached a certain point (specifically, the police station).
** In the original game, the Hunter Gammas did not appear until the final third of the story, some time after their Beta cousins appeared. Here, they appear much earlier than the Betas.
* AdaptationalExplanation:
** The UBCS were inexplicably massacred by zombies in the original despite being better-armed than anyone in the city. The remake addresses the possibility that [[spoiler:at least one monitor, Nicholai, is intentionally leading the mercs to unwinnable situations so he can acquire more combat footages.]]
** In the original game, it's implied that Jill's investigation into Umbrella was going on relatively unimpeded until the outbreak hit its peak. In the remake, Chief Irons and Umbrella swiftly swooped in to stonewall the investigation, with Irons suspending Jill and placing her under house arrest with 24/7 surveillance. [[spoiler:Considering he's on Umbrella's payroll and how fast Nemesis gets to Jill's apartment, it's likely he was just keeping her contained so she could be silenced. In fact, Nemesis' deployment container is shown having landed just up the street from her apartment, confirming this.]]
** Jill's nightmare and the notes in her apartment reveal that she is worried that she and the rest of the S.T.A.R.S. are infected, since they were likely exposed to the T-Virus during the first game.
** Besides the horrendous nightmares, there is uneaten food all over Jill's kitchen, and enough pills on her bedside cabinet to knock out an elephant. Jill is a tough cookie, but it shouldn't be so surprising that that night at the Spencer Mansion played a serious number on her mental state.
** A minor point, but Nemesis ambushing Jill and chasing her out of her apartment explains why she is so underdressed during the game. In the original, Jill had time to prepare for her escape from Racoon City, but apparently never considered wearing something that didn't make her such an easy target for the flesh-eating zombies that she knew roamed the streets.
* AdaptationalModesty: Jill's outfit in the original ''Resident Evil 3'' was a tube top with a mini-skirt, knee-high boots and a white sweater tied around her waist. The remake meanwhile has her in layered tank tops with jeans and combat boots. Even Jill's classic costume DLC changed her outfits' miniskirt into a [[ModestyShorts culotte/skort]].
* AdaptationalNiceGuy: In the original game, Brad Vickers was somewhere between a DirtyCoward and a LovableCoward. Here, he stuck around in Raccoon City to give Jill support when Irons had her under house arrest, and [[spoiler:dies by performing a HeroicSacrifice on her behalf]].



** [[spoiler: Barry does not appear to rescue Jill and Carlos in the remake. The two instead escape the city on their own much like one of the endings of the original.]]

to:

** [[spoiler: Barry [[spoiler:Barry does not appear to rescue Jill and Carlos in the remake. The two instead escape the city on their own much like one of the endings of the original.]]



** Spiders and crows were removed.

to:

** The Spiders and crows were removed.removed.
* AdaptiveAbility: Nemesis, well, adapts as he gets damaged throughout the game. He changes from humanoid to bestial (like a muscular {{Franchise/Alien}}) to a wall of meat.



* AllJustADream: Two examples.
** The first is at the beginning with Jill still under house arrest. She goes to the bathroom and sees she's turning into a zombie to which she goes to kill herself with a pistol. She then wakes up and finds it was only a nightmare (ironically right ''before'' the real nightmare begins).
** [[spoiler: Another happens after the HoldTheLine segment with Carlos. Jill recovers from the virus and is greeted by Carlos stating that the city is safe...then suddenly turns into a zombie right before her eyes. He begs Jill to kill him but she hesitate and he lunges at her. Again, she then wakes up for real.]]

to:

* AllJustADream: Two examples.
AllJustADream:
** The first is at the beginning with Jill still under house arrest. She goes to the bathroom and sees she's turning into a zombie to which she goes to kill herself with a pistol. She then wakes up and finds it was only a nightmare (ironically ironically right ''before'' the real nightmare begins).
begins.
** [[spoiler: Another [[spoiler:Another happens after the HoldTheLine segment with Carlos. Jill recovers from the virus and is greeted by Carlos stating that the city is safe... then suddenly turns into a zombie right before her eyes. He begs Jill to kill him but she hesitate and he lunges at her. Again, she then wakes up for real.]]



** Just after acquiring the mine rounds the next room has a few zombies to get an idea of how to use them.

to:

** Just after acquiring the mine rounds rounds, the next room has a few zombies to get an idea of how to use them.



** Regardless of the difficulty setting Nemesis will always drop when the red barrel explodes on him in the Subway hall chase. Because it is impossible to end the chase without dropping him to a knee and you might not have the ammo otherwise.
** The knife is once again unbreakable by default, unlike in ''[=RE2=]: Remake''. This means the players always has something to fall back on whenever gun ammunition is in short supply.
** Every time the perspective switches between Jill and Carlos, their health is restored. This is a big help to those getting the one heal per run challenge.
** Similarly the first two inventory upgrades are available when you first obtain up the lock-pick. Seeing as it is only disposable around 3/4's through the game you aren't handicapped with a small inventory to go with a necessary key item. Which helps no chest runs.
** If you pass the point a key item cannot be used anymore the item will mark itself as disposable.
** If you beeline for the exit in the sewers without picking up the grenade launcher one is available right before the second Nemesis boss. Which is helpful because it is all but necessary to interrupt one of his attacks.
*** Similar to the above, if you somehow managed to get to the second Nemesis boss fight and you didn't get the shotgun from the subway station for whatever reason, the game will spawn one for you right next to the grenade launcher so you have a fighting chance.

to:

** Regardless of the difficulty setting setting, Nemesis will always drop when the red barrel explodes on him in the Subway hall chase. Because it is impossible to end the chase without dropping him to a knee and you might not have the ammo otherwise.
** The knife is once again unbreakable by default, unlike in ''[=RE2=]: Remake''. ''[=RE2=]'' remake. This means the players player always has something to fall back on whenever gun ammunition is in short supply.
** Every time the perspective switches between Jill and Carlos, their health is restored. This is a big help to for those getting going for the one heal per run challenge.
** Similarly the The first two inventory upgrades are available when you first obtain up the lock-pick. lockpick. Seeing as it is only disposable around 3/4's through the game game, you aren't handicapped with a small inventory to go with a necessary key item. Which helps no chest runs.
** If you pass the point a key item cannot be used anymore anymore, the item will mark itself as disposable.
** If you beeline for the exit in the sewers without picking up the grenade launcher launcher, one is available right before the second Nemesis boss. Which is helpful because it is all but necessary to interrupt one of his attacks.
*** Similar to the above, if ** If you somehow managed to get to the second Nemesis boss fight and you didn't get the shotgun from the subway station for whatever reason, the game will spawn one for you right next to the grenade launcher so you have a fighting chance.



** On Nightmare and Inferno the magnum is available before leaving the Subway. If you're doing a no shop run, chances are you will need it.

to:

** On Nightmare and Inferno Inferno, the magnum is available before leaving the Subway. If you're doing a no shop run, chances are you will need it.



** Similarly every time that Jill has a radio call there aren't any enemies around. If there is a radio call where enemies were before, the enemies disappear.

to:

** Similarly every Every time that Jill has a radio call there aren't any enemies around. If there is a radio call where enemies were before, the enemies disappear.



** Speaking of which, infinite weapons can be purchased via an in-game shop with points that are earned by either clearing records or beating a playthrough. This means that it is not required to have to beat the game on harder difficulties or speedrun to acquire such weaponry (though points do rack up faster on harder difficulty levels).

to:

** Speaking of which, infinite Infinite ammo weapons can be purchased via an in-game shop with points that are earned by either clearing records or beating a playthrough. This means that it is not required to have to beat the game on harder difficulties or speedrun to acquire such weaponry (though weaponry, though points do rack up faster on harder difficulty levels).levels.



* ArtificialBrilliance: Nemesis displays some interesting mechanics and abilities that show it can think and adapt.

to:

* ArtificialBrilliance: Nemesis displays some interesting mechanics and abilities that show it can think and adapt.adapt:



* AsleepForDays: Jill spends the better part of two days asleep [[spoiler:fighting off the T-virus infection]].

to:

* AsleepForDays: Jill spends the better part of two days asleep [[spoiler:fighting off the T-virus T-Virus infection]].



* AttackOfTheFiftyFootWhatever: [[spoiler: In this version, Nemesis' final form grows to a gargantuan size and towers over Jill. Luckily for Jill they're in a room where one of Umbrella's experimental weapons is located.]]

to:

* AttackOfTheFiftyFootWhatever: [[spoiler: In [[spoiler:In this version, Nemesis' final form grows to a gargantuan size and towers over Jill. Luckily for Jill they're in a room where one of Umbrella's experimental weapons is located.]]



* BigBadEnsemble: Like the original, Nemesis and Nicholai are the game's main villains, with the former persistently hunting Jill throughout the city and the latter [[spoiler: working for unknown employers to gather data on the B.O.W.s at expense of his own men.]]

to:

* BigBadEnsemble: Like the original, Nemesis and Nicholai are the game's main villains, with the former persistently hunting Jill throughout the city and the latter [[spoiler: working [[spoiler:working for unknown employers to gather data on the B.O.W.s at expense of his own men.]]



* BulletCatch: Nemesis one-ups this in the prologue by catching an incoming ''anti-tank rocket'' with a tentacle and then hurling it into a nearby police car. (Good thing Carlos had more than one rocket!) He can also catch grenades tossed at him, but they tend to explode in his face before he can get rid of them.
* CanonImmigrant: After first appearing in the non-canon Ghost Survivors mode in the previous game, Pale Heads are brought into the main canon, with several appearing in [=NEST-2=].
* CarFu: At the beginning of the game, after Nemesis foils Jill's first attempt to leave the city, Jill jumps into one of the cars in the parking garage, starts it and tries to ram Nemesis. It responds by grabbing her through the windshield, forcing her to drive ''off'' the building just to let her go. Miraculously both survive, with Nemesis on fire from the resulting explosion and is only stopped when Carlos shows up with a rocket launcher to stun it.
* CatchphraseInterruptus:
** In the announcement, Nemesis starts uttering its classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.
** During the subway chase, to which Jill's famous "You want S.T.A.R.S? I'll give you S.T.A.R.S.!" line has been moved in the remake, Nemesis will smack her to the ground right in the middle of her saying it if you don't dodge his punch.

to:

* BulletCatch: Nemesis one-ups this in the prologue by catching an incoming ''anti-tank rocket'' with a tentacle and then hurling it into a nearby police car. (Good thing Carlos had more than one rocket!) He can also catch grenades tossed at him, but they tend to explode in his face before he can get rid of them.
* CanonImmigrant: After first appearing in the non-canon Ghost Survivors mode in the previous game, Pale Heads are brought into the main canon, with several appearing in [=NEST-2=].
* CarFu: At the beginning of the game, after Nemesis foils Jill's first attempt to leave the city, Jill jumps into one of the cars in the parking garage, starts it and tries to ram Nemesis. It responds by grabbing her through the windshield, forcing her to drive ''off'' the building just to let her go. Miraculously both survive, with Nemesis on fire from the resulting explosion and is only stopped when Carlos shows up with a rocket launcher to stun it.
* CatchphraseInterruptus:
** In the announcement, Nemesis starts uttering its classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.
** During the subway chase, to which Jill's famous "You want S.T.A.R.S? I'll give you S.T.A.R.S.!" line has been moved in the remake, Nemesis will smack her to the ground right in the middle of her saying it if you don't dodge his punch.
them.



** The parasite zombies that Nemesis can create are very similar to the Las Plagas that [[VideoGame/ResidentEvil4 Leon will encounter six years later]], being monsters with lashing CombatTentacles that replace the head of a human host[[labelnote:note]]That being said, they are not related. The NE-α parasite is developed by Umbrella recently while the Plaga is a natural parasite that has been around since at least the 18th century.[[/labelnote]].

to:

** The parasite zombies that Nemesis can create are very similar to the Las Plagas that [[VideoGame/ResidentEvil4 Leon will encounter six years later]], being monsters with lashing CombatTentacles that replace the head of a human host[[labelnote:note]]That host.[[labelnote:note]]That being said, they are not related. The NE-α parasite is developed by Umbrella recently while the Plaga is a natural parasite that has been around since at least the 18th century.[[/labelnote]].[[/labelnote]]



** Jill runs into [[spoiler:Robert Kendo, who is acting somewhat suspicious. Leon and Ada later run into him during their visit to the gun shop.]].
** [[spoiler: Dr. Bard's]] concern about using parasites as B.O.Ws is a clear CallForward to the various parasites that will become prevalent later on in the series.

to:

** Jill runs into [[spoiler:Robert Kendo, who is acting somewhat suspicious. Leon and Ada later run into him during their visit to the gun shop.]].
shop]].
** [[spoiler: Dr.[[spoiler:Dr. Bard's]] concern about using parasites as B.O.Ws W.s is a clear CallForward to the various parasites that will become prevalent later on in the series.series.
* CanonImmigrant: After first appearing in the non-canon Ghost Survivors mode in the previous game, Pale Heads are brought into the main canon, with several appearing in [=NEST-2=].
* CarFu: At the beginning of the game, after Nemesis foils Jill's first attempt to leave the city, Jill jumps into one of the cars in the parking garage, starts it and tries to ram Nemesis. It responds by grabbing her through the windshield, forcing her to drive ''off'' the building just to let her go. Miraculously both survive, with Nemesis on fire from the resulting explosion and is only stopped when Carlos shows up with a rocket launcher to stun it.
* CatchphraseInterruptus:
** In the announcement, Nemesis starts uttering its classic PreAssKickingOneLiner "S.T.A.R.S...", only for a burning beam to fall on it before it can finish.
** During the subway chase, to which Jill's famous "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" line has been moved in the remake, Nemesis will smack her to the ground right in the middle of her saying it if you don't dodge his punch.



* ContinuityNod: When attacked in her apartment by Nemesis, Jill tries to defend herself with her [[VideoGame/ResidentEvil S.T.A.R.S issue Samurai Edge]] pistol, though she loses it in the ensuing struggle and has to rely on a Glock pistol she scavenged for the remainder of the game.
* ContinuitySnarl: The background lore for the series states the United States government was keen on covering up the nature of the T-Virus outbreak, deploying the US Army alongside the National Guard (and even dispatching US SFOD-Delta into the city to recover the G-Virus) to maintain a perimeter and communications blackout around Raccoon City to ensure any survivors or information about the outbreak did not escape without their knowledge (as the US military's classified dealings with Umbrella in bioweapons and viral research would be disastrous if discovered) which was one deciding factor in their ultimate decision to nuke the city, so stating the outbreak is uncontainable via the Emergency Broadcast System and that the city will be destroyed at dawn on October 1st doesn't really make sense; the government would just destroy the city outright, with no official announcement.
* ContrastingSequelMainCharacter: The tough-as-nails Jill and the roguish Carlos are contrasted quite easily by the clean-cut Leon and the nurturing Claire. They are also contrasted by experience, with both Carlos and Jill being ex-military while Leon is a rookie cop and Claire is a civilian. Notably the 2 remake upped the ShipTease between Claire and Leon while Jill has none of Carlos's flirting, at least at first.
** In terms of gameplay, Leon and Claire functioned more like [[MightyGlacier Mighty Glaciers]], with limited mobility options but a bevy of ways to mitigate taking damage through defensive items and the ability to make defense-boosting blue herb mixes. In contrast, Jill and Carlos are closer to being [[FragileSpeedster Fragile Speedsters]] - if a zombie grabs them, they ''will'' take damage no matter what, and their dodge mechanics incentivize them to avoid taking hits with the game rewarding good reflexes with opportunities to inflict free damage in return.[[note]]executing a perfect dodge as Jill results in her evading the enemy's attack and centering the crosshair right on the target's weak point with a brief BulletTime effect, while Carlos counters with a punch that stuns or even kills the enemy.[[/note]]



* ConvulsiveSeizures: Jill has one after being infected by the Nemesis.



* CuteAsABouncingBetty: This time around, the railgun is developed under the codename '[=FINGeR=]'.

to:

* CuteAsABouncingBetty: This time around, the railgun is developed under the codename '[=FINGeR=]'."[=FINGeR=]":



* ContinuityNod: When attacked in her apartment by Nemesis, Jill tries to defend herself with her [[VideoGame/ResidentEvil S.T.A.R.S issue Samurai Edge]] pistol, though she loses it in the ensuing struggle and has to rely on a Glock pistol she scavenged for the remainder of the game.
* ContinuitySnarl: The background lore for the series states the United States government was keen on covering up the nature of the T-Virus outbreak, deploying the US Army alongside the National Guard (and even dispatching US SFOD-Delta into the city to recover the G-Virus) to maintain a perimeter and communications blackout around Raccoon City to ensure any survivors or information about the outbreak did not escape without their knowledge (as the US military's classified dealings with Umbrella in bioweapons and viral research would be disastrous if discovered) which was one deciding factor in their ultimate decision to nuke the city, so stating the outbreak is uncontainable via the Emergency Broadcast System and that the city will be destroyed at dawn on October 1st doesn't really make sense; the government would just destroy the city outright, with no official announcement.
* ContrastingSequelMainCharacter: The tough-as-nails Jill and the roguish Carlos are contrasted quite easily by the clean-cut Leon and the nurturing Claire. They are also contrasted by experience, with both Carlos and Jill being ex-military while Leon is a rookie cop and Claire is a civilian. Notably the 2 remake upped the ShipTease between Claire and Leon while Jill has none of Carlos's flirting, at least at first.
** In terms of gameplay, Leon and Claire functioned more like [[MightyGlacier Mighty Glaciers]], with limited mobility options but a bevy of ways to mitigate taking damage through defensive items and the ability to make defense-boosting blue herb mixes. In contrast, Jill and Carlos are closer to being [[FragileSpeedster Fragile Speedsters]] - if a zombie grabs them, they ''will'' take damage no matter what, and their dodge mechanics incentivize them to avoid taking hits with the game rewarding good reflexes with opportunities to inflict free damage in return.[[note]]executing a perfect dodge as Jill results in her evading the enemy's attack and centering the crosshair right on the target's weak point with a brief BulletTime effect, while Carlos counters with a punch that stuns or even kills the enemy.[[/note]]
* ConvulsiveSeizures: Jill has one after being infected by the Nemesis.



** If Jill just picks up the hose without exploring the railway building, on the way back to set the course she will say that this looks like the place to do so rather than this is the place to set the course. Similarly, her dialogue with Carlos changes to reflect this; instead of him pushing through with explaining how to get to the railway building, Jill will mention that she's familiar with it already, earning some praise from Carlos.

to:

** If Jill just picks up the hose without exploring the railway building, on the way back to set the course course, she will say that this looks like the place to do so rather than this is the place to set the course. Similarly, her dialogue with Carlos changes to reflect this; instead of him pushing through with explaining how to get to the railway building, Jill will mention that she's familiar with it already, earning some praise from Carlos.



** Speaking of Carlos, if you chose to evade [[spoiler:zombie Brad]] instead of killing him, he'll start wandering around the station until he catches up to you.
** In NEST 2, there's a note that details the method of [[spoiler:producing the T-virus vaccine]] before she gets to collecting the components. Picking this note up before gathering the [[spoiler:antigen and adjuvant]] will have her call each item by their proper names. If she goes for the items required for the vaccine without picking up the note, she won't call them by their names and simply say that they ''might'' help [[spoiler:in making the vaccine.]]

to:

** Speaking of Carlos, if If you chose to evade [[spoiler:zombie Brad]] instead of killing him, he'll start wandering around the station until he catches up to you.
** In NEST 2, there's a note that details the method of [[spoiler:producing the T-virus T-Virus vaccine]] before she gets to collecting the components. Picking this note up before gathering the [[spoiler:antigen and adjuvant]] will have her call each item by their proper names. If she goes for the items required for the vaccine without picking up the note, she won't call them by their names and simply say that they ''might'' help [[spoiler:in making the vaccine.]]



** In the original ''Resident Evil 3'', [[spoiler:Tyrell is killed in conflict with Nikolai,]] either blowing himself up to try to take him down or via a trap set by him. In the 2020 remake, he's killed by Nemesis.



** In the original ''Resident Evil 3'', [[spoiler:Tyrell is killed in conflict with Nikolai]], either blowing himself up to try to take him down or via a trap set by him. Here, he's killed by Nemesis.



* DirtyCoward: Nikolai in this version, while he was a slimy snake in the original he was at least discreet about it and willing to get his hands dirty. Here, he never confronts anyone head on until they're incapacitated to which he'll mock them and leave them for dead. [[spoiler: In the end, when he's finally defeated. Jill asks him why he did his actions, and his only answer is essentially {{Greed}}: money and his own welfare, everyone else be damned. He even shamelessly tries to bargain with Jill on giving up who his employers are for passage on the helicopter out of town. Jill refuses and Carlos and she leave him for dead just minutes before the missile strike.]]

to:

* DirtyCoward: Nikolai in this version, while he was a slimy snake in the original he was at least discreet about it and willing to get his hands dirty. Here, he never confronts anyone head on until they're incapacitated to which he'll mock them and leave them for dead. [[spoiler: In [[spoiler:In the end, when he's finally defeated. Jill asks him why he did his actions, and his only answer is essentially {{Greed}}: money and his own welfare, everyone else be damned. He even shamelessly tries to bargain with Jill on giving up who his employers are for passage on the helicopter out of town. Jill refuses and Carlos and she leave him for dead just minutes before the missile strike.]]



* DyingMomentOfAwesome: Mortally wounded [[spoiler:Mikhail]] goes out like the badass soldier that he is, thwarting a near-unstoppable monster's rampage as his final act of valor and saving [[spoiler:two of his comrades']] lives in the process.

to:

* DyingMomentOfAwesome: Mortally wounded wounded, [[spoiler:Mikhail]] goes out like the badass soldier that he is, thwarting a near-unstoppable monster's rampage as his final act of valor and saving [[spoiler:two of his comrades']] lives in the process.
Is there an issue? Send a MessageReason:
None


** The Benelli M3 shotgun can be upgraded with a Tactical Stock from the Benelli M4, or rather [=XM1014=]. While the XM1014 did technically exist in 1998 (five samples were delivered to Aberdeen Proving Ground for testing in August, a month before the Raccoon City incident), as it wasn't formally introduced into service or released commercially until 1999.

to:

** The Benelli M3 shotgun can be upgraded with a Tactical Stock from the Benelli M4, or rather [=XM1014=]. While the XM1014 [=XM1014=] did technically exist in 1998 (five samples were delivered to Aberdeen Proving Ground for testing in August, a month before the Raccoon City incident), as it wasn't formally introduced into service or released commercially until 1999.
Is there an issue? Send a MessageReason:
the bar they fled in was bar jackblack not Js bar from outbreak.


** Jill and Brad eventually escape into Jack's Bar from ''VideoGame/ResidentEvilOutbreak''; while the exterior looks a bit glitzier with neon lighting, what little is visible of the interior before Jill runs back outside looks quite similar to how it did in that game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Dario]] is last seen alive [[spoiler:locking himself in the container inside the warehouse and unlike the original, he never gets devoured by zombies]]. Raccoon City is still decimated by a missile strike, however.

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