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* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them.

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* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them. There's a slight chance of it doing so once the player's health is at Caution, but once you're in Danger it's pretty much the only attack Yawn will use.
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* StoryBranchFavoritism: While Jill and Chris generally have the same gameplay, their stories are quite different with Jill getting most of the lion's share. Jill has a lot of interactions with Barry and he can save her hide twice (once from the ceiling trap, letting her bypass the shotgun exchange puzzle, and the other having him burn Plant 42 with the flamethrower, skipping the fight entirely). You also get to see Barry acting suspiciously around Jill due to [[spoiler: Wesker blackmailing him]], which adds some conspiracy to the story. If Barry gets killed, his death is played up as very tragic when he leaves behind a photo of his family. By comparison, Chris doesn't interact much with Rebecca and the two of them are more focused on trying to escape the mansion. If Rebecca dies, her death is heavily downplayed compared to Barry's and she's quickly forgotten. However, none of their scenarios are the "canon" one, as [[BroadStrokes the sequence of events that all sequels build upon can't be achieved in either playthrough]] (i.e. [[spoiler:Barry was blackmailed by Wesker, turned on him to save Jill, yet Wesker holds Chris alone responsible for ruining his plans, while Chris, Jill, Barry, and Rebecca all made it out alive together on the rescue chopper]]).

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* StoryBranchFavoritism: While Jill and Chris generally have the same gameplay, their stories are quite different with Jill getting most of the lion's share. Jill has a lot of interactions with Barry and he can save her hide twice (once from the ceiling trap, letting her bypass the shotgun exchange puzzle, and the other having him burn Plant 42 with the flamethrower, skipping the fight entirely). You also get to see Barry acting suspiciously around Jill due to [[spoiler: Wesker blackmailing him]], which adds some conspiracy to the story. If Barry gets killed, his death is played up as very tragic when he leaves behind a photo of his family. By comparison, Chris doesn't interact much with Rebecca and the two of them are more focused on trying to escape the mansion. If Rebecca dies, her death is heavily downplayed compared to Barry's and she's quickly forgotten. However, none of their scenarios are the "canon" one, as [[BroadStrokes the sequence of events that all sequels build upon can't be achieved in either playthrough]] (i.e. [[spoiler:Barry was blackmailed by Wesker, Wesker and turned on him to save Jill, yet Wesker holds Chris alone responsible for ruining his plans, while Chris, Jill, Barry, and Rebecca all made it out alive together on the rescue chopper]]).
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* StoryBranchFavoritism: While Jill and Chris generally have the same gameplay, their stories are quite different with Jill getting most of the lion's share. Jill has a lot of interactions with Barry and he can save her hide twice (once from the ceiling trap, letting her bypass the shotgun exchange puzzle, and the other having him burn Plant 42 with the flamethrower, skipping the fight entirely). You also get to see Barry acting suspiciously around Jill due to [[spoiler: Wesker blackmailing him]], which adds some conspiracy to the story. If Barry gets killed, his death is played up as very tragic when he leaves behind a photo of his family. By comparison, Chris doesn't interact much with Rebecca and the two of them are more focused on trying to escape the mansion. If Rebecca dies, her death is heavily downplayed compared to Barry's and she's quickly forgotten.

to:

* StoryBranchFavoritism: While Jill and Chris generally have the same gameplay, their stories are quite different with Jill getting most of the lion's share. Jill has a lot of interactions with Barry and he can save her hide twice (once from the ceiling trap, letting her bypass the shotgun exchange puzzle, and the other having him burn Plant 42 with the flamethrower, skipping the fight entirely). You also get to see Barry acting suspiciously around Jill due to [[spoiler: Wesker blackmailing him]], which adds some conspiracy to the story. If Barry gets killed, his death is played up as very tragic when he leaves behind a photo of his family. By comparison, Chris doesn't interact much with Rebecca and the two of them are more focused on trying to escape the mansion. If Rebecca dies, her death is heavily downplayed compared to Barry's and she's quickly forgotten. However, none of their scenarios are the "canon" one, as [[BroadStrokes the sequence of events that all sequels build upon can't be achieved in either playthrough]] (i.e. [[spoiler:Barry was blackmailed by Wesker, turned on him to save Jill, yet Wesker holds Chris alone responsible for ruining his plans, while Chris, Jill, Barry, and Rebecca all made it out alive together on the rescue chopper]]).
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*
** CutscenePowerToTheMax: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game (the Director's Cut Arrange mode has another encounter with a zombie that opens a door and lets itself into the room from offscreen, but this is also a scripted event). In the remake, the zombies and Hunters just bust the doors open by slamming into them instead. Then there is Barry kicking in a locked door, something neither Jill or Chris will even attempt.

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*
* CutscenePowerToTheMax:
** CutscenePowerToTheMax: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game (the Director's Cut Arrange mode has another encounter with outside of a zombie that opens a door and lets itself into the room from offscreen, but this is also a small handful of scripted event).instances. In the remake, the zombies and Hunters just bust the doors open by slamming into them instead. Then there is Barry kicking in a locked door, something neither Jill or Chris will even attempt.

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Changed: 524

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* CutscenePowerToTheMax: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game (the Director's Cut Arrange mode has another encounter with a zombie that opens a door and lets itself into the room from offscreen, but this is also a scripted event). In the remake, the zombies and Hunters just bust the doors open by slamming into them instead. Then there is Barry kicking in a locked door, something neither Jill or Chris will even attempt.

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* *
**
CutscenePowerToTheMax: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game (the Director's Cut Arrange mode has another encounter with a zombie that opens a door and lets itself into the room from offscreen, but this is also a scripted event). In the remake, the zombies and Hunters just bust the doors open by slamming into them instead. Then there is Barry kicking in a locked door, something neither Jill or Chris will even attempt.attempt.
** If you ask Barry to take point ahead of Jill in the underground cavern, you'll see a cutscene of him blasting a Hunter out of the air in mid-leap and then finishing it off with another shot from his magnum while it's on the ground. Thanks to the Hunter's plentiful invincibility frames whenever it's attacking or prone, it's not possible for the player to pull off either of these same feats during gameplay.
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* YouShouldn'tKnowThisAlready: Jill can enter the dormitory's chemical supply room right away and pick up the empty bottles insides, but even if you know how to make it or can correctly deduce it from the formula written on the wall, you won't be able to use any chemicals to create the V-Jolt herbicide until after Jill finds the report listing its composition, since in-game she understandably wouldn't know what to do with any of the stuff otherwise.

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* YouShouldn'tKnowThisAlready: YouShouldntKnowThisAlready: Jill can enter the dormitory's chemical supply room right away and pick up the empty bottles insides, but even if you know how to make it or can correctly deduce it from the formula written on the wall, you won't be able to use any chemicals to create the V-Jolt herbicide until after Jill finds the report listing its composition, since in-game she understandably wouldn't know what to do with any of the stuff otherwise.

Added: 453

Changed: 32

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** A smaller edit was to make severed heads and limbs instantly vanish upon hitting the ground. Originally, they were to remain visible. This was even taken out of the original Japanese retail version, so only the Japanese demo version and the PC edition left this detail in. By that same token, getting decapitated by a Hunter originally made it clear that they kill the player character by snatching their head clean off; when fully uncensored they're still holding the head in their claws while they shriek in triumph.

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** A smaller edit was to make severed heads and limbs instantly vanish upon hitting the ground. Originally, they were to remain visible. This was even taken out of the original Japanese retail version, so only the Japanese demo version and the PC edition left this detail in. By that same token, getting decapitated by a Hunter originally made it clear that they kill the player character by snatching their head clean off; when fully uncensored they're still holding the head in their claws while they shriek in triumph.as the screen fades to white.


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* YouShouldn'tKnowThisAlready: Jill can enter the dormitory's chemical supply room right away and pick up the empty bottles insides, but even if you know how to make it or can correctly deduce it from the formula written on the wall, you won't be able to use any chemicals to create the V-Jolt herbicide until after Jill finds the report listing its composition, since in-game she understandably wouldn't know what to do with any of the stuff otherwise.
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** The ''Director's Cut'' version has the same outfits from the original release, plus new default outfits (not just for Chris and Jill, but also Rebecca) for the Arrange mode: A black version of Jill's chest rig and shoulder armor with green BDU pants for Chris, a sleeveless S.T.A.R.S. blouse, jeans, and knee-length leather boots for Jill, and a red version of Rebecca's default outfit that swaps her full trousers for [[WhoWearsShortShorts a set of hot pants]]. The wardrobe closet is also unlocked from the get-go in Arrange mode, letting you swap to the original default and bonus costumes for Chris and Jill if you want.

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** The ''Director's Cut'' version has the same outfits from the original release, plus new default outfits (not just for Chris and Jill, but also Rebecca) for the Arrange mode: A black version of Jill's chest rig and shoulder armor with green BDU pants for Chris, a sleeveless S.T.A.R.S. blouse, jeans, and knee-length leather boots for Jill, and a red version of Rebecca's default outfit that swaps her full trousers for [[WhoWearsShortShorts [[LegFocus a set of hot pants]]. The wardrobe closet is also unlocked from the get-go in Arrange mode, letting you swap change to the original default and bonus costumes for Chris and Jill if you want.

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