Follow TV Tropes

Following

History VideoGame / PlanetOfDeath

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Natter


* SillinessSwitch: Some of the content in ''Back to Hell''--namely the beach track, the pirate ship and witch's broom--were clearly added for fun's sake as it did not otherwise fit in with the game's futuristic setting.

to:

* SillinessSwitch: Some of the content in ''Back to Hell''--namely the beach track, the pirate ship and witch's broom--were clearly added for fun's sake as it did not otherwise fit in with the game's futuristic setting. At least [[AmusementParkOfDoom Loon]] from GOLD was able to tie into the main story despite its wacky, albeit unsettling appearance.



* TechDemoGame: ''POD'' was one of the first games to utilise Intel's MMX instruction set (which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time), with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice however, the game's MMX support was limited to stereo and [[Creator/DolbyLaboratories Dolby]] sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.

to:

* TechDemoGame: ''POD'' was one of the first games to utilise utilize Intel's MMX instruction set (which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time), with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice practice, however, the game's MMX support was limited to stereo and [[Creator/DolbyLaboratories Dolby]] sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.
Is there an issue? Send a MessageReason:
None


* TechDemoGame: ''POD'' was one of the first games to utilise Intel's MMX instruction set (which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time), with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice however, the game's MMX support was limited to stereo and Dolby sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.

to:

* TechDemoGame: ''POD'' was one of the first games to utilise Intel's MMX instruction set (which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time), with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice however, the game's MMX support was limited to stereo and Dolby [[Creator/DolbyLaboratories Dolby]] sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.

Added: 435

Changed: 465

Is there an issue? Send a MessageReason:
None


Set in the distant future, the game's backstory tells that of a planet called Io[[note]]Not to be confused with the moon of the same name in Jupiter[[/note]] which was colonised by humans. An accident in one of the mines unleashed a deadly virus, plunging Io into chaos. Most of the human population fled Io, though a few survivors left behind. With only one escape ship left remaining, the survivors tuned their cars and raced them in a series of tournaments, the winner taking the last ship and escaping to safety, leaving everyone else to die.

to:

Set in the distant future, the game's backstory tells that of a planet called Io[[note]]Not to be confused with the moon of the same name in Jupiter[[/note]] which was colonised by humans. An accident Deep drilling in one of the mines unleashed a deadly virus, "virus", plunging Io into chaos. Most of the human population fled Io, though leaving behind those who could not get a few survivors left behind. With only place on the ships out. The abandoned remnants pass the time until their doom by crafting racing cars to tear about the roads. But there is one seat on the last escape ship left remaining, ship, so the survivors tuned their cars and raced them in a series of tournaments, with the winner taking the last ship and escaping to safety, leaving everyone else to die.



* AlwaysClose: The escape ship takes off just as the virus covers the last of the planet, and breaks orbit [[https://www.youtube.com/watch?v=hYehgpGULYM as the planet transforms into a planet-sized flower]].



* ExcusePlot: You're a colonist caught up in the cataclysmic viral collapse of a planet in the distant future. Are you a bad enough dude to race your way out of the wasteland?

to:

* ExcusePlot: You're a colonist caught up in the cataclysmic viral collapse of a planet in the distant future. Are you a bad enough dude to race your way out of the wasteland?wasteland? Described in the intro, there's one ticket to off-world survival, so everyone decides to choose the winner through a racing tournament. Hardly believable human behaviour, a good enough excuse for a racing game.


Added DiffLines:

* RuleOfCool: That the virus covers the planet's surface in deep, choking mass is believable, but its final form is much more visually striking - the whole planet is transformed into a vast flower that opens as the ship leaves.
Is there an issue? Send a MessageReason:
None


* TechDemoGame: ''POD'' was one of the first games to utilise Intel's MMX instruction set, which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time, with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice however, the game's MMX support was limited to stereo and Dolby sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.

to:

* TechDemoGame: ''POD'' was one of the first games to utilise Intel's MMX instruction set, which set (which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time, time), with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice however, the game's MMX support was limited to stereo and Dolby sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:some caption text]]

to:

[[caption-width-right:350:some caption text]][[caption-width-right:350:Race to escape.]]
Is there an issue? Send a MessageReason:
None


''POD: Planet of Death'' (titled simply POD in North America) is a futuristic racing video game for Microsoft Windows released by [[Creator/{{Ubisoft}} [=Ubi Soft=]]] in 1997.

to:

''POD: Planet of Death'' (titled simply POD in North America) is a futuristic racing video game for Microsoft Windows released by [[Creator/{{Ubisoft}} [=Ubi Soft=]]] Creator/{{Ubisoft}} in 1997.
Is there an issue? Send a MessageReason:
None


''POD: Planet of Death'' (titled simply POD in North America) is a futuristic racing video game for Microsoft Windows released by [[Creator/{{Ubisoft}} Ubi Soft]] in 1997.

to:

''POD: Planet of Death'' (titled simply POD in North America) is a futuristic racing video game for Microsoft Windows released by [[Creator/{{Ubisoft}} Ubi Soft]] [=Ubi Soft=]]] in 1997.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/planet_of_death_cover.jpg]]
[[caption-width-right:350:some caption text]]
''POD: Planet of Death'' (titled simply POD in North America) is a futuristic racing video game for Microsoft Windows released by [[Creator/{{Ubisoft}} Ubi Soft]] in 1997.

Set in the distant future, the game's backstory tells that of a planet called Io[[note]]Not to be confused with the moon of the same name in Jupiter[[/note]] which was colonised by humans. An accident in one of the mines unleashed a deadly virus, plunging Io into chaos. Most of the human population fled Io, though a few survivors left behind. With only one escape ship left remaining, the survivors tuned their cars and raced them in a series of tournaments, the winner taking the last ship and escaping to safety, leaving everyone else to die.

An expansion pack, subtitled ''Back to Hell'' (also known as ''Extended Time'' in France) was released in late 1997, adding 19 circuits and 15 new vehicles to the game. The base game, along with ''Back to Hell'' plus a new sound set, would be re-released as ''POD Gold''.

The game was later followed by a Dreamcast-only sequel titled ''POD 2: Multiplayer Online'' (released as ''POD: Speedzone'' in North America). It follows a similar premise as with the first game, in this case a viral outbreak on Saturn's moon Titan.

Not to be confused with the similarly-named adventure game [[VideoGame/{{POD}} of the same name]].

!!This game provides examples of:
* ApocalypseWow: The virus ultimately turned Io into a flowery planet-sized entity in the end.
* BeachEpisode: The aptly-named Beach track in ''Back to Hell''.
* CutscenePowerToTheMax: While you can obviously trade paint with opponent cars, ramming them out of the track (and thus destroying them) isn't possible in-game unlike what was depicted in the intro.
* ExcusePlot: You're a colonist caught up in the cataclysmic viral collapse of a planet in the distant future. Are you a bad enough dude to race your way out of the wasteland?
* GameOfTheYearEdition: The first game, along with its expansion and a new sound set, was re-released as ''POD Gold''.
* MarketBasedTitle: The first game was simply titled ''POD'' in North America, while its sequel, ''POD 2: Multiplayer Online'', was released in the states as ''POD: Speedzone''.
* ThePlague: The titular Pod virus, which was unleashed in a mining accident.
* PreRenderedCutscene: Specifically, the intro and ending sequences, as was customary at the time.
* SillinessSwitch: Some of the content in ''Back to Hell''--namely the beach track, the pirate ship and witch's broom--were clearly added for fun's sake as it did not otherwise fit in with the game's futuristic setting.
* StoryboardingTheApocalypse: The game's narrator in the intro cinematic described Io's rise as a mining colony and tragic downfall when the Pod virus outbreak wreaked havoc in the planet.
* SubsystemDamage: Individual parts of a car can take damage, shown in the HUD as coloured segments representing the front and back sides as well as the wheels.
* TechDemoGame: ''POD'' was one of the first games to utilise Intel's MMX instruction set, which was [[https://www.youtube.com/watch?v=gso3g_ofjlw marketed extensively]] by Intel at the time, with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems.[[note]]In practice however, the game's MMX support was limited to stereo and Dolby sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.[[/note]] It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by [=3DFX=]'s Voodoo 1 GPU, with Voodoo 2 and [=Direct3D=] support in later patches; the OEM 1.0 release did not come with 3DFX support and required a [[http://www.lazygamereviews.com/0706milbs/pod/patches.html patch]] to run on said hardware.

----

Top