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S.D.R.A.I.D.S.H.


* PointBuildSystem: Points can be spread between Intellect, Strength, Dexterity, Accuracy and Driving.

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* PointBuildSystem: Points can be spread between Intellect, Strength, Dexterity, Accuracy and Driving.Reaction, Accuracy, Intellect, Driving, Sight, Health.
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the game opens while he is hacking as a hobby while monologuing to himself until he intercepts a weird email and gets swatted. doubt in medias res applies. his bio before that date is written by himself in hsi profile


* HollywoodHacking: The hacking here is used to open up doors, rob the cash dispensers and disable robots, with the high Intellect level increasing your chances of doing all of those things.
* InMediasRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he's addressing.

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* HollywoodHacking: The hacking here is used to open up doors, rob the cash dispensers and disable robots, with the high taking control of robots. High Intellect level increasing your the chances of doing all of those things.
a successful hack, and allows to hack more complex things, including the end-game boss.
* InMediasRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he's addressing.
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* EverythingFades: All the things you can destroy in the game will always stay destroyed. However, the enemies' bodies will be removed once you leave the area, and so will all the loot they're carrying if you haven't removed it first.

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* EverythingFades: All the things you can destroy in the game will always stay destroyed. However, the enemies' bodies will be removed once you leave the area, and so will all the loot they're carrying they've dropped if you haven't removed didn't pick it first.up.



* GunsDoNotWorkThatWay: "Heavy" and "light" bullets are described as dealing higher damage with reduced range and long-range with reduced damage respectively. In real life, heavy projectile would lose its velocity much slower, resulting in longr effective range.

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* GunsDoNotWorkThatWay: "Heavy" and "light" bullets are described as dealing higher damage with reduced range and long-range with reduced damage respectively. In real life, heavy projectile would lose its velocity much slower, resulting in longr longer effective range.
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public transport needs no skill at all and is not controlled


* DumpStat: Driving, as it is already possible to drive mini-buses to get around faster, while the powerful military vehicles are too rare to bother with the skill. In addition, high driving is mutually exclusive with high accuracy, making it even more undesirable.

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* DumpStat: Driving, as it is already possible to drive mini-buses to get around faster, while even the powerful military basic vehicles demand more points than it is plausible to get in one playthrough. And there are too two dedicated driver companions. Vehicles can run over many enemies very fast, but they are relatively rare to bother with and don't re-spawn. Only one branch of the skill.main quest optionally demands high driving skill one time to breach the gate, otherwise it's entirely optional. In addition, high driving is mutually exclusive with high accuracy, making it even more undesirable.
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None


* DeadpanSnarker: The companion you start with. Clicking on him will usually result in him responding with either "I'm still alive, but that's not for too long *laugh* ", or "No bullet is wasted on good people".

to:

* DeadpanSnarker: The companion you start with. Clicking on him will usually result in him responding with either One of the lines the protagonist responds with, when being selected is "I'm still alive, but that's not for too long *laugh* ", or ". One of the Job's responses is "No bullet is wasted on good people".

Changed: 1

Removed: 334

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Removal of a misused trope, and a misplaced YMMV trope. Also removal of natter.


* ObviousBeta: The game’s original build became legendary for frequently freezing even on the best computers of the time.



* PointBuildSystem: Points can be spread betwen Intellect, Strength, Dexterity, Accuracy and Driving.
* Prequel: [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]] is a Prequel to ''VideoGame/ParadiseCracked''.

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* PointBuildSystem: Points can be spread betwen between Intellect, Strength, Dexterity, Accuracy and Driving.
* Prequel: [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]] is a Prequel to ''VideoGame/ParadiseCracked''.
Driving.



** The game does not actually have a real-time mode at all: all of the actions, even walking

Changed: 47

Removed: 46

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* Prequel: [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]]
is a Prequel to ''VideoGame/ParadiseCracked''.

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* Prequel: [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]]
Law]] is a Prequel to ''VideoGame/ParadiseCracked''.

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Changed: 85

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None


The devs would later make another Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game called [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]]

to:

The devs would later make another Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game that is a prequel to this called [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]]



* Prequel: COPS2170ThePowerOfLaw is a Prequel to Paradise Cracked.

to:

* Prequel: COPS2170ThePowerOfLaw [[VideoGame/COPS2170ThePowerOfLaw COPS 2170 The Power Of Law]]
is a Prequel to Paradise Cracked.''VideoGame/ParadiseCracked''.
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None

Added DiffLines:

* Prequel: COPS2170ThePowerOfLaw is a Prequel to Paradise Cracked.
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Merged per TRS


* UnwinnableByMistake: What happens when you kill off a plot-critical NPC.

to:

* UnwinnableByMistake: UnintentionallyUnwinnable: What happens when you kill off a plot-critical NPC.
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None

Added DiffLines:

* AbnormalAmmo: High-tier pistol ammunition deals additional electric damage to stun the enemies; rifle and machine gun ammo is avaliable in explosive and incendiary versions; and plasma and nuclear rockets is not unheard of too.


Added DiffLines:

* GunsDoNotWorkThatWay: "Heavy" and "light" bullets are described as dealing higher damage with reduced range and long-range with reduced damage respectively. In real life, heavy projectile would lose its velocity much slower, resulting in longr effective range.

Added: 235

Changed: 47

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None


* FetchQuest: Quite a few side quests in the game. Many of those also offer alternate routes of completion. For example, you can dutifully retrieve a suitcase with merchant’s prototype guns for his reward, or you can deliver those prototypes to the head of the Syndicate who’ll pay you generously and will have his troops take your side during combat.

to:

* FetchQuest: Quite a few side quests in the game. Many of those also offer alternate routes of completion. For example, you can dutifully retrieve a suitcase with merchant’s prototype guns for his reward, or you can deliver those prototypes to the head of the Syndicate who’ll who'll pay you generously and will have his troops take your side during combat.



* HiveCity: The game is set in a CrapsackWorld where pollution and environmental destruction forces humans to live in such cities. The poor inhabit the lower levels, while the rich live lavishly in the upper levels dubbed [=HighTown=].



* InMediasRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he’s addressing.

to:

* InMediasRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he’s he's addressing.



* TurnBasedTactics: Like in VideoGame/{{XCOM}} and other such games, each character gains a supply of action points every turn that are then expended on various actions that are done turn by turn. A high reaction stat also allows characters to interrupt the enemy’s turn.

to:

* TurnBasedTactics: Like in VideoGame/{{XCOM}} and other such games, each Each character gains a supply of action points every turn that are then expended on various actions that are done turn by turn. A high reaction stat also allows characters to interrupt the enemy’s turn.

Changed: 169

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Not omnipresent enough to list an aversion.


* CameraScrew: Averted. In fact, it is one of the few things in the game that always works perfectly and doesn’t glitch out.



* EverythingFades: Generally averted, as all the things you can destroy in the game will always stay destroyed.
** However, the enemies' bodies will be removed once you leave the area, and so will all the loot they’re carrying if you haven't removed it first.

to:

* EverythingFades: Generally averted, as all All the things you can destroy in the game will always stay destroyed.
**
destroyed. However, the enemies' bodies will be removed once you leave the area, and so will all the loot they’re they're carrying if you haven't removed it first.



* PurelyAestheticGender: Averted, as women will get more points when levelling up then men, and there are other differences like that



* UniversalDriversLicense: Averted, as only the characters with high Driving skill can use military vehicles like tanks. Others will generally be limited to mini-buses.
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None


* PurelyAestheticGender: Averted, as womwill get more points when levelling up then men, and there are other differences like that

to:

* PurelyAestheticGender: Averted, as womwill women will get more points when levelling up then men, and there are other differences like that
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None


''Paradise Cracked'' is a {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game, released in Russia in 2002 as "Код доступа: Рай" (literally "The password is heaven/paradise"), before getting a worldwide release in 2004.

to:

''Paradise Cracked'' is a {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game, released in Russia in 2002 as "Код доступа: Рай" (literally (“Access Code: Heaven,” literally "The password is heaven/paradise"), before getting a worldwide release in 2004.
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None


The devs would later make another Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game called [[VideoGame/COPS2170ThePowerOfLaw games]]

to:

The devs would later make another Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game called [[VideoGame/COPS2170ThePowerOfLaw games]]
COPS 2170 The Power Of Law]]
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None


The devs would later make another Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game called {{COPS 2170 The Power Of Law}}

to:

The devs would later make another Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game called {{COPS 2170 The Power Of Law}}
[[VideoGame/COPS2170ThePowerOfLaw games]]
Is there an issue? Send a MessageReason:
None


The devs would later make another {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game called [[COPS 2170 The Power Of Law]]

to:

The devs would later make another {{Cyberpunk}} [[RolePlayingGame RPG]]/ Cyberpunk RolePlayingGame RPG/ TurnBasedTactics game called [[COPS {{COPS 2170 The Power Of Law]]
Law}}
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None

Added DiffLines:

The devs would later make another {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game called [[COPS 2170 The Power Of Law]]
Is there an issue? Send a MessageReason:
None


''Paradise Cracked'' is a {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game, released in Russia in 2002, before getting a worldwide release in 2004.

to:

''Paradise Cracked'' is a {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game, released in Russia in 2002, 2002 as "Код доступа: Рай" (literally "The password is heaven/paradise"), before getting a worldwide release in 2004.

Added: 1140

Changed: 1133

Is there an issue? Send a MessageReason:
None


''Paradise Cracked'' is a Cyberpunk RolePlayingGame/TurnBasedTactics game, released in Russia in 2002, before getting a worldwide release in 2004. It is set in a Dystopian world hundreds of years into the future, where the Earth’s biosphere has been largely destroyed as a result of overpopulation and pollution, and all the global authority has been surrendered to the supercomputer known as [=CyberBrain=] in order to preserve what remains of humanity. It decides to house humanity in the enclosed hive cities, where the poor inhabit lower levels, while the rich live in the [=HighTown=], but spend most of their time amidst the pleasures of Cyberspace. The day-to-day running of things is handled by each City’s Police, but they’ve been facing increased resistance from the two giant corporations, known as The Syndicate and the Trade Coalition.

to:

''Paradise Cracked'' is a Cyberpunk RolePlayingGame/TurnBasedTactics {{Cyberpunk}} [[RolePlayingGame RPG]]/ TurnBasedTactics game, released in Russia in 2002, before getting a worldwide release in 2004. 2004.

It is set in a Dystopian dystopian world hundreds of years into the future, where the Earth’s biosphere has been largely destroyed as a result of overpopulation and pollution, and all the global authority has been surrendered to the supercomputer known as [=CyberBrain=] in order to preserve what remains of humanity. It decides to house humanity in the enclosed hive cities, where the poor inhabit lower levels, while the rich live in the [=HighTown=], but spend most of their time amidst the pleasures of Cyberspace. The day-to-day running of things is handled by each City’s Police, but they’ve been facing increased resistance from the two giant corporations, known as The Syndicate and the Trade Coalition.



* DeadpanSnarker: The companion you start with. Clicking on him will usually result in him responding with either "I'm still alive, but that's not for too long *laugh* ", or "No bullet is wasted on good people".



* MegaCorp: Two of them,The Syndicate and the Trade Coalition. They’re in a violent competition, and working foe one will undermine your standing with the other, to the point where the disaffected party will open fire on sight.

to:

* LoadsAndLoadsOfLoading: The game is '''always''' in a turn-based mode. This means that even simply exploring the area consists of selecting a destination, then clicking end turn, watching them march their allotted amount of movement points, and then sitting through the turns of every other [=NPC=] on the level.
* MegaCorp: Two of them,The Syndicate and the Trade Coalition. They’re in a violent competition, and working foe for one will undermine your standing with the other, to the point where the disaffected party will open fire on sight.



* PointBuildSystem: Points can be spread betwen een Intellect, Strength, Dextrerity, Accuracy and Driving.

to:

* PointBuildSystem: Points can be spread betwen een betwen Intellect, Strength, Dextrerity, Dexterity, Accuracy and Driving.
Is there an issue? Send a MessageReason:
None


* TurnBasedTactics: Like in VideoGame/{{X-Com}} and other such games, each character gains a supply of action points every turn that are then expended on various actions that are done turn by turn. A high reaction stat also allows characters to interrupt the enemy’s turn.

to:

* TurnBasedTactics: Like in VideoGame/{{X-Com}} VideoGame/{{XCOM}} and other such games, each character gains a supply of action points every turn that are then expended on various actions that are done turn by turn. A high reaction stat also allows characters to interrupt the enemy’s turn.

Added: 285

Changed: 52

Removed: 221

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Lost Forever is now called Permanently Missable Content. Commented out contextless examples. Don't change the trope name with a pothole. Don't list two tropes together; each deserves its own first-level bullet.


** However, the enemies’ bodies will be removed once you leave the area, and so will all the loot they’re carrying if you haven’t removed it first.

to:

** However, the enemies’ enemies' bodies will be removed once you leave the area, and so will all the loot they’re carrying if you haven’t haven't removed it first.



* KillItWithFire: Guns firing incendiary bullets and incendiary grenades can be used by both the Hacker and his enemies. Characters set on fire in that manner receive hefty amounts of damage every turn. Thankfully, there are implants that can increase your character’s Fire Resistance.
* LostForever: Some questlines will disappear completely when the quest givers are killed. This can even happen without the player’s knowledge; game’s factions are entirely capable of killing off the rivals’ key [=NPCs=].

to:

* KillItWithFire: Guns firing incendiary bullets and incendiary grenades can be used by both the Hacker and his enemies. Characters set on fire in that manner receive hefty amounts of damage every turn. Thankfully, there are implants that can increase your character’s character's Fire Resistance.
* LostForever: Some questlines will disappear completely when the quest givers are killed. This can even happen without the player’s knowledge; game’s factions are entirely capable of killing off the rivals’ key [=NPCs=].
Resistance.



* PermanentlyMissableContent: Some questlines will disappear completely when the quest givers are killed. This can even happen without the player's knowledge; game's factions are entirely capable of killing off the rivals' key [=NPCs=].



* VideoGameCrueltyPotential VideoGameCaringPotential: The game’s quests have scope for both.

to:

* VideoGameCrueltyPotential %%* VideoGameCaringPotential: The game’s quests have scope for both.game's quests.
%%* VideoGameCrueltyPotential: The game's quests.



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None


* InMediaRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he’s addressing.

to:

* InMediaRes: InMediasRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he’s addressing.
Is there an issue? Send a MessageReason:
No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."


'''Paradise Cracked''' is a Cyberpunk RolePlayingGame/TurnBasedTactics game, released in Russia in 2002, before getting a worldwide release in 2004. It is set in a Dystopian world hundreds of years into the future, where the Earth’s biosphere has been largely destroyed as a result of overpopulation and pollution, and all the global authority has been surrendered to the supercomputer known as [=CyberBrain=] in order to preserve what remains of humanity. It decides to house humanity in the enclosed hive cities, where the poor inhabit lower levels, while the rich live in the [=HighTown=], but spend most of their time amidst the pleasures of Cyberspace. The day-to-day running of things is handled by each City’s Police, but they’ve been facing increased resistance from the two giant corporations, known as The Syndicate and the Trade Coalition.

to:

'''Paradise Cracked'''
''Paradise Cracked''
is a Cyberpunk RolePlayingGame/TurnBasedTactics game, released in Russia in 2002, before getting a worldwide release in 2004. It is set in a Dystopian world hundreds of years into the future, where the Earth’s biosphere has been largely destroyed as a result of overpopulation and pollution, and all the global authority has been surrendered to the supercomputer known as [=CyberBrain=] in order to preserve what remains of humanity. It decides to house humanity in the enclosed hive cities, where the poor inhabit lower levels, while the rich live in the [=HighTown=], but spend most of their time amidst the pleasures of Cyberspace. The day-to-day running of things is handled by each City’s Police, but they’ve been facing increased resistance from the two giant corporations, known as The Syndicate and the Trade Coalition.
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None


* LostForever: Some questlines will disappear completely when the quest givers are killed. This can even happen without the player’s knowledge; game’s factions are entirely capable of killing off the rivals’ key NPCs.

to:

* LostForever: Some questlines will disappear completely when the quest givers are killed. This can even happen without the player’s knowledge; game’s factions are entirely capable of killing off the rivals’ key NPCs.[=NPCs=].

Added: 6794

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None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/paradise_cracked_ugh_5885.jpg]]
[[caption-width-right:350: The original Russian cover.]]
'''Paradise Cracked''' is a Cyberpunk RolePlayingGame/TurnBasedTactics game, released in Russia in 2002, before getting a worldwide release in 2004. It is set in a Dystopian world hundreds of years into the future, where the Earth’s biosphere has been largely destroyed as a result of overpopulation and pollution, and all the global authority has been surrendered to the supercomputer known as [=CyberBrain=] in order to preserve what remains of humanity. It decides to house humanity in the enclosed hive cities, where the poor inhabit lower levels, while the rich live in the [=HighTown=], but spend most of their time amidst the pleasures of Cyberspace. The day-to-day running of things is handled by each City’s Police, but they’ve been facing increased resistance from the two giant corporations, known as The Syndicate and the Trade Coalition.

The plotline begins with the protagonist, called the Hacker, coming across some decoded files when in the Cyberspace. After he copies them onto a memory crystal, he suddenly finds himself a target of a manhunt by The City’s Police. Stuck in the lower levels of The City, Hacker will need to exploit the conflicts between the Police, The Syndicate and the Trade Coalition if he’s to survive and hopefully discover the secret behind the files.

!! This game provides examples of the following tropes:

* AllianceMeter: The more police you kill the more you’ll be favored by the criminal syndicate, etc. Performing quests in a certain way can set the City’s organisations against each other, and having a high standing with one of them can make them come to your aid when you’re in battle.
* ArbitraryHeadcountLimit: The player can have a maximum of six characters (including the Hacker) in the squad.
* ArtificialBrilliance: Enemy AI will try to hide behind obstacles at the end of every turn, as well as call for reinforcements and take the higher ground to negate your cover advantage. Sounds pretty ordinary today, but it was achieved back in 2002.
* ArtificialStupidity: No enemy will ever shoot the players' squadmembers if they've boarded a bus.
* BlindIdiotTranslation: Like with [[VideoGame/{{Pathologic}} other]] [[VideoGame/{{Turgor}} Russian]] [[VideoGame/COPS2170ThePowerOfLaw games]] of the time. Since Paradise Cracked never had a strong story in the first place, the translation made it outright incomprehensible.
* CameraScrew: Averted. In fact, it is one of the few things in the game that always works perfectly and doesn’t glitch out.
* {{Cyberspace}}: The place where rich people spend most of their lives to avoid looking at the ruined Earth around them.
* CrapsackWorld: A place where the Earth’s environment has effectively been ruined, the humanity cannot live outside [[HiveCity hive cities]], a Supercomputer called [=CyberBrain=] makes all the key decisions without consulting humans while the corrupt police and corporations rule over everyone on the ground.
* {{Cyborg}}: Technically, anyone who has implants installed. However, there are also some people who go further then most and have entire organs and limbs replaced, and thus identify as cyborgs first and foremost.
* DeflectorShields: The Force Field devices work in this manner.
* DumpStat: Driving, as it is already possible to drive mini-buses to get around faster, while the powerful military vehicles are too rare to bother with the skill. In addition, high driving is mutually exclusive with high accuracy, making it even more undesirable.
* EverythingFades: Generally averted, as all the things you can destroy in the game will always stay destroyed.
** However, the enemies’ bodies will be removed once you leave the area, and so will all the loot they’re carrying if you haven’t removed it first.
* FetchQuest: Quite a few side quests in the game. Many of those also offer alternate routes of completion. For example, you can dutifully retrieve a suitcase with merchant’s prototype guns for his reward, or you can deliver those prototypes to the head of the Syndicate who’ll pay you generously and will have his troops take your side during combat.
* HealingPotion: Med kits act in this manner.
* HollywoodHacking: The hacking here is used to open up doors, rob the cash dispensers and disable robots, with the high Intellect level increasing your chances of doing all of those things.
* InMediaRes: The game begins with the protagonist telling about himself to a camera. In the English translation, at least, we never really learn who he’s addressing.
* KillItWithFire: Guns firing incendiary bullets and incendiary grenades can be used by both the Hacker and his enemies. Characters set on fire in that manner receive hefty amounts of damage every turn. Thankfully, there are implants that can increase your character’s Fire Resistance.
* LostForever: Some questlines will disappear completely when the quest givers are killed. This can even happen without the player’s knowledge; game’s factions are entirely capable of killing off the rivals’ key NPCs.
* MegaCorp: Two of them,The Syndicate and the Trade Coalition. They’re in a violent competition, and working foe one will undermine your standing with the other, to the point where the disaffected party will open fire on sight.
* ObviousBeta: The game’s original build became legendary for frequently freezing even on the best computers of the time.
* PlotArmor: Averted. Everyone can die, and it’s entirely possible to kill off a plot-critical NPC without knowing it.
* PointBuildSystem: Points can be spread betwen een Intellect, Strength, Dextrerity, Accuracy and Driving.
* PurelyAestheticGender: Averted, as womwill get more points when levelling up then men, and there are other differences like that
* ShortRangeShotgun: Played pretty straight with the basic shotguns. The more advanced ones have greater range and can have it increased further by using special ammo.
* TurnBasedTactics: Like in VideoGame/{{X-Com}} and other such games, each character gains a supply of action points every turn that are then expended on various actions that are done turn by turn. A high reaction stat also allows characters to interrupt the enemy’s turn.
** The game does not actually have a real-time mode at all: all of the actions, even walking
* UnwinnableByMistake: What happens when you kill off a plot-critical NPC.
* UniversalDriversLicense: Averted, as only the characters with high Driving skill can use military vehicles like tanks. Others will generally be limited to mini-buses.
* VideoGameCrueltyPotential VideoGameCaringPotential: The game’s quests have scope for both.
* VideoGameCrueltyPunishment: Killing civilians decreases your number of experience points.

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