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* DifficultySpike: Larima is significantly tougher than all the battles that came before her, especially as she's the first enemy that can inflict status effects.

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* TheDogWasTheMastermind: [[spoiler: In the bad ending, it’s implied that Vomero was somehow a puppet of the Icono]], making this perhaps the only game in which the ultimate villains are ''[[spoiler: signposts.]]''



* TheDogWasTheMastermind: [[spoiler: In the bad ending, it’s implied that Vomero was somehow a puppet of the Icono]], making this perhaps the only game in which the ultimate villains are ''[[spoiler: signposts.]]''
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''Paracentric'' is a short surreal horror VideoGame/RPGMaker game by [=DreamMach=], and was made in only 24 hours for a 2013 game jam. It takes inspiration from genre greats such as ''VideoGame/YumeNikki'' and ''VideoGame/{{OFF}}'', while telling its own tale of censorship and influence.

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''Paracentric'' is a short surreal horror VideoGame/RPGMaker UsefulNotes/RPGMaker game by [=DreamMach=], and was made in only 24 hours for a 2013 game jam. It takes inspiration from genre greats such as ''VideoGame/YumeNikki'' and ''VideoGame/{{OFF}}'', while telling its own tale of censorship and influence.
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Added release date.


''Paracentric'' is a short surreal horror RPG Maker game by [=DreamMach=], and was made in only 24 hours for a game jam. It takes inspiration from genre greats such as ''VideoGame/YumeNikki'' and ''VideoGame/{{OFF}}'', while telling its own tale of censorship and influence.

to:

''Paracentric'' is a short surreal horror RPG Maker VideoGame/RPGMaker game by [=DreamMach=], and was made in only 24 hours for a 2013 game jam. It takes inspiration from genre greats such as ''VideoGame/YumeNikki'' and ''VideoGame/{{OFF}}'', while telling its own tale of censorship and influence.



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* BigBadEnsemble: On the one hand, we have the rulers of the Zone, who oppress it through censorship. On the other hand, we have [[spoiler: Vomero, who helps you defeat the rulers [[TheStarscream so he can seize power from them]]]]. Although [[spoiler: one ending implies that [[ManBehindTheMan he’s just a pawn of the Icono]]]].


Added DiffLines:

* TheDogWasTheMastermind: [[spoiler: In the bad ending, it’s implied that Vomero was somehow a puppet of the Icono]], making this perhaps the only game in which the ultimate villains are ''[[spoiler: signposts.]]''
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/3141975999a0078b28105f8e2b75181f.png]]

Lost in an endless void, Zeiss the locksmith happens upon a strange door, and an even stranger talking signpost called the Icono. With nowhere else to go, he enters the door and begins his journey through three worlds, whose rulers have each outlawed one of the senses of their subjects. Guided only by the Icono and a merchant named Vomero, Zeiss embarks on a journey that will change these worlds irrevocably.

''Paracentric'' is a short surreal horror RPG Maker game by [=DreamMach=], and was made in only 24 hours for a game jam. It takes inspiration from genre greats such as ''VideoGame/YumeNikki'' and ''VideoGame/{{OFF}}'', while telling its own tale of censorship and influence.

The game can be completed in about half an hour, and a download is available [[http://www.indiedb.com/games/paracentric here]].
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!!This game provides examples of:

* BodyMotifs: Each world contains imagery relating to the sense that is outlawed. Eyes for the first world, ears for the second, and tongues for the third.
* BossBanter: [[spoiler: Vomero]] engages in a bit of this with you.
* BossCorridor: Right before you meet Apthal.
* DifficultySpike: Larima is significantly tougher than all the battles that came before her, especially as she's the first enemy that can inflict status effects.
* ImAHumanitarian: One of the third world's citizens asks if you're a cannibal too.
* JumpScare: At least one of the two endings contains one.
* LoadBearingBoss: The King and Queens. [[spoiler: It plays out exactly as it did in ''OFF'']].
* MoneyForNothing: All you can buy are healing items, and once you beat Apthal, you'll have enough money to buy as many as you'll ever need.
* MonkeyMoralityPose: While the poses themselves don't show up in-game, the outlawed senses each relate to one.
* NiceJobBreakingItHero: [[spoiler: The Icono]] tries to pull this on you at the end, but it seems to contradict what you already know about the bosses.
* PreexistingEncounters: A citizen in the first world acts as this, fighting you after they realize you're not blind.
* RandomEncounters: They exist in the first two worlds, but the encounter rate is so low that you'll probably run into less than five of them through the whole game.
* ShoutOut: In your first meeting with the Icono, it says you've [[VideoGame/TheLegendOfZeldaMajorasMask "met with a terrible fate"]].
* SurrealHorror: It was explicitly inspired by other famous games in the genre.
* TeleportersAndTransporters: There are some very straightforward warp panels in the third world.
* TreacherousAdvisor: [[spoiler: Vomero and the Icono are only helping you because, if the King and Queens die, Vomero can usurp their positions]].
* YouHaveOutlivedYourUsefulness: [[spoiler: Vomero]] will try to dispose of you once you've finished your job in the three worlds.
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