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* NegativeSpaceWedgie: The Temporal Tear. A large glowing mass far off in space. [[spoiler:It is a result of the TimeCrash from Gravitas messing with time travel. It's revealed in logs that it leads to alternate realities and timelines. Duplicants that reach it by rocket never return; but the game assures you this is a good thing, as the duplicants will likely get to experience the timeline where the planet never experienced the EarthShatteringKaboom.]]
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* TimeCrash: Your log entries and other emails eventually reveal that [[spoiler: the "asteroid" you are on is in fact a chunk of your home planet, which was shattered after a disastrous experiment with generating temporal energy. "Temporal Tears" still remain, leaking artifacts and materials from other dimensions]].

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* TimeCrash: Your log entries and other emails eventually reveal that [[spoiler: the "asteroid" you are on is in fact a chunk of your home planet, which was shattered after a disastrous experiment with generating temporal energy. "Temporal Tears" still remain, leaking artifacts and materials from other dimensions]].dimensions. This is why Neutronium and Abyssilite exist, as it is a byproduct of the crash. In paticular, Neutronium readings can be detected from the Temporal Tear.]]
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* ShatteredWorld: [[spoiler:One of the data logs reveals that the "asteroid" the game takes place on in the base game isn't an asteroid; it's the ''chunk missing from the planet'' in the background.]]
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* BackFromTheBrink: Prior to the game happening proper, an EarthShatteringKaboom happened to Earth. You are an AI that awakens on an asteroid some time later, with only a single printing pod and three starting duplicants. Your goal is to help them survive and, eventually, help them to other planets. [[spoiler:The ultimate goal of the Spaced Out DLC is to breach the temporal tear, which will allow the duplicants to populate other galaxies so that they may live on without your guidance.]]
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** Temperature is handled realistically; ConvectionSchmonvection is {{averted|Trope}}, machines that cool down gasses and liquids only transfer their heat to themselves and their surroundings, and [[UnexpectedlyRealisticGameplay ''entropy exists''.]] Normally this would eventually result in your base eventually succumbing to heat death, but there many mechanics to get rid of heat, including steam turbines, venting hot fluids into space, and the Anti Entropy Thermo-Nullifier, which cools its surroundings by breaking physics.

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** Temperature is handled realistically; ConvectionSchmonvection is {{averted|Trope}}, machines that cool down gasses and liquids only transfer their heat to themselves and their surroundings, and [[UnexpectedlyRealisticGameplay ''entropy exists''.]] ''[[UnexpectedlyRealisticGameplay entropy exists]]''. Normally this would eventually result in your base eventually succumbing to heat death, but there many mechanics to get rid of heat, including steam turbines, venting hot fluids into space, and the Anti Entropy Thermo-Nullifier, which cools its surroundings by breaking physics.
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** [[https://www.youtube.com/watch?v=_b9bikOPPQA Shinebug Reactors]]. Making one that won't completely murder your framerate requires tricky placement of water droplets which can be quite finnicky due to it's property, but the reward is incredibly worth it, as you'll have source of easily sustainable, renewable, constantly generating power.
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In Space is no longer a trope/been replaced with the trope added


''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of ''VideoGame/DontStarve'' fame), which can be described as ''VideoGame/DwarfFortress'' meets ''VideoGame/DontStarve'' InSpace The player indirectly controls a crew of [[ArtificialHumans duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] [[PottyFailure of]] [[ThePlague problems]].

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''Oxygen Not Included'' is a SpaceManagementGame by Creator/KleiEntertainment (of ''VideoGame/DontStarve'' fame), which can be described as ''VideoGame/DwarfFortress'' meets ''VideoGame/DontStarve'' InSpace [[RecycledWithAGimmick IN SPACE!]] The player indirectly controls a crew of [[ArtificialHumans duplicants]] awakened deep in a [[RandomlyGeneratedLevels procedurally generated world]]. From there, it is up to you to ensure their survival. To do this, you have to provide them with basic necessities, including oxygen, climb up the TechTree, and try and deal with [[AlmostOutOfOxygen all]] [[WizardNeedsFoodBadly sorts]] [[PottyFailure of]] [[ThePlague problems]].
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** Venting "trash gasses" ([=CO2=], Chlorine) out into space is the easiest way to deal with gasses you don't care about. Also acts as an alternative for getting rid of germ infected gasses like slime lung and zombie spores.
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** The Somnium Synthesizer. When active and being supplied with dream journals, it gives a ''plus 5'' to all stats for ''every'' dupe and reduces stress colony wide. However, in order for dupes to make dream journals, they need to be in pajamas, which reduces their athletics by 5, and the Synthesizer requires 10 journals per-cycle to keep the buff up, [[https://www.youtube.com/watch?v=rbTcqeJrfM4 which requires a specific sect of duplicands to pretty much be sleeping around the clock]] to take advantage of it. At that point, you're better off just having those dupes preform tasks around the colony normally.

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* BraggingRightsReward: Breeding Crystal Shinebugs is quite the process, requiring you to go through several different 'tiers' of Shinebugs, all of which require specific, difficult to obtain food items in order to have a chance at them laying the next 'tier' of Shinebug. Ultimately, there's no real point to it unlike other creature breeding, as the main thing Crystal Shinebugs do is add an ''insane'' amount of decor where they fly around, and being able to produce high tier food generally takes care of your morale needs by itself. Similarly, Longhair Slicksters consume oxygen but produce absolutely nothing except for decor.

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* BraggingRightsReward: BraggingRightsReward:
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Breeding Crystal Shinebugs is quite the process, requiring you to go through several different 'tiers' of Shinebugs, all of which require specific, difficult to obtain food items in order to have a chance at them laying the next 'tier' of Shinebug. Ultimately, there's no real point to it unlike other creature breeding, as the main thing Crystal Shinebugs do is add an ''insane'' amount of decor where they fly around, and being able to produce high tier food generally takes care of your morale needs by itself. Similarly, Longhair Slicksters consume oxygen but produce absolutely nothing except for decor.decor.
** Getting the Mysterious Hermit to join the colony. While he is a fantastic generalist with great points in every stat and an interest in rocketry, one of his requirements for joining requires high quality mid to late game foods, which by the point you can reliably make them, you'll likely have more than enough duplicants [[{{Min Maxing}} min-max'd]] in their respective fields. His shipping container that he uses for a makeshift home being useful also [[LuckBasedMission is highly dependent on where it generates]], as it most of the time it can generate far from the base, and most building materials (stones, metals,ect) are things you'd want to have in your main base and will likely have an inventory system set up for them already. While he's better than the dupes the printing pod can make, by the time you can recruit him, you likely don't need him.
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** Of all the story related traits, Biobots are easily this. They require Zombie Spores from Sporecids and Steel to create, making them late mid-game at best. However, they allow you to make units that can do basic grunt work without taking up resources ''and'' can work around the clock while your dupes are resting. They are also self sufficient; when one breaks down, another will harvest their steel to be reused in another Biobot. There's pretty much no reason ''not'' to set them up once you have the ability to do so!
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** Drywall. If you plaster a storage room or bathroom with drywall, it will offset or even improve on the decor, removing yet another source of stress for your dupes. Best done with Granite due to it's decor bonus, abundance and early availability.
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Fixing information.


** If you can overcome the DifficultButAwesome requirements of cooling water and the sleet wheat farm, then berry sludge should be one of you go to food options. One farm can produce dozens of these perpeptually preserved bars, keeping your dupes fed for a long time with no fear of spoilage. Perfect for space food since it is ridiculously calory dense and and one bar can feed one dupe for four cycles. One fridge can hold 150 bars, meaning your astronaut could technically stay in space for 600 cycles.

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** If you can overcome the DifficultButAwesome requirements of cooling water and the sleet wheat farm, then berry sludge should be one of you go to food options. One farm can produce dozens of these perpeptually preserved bars, keeping your dupes fed for a long time with no fear of spoilage. Perfect for space food since it is ridiculously calory dense and and one bar can feed one dupe for four cycles. One fridge can hold 150 bars, 100 Kilos worth, meaning your astronaut could technically stay in space for 600 400 cycles.
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* BiggerOnTheInside: Rocket interiors are much larger than what you'd expect given their size when on the launchpad. By melting the walls of said interior you can push it even further by cramming an entire, self-contained base in what's visually a 3x2 building.
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** By melting a soft material, it is possible to direct it into casts where you can let it cool down into a natural tile of your design. Combined with pips, you can use this to either plant crops and trees into wild farms that do not consume fertilizer, or make a high-traffic area into a nature reserve for a big moral boost. Typically, either sulfur (easy to melt) or phosphorus (harder to melt as phosphorite, but very easy to re-melt once refined into phosphorus) are used.
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* PlagueZombie: The [[DescriptivelyNamedSpecies Sporechid]] is a plant that has a decor value of 80,[[note]] with a range of 7 tiles[[/note]] (For reference a masterpiece large sculpting block has a decor value of 25) can be planted in a planter pot, and doesn't require any watering! A great thing to put in the middle of your base, right? [[WellThisIsNotThatTrope Well now your entire base is covered in zombie spores.]] If you're not careful when mining out an oil biome, you may come across one of these. And if the colonist that finds it isn't wearing an Atmo-Suit, then they are going to have more than they bargained for. In addition, the spores do not die off in carbon dioxide, sour gas, or crude oil, so when your colonist is bringing in an innocent looking bottle of oil to be refined, they may be exposing the entire base. Fun!

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* PlagueZombie: The [[DescriptivelyNamedSpecies Sporechid]] is a plant that has a decor value of 80,[[note]] with a range of 7 tiles[[/note]] (For reference a masterpiece large sculpting block has a decor value of 25) can be planted in a planter pot, and doesn't require any watering! A great thing to put in the middle of your base, right? [[WellThisIsNotThatTrope Well now your entire base is covered in zombie spores.]] If you're not careful when mining out an oil biome, you may come across one of these. And if the colonist that finds it isn't wearing an Atmo-Suit, then they are going to have more than they bargained for. Thankfully, the disease isn't lethal, but it's hard to treat, very debilitating, long-lasting and very easy to catch. In addition, the spores do not die off in carbon dioxide, sour gas, or crude oil, so when your colonist is bringing in an innocent looking bottle of oil to be refined, they may be exposing the entire base. Fun!
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** Sporechids emanate Zombie Spores, which are nigh-indestructible and cause a really nasty disease. Furthermore, they only accept a carbon dioxide atmosphere to live. However, they have an insane decor value of of ''80'' in a huge radius, and can live in a wide array of temperature. This makes them the nec plus ultra of decor in extreme environement if you are brave enough.
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** If you can overcome the DifficultButAwesome requirements of cooling water and the sleet wheat farm, then berry sludge should be one of you go to food options. One farm can produce dozens of these perceptually preserved bars, keeping your dupes fed for a long time with no fear of spoilage. Perfect for space food since it is ridiculously calory dense and and one bar can feed one dupe for four cycles. One fridge can hold 150 bars, meaning your astronaut could technically stay in space for 600 cycles.

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** If you can overcome the DifficultButAwesome requirements of cooling water and the sleet wheat farm, then berry sludge should be one of you go to food options. One farm can produce dozens of these perceptually perpeptually preserved bars, keeping your dupes fed for a long time with no fear of spoilage. Perfect for space food since it is ridiculously calory dense and and one bar can feed one dupe for four cycles. One fridge can hold 150 bars, meaning your astronaut could technically stay in space for 600 cycles.

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Trope name is Sci Fi Writers Have No Sense Of Scale, not any of its subpages. Discussion here.


* SciFiWritersHave/NoSenseOfMass: The basic cot is made from 100 kilos of raw metal. A simple screen door is made from 100 kilos of metal ore, and the placebo pill is made from 100 kilos of water, and 100 kilos of sand. Gotta figure it 'cures' their disease because "I'd rather force myself to get better than have to try and swallow '''that'''. " A foot of wire (dupes are around 2 feet tall) requires 25 kilos of metal... but the wire can carry a kilowatt and run all the way across the asteroid with no loss, assuming it isn't overloaded and broken.


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* SciFiWritersHaveNoSenseOfScale: The basic cot is made from 100 kilos of raw metal. A simple screen door is made from 100 kilos of metal ore, and the placebo pill is made from 100 kilos of water, and 100 kilos of sand. Gotta figure it 'cures' their disease because "I'd rather force myself to get better than have to try and swallow '''that'''. " A foot of wire (dupes are around 2 feet tall) requires 25 kilos of metal... but the wire can carry a kilowatt and run all the way across the asteroid with no loss, assuming it isn't overloaded and broken.
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** Lead Conductive Wires. Lead is typically very common in the bottom of most maps, and using it as wiring in standard to low temperature areas means that you can get rid of all the ugly and inefficient common wires for neutral looking wiring that has double the power tolerance.
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** Pickled Meal kills food poisoning that it may have. Pickled food does indeed kill most bacteria that can cause food poisoning.
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** If you can overcome the DifficultButAwesome requirements of cooling water and the sleet wheat farm, then berry sludge should be one of you go to food options. One farm can produce dozens of these perceptually preserved bars, keeping your dupes fed for a long time with no fear of spoilage. Perfect for space food since it is ridiculously calory dense and and one bar can feed one dupe for four cycles. One fridge can hold 150 bars, meaning your astronaut could technically stay in space for 600 cycles.
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* StressVomit: One of the stress responses that can occur when a Duplicant hits 100% stress is called vomiter. It creates a bunch of nasty "polluted water" that has to be cleaned up and will add to your other Duplicants' stress if they step in it.

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** According to some ads in Abandoned Facility biomes, the Printing Pods were originally meant to be {{Auto Kitchen}}s. Once [[EarthShatteringKaboom Earth got shattered by a kaboom,]] they were pressed into service as {{Clone Maker}}us for re-colonization efforts.

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** According to some ads in Abandoned Facility biomes, the Printing Pods were originally meant to be {{Auto Kitchen}}s. Once [[EarthShatteringKaboom Earth got shattered by a kaboom,]] they were pressed into service as {{Clone Maker}}us Maker}}s for re-colonization efforts.


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* PintsizedPowerhouse: Duplicants weigh 30 kilograms and are 42 centimeters tall but can carry hundreds to thousands of kilograms of material.

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