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Removing Justifying Edit. Also it doesn't make sense that rebuilding civilization would result in luxury items being permanently set back 10 years while at the same time you are researching artificial intelligence and nanotechnology.


* TechnologyMarchesOn: In apparent recognition of this, the luxury goods you may produce for your colonists are laughably outdated even by 1994 standards, such as 8-track tapes (obsolete in the early 80's). Granted, you _are_ rebuilding civilization from scratch and the population reaches at best into the thousands.

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* TechnologyMarchesOn: In apparent recognition of this, the luxury goods you may produce for your colonists are laughably outdated even by 1994 standards, such as 8-track tapes (obsolete in the early 80's). Granted, you _are_ rebuilding civilization from scratch and the population reaches at best into the thousands.
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* TechnologyMarchesOn: In apparent recognition of this, the luxury goods you may produce for your colonists are laughably outdated even by 1994 standards, such as 8-track tapes (obsolete in the early 80's).

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* TechnologyMarchesOn: In apparent recognition of this, the luxury goods you may produce for your colonists are laughably outdated even by 1994 standards, such as 8-track tapes (obsolete in the early 80's). Granted, you _are_ rebuilding civilization from scratch and the population reaches at best into the thousands.

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* ShownTheirWork: The game is based on real-world ideas about colonizing other planets. The available stars to go exist in RealLife, even if it's more than doubtful their planets would be as the in-game ones if they existed at all.

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* ShownTheirWork: Science-fiction is as hard as it can get for 1994, except for nanotechnology that once developed is presented as a solution for almost everything. Nothing breaks the laws of physics (no FTL travel), and it shows that one of the developers was a former NASA scientist.
** The ship is a crewed variant of [[https://en.wikipedia.org/wiki/Project_Daedalus Project Daedalus]], which had been extensively researched in 1970s-80s.
**
The game is based on real-world ideas about colonizing other planets. The available stars to go exist in RealLife, even if it's more than doubtful though their planets would planet systems later proved to be as the in-game ones if they existed at all.completely different.
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[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/outpost_1_cover.jpg]]
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* MohsScaleOfScienceFictionHardness: As hard as a diamond, except maybe for nanotechnology that once developed is presented as a solution for almost everything. The game has a hard science-fiction approach with nothing that breaks the laws of physics as FTL travel, and it shows that one of the developers was a former NASA scientist.
** The ship is a crewed variant of [[https://en.wikipedia.org/wiki/Project_Daedalus Project Daedalus]], which had been extensively researched in 1970s-80s.
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trivia


* DummiedOut: The game files have some buildings that cannot be built or used. Others as mass drivers or roads could be built with patches, but have no game purpose.

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Awesome Music doesn't go on the main page


* ArtisticLicenseAstronomy: You can research "Alien Ecology (Terrestrial, Marine, and Aerial)", even if your planet is either an airless asteroid-sized world or a Venus-like searing hot planet.
* SugarWiki/AwesomeMusic: The game's intro is accompanied by Gustav Holst's "Mars, the Bringer of War" in MIDI. The CD as one of its goodies include a music track with the same composition, but in orchestral version.

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* ArtisticLicenseAstronomy: ArtisticLicenseSpace You can research "Alien Ecology (Terrestrial, Marine, and Aerial)", even if your planet is either an airless asteroid-sized world or a Venus-like searing hot planet.
* SugarWiki/AwesomeMusic: The game's intro is accompanied by Gustav Holst's "Mars, the Bringer of War" in MIDI. The CD as one of its goodies include a music track with the same composition, but in orchestral version.
planet.

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* MohsScaleOfScienceFictionHardness:As hard as a diamond, except maybe for nanotechnology that once developed is presented as a solution for almost everything. The game has a hard science-fiction approach with nothing that breaks the laws of physics as FTL travel, and it shows that one of the developers was a former NASA scientist.

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* MohsScaleOfScienceFictionHardness:As MohsScaleOfScienceFictionHardness: As hard as a diamond, except maybe for nanotechnology that once developed is presented as a solution for almost everything. The game has a hard science-fiction approach with nothing that breaks the laws of physics as FTL travel, and it shows that one of the developers was a former NASA scientist. scientist.
** The ship is a crewed variant of [[https://en.wikipedia.org/wiki/Project_Daedalus Project Daedalus]], which had been extensively researched in 1970s-80s.

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* AwesomeMusic: The game's intro is accompanied by Gustav Holst's "Mars, the Bringer of War" in MIDI. The CD as one of its goodies include a music track with the same composition, but in orchestral version.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The game's intro is accompanied by Gustav Holst's "Mars, the Bringer of War" in MIDI. The CD as one of its goodies include a music track with the same composition, but in orchestral version.


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* NewWorkRecycledGraphics: 3D-rendered cutscenes and tiles of ''Outpost'' seem very similar to the intro of the CD version of ''VideoGame/AlienLegacy'' — another 1994 hard SF space colonization game from Sierra. Although no people were credited working on both.
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70 Ophiuchi A has a Neptune planet


* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two gas giants[[note]]Jupiter and Saturn[[/note]]. In fact, if was not for the mention of an interstellar ship and the fate of Earth the game could perfectly pass for one of Solar System colonization.

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* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two three gas giants[[note]]Jupiter giants[[note]]Jupiter, Saturn and Saturn[[/note]].Neptune[[/note]]. In fact, if was not for the mention of an interstellar ship and the fate of Earth the game could perfectly pass for one of Solar System colonization.
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* SafelySecludedScienceCenter: The original game and its sequel had the Hot Labs, specialized labs dedicated to dangerous research into things like nuclear energy and retro-viruses. Because of the nature of the research, the Hot Lab could only be built on the planet's surface and it was very much recommended it be kept away from the main colony as said lab had the potential to spontaneously explode and take out any other nearby buildings or connecting tubes.
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* TechnologyMarchesOn: In apparent recognition of this, the luxury goods you may produce for your colonists are laughably outdated even by 1994 standards, such as 8-track tapes (obsolete in the early 80's).

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* GuideDangIt: Sort of. At the start of the game, you have four interstellar probes for scanning a decent list of star systems, and only a portion of them have habitable planets at all. If you are hunting for a ''specific'' planet archetype, you need trial and error or a guide. But you can easily tell which systems have zero inhabitable planets based on the stars' mass. Anything outside of about 0.7 to 1.3 will be too dissimilar to Earth's star and will not host any human-friendly planets. This data is provided before committing any probes.

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General cleanup. Genius Bonus belongs in YMMV.


* GeniusBonus: Some of the audio that can be heard in the cinematics are RealLife NASA transmissions, as Neil Armstrong's famous "One small step...". The game's CD has more including the moment the Saturn V rocket was hit by lightning during the Apollo XII mission or the famous "Houston, we've got a problem" from the ill-fated Apollo XIII.



** For comparison, the "standard" game over is to run out of food or life support, resulting in mass casualties, a notice from your AI assistant that "everyone is dead", a short animation showing a skeleton in a space suit, and a swift boot back to the main menu.



-->(...)Your colonists will die slowly in space. This game is over.
** You may piss off so much your colonists (for example, taking too much time to build residential units for them, having to live on the cramped conditions of the command center) that they will depart ''en masse'' to the rebel colony leaving [[GhostTown just you alone]].

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-->(...)Your -->''"Your colonists will die slowly in space. This game is over.
over."''
** You may piss off so much If your colonists (for example, taking too much time to build residential units for them, having to live on the cramped conditions of the command center) that they colony's morale is low, your people will depart ''en masse'' start defecting to the rebel colony. If the last colonists leave in this fashion, your colony leaving will be left with [[GhostTown just you alone]].alone]]. At this point, you may continue viewing your colony, but you can no longer advance time.
-->''"Your colony has become a ghost town. No-one is left alive... except for you."
* NumberedHomeworld: The default naming scheme for your colonized planet, but you may change it to anything you want.



* RedLightDistrict: Either available as an underground building or what happens to your residential units when they get very crowded.
* ScienceMarchesOn: It's currently known some systems that can be colonized in the game as [[https://en.wikipedia.org/wiki/Tau_Ceti Tau Ceti]] and especially [[https://en.wikipedia.org/wiki/HR_8832 HR 8832]] are very different to what appears in the game -to be fair, the game was developed when almost no extrasolar planets had been discovered-.

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* RedLightDistrict: Either available Available as an underground building or what happens that increases morale, birth rate, and crime. If there are no police stations nearby to your keep the crime in check, other residential units when they get very crowded.
may spontaneously convert into more Red Light Districts. As the game is generally family-friendly, the help file doesn't elaborate on what actually goes on in such buildings, making it something of a ParentalBonus.
* ScienceMarchesOn: It's currently known some systems that can be colonized in the game as [[https://en.wikipedia.org/wiki/Tau_Ceti Tau Ceti]] and especially [[https://en.wikipedia.org/wiki/HR_8832 HR 8832]] are very different to what appears in the game -to game. To be fair, the game was developed when almost no extrasolar planets had been discovered-.discovered.



* Terraform: At game's end depending on what you decide to research, you can either [[spoiler: terraform your planet, which brings [[FridgeLogic a lot of questions]] if your world is an airless asteroid-sized one, or build another interstellar ship and leave]].
* UndergroundCity: Except at the very beginning people live in residential units built underground, safe from the hazards in the surface, underground buildings including recreational facilities, an university, and factories that produce goods for your colonists.

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* Terraform: {{Terraform}}: At game's end depending on what you decide to research, you can either [[spoiler: terraform your planet, which brings [[FridgeLogic a lot of questions]] if your world is an airless asteroid-sized one, or build another interstellar ship and leave]].
* UndergroundCity: Except at the very beginning beginning, people live in residential units built underground, safe from the hazards in the surface, surface. Other underground buildings including include recreational facilities, an university, and factories that produce luxury goods for your colonists.



->''Any mistake at this point will doom you and your colonists to a certain death. Have a nice day.''

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->''Any mistake at this point will doom you and your colonists to a certain death. Have a nice day.''

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* ArtisticLicenseAstronomy: You can research "Alien Ecology (Terrestrial, Marine, and Aerial)", even if your planet is either an airless asteroid-sized world or a Venus-like searing hot world

to:

* ArtisticLicenseAstronomy: You can research "Alien Ecology (Terrestrial, Marine, and Aerial)", even if your planet is either an airless asteroid-sized world or a Venus-like searing hot worldplanet.



* CoolStarship: The mushroom-like fusion-powered ship that carries the last vestiges of human civilization to the stars, with a shield to protect it from impacts at the speeds she can reach and doughnut-shaped jettisonable fuel tanks [[spoiler: You can build a similar one at game's end instead of terra-forming your planet and left out to keep colonizing the galaxy]].

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* ConvectionSchmonvection: As noted above of the planets that can be colonized is a carbon copy of Venus with crushing atmospheric pressure, hellish temperatures, and lava present both on its surface and underground. Except for the latter, where you cannot often build, it can be colonized as other very different worlds.
* CoolStarship: The mushroom-like fusion-powered ship that carries the last vestiges of human civilization to the stars, with a front shield to protect it from impacts at the speeds she can reach and doughnut-shaped jettisonable fuel tanks [[spoiler: You can build a similar one at game's end instead of terra-forming your planet and left out to keep colonizing the galaxy]].


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* GeniusBonus: Some of the audio that can be heard in the cinematics are RealLife NASA transmissions, as Neil Armstrong's famous "One small step...". The game's CD has more including the moment the Saturn V rocket was hit by lightning during the Apollo XII mission or the famous "Houston, we've got a problem" from the ill-fated Apollo XIII.


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* RedLightDistrict: Either available as an underground building or what happens to your residential units when they get very crowded.
* ScienceMarchesOn: It's currently known some systems that can be colonized in the game as [[https://en.wikipedia.org/wiki/Tau_Ceti Tau Ceti]] and especially [[https://en.wikipedia.org/wiki/HR_8832 HR 8832]] are very different to what appears in the game -to be fair, the game was developed when almost no extrasolar planets had been discovered-.


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* UndergroundCity: Except at the very beginning people live in residential units built underground, safe from the hazards in the surface, underground buildings including recreational facilities, an university, and factories that produce goods for your colonists.
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* GeniusBonus: Some audio that can be heard on the cinematics are actual UsefulNotes/{{NASA}} communications, including the launch of [[https://en.wikipedia.org/wiki/Friendship_7 Mercury-Atlas 6]] and Neil Armstrong's famous "One small step for a man...".

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** The ship that brought you and your colonists is mentioned to end crashing into the planet victim of orbital decay -with no adverse effects against your colony- some hundreds of turns later after you began playing.

to:

** The ship that brought you and your colonists is mentioned to end crashing into the planet victim of orbital decay -with no adverse effects against your colony- some hundreds of turns later after you began playing.



* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two gas giants[[note]]Jupiter and Saturn[[/note]]. In fact, if was not for the mention of an interstellar ship the game could perfectly pass for one of Solar System colonization.
* MohsScaleOfScienceFictionHardness:As hard as a diamond, except maybe for nanotechnology that once developed is presented as a solution for almost everything. The game has a hard science-fiction approach with nothing that breaks the laws of physics as FTL travel, and it shows that one of the developers was a former UsefulNotes/{{NASA}} scientist.

to:

* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two gas giants[[note]]Jupiter and Saturn[[/note]]. In fact, if was not for the mention of an interstellar ship and the fate of Earth the game could perfectly pass for one of Solar System colonization.
* GeniusBonus: Some audio that can be heard on the cinematics are actual UsefulNotes/{{NASA}} communications, including the launch of [[https://en.wikipedia.org/wiki/Friendship_7 Mercury-Atlas 6]] and Neil Armstrong's famous "One small step for a man...".
* MohsScaleOfScienceFictionHardness:As hard as a diamond, except maybe for nanotechnology that once developed is presented as a solution for almost everything. The game has a hard science-fiction approach with nothing that breaks the laws of physics as FTL travel, and it shows that one of the developers was a former UsefulNotes/{{NASA}} NASA scientist.



* ShoutOut:
** The name of the asteroid that destroys mankind, ''Vulcan's Hammer'', refers the novel ''Literature/LucifersHammer''.

to:

* ShoutOut:
**
ShoutOut: The name of the asteroid that destroys mankind, ''Vulcan's Hammer'', refers the novel ''Literature/LucifersHammer''.



* Terraform: At game's end depending on what you decide to research, you can either [[spoiler: terraform your planet, which brings [[FridgeLogic a lot of questions]] if your world is an airless asteroid-sized one, or build another interstellar ship and leave]].

to:

* Terraform: At game's end depending on what you decide to research, you can either [[spoiler: terraform your planet, which brings [[FridgeLogic a lot of questions]] if your world is an airless asteroid-sized one, or build another interstellar ship and leave]].leave]].
----
->''Any mistake at this point will doom you and your colonists to a certain death. Have a nice day.''
----

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The plot goes as follows: in the first decades of the XXI Century goverments have left space explorations in the hand of private companies, just in the moment a large asteroid from deep space known as "Vulcan's Hammer" is on a collision course with Earth, coming with enough energy to trigger an extinction event. Fearing other impact events in other Solar System bodies, plans are prepared to leave the Solar System looking for planets orbiting nearby stars and starting a crash program to build in Earth orbit an interstellar ship fitted with an untested fusion drive, that once ready and the target star system selected is sent to Jupiter to be fueled there while [[https://en.wikipedia.org/wiki/Very-long-baseline_interferometry VLBI probes]] are launched to obtain more information of the destination. At the same time, a nuclear weapon is launched against "Vulcan's Hammer". It fails, breaking the asteroid in two pieces that impact Earth obliterating mankind and causing the journey to the unknown to start. However things change to the worse when once on the target planet some colonists hijack some of the resources carried onboard on the basis two colonies, not just one, will have more possibilities of surviving.

to:

The plot goes as follows: in the first decades of the XXI Century goverments have left space explorations in the hand of private companies, just in the moment a large asteroid from deep space known as "Vulcan's Hammer" is on a collision course with Earth, coming with enough energy to trigger an extinction event. Fearing other impact events in other Solar System bodies, plans are prepared to leave the Solar System looking for planets orbiting nearby stars and starting a crash program to build in Earth orbit an interstellar ship fitted with an untested fusion drive, that once ready and the target star system selected is sent to Jupiter to be fueled there while [[https://en.wikipedia.org/wiki/Very-long-baseline_interferometry VLBI probes]] are launched to obtain more information of the destination. At the same time, a nuclear weapon is launched against "Vulcan's Hammer".Hammer" attempting to divert its path. It fails, breaking the asteroid in two pieces that impact Earth obliterating mankind and causing the journey to the unknown to start. However things change to the worse when once on the target planet some colonists hijack some of the resources carried onboard on the basis two colonies, not just one, will have more possibilities of surviving.



* CoolStarship: The mushroom-shaped fusion-powered ship that carries the last vestiges of human civilization to the stars, with a shield to protect it from impacts at the speeds she can reach and doughnut-shaped jettisonable fuel tanks.

to:

* ColonyDrop:
** Vulcan's Hammer, of course.
** The ship that brought you and your colonists is mentioned to end crashing into the planet victim of orbital decay -with no adverse effects against your colony- some hundreds of turns later after you began playing.
* CoolStarship: The mushroom-shaped mushroom-like fusion-powered ship that carries the last vestiges of human civilization to the stars, with a shield to protect it from impacts at the speeds she can reach and doughnut-shaped jettisonable fuel tanks.tanks [[spoiler: You can build a similar one at game's end instead of terra-forming your planet and left out to keep colonizing the galaxy]].



* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two gas giants[[note]]Jupiter and Saturn[[/note]]. In fact, the game could perfectly pass for one of Solar System colonization.

to:

* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two gas giants[[note]]Jupiter and Saturn[[/note]]. In fact, if was not for the mention of an interstellar ship the game could perfectly pass for one of Solar System colonization.



** The target star system may has no colonizable world (ie, gas giants). Your colonists will die slowly in space in that case.
** You may piss off so much your colonists that they will depart ''en masse'' to the rebel colony leaving [[GhostTown just you alone]].
* ShownTheirWork: The game is based on real-world ideas about colonizing other planets. The available stars to go exist in RealLife, even if it's more than doubtful their planets would be as the in-game ones, if they exist at all.

to:

** The target star system may has have no colonizable world (ie, gas giants). Your giants).
-->(...)Your
colonists will die slowly in space in that case.
space. This game is over.
** You may piss off so much your colonists (for example, taking too much time to build residential units for them, having to live on the cramped conditions of the command center) that they will depart ''en masse'' to the rebel colony leaving [[GhostTown just you alone]].
* RecycledINSPACE: This game has often been defined as "VideoGame/SimCity in space".
* ShoutOut:
** The name of the asteroid that destroys mankind, ''Vulcan's Hammer'', refers the novel ''Literature/LucifersHammer''.
* ShownTheirWork: The game is based on real-world ideas about colonizing other planets. The available stars to go exist in RealLife, even if it's more than doubtful their planets would be as the in-game ones, ones if they exist existed at all.all.
* Terraform: At game's end depending on what you decide to research, you can either [[spoiler: terraform your planet, which brings [[FridgeLogic a lot of questions]] if your world is an airless asteroid-sized one, or build another interstellar ship and leave]].

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* AllPlanetsAreEarthlike: ''Very'' heavily averted [[spoiler: no star has an Earth-like planet. The closest planets to ours are those Mars-like]].

to:

* AllPlanetsAreEarthlike: ''Very'' heavily averted [[spoiler: no star has an Earth-like planet. The closest planets most similar ones to ours are those Mars-like]].


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* ArtisticLicenseAstronomy: You can research "Alien Ecology (Terrestrial, Marine, and Aerial)", even if your planet is either an airless asteroid-sized world or a Venus-like searing hot world
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Needs Wiki magic and love.
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''Outpost'' is a TurnBasedStrategy video game developed by Creator/{{Sierra}} in 1994, about space colonization.

The plot goes as follows: in the first decades of the XXI Century goverments have left space explorations in the hand of private companies, just in the moment a large asteroid from deep space known as "Vulcan's Hammer" is on a collision course with Earth, coming with enough energy to trigger an extinction event. Fearing other impact events in other Solar System bodies, plans are prepared to leave the Solar System looking for planets orbiting nearby stars and starting a crash program to build in Earth orbit an interstellar ship fitted with an untested fusion drive, that once ready and the target star system selected is sent to Jupiter to be fueled there while [[https://en.wikipedia.org/wiki/Very-long-baseline_interferometry VLBI probes]] are launched to obtain more information of the destination. At the same time, a nuclear weapon is launched against "Vulcan's Hammer". It fails, breaking the asteroid in two pieces that impact Earth obliterating mankind and causing the journey to the unknown to start. However things change to the worse when once on the target planet some colonists hijack some of the resources carried onboard on the basis two colonies, not just one, will have more possibilities of surviving.

While ''Outpost'' was very warmly received, it turned out that reviewers had played a beta version of it with the sold one presumably due to a rushed release lacking many features that were also present on a demo, that while patched later on had no influence on gameplay, and being buggy at first.

This game was followed by the much more different ''VideoGame/{{Outpost 2}}'' ''Divided Destiny'', that ignores the events of the one described here.

----
!!''Outpost '' provides examples of the following tropes:

* AllPlanetsAreEarthlike: ''Very'' heavily averted [[spoiler: no star has an Earth-like planet. The closest planets to ours are those Mars-like]].
* ApocalypseHow: The two pieces of "Vulcan's Hammer" are described to impact Earth with the force of one billion megatons -[[https://www.lpi.usra.edu/science/kring/Chicxulub/regional-effects/ ten times]] the force of the asteroid that killed the dinosaurs-. While it's not stated what survived the impact, all odds are that our species, much less the civilization, did not.
* AwesomeMusic: The game's intro is accompanied by Gustav Holst's "Mars, the Bringer of War" in MIDI. The CD as one of its goodies include a music track with the same composition, but in orchestral version.
* CoolStarship: The mushroom-shaped fusion-powered ship that carries the last vestiges of human civilization to the stars, with a shield to protect it from impacts at the speeds she can reach and doughnut-shaped jettisonable fuel tanks.
* DummiedOut: The game files have some buildings that cannot be built or used. Others as mass drivers or roads could be built with patches, but have no game purpose.
* {{Expy}}: The planets featured there are based on RealLife Solar System bodies including all the terrestrial planets [[spoiler: except Earth]], two moons[[note]]the Moon and Phobos, Mars' largest moon[[/note]], two minor planets[[note]]Ceres and Pluto[[/note]], and two gas giants[[note]]Jupiter and Saturn[[/note]]. In fact, the game could perfectly pass for one of Solar System colonization.
* MohsScaleOfScienceFictionHardness:As hard as a diamond, except maybe for nanotechnology that once developed is presented as a solution for almost everything. The game has a hard science-fiction approach with nothing that breaks the laws of physics as FTL travel, and it shows that one of the developers was a former UsefulNotes/{{NASA}} scientist.
* NonStandardGameOver:
** The target star system may has no colonizable world (ie, gas giants). Your colonists will die slowly in space in that case.
** You may piss off so much your colonists that they will depart ''en masse'' to the rebel colony leaving [[GhostTown just you alone]].
* ShownTheirWork: The game is based on real-world ideas about colonizing other planets. The available stars to go exist in RealLife, even if it's more than doubtful their planets would be as the in-game ones, if they exist at all.

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