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* UnintentionallyUnwinnable: Some rotation systems, particularly those based on those of NES ''Tetris'' and Game Boy ''Tetris'', do not have lock delay; pieces immediately lock in place once they land on the floor or another piece. Combine this with setting the fall speed to 20G[[labelnote:*]]20 grid cells per frame (one frame being 1/60th of a second). Since the playing field is typically 20 cells high, 20G is effecitvely instant drop speed.[[/labelnote]] and you have a round where you can't move pieces ''at all'', resulting in a swift GameOver.
to:
* UnintentionallyUnwinnable: Some rotation systems, particularly those based on those of NES ''Tetris'' and Game Boy ''Tetris'', do not have lock delay; pieces immediately lock in place once they land on the floor or another piece. Combine this with setting the fall speed to 20G[[labelnote:*]]20 grid cells per frame (one frame being 1/60th of a second). Since the playing field is typically 20 cells high, 20G is effecitvely instant drop speed.[[/labelnote]] and you have a round where you can't move pieces ''at all'', resulting in a swift GameOver.GameOver.
* WritingAroundTrademarks: To avoid running afoul of trademarks, all of the modes and certain terms are given alternate, but still-themed names:
** A four-line clear is called a "Four" rather than a "Tetris".
** Modes based on ''VideoGame/TetrisTheGrandMaster'' are called "Grade Mania" for Master-based modes and "Speed Mania" for T.A. Death- and Shirase-based modes.
* WritingAroundTrademarks: To avoid running afoul of trademarks, all of the modes and certain terms are given alternate, but still-themed names:
** A four-line clear is called a "Four" rather than a "Tetris".
** Modes based on ''VideoGame/TetrisTheGrandMaster'' are called "Grade Mania" for Master-based modes and "Speed Mania" for T.A. Death- and Shirase-based modes.
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'''Nullpo Mino''' is a Java-based VideoGame/{{Tetris}} game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like [=Classic1=] (based on ''VideoGame/TetrisTheGrandMaster''), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
At present, Nullpo Mino has modes and/or rules representing the following Tetris games:
At present, Nullpo Mino has modes and/or rules representing the following Tetris games:
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At present,
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!Nullpo Mino displays the following tropes:
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* LawyerFriendlyCameo: There are modes and rules for games called ''[[VideoGame/DrMario Physician]]'', ''[[VideoGame/PuyoPuyo Avalanche]]'', and ''[[VideoGame/SuperPuzzleFighter SPF]]''. They all use totally different pieces and game mechanics from the Tetris-based modes and rules, so mixing them up probably won't work.
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* LawyerFriendlyCameo: There are modes and rules for games called ''[[VideoGame/DrMario Physician]]'', ''[[VideoGame/PuyoPuyo Avalanche]]'', and ''[[VideoGame/SuperPuzzleFighter SPF]]''.''SPF''[[note]]Super Puzzle Fighter II Turbo[[/note]]. They all use totally different pieces and game mechanics from the Tetris-based modes and rules, so mixing them up probably won't work.
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Merged per TRS
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* UnwinnableByMistake: Some rotation systems, particularly those based on those of NES ''Tetris'' and Game Boy ''Tetris'', do not have lock delay; pieces immediately lock in place once they land on the floor or another piece. Combine this with setting the fall speed to 20G[[labelnote:*]]20 grid cells per frame (one frame being 1/60th of a second). Since the playing field is typically 20 cells high, 20G is effecitvely instant drop speed.[[/labelnote]] and you have a round where you can't move pieces ''at all'', resulting in a swift GameOver.
to:
* UnwinnableByMistake: UnintentionallyUnwinnable: Some rotation systems, particularly those based on those of NES ''Tetris'' and Game Boy ''Tetris'', do not have lock delay; pieces immediately lock in place once they land on the floor or another piece. Combine this with setting the fall speed to 20G[[labelnote:*]]20 grid cells per frame (one frame being 1/60th of a second). Since the playing field is typically 20 cells high, 20G is effecitvely instant drop speed.[[/labelnote]] and you have a round where you can't move pieces ''at all'', resulting in a swift GameOver.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nullpomino_title.png]]
[[caption-width-right:350:The title screen as of Ver. 7.5.]]
[[caption-width-right:350:The title screen as of Ver. 7.5.]]
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Forgot a link break.
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'''Nullpo Mino''' is a Java-based VideoGame/{{Tetris}} game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on ''VideoGame/TetrisTheGrandmaster 1''), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
to:
'''Nullpo Mino''' is a Java-based VideoGame/{{Tetris}} game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 [=Classic1=] (based on ''VideoGame/TetrisTheGrandmaster 1''), ''VideoGame/TetrisTheGrandMaster''), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
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* Tetris (Sega's arcade version): Retro Mania, played with Classic0.
* VideoGame/TetrisTheGrandmaster: Grade Mania, played with Classic1.
* Tetris The Grandmaster 2: Grade Mania 2, Speed Mania and Garbage Mania, played with Classic2.
* Tetris The Grandmaster 3: Grade Mania 3, Speed Mania 2 and Gem Mania, played with Classic3.
* Tetris The Grandmaster ACE: Some of Time Attack's sub-modes, played with Classic-Easy or Standard-Hard128.
* VideoGame/TetrisTheGrandmaster: Grade Mania, played with Classic1.
* Tetris The Grandmaster 2: Grade Mania 2, Speed Mania and Garbage Mania, played with Classic2.
* Tetris The Grandmaster 3: Grade Mania 3, Speed Mania 2 and Gem Mania, played with Classic3.
* Tetris The Grandmaster ACE: Some of Time Attack's sub-modes, played with Classic-Easy or Standard-Hard128.
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* Tetris (Sega's arcade version): Retro Mania, played with Classic0.
[=Classic0=].
*VideoGame/TetrisTheGrandmaster: VideoGame/TetrisTheGrandMaster: Grade Mania, played with Classic1.
[=Classic1=].
* Tetris TheGrandmaster Grand Master 2: Grade Mania 2, Speed Mania and Garbage Mania, played with Classic2.
[=Classic2=].
* Tetris TheGrandmaster Grand Master 3: Grade Mania 3, Speed Mania 2 and Gem Mania, played with Classic3.
[=Classic3=].
* Tetris TheGrandmaster Grand Master ACE: Some of Time Attack's sub-modes, played with Classic-Easy or Standard-Hard128.[=Standard-Hard128=].
*
* Tetris The
* Tetris The
* Tetris The
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'''Nullpo Mino''' is a Java-based Tetris game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on ''VideoGame/TetrisTheGrandmaster 1''), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
to:
'''Nullpo Mino''' is a Java-based Tetris VideoGame/{{Tetris}} game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on ''VideoGame/TetrisTheGrandmaster 1''), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
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* Tetris (NES / GameBoy): Retro Marathon and Retro Mastery, played with Nintendo-L or Nintendo-R.
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* Tetris (NES / GameBoy): UsefulNotes/GameBoy): Retro Marathon and Retro Mastery, played with Nintendo-L or Nintendo-R.
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'''Nullpo Mino''' is a Java-based Tetris game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on TetrisTheGrandmaster 1), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
to:
'''Nullpo Mino''' is a Java-based Tetris game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on TetrisTheGrandmaster 1), ''VideoGame/TetrisTheGrandmaster 1''), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
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* TetrisTheGrandmaster: Grade Mania, played with Classic1.
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* TetrisTheGrandmaster: VideoGame/TetrisTheGrandmaster: Grade Mania, played with Classic1.
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* LevelEditor: You can create your own levels for Gem Mania mode.
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* LevelEditor: You can create your own levels for Gem Mania mode.mode, your own maps for VS. BATTLE, and even your own rotation system.
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* GameBreakingBug: The game uses Java, which is a software platform not known for performance. As such, you may experience dropped or delayed inputs sometimes...in a game where five frames or even less can make the difference between a SugarWiki/MomentOfAwesome and EpicFail.
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In short, ''[=NullpoMino=]'' is the ''VideoGame/{{MUGEN}}'' of FallingBlocks {{Puzzle Game}}s.
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* PressStartToGameOver: Any Nintendo rotation system + Any mode that begins in 20G. Watch helplessly as your pieces stack to the top!
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Nullpo Mino displays the following tropes:
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At present, NullpoMino has modes and/or rules representing the following Tetris games:
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At present, NullpoMino Nullpo Mino has modes and/or rules representing the following Tetris games:
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NullpoMino displays the following tropes:
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Moving from main namespace
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'''Nullpo Mino''' is a Java-based Tetris game, which was developed as an attempt to rebuild Heboris Unofficial Expansion from the ground up, and have something much easier to write code for so that updating it and adding new modes would be less of a nightmare. The two main components of Nullpo Mino are modes and rules. Modes are the specific modes of play, such as Marathon (basic mode that goes to 150 or 200 lines, or lasts till game over), Line Race (clear 20, 40 or 100 lines as fast as possible) and Ultra (time limit to score as many points as possible). Rules are the mechanics that dictate how the pieces are controlled, like Classic1 (based on TetrisTheGrandmaster 1), Standard (based on TGM ACE's SRS mode), and Nintendo-L (based on Game Boy Tetris). Because modes and rules are independent of each other, you can play just about any mode with any rule.
At present, NullpoMino has modes and/or rules representing the following Tetris games:
* Tetris (NES / GameBoy): Retro Marathon and Retro Mastery, played with Nintendo-L or Nintendo-R.
* The New Tetris: Square mode. Square rule is suggested but not necessary.
* Tetris (Sega's arcade version): Retro Mania, played with Classic0.
* TetrisTheGrandmaster: Grade Mania, played with Classic1.
* Tetris The Grandmaster 2: Grade Mania 2, Speed Mania and Garbage Mania, played with Classic2.
* Tetris The Grandmaster 3: Grade Mania 3, Speed Mania 2 and Gem Mania, played with Classic3.
* Tetris The Grandmaster ACE: Some of Time Attack's sub-modes, played with Classic-Easy or Standard-Hard128.
* Tetris DS: Standard-Fast rule.
* DTET: DTET rule.
These other puzzle games also have corresponding modes and rules. They can't be played using the Tetris rules or modes due to having entirely different mechanics.
* VideoGame/PuyoPuyo: Avalanche modes, played with Avalanche rule.
* [[VideoGame/DrMario Dr. Mario]]: Physician and Physician Vs-Battle, played with Physician rule.
* Super Puzzle Fighter II Turbo: SPF Vs-Battle, played with SPF.
NullpoMino displays the following tropes:
* DamnYouMuscleMemory: Adjusting to different rotation rules may be difficult, especially if you go from one with a locking soft drop to a locking hard drop, or vice versa.
* EndlessGame: Some modes will go on for as long as you can last.
* LagCancel: The rule based on DTET allows you to skip both the delay between pieces (called ARE) and the delay after clearing a line, just by making any input.
* LawyerFriendlyCameo: There are modes and rules for games called ''[[VideoGame/DrMario Physician]]'', ''[[VideoGame/PuyoPuyo Avalanche]]'', and ''[[VideoGame/SuperPuzzleFighter SPF]]''. They all use totally different pieces and game mechanics from the Tetris-based modes and rules, so mixing them up probably won't work.
* LevelEditor: You can create your own levels for Gem Mania mode.
* UnwinnableByMistake: Some rotation systems, particularly those based on those of NES ''Tetris'' and Game Boy ''Tetris'', do not have lock delay; pieces immediately lock in place once they land on the floor or another piece. Combine this with setting the fall speed to 20G[[labelnote:*]]20 grid cells per frame (one frame being 1/60th of a second). Since the playing field is typically 20 cells high, 20G is effecitvely instant drop speed.[[/labelnote]] and you have a round where you can't move pieces ''at all'', resulting in a swift GameOver.
At present, NullpoMino has modes and/or rules representing the following Tetris games:
* Tetris (NES / GameBoy): Retro Marathon and Retro Mastery, played with Nintendo-L or Nintendo-R.
* The New Tetris: Square mode. Square rule is suggested but not necessary.
* Tetris (Sega's arcade version): Retro Mania, played with Classic0.
* TetrisTheGrandmaster: Grade Mania, played with Classic1.
* Tetris The Grandmaster 2: Grade Mania 2, Speed Mania and Garbage Mania, played with Classic2.
* Tetris The Grandmaster 3: Grade Mania 3, Speed Mania 2 and Gem Mania, played with Classic3.
* Tetris The Grandmaster ACE: Some of Time Attack's sub-modes, played with Classic-Easy or Standard-Hard128.
* Tetris DS: Standard-Fast rule.
* DTET: DTET rule.
These other puzzle games also have corresponding modes and rules. They can't be played using the Tetris rules or modes due to having entirely different mechanics.
* VideoGame/PuyoPuyo: Avalanche modes, played with Avalanche rule.
* [[VideoGame/DrMario Dr. Mario]]: Physician and Physician Vs-Battle, played with Physician rule.
* Super Puzzle Fighter II Turbo: SPF Vs-Battle, played with SPF.
NullpoMino displays the following tropes:
* DamnYouMuscleMemory: Adjusting to different rotation rules may be difficult, especially if you go from one with a locking soft drop to a locking hard drop, or vice versa.
* EndlessGame: Some modes will go on for as long as you can last.
* LagCancel: The rule based on DTET allows you to skip both the delay between pieces (called ARE) and the delay after clearing a line, just by making any input.
* LawyerFriendlyCameo: There are modes and rules for games called ''[[VideoGame/DrMario Physician]]'', ''[[VideoGame/PuyoPuyo Avalanche]]'', and ''[[VideoGame/SuperPuzzleFighter SPF]]''. They all use totally different pieces and game mechanics from the Tetris-based modes and rules, so mixing them up probably won't work.
* LevelEditor: You can create your own levels for Gem Mania mode.
* UnwinnableByMistake: Some rotation systems, particularly those based on those of NES ''Tetris'' and Game Boy ''Tetris'', do not have lock delay; pieces immediately lock in place once they land on the floor or another piece. Combine this with setting the fall speed to 20G[[labelnote:*]]20 grid cells per frame (one frame being 1/60th of a second). Since the playing field is typically 20 cells high, 20G is effecitvely instant drop speed.[[/labelnote]] and you have a round where you can't move pieces ''at all'', resulting in a swift GameOver.