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* PublicDomainSoundtrack: The title screen plays a section of Blue Danube Waltz, complete with a piano keyboard. During the game, a section of In The Hall Of Mountain King is played.
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* PublicDomainSoundtrack: The title screen plays a section of Blue Danube Waltz, complete with a piano keyboard. During the game, a section of [[Theatre/PeerGynt In The the Hall Of of the Mountain King King]] is played.
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* GiantFootOfStomping: In the Game Over screen, a very long leg crushes Willy under its foot. It's the same in the sequels.
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''Manic Miner'' is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
to:
''Manic Miner'' is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
[[UsefulNotes/OneLondonThirtyThreeBoroughs Surbiton]].
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Spawned two sequels with ''VideoGame/JetSetWilly''. A [[RuleOfThree three sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.
to:
Spawned two sequels with ''VideoGame/JetSetWilly''. A [[RuleOfThree three third sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.
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Jet Set Willy 1 & 2
Changed line(s) 11,12 (click to see context) from:
Spawned a sequel, ''VideoGame/JetSetWilly''. A [[RuleOfThree second sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.
to:
Spawned a sequel, two sequels with ''VideoGame/JetSetWilly''. A [[RuleOfThree second three sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.
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More tropes
* CollisionDamage: Player should avoid contact with everything that's not walls, floor, collectible or level exit.
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* EverythingTryingToKillYou: Everything that is not walls, platforms, levers or objects is deadly.
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* EverythingTryingToKillYou: Everything that is not walls, platforms, levers or objects is deadly. Even the enemies consist of normally innocent things like seals minding their own business, toilets, telephones. impossible triangles and so on.
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* FacelessEye: One of the things that must be avoided is a floating constantly-blinking eye.
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* PublicDomainSoundtrack: The title screen plays a section of Blue Danube Waltz, complete with a piano keyboard. During the game, a section of In The Hall Of Mountain King is played.
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** A Creator/MontyPython-esque foot [[https://www.youtube.com/watch?v=GGZWu79k_Os squashes Willy]] when you lose all your lives.
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** A Creator/MontyPython-esque foot [[https://www.youtube.com/watch?v=GGZWu79k_Os com/watch?v=64Stw8ikRjg squashes Willy]] when you lose all your lives.
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* AttractMode: The 20 levels are shown
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* AttractMode: The 20 levels are shown in sequence if no game is started after a while.
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** A Creator/MontyPython-esque foot [[https://www.youtube.com/watch?v=GGZWu79k_Os squashes Willy]] when you lose all your lives.
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%%* AlliterativeTitle
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* AttractMode: The 20 levels are shown
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%%* EndlessGame
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%%* EverythingTryingToKillYou
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%%* OneHitPointWonder
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%%* PlatformGame
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* BallBalancingSeal: The guardian monsters in level 4, "Abandoned Uranium Workings", are seals balancing spinning balls on their noses.
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%%* EveryTenThousandPoints
to:
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* InconvenientlyPlacedConveyorBelt: The game engine allows one conveyor belt in each cavern, and they're usually positioned to hinder the player.
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* AlliterativeTitle
to:
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* EndlessGame
* EveryTenThousandPoints
* EverythingTryingToKillYou
* EveryTenThousandPoints
* EverythingTryingToKillYou
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* OneHitPointWonder
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* PlatformGame
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This game became controversial when a number of Bug-Byte programmers left to found Software Projects, and MatthewSmith used a contract loophole to take ''Manic Miner'' with him.
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This game became controversial when a number of Bug-Byte programmers left to found Software Projects, and MatthewSmith Creator/MatthewSmith used a contract loophole to take ''Manic Miner'' with him.
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Native resolution.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/manic_miner.jpg]]
[[caption-width-right:350:The opening level]]
Manic Miner is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
[[caption-width-right:350:The opening level]]
Manic Miner is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
to:
[[caption-width-right:350:The
[[caption-width-right:256:The opening
Manic Miner
''Manic Miner'' is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
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''Manic Miner'' is also famed as the first Spectrum game to feature a backing track alongside the sound effects, a feat previously considered impossible as the Speccy only had one sound channel. This was done by arpeggiated multiplexing: the tune and the effects were both played as a rapid staccato, and interleaved with each other. The title screen also features an attempt at two note chords using a similar method. The resulting rendition of ''The Blue Danube'' did not work quite so well.
to:
''Manic Miner'' is also famed as the first Spectrum UsefulNotes/ZXSpectrum game to feature a backing track alongside the sound effects, a feat previously considered impossible as the Speccy only had one sound channel. This was done by arpeggiated multiplexing: the tune and the effects were both played as a rapid staccato, and interleaved with each other. The title screen also features an attempt at two note chords using a similar method. The resulting rendition of ''The Blue Danube'' did not work quite so well.
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None
Changed line(s) 32 (click to see context) from:
* TimedMission: You have to complete each level before your air supply runs out. Eugene's Lair has to be completed before Eugene's blocks the exit, as he rushes to it as soon as Willy gets the last object of the screen.
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* TimedMission: You have to complete each level before your air supply runs out. Eugene's Lair has to be completed before Eugene's Eugene blocks the exit, as he rushes to it as soon as Willy gets the last object of the screen.
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Deleted line(s) 19 (click to see context) :
* [[strike:Enemy Mine]] UndergroundLevel: The whole game is a mine full of enemies.
* ThePasswordIsAlwaysSwordfish: There was a prize for the first players who completed the game and figured out a final password, which is based on a fish and a sword briefly appearing when completing the last level, but only if [[NoFairCheating no cheat codes are used]].
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* TimedMission: You have to complete each level before your air supply runs out.
to:
* TimedMission: You have to complete each level before your air supply runs out. Eugene's Lair has to be completed before Eugene's blocks the exit, as he rushes to it as soon as Willy gets the last object of the screen.
* UndergroundLevel: The whole game is a mine full of enemies.
* UndergroundLevel: The whole game is a mine full of enemies.
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** The mobile enemies in "The Processing Plant" are [[PacMan Pac-People]].
to:
** The mobile enemies in "The Processing Plant" are [[PacMan [[VideoGame/PacMan Pac-People]].
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* AddedAlliterativeAppeal: The title.
* AlliterativeTitle
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** [[StarWars "Endorian Forest"]], complete with ewoks.
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** [[StarWars [[Franchise/StarWars "Endorian Forest"]], complete with ewoks.
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i don't know which version that is but it is NOT the ZX Spectrum
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[[caption-width-right:350:The opening level, UsefulNotes/ZXSpectrum version]]
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[[caption-width-right:350:The opening level, UsefulNotes/ZXSpectrum version]]level]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/manic_miner_2.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/manic_miner_2.org/pmwiki/pub/images/manic_miner.jpg]]
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/manic_miner_2.jpg]]
[[caption-width-right:350:The opening level, UsefulNotes/ZXSpectrum version]]
[[caption-width-right:350:The opening level, UsefulNotes/ZXSpectrum version]]
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Namespace changing
Changed line(s) 15 (click to see context) from:
* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.
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* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''.''VideoGame/GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.
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** The two "Kong Beast" levels refer to ''DonkeyKong'', which had been released two years earlier.
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** The two "Kong Beast" levels refer to ''DonkeyKong'', ''VideoGame/DonkeyKong'', which had been released two years earlier.
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None
Changed line(s) 1,2 (click to see context) from:
Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
to:
Manic Miner is an 1983 video game. Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
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None
Added DiffLines:
Willy has discovered an automated, abandoned for untold centuries, mine in Surbiton.
The good news is, the mine machinery has been piling up wealth which is there for the taking; the bad news is, it's still active and doesn't take kindly to intruders...
This game became controversial when a number of Bug-Byte programmers left to found Software Projects, and MatthewSmith used a contract loophole to take ''Manic Miner'' with him.
''Manic Miner'' is also famed as the first Spectrum game to feature a backing track alongside the sound effects, a feat previously considered impossible as the Speccy only had one sound channel. This was done by arpeggiated multiplexing: the tune and the effects were both played as a rapid staccato, and interleaved with each other. The title screen also features an attempt at two note chords using a similar method. The resulting rendition of ''The Blue Danube'' did not work quite so well.
Spawned a sequel, ''VideoGame/JetSetWilly''. A [[RuleOfThree second sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.
----
!!''Manic Miner'' contains examples of the following:
* AddedAlliterativeAppeal: The title.
* AgonyBeam: While you're being hit by the sunbeam in "Solar Power Generator", your air supply will deplete four times as fast as usual.
* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.
* EndlessGame
* [[strike:Enemy Mine]] UndergroundLevel: The whole game is a mine full of enemies.
* EveryTenThousandPoints
* EverythingTryingToKillYou
* ExactlyWhatItSaysOnTheTin: Take a wild guess as to where "The Sixteenth Cavern" and "The Final Barrier" fit into the sequence of levels.
* OneHitPointWonder
* PlatformGame
* RuleOfFunny: Surbiton is nowhere near any past or present mining areas (although quarrying has been carried out in that part of the world). Also, it's a suburban area surrounded by other suburbs for miles in every direction, hence looks nothing like the picture on the title screen.
* ShoutOut: Several.
** The mobile enemies in "The Processing Plant" are [[PacMan Pac-People]].
** "Eugene's Lair" is a TakeThat at Imagine programmer Eugene Evans.
** The two "Kong Beast" levels refer to ''DonkeyKong'', which had been released two years earlier.
** "Attack of the Mutant Telephones" is a reference to cheesy B-movies, as probably are the two "Amoebatron" levels.
** [[StarWars "Endorian Forest"]], complete with ewoks.
* TimedMission: You have to complete each level before your air supply runs out.
----
The good news is, the mine machinery has been piling up wealth which is there for the taking; the bad news is, it's still active and doesn't take kindly to intruders...
This game became controversial when a number of Bug-Byte programmers left to found Software Projects, and MatthewSmith used a contract loophole to take ''Manic Miner'' with him.
''Manic Miner'' is also famed as the first Spectrum game to feature a backing track alongside the sound effects, a feat previously considered impossible as the Speccy only had one sound channel. This was done by arpeggiated multiplexing: the tune and the effects were both played as a rapid staccato, and interleaved with each other. The title screen also features an attempt at two note chords using a similar method. The resulting rendition of ''The Blue Danube'' did not work quite so well.
Spawned a sequel, ''VideoGame/JetSetWilly''. A [[RuleOfThree second sequel]], ''Miner Willy Meets the Taxman'', was [[{{Vaporware}} announced but never released]] -- indeed, probably never even started.
----
!!''Manic Miner'' contains examples of the following:
* AddedAlliterativeAppeal: The title.
* AgonyBeam: While you're being hit by the sunbeam in "Solar Power Generator", your air supply will deplete four times as fast as usual.
* ClassicCheatCode: 6031769 (in the Bug-Byte version), which activates the LevelWarp system. Later used in ''GrandTheftAuto''. Also TYPEWRITER in the Software Projects version.
* EndlessGame
* [[strike:Enemy Mine]] UndergroundLevel: The whole game is a mine full of enemies.
* EveryTenThousandPoints
* EverythingTryingToKillYou
* ExactlyWhatItSaysOnTheTin: Take a wild guess as to where "The Sixteenth Cavern" and "The Final Barrier" fit into the sequence of levels.
* OneHitPointWonder
* PlatformGame
* RuleOfFunny: Surbiton is nowhere near any past or present mining areas (although quarrying has been carried out in that part of the world). Also, it's a suburban area surrounded by other suburbs for miles in every direction, hence looks nothing like the picture on the title screen.
* ShoutOut: Several.
** The mobile enemies in "The Processing Plant" are [[PacMan Pac-People]].
** "Eugene's Lair" is a TakeThat at Imagine programmer Eugene Evans.
** The two "Kong Beast" levels refer to ''DonkeyKong'', which had been released two years earlier.
** "Attack of the Mutant Telephones" is a reference to cheesy B-movies, as probably are the two "Amoebatron" levels.
** [[StarWars "Endorian Forest"]], complete with ewoks.
* TimedMission: You have to complete each level before your air supply runs out.
----