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Spelling/grammar fix(es), Fixing formatting


''Luxor'' differs from ''Zuma'' in the following ways: First, instead of a rotating turret situated in the center of the board, you have a paddle at the bottom of the screen which can only move horizontally and fire straight up. Second, while the balls in ''Zuma'' arrive in one long, uninterrupted train, in Luxor they are delivered in multiple smaller loads pushed by mooks of [[ExcusePlot whichever antagonist you happen to be fighting.]] A mook that has had its entire load destroyed will die and give an extra bonus. If loads are allowed to catch up to one another, they fuse, crushing a mook in the process and robbing you of a bonus.

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''Luxor'' differs from ''Zuma'' in the following ways: First, instead of a rotating turret situated in the center of the board, you have a paddle at the bottom of the screen which can only move horizontally and fire straight up. Second, while the balls in ''Zuma'' arrive in one long, uninterrupted train, in Luxor "Luxor" they are delivered in multiple smaller loads pushed by mooks {{mooks}} of [[ExcusePlot whichever antagonist you happen to be fighting.]] A mook that has had its entire load destroyed will die and give an extra bonus. If loads are allowed to catch up to one another, they fuse, crushing a mook in the process and robbing you of a bonus.



* ''Luxor'' (2005, PC, mac, BREW, J2ME and IOS): The original game.
** ''Luxor HD'' (2015, PC, Android, IOS and 3DS)
* ''Luxor: Amun Rising'' (2005, PC and IOS): Essentially an expansion pack to the first game.

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* ''Luxor'' (2005, PC, mac, Mac, BREW, J2ME [=J2ME=] and IOS): iOS): The original game.
** ''Luxor HD'' (2015, PC, Android, IOS iOS and 3DS)
* ''Luxor: Amun Rising'' (2005, PC and IOS): iOS): Essentially an expansion pack to the first game.



** ''Luxor: Amun Rising HD'' (2012, PC, IOS and Android)

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** ''Luxor: Amun Rising HD'' (2012, PC, IOS iOS and Android)



** ''Luxor 2 HD'' (2013, PC and IOS)

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** ''Luxor 2 HD'' (2013, PC and IOS)iOS)



* ''Luxor Evolved'' (2012, PC and IOS): Ditches the Egyptian theme in favor of a more 80s vector arcade one and features much faster game play than the other games.

There has also been a few spinoffs such as the HiddenObjectGame ''Luxor: Adventures'' and luxor themed mahjong and solitaire games.

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* ''Luxor Evolved'' (2012, PC and IOS): iOS): Ditches the Egyptian theme in favor of a more 80s vector arcade one and features much faster game play than the other games.

There has also been a few spinoffs such as the HiddenObjectGame ''Luxor: Adventures'' and luxor "Luxor" themed mahjong and solitaire games.
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* ''Luxor 2'' (PC, Mac and XBLA): The first proper sequel, but still essentially the same game.

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* ''Luxor 2'' (PC, (2006, PC, Mac and XBLA): The first proper sequel, but still essentially the same game.
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** HijackedByGanon: [[spoiler: The plot sets up the tomb raiders being followers of Amon. But once you defeat [[FinalBoss Thutmose]] and recover the final canopic jar, Nefertiti reveals that, in reality, the tomb raiders actually [[ReligionOfEvil worship Set]], who intends to deny Nefertiti and Akhenaten of an afterlife!]]

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** HijackedByGanon: [[spoiler: The plot [[spoiler:''Quest for the Afterlife'' sets up the tomb raiders being followers of Amon. But once you defeat [[FinalBoss Thutmose]] and recover the final canopic jar, Nefertiti reveals that, in reality, the tomb raiders actually [[ReligionOfEvil worship Set]], who intends to deny Nefertiti and Akhenaten of an afterlife!]]ascension to the afterlife.]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: The laser powerup.

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* FrickinLaserBeams: EnergyWeapon: The laser powerup.

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* BonusStage: Featured in games from ''2'' to ''Evolved.''
* BossBattle: ''Quest for the Afterlife'' against prophets or thieves.

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* BigBad: [[GodOfEvil Set]] in most of the games.
** HijackedByGanon: [[spoiler: The plot sets up the tomb raiders being followers of Amon. But once you defeat [[FinalBoss Thutmose]] and recover the final canopic jar, Nefertiti reveals that, in reality, the tomb raiders actually [[ReligionOfEvil worship Set]], who intends to deny Nefertiti and Akhenaten of an afterlife!]]
* BonusStage: Featured in games from ''2'' to ''Evolved.''
'' A dagger shooting gallery in ''2'' and ''5th Passage'', and a 'make as many 3-matches as you can' buffet in ''3'' and ''Quest for the Afterlife''.
* BossBattle: ''Quest for the Afterlife'' against prophets or thieves.features missions where you have to defeat thieves (or [[EliteMooks prophets]]) by creating enough scarab mooks through making 3-matches to overwhelm your enemy's scarabs and pushing the green circle at the center of the screen towards your enemy's pyramid.



* HardModePerks: Higher difficulty levels in later games allow for higher scoring and, in some cases, award more coins.

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* ExcusePlot: The god of evil, Set, is wreaking havoc throughout Egypt. Put a stop to his nefarious plans by removing spheres off from his scarab minions!
** Although ''Amun Rising'' tries to shake things up by putting you in a war with the princes of Megiddo, but still.
** ''3'' has you being the spirit of a just-deceased pharaoh liberating the Egyptian pantheon from Set.
** Averted for ''Quest for the Afterlife'', with the [[MissExposition spirit of Nefertiti]] explaining on how the treasures you piece back work and information on the thieves you defeat, complete with monologues and gloating from [[BigBad Thutmose,]] the leader of the followers of Amun[[spoiler:/[[HijackedByGanon Set]]]] that raided Nefertiti's tomb. With voice acting, as well!
* HardModePerks: Higher difficulty levels in later games allow for higher scoring and, in some cases, award more coins. ''3'' and ''Quest for the Afterlife'' also allows for a special strategy that works on higher difficulty levels (see NonIndicativeDifficulty).


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* NonIndicativeDifficulty: In ''3'' and ''Quest for the Afterlife'', what powerup that drops is determined by the color of the third 3-match (e.g. Blue gives [[ShockAndAwe Lightning Bolt]] or Slow, Yellow gives Wild Ball and Stop). Teal, the 8th color introduced throughout the game and thus late in the game, always drop Color Sort, which arranges all spheres on the screen into formations that are removed in one 3-match. A savvy player can therefore cheese through [[HarderThanHard Insane]] by purposely holding onto a teal sphere, then make a 3rd teal 3-match using that sphere to drop Color Sort, and purposely break chains to make the teal 3-match to drop another Color Sort to [[GameplayDerailment rearrange the next load of spheres]], and so on. Said tactic is probably the reason why Color Sort is changed to [[{{Nerf}} arrange only one load of spheres]] from ''5th Passage'' onwards, as well as dropping the aforementioned powerup system in the favour of the original system in the first and second games.
** Apparently, the AI for the boss battle missions in ''Quest for the Afterlife'' [[ArtificialStupidity doesn't know how to react to many sphere colors thrown at it]] (which is much more noticeable on Insane), making the such battles embarrassingly easy ''[[ViolationOfCommonSense on Insane]]'', '''including the FinalBoss.'''


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* RobbingTheDead: The followers of Amun raiding the tomb of Akhenaten and Nefertiti is what sets off the plot for ''Quest for the Afterlife''.
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** ''Luxor: Pharaoh's Challenge'' (2007, PS2, PSP, NDS and WII): A Console port with a few extra features.

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** ''Luxor: Pharaoh's Challenge'' (2007, PS2, [=PS2=], PSP, NDS and WII): A Console port with a few extra features.
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Games in the series include:
*''Luxor'' (2005, PC, mac, BREW, J2ME and IOS): The original game.
** ''Luxor HD'' (2015, PC, Android, IOS and 3DS)
* ''Luxor: Amun Rising'' (2005, PC and IOS): Essentially an expansion pack to the first game.
** ''Luxor: The Wrath of Set'' (2006, PSP): A PSP port which also features levels from The original.
** ''Luxor: Amun Rising HD'' (2012, PC, IOS and Android)
* ''Luxor 2'' (PC, Mac and XBLA): The first proper sequel, but still essentially the same game.
** ''Luxor: Pharaoh's Challenge'' (2007, PS2, PSP, NDS and WII): A Console port with a few extra features.
** ''Luxor 2 HD'' (2013, PC and IOS)
* ''Luxor: Reverse to Egypt'' (2007, PC, Mac and WII): More commonly known as ''Luxor 3''. Introduces an upgrade system for power ups, several new gameplay modes and a 'puzzle' campaign that involves you defeating stationary trains with as few moves as possible.
* ''Luxor: Quest for the Afterlife'' (2008, PC and 3DS): Often refereed to as ''Luxor 4''. Has a much more open world approach to levels in that you can select which one to play through branching paths and even go back to previous ones.
* ''Luxor 5th Passage'' (2010, PC and Mac): Made to celebrate the series 5th anniversary and serves as a 'best of' package by featuring mostly levels from previous games and a back to basics approach to gameplay (no branching paths, alternate game modes or upgrades).
* ''Luxor Evolved'' (2012, PC and IOS): Ditches the Egyptian theme in favor of a more 80s vector arcade one and features much faster game play than the other games.

There has also been a few spinoffs such as the HiddenObjectGame ''Luxor: Adventures'' and luxor themed mahjong and solitaire games.
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Added image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/luxor_game.png]]
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* AwesomeButImpractical: Lightning Storm eliminates lone spheres and makes it easier to match 3, but because they're knocked off one at a time, something's bound to [[OhCrap make the spheres blast off and head straight to the pyramid.]]


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* {{Mecha}}-Bosses
* PinballScoring: Because of scoring multipliers, treasures can reach to upwards of 100k+ each, levels scoring in the millions, and high scores in the mid-high 10 millions (possibly 100 million+) in a short amount of time. Scoring is astronomical, if done well, when compared to the previous games.


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* ScoreMultiplier: Commonly seen as a doubler or tripler, but one can see multipliers upwards to 10x or even 20x.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Luxor''''' is basically ''{{VideoGame/Zuma}}'', [[RecycledINSPACE but in ancient Egypt]] instead of {{Mayincatec}}.

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'''''Luxor''''' ''Luxor'' is basically ''{{VideoGame/Zuma}}'', [[RecycledINSPACE but in ancient Egypt]] instead of {{Mayincatec}}.

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Ordering in Evolved.


* FrickinLaserBeams: The laser powerup.



* FrickinLaserBeams: The laser powerup.
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* BonusStage: Successfully survive in the 2nd stage.

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* BonusStage: Successfully survive in the 2nd level of each stage.



* KillScreen: After [[spoiler: beating Mecha-Set,]] ''Evolved'' does this.

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* KillScreen: After [[spoiler: beating Mecha-Set,]] ''Evolved'' does this.Mecha-Set, the final boss of the game.]]



* SmartBomb: Averted when compared to the other games, as it is its own powerup, and it doesn't destroy all spheres.

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* SmartBomb: Averted when compared to the most other games, as it is its own powerup, and it (sometimes) doesn't destroy all spheres.spheres on the screen.

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!! ''Luxor'' exhibits the following tropes:

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!! The main ''Luxor'' exhibits series exhibit the following tropes:



* AwesomeButTemporary: In ''Evolved,'' there are Super Power Ups in which if you collect 6 fragments of a specific one, then you'll get unlimited Fireballs, Lightning Bolts, or Lasers for a short time.



* BossBattle: ''Quest for the Afterlife'' against prophets or thieves, and ''Evolved'' against Mecha-versions of Egyptian gods.

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* BossBattle: ''Quest for the Afterlife'' against prophets or thieves, and ''Evolved'' against Mecha-versions of Egyptian gods.thieves.



* EasterEgg: In ''Evolved'' only. Collecting enough treasures alloow you to access hidden levels within the game.



* FrickinLaserBeams: The laser powerup.



* HarderThanHard: The Challenge of Horus in ''2'', and Insane from ''3'' to ''5th Passage.''



* KillScreen: After [[spoiler: beating Mecha-Set,]] ''Evolved'' does this.



* RemixedLevel: In ''5th Passage,'' some of the levels reappear as Player's Choice levels, even though they play differently. In ''Evolved,'' many of their main stages are from the previous iterations.
* SecretLevel: In ''Evolved,'' collecting enough treasures.

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* RemixedLevel: In ''5th Passage,'' some of the levels reappear as Player's Choice levels, even though they play differently. In ''Evolved,'' many of their main stages are from the previous iterations.
* SecretLevel: In ''Evolved,'' collecting enough treasures.



* SmartBomb: ''5th Passage'' has one ready when charged.
* TimedMission: Survival rounds in ''3'' serve as this.

!! Tropes found in ''Luxor Evolved'':

* AwesomeButTemporary: In ''Evolved,'' there are Super Power Ups in which if you collect 6 fragments of a specific one, then you'll get unlimited Fireballs, Lightning Bolts, or Lasers for a short time.
* BonusStage: Successfully survive in the 2nd stage.
* BossBattle: Against Mecha-versions of Egyptian gods.
* EasterEgg: Collecting enough treasures alloow you to access hidden levels within the game.
* HarderThanHard: Elite Mode, unlocked through Hard.
* FrickinLaserBeams: The laser powerup.
* KillScreen: After [[spoiler: beating Mecha-Set,]] ''Evolved'' does this.
* RemixedLevel: Many of their main stages are from the previous iterations.
* SecretLevel: In ''Evolved,'' collecting enough treasures.



* SlowMotion: ''Evolved.'' Make a match of 7 or more spheres and the game slows down for a few seconds.
* SmartBomb: ''5th Passage'' has one ready when charged. ''Evolved'' averts this, as it is its own powerup, and it doesn't destroy all spheres.
* TimedMission: Survival rounds in ''3'' and ''Evolved'' serve as this.
* VectorGame: ''Evolved.''

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* SlowMotion: ''Evolved.'' Make a match of 7 or more spheres and the game slows down for a few seconds.
* SmartBomb: ''5th Passage'' has one ready Averted when charged. ''Evolved'' averts this, compared to the other games, as it is its own powerup, and it doesn't destroy all spheres.
* TimedMission: Survival rounds Every 2nd level in ''3'' and ''Evolved'' serve as this.
each stage.
* VectorGame: ''Evolved.''VectorGame
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* FrickinLaserBeams: The laser powerup.
* HardModePerks: Higher difficulty levels in later games allow for higher scoring and, in some cases, award more coins.


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* RemixedLevel: In ''5th Passage,'' some of the levels reappear as Player's Choice levels, even though they play differently. In ''Evolved,'' many of their main stages are from the previous iterations.


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* ShootEmUp


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* SlowMotion: ''Evolved.'' Make a match of 7 or more spheres and the game slows down for a few seconds.
* SmartBomb: ''5th Passage'' has one ready when charged. ''Evolved'' averts this, as it is its own powerup, and it doesn't destroy all spheres.

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!!''Luxor'' exhibits the following tropes:

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!!''Luxor'' !! ''Luxor'' exhibits the following tropes:


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* BonusStage: Featured in games from ''2'' to ''Evolved.''
* BossBattle: ''Quest for the Afterlife'' against prophets or thieves, and ''Evolved'' against Mecha-versions of Egyptian gods.
* CosmeticAward: ''3'' and ''Quest for the Afterlife'' have custom shooter skins and sphere packs.
* {{Cutscene}}: ''Quest for the Afterlife'' contains only a few.


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* SecretLevel: In ''Evolved,'' collecting enough treasures.
* SequelGoesForeign: ''Quest for the Afterlife'' allows for exploring ancient lands outside of Egypt.


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* TimedMission: Survival rounds in ''3'' and ''Evolved'' serve as this.

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!!''Zuma'' exhibits the following tropes:

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!!''Zuma'' !!''Luxor'' exhibits the following tropes:



* AwesomeButTemporary: In ''Evolved,'' there are Super Power Ups in which if you collect 6 fragments of a specific one, then you'll get unlimited Fireballs, Lightning Bolts, or Lasers for a short time.



* EndlessGame: Subverted. In ''2'' through ''5'', there is a Survival round in which you last on one level for as long as possible.
* EquipmentUpgrade: ''3'' and ''Quest for the Afterlife'' has Stores in place to upgrade your powerups for the same coins you usually earn for extra lives. Except there are unlimited lives in these games.
* LoadingScreen: Some of the games (''3'' and ''Quest for the Afterlife'' among others) exhibit this.
* KillScreen: After [[spoiler: beating Mecha-Set,]] ''Evolved'' does this.




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* VectorGame: ''Evolved.''
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!!''Zuma'' exhibits the following tropes:

* OneUp: Catching 30 coins in ''1'', ''Amun Rising'', ''2'', ''5'', and ''Evolved'' earn an extra life.
* EasterEgg: In ''Evolved'' only. Collecting enough treasures alloow you to access hidden levels within the game.
* PowerUps: Earned usually by making 3-matches in a row, whether it be combos or chains.
* PuzzleGame
* ShoutOut: To classic arcade games in ''Evolved:''
** ''{{VideoGame/Asteroids}}''
** ''VideoGame/PacMan''
** ''VideoGame/MarbleMadness''
** ''{{VideoGame/Berzerk}}''
** ''{{VideoGame/Centipede}}''
** ''{{VideoGame/Tempest}}''
** ''VideoGame/DigDug''
** ''VideoGame/SpaceInvaders''
** ''VideoGame/DonkeyKong''
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Better Than It Sounds migration cleanup - it\'s Not A Trope or a Predefined Message.


[[BetterThanItSounds It's good though.]]

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[[BetterThanItSounds It's good though.]]
though.
Willbyr MOD

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'''''Luxor''''' is basically ''{{VideoGame/Zuma}}'', [[RecycledINSPACE but in ancient Egypt]] instead of {{Mayincatec}}.

[[BetterThanItSounds It's good though.]]

The gameplay borrows heavily from ''Zuma'': a train of multi-colored balls enters the screen and rolls down a long winding track towards a pyramid at the end. If the train reaches the pyramid, you lose a life. To keep the train from reaching your pyramid, you must fire multi-colored balls of your own at the train. Your shots add to the length of the train, but any sets of 3 or more balls of the same color you make are cleared, creating gaps in the train and slowing its overall advance.

Furthermore, if a disconnected segment could make a set of two or more same-colored balls by connecting with the train behind it, it will roll backwards and connect with the train. You can make scoring chains by setting up balls such that the gap you make from clearing a set will cause a segment to roll back and make another set, which in turn will cause more rollback.

''Luxor'' differs from ''Zuma'' in the following ways: First, instead of a rotating turret situated in the center of the board, you have a paddle at the bottom of the screen which can only move horizontally and fire straight up. Second, while the balls in ''Zuma'' arrive in one long, uninterrupted train, in Luxor they are delivered in multiple smaller loads pushed by mooks of [[ExcusePlot whichever antagonist you happen to be fighting.]] A mook that has had its entire load destroyed will die and give an extra bonus. If loads are allowed to catch up to one another, they fuse, crushing a mook in the process and robbing you of a bonus.

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