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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/leii_gen_na_cover.jpg]]
[[caption-width-right:1000:Genesis cover.]]

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[[caption-width-right:800:Mega Drive cover.]]

''Lethal Enforcers II: Gun Fighters'' is a 1994 [[MediaNotes/ArcadeGame Arcade]] LightGunGame developed and published by Creator/{{Konami}}. It's the prequel to ''VideoGame/LethalEnforcers1'' since it takes place in the Old West in 1873.

The game uses the same light gun system as the first game. Players play through five stages, assuming the role of a sheriff taking on various enemies, ranging from outlaws to hostle Native Americans.

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!!''Lethal Enforcers II: Gun Fighters'' contains examples of:

* BadGuyBar: The location of the aptly named Saloon Showdown.
* BankRobbery: You start off having to stop one in the Old West, too.
* {{BFG}}: The player can pick up ''cannons'' and use them as a personal firearm, which acts like the GrenadeLauncher from the previous game. Just like before, however, it cannot be reloaded; run out of cannonballs and it's back to the revolver.
* BoomHeadshot: You need to shoot the skeletons the final boss summons in the head, or else the head detaches from the body when destroyed and flies at you for a final LastDitchMove.
* DarkActionGirl: Just like the first game, female gunslingers are out for your hide.
* DynamicDifficulty: Same as the previous game, but even more punishing than before.
* EverythingFades: As in the first game.
* GameplayGrading: From "Posse" to "U.S. Marshall," working much like the previous game.
* GatlingGood: The Old West style hand cranked version is available.
* GiantSpaceFleaFromNowhere: The mastermind of the outlaws is a {{necroman|cer}}tic [[MagicalNativeAmerican Native American shaman]].
* GunsAkimbo: The double rig allows DualWielding six-shooters. You can also try playing with both guns if you're good enough.
* {{Homage}}: The SpaghettiWestern genre.
* HostageSpiritLink: Shooting innocent folks deducts a life just as before.
* ISurrenderSuckers: Beware, some outlaws will pretend to give up but are still hostile.
* MagicalNativeAmerican: The above-mentioned final boss, who casts {{fireballs}} and ''[[{{Necromancer}} raises the dead]]'' to fight for him ("Arise, my braves!").
* MarketBasedTitle: It's called ''Lethal Enforcers II: TheWestern'' in Japan.
* PainfullySlowProjectile:
** Like the previous game, with the exception of the [[ShowdownAtHighNoon third stage boss,]] every boss attacks with some form of projectile you can shoot out of the air, such as cannonballs, explosive barrells, or bundles of dynamite. The final boss conjures fireballs that can be dispelled by shooting them, while the skeletons he summons toss tomahawks.
** Native enemies shoot arrows at you, which can also be shot out of the air.
* {{Posse}}: Your starting rank.
* TheSheriff: The player character is one. Available as a rank.
* ShootTheBullet: As with the previous game.
* ShowdownAtHighNoon: Subverted, the boss battle of the third stage is a one-draw duel against three gunslingers, but the sky is visibly dark implying nighttime.
* TheWestern: The game is set in the Old West in the 1880s.
* WhatTheHellPlayer: Shooting the gunslingers during the ShowdownAtHighNoon boss battle in the third stage before they draw will prompt the gunslingers to say, "You can't shoot 'til we draw!"

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