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*** You can't even start progression into world 4 without finishing the skill tutorials for world 4.
** In order to get the respective bosses's key, you have to do some quests from [=NPCs=] near the boss door and completing them with each new character will increase the number of keys obtained. Averted with the fourth world, as the key is a random drop from the last enemy on the area.

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*** You can't even start progression into world 4 without finishing the skill tutorials for world 4.
4. This also applies for world 5 and world 6.
** In order to get the respective bosses's key, you have to do some quests from [=NPCs=] near the boss door and completing them with each new character will increase the number of keys obtained. Averted with the fourth world, as the key is a random drop from the last enemy on the area.area, as well as the fifth world as three more enemies in the last three areas will drop keys when defeated.



** Spirited Valley brings a new mechanic into the table: most portals are blocked, until you manage to reach the portal's kill requirement for a set amount of characters.



*** The Infinity Signs will allow all of your characters to have a star sign bonus active, regardless if you have it activated or not, while also not giving you the negative downsides. The catch is that you have to obtain more infinite signs from levelling up specific shiny pets.
*** The Skill Mastery makes so that all the combined levels of the characters grants you a bonus, such as more efficiency, skill EXP, printer output and specific skill bonuses. Chopping, Mining, Fishing, Catching, Trapping and Worship in particular will also make their materials's cards passive. Construct Mastery is obtained later, but grants more benefits, such as more levels for your buildings.
** The Monolith's second quest, "Onyx Statue Crafting", will require you 20000 Power Statues, which is also the requirement to upgrade a statue into onyx. Completing the quest will have the Monolith take your Power Statues, but will also upgrade said statue to onyx as well.

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*** The Infinity Signs will allow all of your characters to have a star sign bonus active, regardless if you have it activated or not, while also not giving you the negative downsides. The catch is that you have to obtain more infinite signs from levelling up specific shiny pets.
pets, and said infinite signs doesn't apply to star signs you have yet to unlock.
*** The Skill Mastery makes so that all the combined levels of the characters grants you a bonus, such as more efficiency, skill EXP, printer output and specific skill bonuses. Chopping, Mining, Fishing, Catching, Trapping and Worship in particular will also make their materials's cards passive. Construct Mastery is obtained later, but grants more benefits, such as more levels for your buildings.
buildings, more refinery speed, and more damage.
*** Eclipse Skulls allows you to, once you reach 1 billion kills, not only receive 20 points of multi-kill for the world the enemies comes from, but also give you 5% multiplicative damage per each eclipse skull.
**** Ruby Cards allows you to get cards past the Platinum tier (the fifth level), increasing the card's effectiveness
** The Monolith's second quest, "Onyx Statue Crafting", will require you 20000 Power Statues, which is also the requirement to upgrade a statue into onyx. Completing the quest will have the Monolith take your Power Statues, but will also upgrade said statue to onyx as well.well to compensate with the grinding of those.



* CreatorCameo: [=LavaFlame2=] himself plays the game and can be encountered since it's a MMO. He's easily recognizable since he's twice as big as the other players.

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* CreatorCameo: [=LavaFlame2=] himself plays the game and can be encountered since it's a MMO. He's easily recognizable since he's twice as big as the other players. Encountering him will also reward you with an achievement.



** When you first talk to Bandit Bob, he immediately shoots you dead. However, if you talk to him and then IMMEDIATELY start climbing the rope, you instead survive AND get enough Bandit Bob cards to instantly reach 3-star rank, and only need to do it once more for 4-star. This is important because without doing this you cannot max out the [=YumYum=] Desert card set.

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** When you first talk to Bandit Bob, he immediately shoots you dead. However, if you talk to him and then IMMEDIATELY start climbing the rope, or if you talk to him while you're on top of the platform AND behind him, you instead survive AND get enough Bandit Bob cards to instantly reach 3-star rank, and only need to do it once more for 4-star. This is important because without doing this you cannot max out the [=YumYum=] Desert card set.



** The Nuget Cake Hat requires looting a 1/20000 Nuget Cake drop from Crabcakes while fully active. This means no auto at all. Considering that even "active play" in this game means throwing on auto-battle and letting the game run in the background, this one can be rather tedious if you don't luck out during a Colosseum run.

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** The Nuget Cake Hat requires looting a 1/20000 Nuget Cake drop from Crabcakes while fully active. This means no auto at all. Considering that even "active play" in this game means throwing on auto-battle and letting the game run in the background, this one can be rather tedious if you don't luck out during a Colosseum run.run or don't use the Elemental Sorcerer.



* PinataEnemy: Crystal mobs have a chance to replace a normal monster when actively fighting. They have higher stats, but award extra experience, money, and drop items from multiple rare loot tables at once. Typical endgame strategies involve maximizing Crystal spawns to generate loads of statues, experience, and/or money.

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* PinataEnemy: Crystal mobs have a chance to replace a normal monster when actively fighting. They have higher stats, but award extra experience, money, and drop items from multiple rare loot tables at once. Typical endgame strategies involve maximizing Crystal spawns to generate loads of statues, experience, and/or money. There's also an unlockable island that has crystal mobs that can respawn each day



** Played straight with Pre-Crime Boxes, the counterpart that only appears when you equip the Level Up Gift alchemy Bubble during a specific quest. Despite being labelled as "Quest Item", it doesn't do anything, and is not a requirement for any quest. They're also sold for a measly silver coin, at a point where you would likely get gold or platinum coins.

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** Played straight with Pre-Crime Boxes, the counterpart that only appears when you equip the Level Up Gift alchemy Bubble during a specific quest. Despite being labelled as "Quest Item", it doesn't do anything, and is not a requirement for any quest. They're also sold for a measly silver coin, at a point where you would likely get gold or gold, platinum coins.coins and beyond.
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Moving to Characters page.


* PropellerHatOfWhimsy: The Beginner class is represented by a character wearing a propeller cap on its portait to represent them being a inexperienced newbie.
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* PropellerHatOfWhimsy: The Beginner class is represented by a character wearing a propeller cap on its portait to represent them being a inexperienced newbie.
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** The Rift is a very difficult area, requiring to do specific tasks before going to the next rift. However, every five rifts you'll get a bonus:
*** The Trap Box Vacuum will make sure that traps are automatically collected every 24 hours, which can be useful for specific traps.
*** The Infinity Signs will allow all of your characters to have a star sign bonus active, regardless if you have it activated or not, while also not giving you the negative downsides. The catch is that you have to obtain more infinite signs from levelling up specific shiny pets.
*** The Skill Mastery makes so that all the combined levels of the characters grants you a bonus, such as more efficiency, skill EXP, printer output and specific skill bonuses. Chopping, Mining, Fishing, Catching, Trapping and Worship in particular will also make their materials's cards passive. Construct Mastery is obtained later, but grants more benefits, such as more levels for your buildings.
** The Monolith's second quest, "Onyx Statue Crafting", will require you 20000 Power Statues, which is also the requirement to upgrade a statue into onyx. Completing the quest will have the Monolith take your Power Statues, but will also upgrade said statue to onyx as well.

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* BossAlteringConsequence: Whenever you kill one of Efaunt's arms, the rest attack faster. Woe to the player that chooses to leave either the top-left or bottom-left arms alive until they start spamming ThatOneAttack with practically no cooldown.
** By completing enough world 4 tasks related to the Massive Troll, he decides to give you a few free hits to start each fight. As mentioned above, if you can kill him within these hits you get to basically skip the fight.



* DoubleUnlock: A lot of systems require you to unlock something and then spend either resources or time to actually activate it, to the point where it's easier to list what DOESN'T do this.

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* DoubleUnlock: A lot of systems require you to unlock something and then spend either resources or time to actually activate it, to the point where it's easier to list what DOESN'T do this. Some particularly bad offenders drift into TRIPLE unlock territory:
** In order to create any Cooking dishes, you first have to advance far enough in Breeding in order to find the required spices, use the spices to "learn" the new dish, and then actually start cooking dishes in order to level the bonus.
** Jewels in the Lab require first buying a once-per-day item seven times in order to unlock their shop, spending loads of rare resources to buy the jewel, and then actually having enough Laboratory progress to actually connect to the jewel and activate the effect.



** Boss wings have anywhere between a 1/1000 to 1/4000 drop rate, and only drop from the hardest difficulty. For the first three bosses, you are timegated behind a daily income of keys, of which it takes days to get enough for one run. Ironically, this actually makes the Troll cape the easiest to farm because you can use Elemental Sorcerer and Divine Knight to farm tons of keys.

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** Boss wings have anywhere between a 1/1000 to 1/4000 drop rate, and only drop from the hardest difficulty. For the first three bosses, you are timegated behind a daily income of keys, of which it takes days to get enough for one run. Ironically, this actually makes the Troll cape the easiest later capes easier to farm because you can use Elemental Sorcerer and Divine Knight to farm tons of keys.
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Game Gourmet has been disambiguated


** Blood Berserkers get access to the Cooking skill shortly after entering the Hyperion Nebula. Unlike other games with a GameGourmet mechanic, meals specific to the Cooking skill are treated more like skill points rather than consumables. Meals are cooked up after waiting out a timer, then are "spent" by setting the table next to the kitchen, which grants passive bonuses to all characters on the same account.

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** Blood Berserkers get access to the Cooking skill shortly after entering the Hyperion Nebula. Unlike other games with a GameGourmet mechanic, CookingMechanics, meals specific to the Cooking skill are treated more like skill points rather than consumables. Meals are cooked up after waiting out a timer, then are "spent" by setting the table next to the kitchen, which grants passive bonuses to all characters on the same account.

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* ObviousRulePatch: Sailing has been hit with a couple. Originally, you could press Escape to open the main menu and "pause" the Sailing progress, letting you cut up a big afk session into small chunks and claim a lot more chests than intended. It was patched so you could no longer use hotkeys while your Sailing gains were playing out, and patched again when it was discovered that clicking at the blank space above the map achieved the same result. Technically it's still possible to do the trick[[note]]you have to input a chat command that warps you do a minigame map while the Sailing animation plays out[[/note]] but the tedium and difficulty in doing it precisely make it no longer worth it.

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* ObviousRulePatch: Sailing has been hit with a couple. Originally, you could press Escape to open the main menu and "pause" the Sailing progress, letting you cut up a big afk session into small chunks and claim a lot more chests than intended. It was patched so you could no longer use hotkeys while your Sailing gains were playing out, and patched again when it was discovered that clicking at the blank space above the map achieved the same result. Technically it's still possible to do the trick[[note]]you have to input a chat command that warps you do to a minigame map while the Sailing animation plays out[[/note]] but the tedium and difficulty in doing it precisely make it no longer worth it.it.
** Kills from beginner-line classes no longer give credit towards Deathnote. This is likely due to the nature of the talents found on the elite class.



** One perk that the Maestro class has is called "One Step Ahead". It's pointless to level up that perk, as it currently does nothing at all.



*** Played straight with Pre-Crime Boxes, the counterpart that only appears when you equip the Level Up Gift alchemy Bubble during a specific quest. Despite being labelled as "Quest Item", it doesn't do anything, and is not a requirement for any quest. They're also sold for a measly silver coin, at a point where you would likely get gold or platinum coins.

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*** ** Played straight with Pre-Crime Boxes, the counterpart that only appears when you equip the Level Up Gift alchemy Bubble during a specific quest. Despite being labelled as "Quest Item", it doesn't do anything, and is not a requirement for any quest. They're also sold for a measly silver coin, at a point where you would likely get gold or platinum coins.

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* ShoutOut
** The mastery mechanic is inspired by Maple Story, as evidenced in the third passive green alchemy bubble. [[note]]"Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!"[[/note]]

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* ShoutOut
** The mastery mechanic is inspired by Maple Story, as evidenced in the third passive green alchemy bubble. [[note]]"Mastery is your stat that boosts minimum damage. Just like in Maplest... err, just like how I thought it up myself!"[[/note]]
ShoutOut: [[ShoutOut/LegendsOfIdleon Here]].

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*** In order to complete enough of the Bellows questline to get daily keys, you must get enough Worship progress to unlock the "Tachion of the Titans" prayer to spawn the required Giant.



** The largest amount of resources you can obtain is 1000M. Any exceeding material will be converted into atoms should you have the Atom Collider.

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** The largest amount of resources you can obtain is 1000M.1050M. Any exceeding material will be converted into atoms should you have the Atom Collider.



** Once you built something for the first time, you'll get the option to craft it by using materials in your storage.

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** Once you built crafted something for the first time, you'll get the option to craft it by using materials in your storage.



** Obtaining certain achievements allows you to claim boss keys from the Quick Ref menu, saving you a bunch of teleports and time.

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** Obtaining certain achievements allows you to claim boss keys or visit shops from the Quick Ref menu, saving you a bunch of teleports and time.



* DoubleUnlock: A lot of systems require you to unlock something and then spend either resources or time to actually activate it, to the point where it's easier to list what DOESN'T do this.



** When you first talk to Bandit Bob, he immediately shoots you dead. However, if you talk to him and then IMMEDIATELY start climbing the rope, you instead survive AND get enough Bandit Bob cards to instantly reach 3-star rank, and only need to do it once more for 4-star. This is important because without doing this you cannot max out the YumYum Desert card set.

to:

** When you first talk to Bandit Bob, he immediately shoots you dead. However, if you talk to him and then IMMEDIATELY start climbing the rope, you instead survive AND get enough Bandit Bob cards to instantly reach 3-star rank, and only need to do it once more for 4-star. This is important because without doing this you cannot max out the YumYum [=YumYum=] Desert card set.



* ImpossibleItemDrop: Some mobs drop questionable loots (like poops dropping corn kernels).



* ObviousRulePatch: Sailing has been hit with a couple. Originally, you could press Escape to open the main menu and "pause" the Sailing progress, letting you cut up a big afk session into small chunks and claim a lot more chests than intended. It was patched so you could no longer use hotkeys while your Sailing gains were playing out, and patched again when it was discovered that clicking at the blank space above the map achieved the same result.

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* ObviousRulePatch: Sailing has been hit with a couple. Originally, you could press Escape to open the main menu and "pause" the Sailing progress, letting you cut up a big afk session into small chunks and claim a lot more chests than intended. It was patched so you could no longer use hotkeys while your Sailing gains were playing out, and patched again when it was discovered that clicking at the blank space above the map achieved the same result. Technically it's still possible to do the trick[[note]]you have to input a chat command that warps you do a minigame map while the Sailing animation plays out[[/note]] but the tedium and difficulty in doing it precisely make it no longer worth it.


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* PowerAtAPrice: Worship Prayers are equippable buffs that come with a penalty, such as increasing skilling efficiency while reducing skilling experience.
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* {{Oculothorax}}: One kind of enemy in Frostbite Tundra is a giant bouncing eye called Neyeptune.
* OurGoblinsAreDifferent:
** There's a kind of enemy called "Glublin" who are small green-skinned humanoids with pointy ears and a big mouths.
** Glumlee is a NPC who looks like a goblin. He looks different from the Glublin enemies, though.


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* ShiftingSandLand: The second world is a desert area called Yum-Yum Desert.


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* SlippySlideyIceWorld: The third world Frostbite Tundra takes place in a snowy area filled with mountains.
* StrippedToTheBone: A few enemies' death animations has them being reduced to skeletons.


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* VisualPun: In this game, butterflies, fruit flies and cereal flies respectively look like literal flying butter bars, fruits and cereals.
* YouMeanXmas: The Christmas event is called Giftmas, the Halloween event is called Falloween and the Valentine's Day event is called Valenslimes Day.
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* MetalSlime: When fighting monsters, there's a rare chance for a crystal monster to spawn. They have increased stats compared to the monsters of your current location and can drop rare loot. The appearance of the crystal monster depends on the world you are in. For example, in Blunder Hill, they are Crystal Carrots.
* MinecartMadness: The mining mini-game consists of controlling a minecart by avoiding pits and stomping ores.
* MiniGame: The mining, chopping, fishing and bug catching skills all have unique mini-games where you can get more resources.
* MultiArmedAndDangerous: The Yum-Yum Desert boss Efaunt has six arms, each with its own weapon.
* {{Mummy}}: The mini-boss King Doot is a giant mummy.
* MushroomMan:
** Several enemies and a mini-boss are mushrooms with eyes and sometimes limbs.
** There's a NPC called Funguy, who's a mushroom with a face and arms.
* NonIndicativeName: The Warrior classes' weapons are classified as spears, but most of them are different melee weapons, including axes, swords, hammers, scythes and spiked clubs.

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*** Desert Davey, Iceland Irwin and Nebula Neddy will prevent access to their respective world's tasks until you complete their quests. Grassland Gary on the other hand will lock you out the tasks on a new character until you get to level 14.

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*** Desert Davey, Iceland Irwin and Nebula Neddy All of the taskmasters except for the first will prevent access to their respective world's tasks until you complete their quests. Grassland Gary on the other hand will lock you out the tasks on a new character until you get to level 14.



* AchievementSystem: You get achievements for doing specific things, which can be seen in the tasks. They usually range from requiring an exact amount of specific items in your deposit, killing certain enemies in a time limit, or complete some minigames with a condition.
* AdamSmithHatesYourGuts: As you progress through the game, the requirements for skilling, crafting and mobbing becomes much more demanding. The first ore you mine, copper, requires 7.5 mining efficiency to mine. The third ore, gold, requires 312.5. By the time you reach void ore (the sixth one), you will need at least 150k efficiency to even obtain one. Not to mention the increasing number of skills you need to manage after each world. By the midgame, this game can hardly be considered an idle game anymore.

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* AchievementSystem: You get achievements for doing specific things, which can be seen in the tasks. They usually range from requiring an exact amount of specific items in your deposit, killing certain enemies in a time limit, or complete some minigames with a condition.
* AdamSmithHatesYourGuts: As you progress through the game, the requirements for skilling, crafting and mobbing becomes much more demanding. The first ore you mine, copper, requires 7.5 mining efficiency to mine. The third ore, gold, requires 312.5. By the time you reach void ore (the sixth one), you will need at least 150k efficiency to even obtain one. Not to mention the increasing number
condition. Doing achievements is part of skills you need to manage after building your account, as each world. By the midgame, this game can hardly be considered an idle game anymore.achievement finished gives bonuses.



*** The Trapper Drone is essentially an in-town version of the Hunter's "Eagle Eye" talent, allowing you to place traps and collect critters without having to visit their specific map.

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*** The Trapper Drone is essentially an in-town version of the Hunter's "Eagle Eye" talent, allowing you to place traps and collect critters without having to visit their specific map, which is nice when you consider stuff like one of the critters being on a boss map.



** Once you complete enough tasks involving the Massive Troll, he'll start each fight by giving the player a few free hits. This makes farming the boss for characters that can kill it in one hit much less of a chore since you can skip the minigames.
** Obtaining certain achievements allows you to claim boss keys from the Quick Ref menu, saving you a bunch of teleports and time.



** The Slush Skull falls into this when it comes to the Worship skill. It gives 1000% max charge, and a 2% on all stats just for a requirement of level 10 in Worship. However, the speed of 2 means it generates Charge abysmally slow, and without upgrade slots you generally do better on stats by chucking World 4 or later souls at a higher-tier skull. As Worship is a skill that every character participates in, equipping Slush Skulls will greatly hinder soul gain. They do find use as a crafting ingredient for the world 5 Dreadnaught Skull at least.

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** The Slush Skull falls into this when it comes to the Worship skill. It gives 1000% max charge, and a 2% on all stats just for a requirement of level 10 in Worship. However, the speed of 2 means it generates Charge abysmally slow, and without upgrade slots you generally do better on stats by chucking World 4 or later souls upgrade stones at a higher-tier skull. As Worship is a skill that every character participates in, equipping Slush Skulls will greatly hinder soul gain. They do find use as a crafting ingredient for the world 5 Dreadnaught Skull at least.


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* ObviousRulePatch: Sailing has been hit with a couple. Originally, you could press Escape to open the main menu and "pause" the Sailing progress, letting you cut up a big afk session into small chunks and claim a lot more chests than intended. It was patched so you could no longer use hotkeys while your Sailing gains were playing out, and patched again when it was discovered that clicking at the blank space above the map achieved the same result.


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* SerialEscalation: As you progress through the game, the requirements for skilling, crafting and mobbing becomes much more demanding. The first ore you mine, copper, requires 250 mining efficiency to mine 100% of the time. That much mining efficiency mines Gold, what can be considered the first ore of world 2, a mere 5% of the time. By the time you hit late world 3 into early world 4, you already need millions of efficiency to get the needed resources in a reasonable timeframe. Not to mention the increasing number of skills you need to manage after each world. By the midgame, this game can hardly be considered an idle game anymore.
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That's not what the Cant Catch Up trope is about and the indentation is bad.


* CantCatchUp:
** Once you start gathering new healing food and potions, you have no reason to use the old ones unless it's for an upgraded food pouch.
*** Unlike the Small Mana Potions and Small Life Potions (which can be used in few smithing recipes), Small Speed Potions and Small Strength Potions do not have any use for smithing recipes, and as a result become utterly pointless to collect.
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* FacelessEye: There are plenty of monsters with a single eye and no other facial features.
* FishingMiniGame: The fishing skill has a mini-game where the player must throw a lure to catch fishes,while avoiding mines.
* FlavorText: Most items have descriptions which often contain jokes.


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* GreenHillZone: The first half of the first world Blunder Hill is a grassy field.


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* HolidayMode: There are several yearly events based on holidays, including: Christmas, Halloween, Summer Break, Easter and Valentine's Day.


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* AnIcePerson: Some monsters in Frostbite Tundra are ice-based. The boss of this world, Chizoar, is an ice Behemoth.


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* LethalLavaLand: The fifth world Smoulderin' Plateau is a volcanic area.


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* LivingStatue: One NPC is a sentient block of marble who can be carved into a statue.

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