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''Legend'' is a 1994 arcade BeatEmUp / HackAndSlash video game developed by Arcade Zone and developed for the UsefulNotes/{{SNES}}.

to:

''Legend'' is a 1994 arcade BeatEmUp / HackAndSlash video game developed by Arcade Zone and developed for the UsefulNotes/{{SNES}}.
Platform/{{SNES}}.
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Fixed broken English.


* AirborneMook: Flying bats and huge ravens constantly shows up to harass you from both sides of the screen. They die in just one hit however, given their size.
* AllTrollsAreDifferent: One troll shows up as a boss, but this troll is a fur-covered, shaggy brute several time slarger than you, whose features look suspiciously ape-like, and attacks by jumping up and down the arena and slashing with its claws.
* AngryGuardDog: The bandits frequently have guard dogs flanking them, sending them on you at the stage after the swamp level. Later on you will encounter dogs constantly in their hideout, but these canines dies in a single hit.

to:

* AirborneMook: Flying bats and huge ravens constantly shows show up to harass you from both sides of the screen. They die in just one hit hit, however, given their size.
* AllTrollsAreDifferent: One troll shows up as a boss, but this troll is a fur-covered, shaggy brute several time slarger times larger than you, whose features look suspiciously ape-like, ape-like; and attacks by jumping up and down the arena and slashing with its claws.
* AngryGuardDog: The bandits frequently have guard dogs flanking them, sending them on you at the stage after the swamp level. Later on you will encounter dogs constantly in their hideout, but these canines dies die in a single hit.



* CutsceneIncompetence: During the fight against the net-crossbow bandit, regardless of your performance, you ''will'' get caught in his net and taken to the dungeon. Despite having a sword that can slay monsters and dragons, and easily slice up said net, but the game ''needs'' you in the dungeon, so there you go.

to:

* CutsceneIncompetence: During the fight against the net-crossbow bandit, regardless of your performance, you ''will'' get caught in his net and taken to the dungeon. Despite dungeon, despite having a sword that can slay monsters and dragons, dragons and easily slice up said net, but the game ''needs'' you in the dungeon, so there you go.



* EvilPrince: Prince Clovis, the corrupted, power-hungry son of the King of Sellech, who took over the throne and attempts to harness ultimate power for himself by unleashing the demon Beldor.
* EvilWizard: A powerful unnamed wizard serves as the boss of The Black Temple stage. Said wizard can [[PowerFloats float all over the boss arena]] making him hard to hit, periodically [[ShockAndAwe shoots thunderbolts]] on you and sometimes summon gargoyles to back him up.

to:

* EvilPrince: Prince Clovis, the corrupted, power-hungry son of the King of Sellech, who took over the throne and attempts to harness the ultimate power for himself by unleashing the demon Beldor.
* EvilWizard: A powerful unnamed wizard serves as the boss of The Black Temple stage. Said wizard can [[PowerFloats float all over the boss arena]] making him hard to hit, periodically [[ShockAndAwe shoots shoot thunderbolts]] on you at you, and sometimes summon gargoyles to back him up.



* FreeFallFight: The battle against the troll is on a circular platform in a cavern, which starts breaking and dropping down a chasm withn you and the troll on it. Because of the conditions a simple jump will automatically launch you to the top of the screen, and you still need to get close to the troll while in mid-fall to fight it.
* TheGoomba: The lowest-ranking bandit enemies, mooks clad in hoods and armed with spears. They appear right at the start of the first stage and are a pushover that dies easily.

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* FreeFallFight: The battle against the troll is on a circular platform in a cavern, which starts breaking and dropping down a chasm withn within you and the troll on it. Because of the conditions a simple jump will automatically launch you to the top of the screen, and you still need to get close to the troll while in mid-fall to fight it.
* TheGoomba: The lowest-ranking bandit enemies, mooks clad in hoods and armed with spears. They appear right at the start of the first stage and are a pushover pushovers that dies die easily.



** Flying bats will regularly drop drumsticks after being cut out of the air. The sprite for said drumsticks are as large as the bats themselves, so how are they carrying these food around is a mystery.

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** Flying bats will regularly drop drumsticks after being cut out of the air. The sprite sprites for said drumsticks are as large as the bats themselves, so how are they are carrying these food foods around is a mystery.



** And also, skeletons who leaves behind drumsticks after their defeat (what, do skeletons need to ''eat''?).
* InTheHood: The basic bandit enemies, and the cultists all wear hoods, which stays on even after they're hacked to their deaths. The latter's hoods hide their heads entirely turning them into TheFaceless.

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** And also, skeletons who leaves leave behind drumsticks after their defeat (what, do skeletons need to ''eat''?).
* InTheHood: The basic bandit enemies, enemies and the cultists all wear hoods, which stays stay on even after they're hacked to their deaths. The latter's hoods hide their heads entirely entirely, turning them into TheFaceless.



* SmartBomb: Your spells, which fills the screen with magical projectiles, dealing damage to all enemies in the area or leaving severe damage on the boss.
* SwampsAreEvil: The second stage is set in a swamp full of MuckMonster enemies, who slithers around in puddles before taking on humanoid forms to attack you.

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* SmartBomb: Your spells, which fills fill the screen with magical projectiles, dealing damage to all enemies in the area or leaving severe damage on the boss.
* SwampsAreEvil: The second part of the first stage is set in a swamp full of MuckMonster enemies, who slithers slither around in puddles before taking on humanoid forms to attack you.



* WhenTreesAttack: The boss of the second swamp level is a giant tree-man taller than the screen, who extends gigantic branches shaped like hands to claw at you. You can hurt it by slashing his branch-hands and the human face on the bark. Defeating it reveals an old man trapped inside who will gratefully reward you with an ancient map.

to:

* WhenTreesAttack: The boss of the second swamp level is a giant tree-man taller than the screen, who extends gigantic branches shaped like hands to claw at you. You can hurt it by slashing his branch-hands and the human face on the bark. Defeating it reveals an old man trapped inside who will gratefully reward you with an ancient map.
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* BattleInTheRain: The third level have you fighting enemies in rain-drenched streets as you make your way to a tavern.

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* BattleInTheRain: The third second level have has you fighting enemies in rain-drenched streets as you make your way to a tavern.
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* TheExecutioner: The boss of the dungeon stage (how appropriate) is a huge, burly executioner clad in a black mask who swings a [[CarryABigStick powerful spiked mace]] on you. There are also lesser enemies dressed like stereotypical medieval executioners, but smaller in size and wielding [[AnAxToGrind axes]].

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* TheExecutioner: The boss of the dungeon stage (how appropriate) is a huge, burly executioner clad in a black mask who swings a [[CarryABigStick powerful spiked mace]] on you. There are also lesser enemies dressed like stereotypical medieval executioners, but smaller in size and wielding [[AnAxToGrind axes]].axes.


* AnAxToGrind: The second player, Igor, wields an battleax. There are lesser bare-chested mooks in black masks who use axes as well.
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Crosswicking new trope.

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* FragileFlyer: Giant ravens and bats are the fastest, but also weakest, enemy varieties. They swoop all over the place during battle, but die in just one hit.
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Simple Staff has been disambiguated


* SimpleStaff: The first level's WarmUpBoss, a hulking bandit grunt armed with a thick wooden pole, but doesn't deal much damage since it's only the first stage and he's using a bount weapon against your sword. You fight him again at the final stage before facing Clovis.
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[[caption-width-right:350:Kaor (sword) and Igor (Igor)]]


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[[caption-width-right:350:Kaor (sword) and Igor (Igor)]]

(ax)]]

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''Legend'' is a 1994 arcade BeatEmUp / HackAndSlash video game developed by Arcade Zone and developed by just two French game developers, Carlo Perconti and Lyes Belaidouni.

Loosley inspired by the HighFantasy craze started by games like ''VideoGame/{{Rastan}}'', ''VideoGame/GoldenAxe'' and ''VideoGame/TheKingOfDragons'' years ago, ''Legend'', like so many games before it, is set in a standard MedievalEuropeanFantasy world, this time in the fictional kingdom of Sellech ruled by an evil tyrant.

to:

''Legend'' is a 1994 arcade BeatEmUp / HackAndSlash video game developed by Arcade Zone and developed for the UsefulNotes/{{SNES}}.

It's worth noting that this game is produced
by just two French game developers, Carlo Perconti and Lyes Belaidouni.

Loosley
Belaidouni, who handled the animation, art, and most major aspects of the game pre-release.

Loosely
inspired by the HighFantasy craze started by games like ''VideoGame/{{Rastan}}'', ''VideoGame/GoldenAxe'' and ''VideoGame/TheKingOfDragons'' years ago, ''Legend'', like so many games before it, is set in a standard MedievalEuropeanFantasy world, this time in the fictional kingdom of Sellech ruled by an evil tyrant. tyrant.
Is there an issue? Send a MessageReason:
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--> ''Beldor the Magnificint Reigned as a despot over the Kingdom of Sellech for One Thousand Years.''

to:

--> ''Beldor the Magnificint Magnificient Reigned as a despot over the Kingdom of Sellech for One Thousand Years.''
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/legend_1994_video_game_072eda63_0529_42ee_984e_d821304e634_resize_750.jpg]]
[[caption-width-right:350:Kaor (sword) and Igor (Igor)]]


--> ''Beldor the Magnificint Reigned as a despot over the Kingdom of Sellech for One Thousand Years.''
--> ''All was chaos and destruction.''
--> ''Many knights went on a crusade to destroy Beldor, but none returned.''
--> ''The people united, built energized heroes and imprisoned Beldor's soul''.
--> ''Now Clovis, corrupt son of the King of Sellech, wants to harness Beldor's power and conquer the kingdom.''
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''Legend'' is a 1994 arcade BeatEmUp / HackAndSlash video game developed by Arcade Zone and developed by just two French game developers, Carlo Perconti and Lyes Belaidouni.

Loosley inspired by the HighFantasy craze started by games like ''VideoGame/{{Rastan}}'', ''VideoGame/GoldenAxe'' and ''VideoGame/TheKingOfDragons'' years ago, ''Legend'', like so many games before it, is set in a standard MedievalEuropeanFantasy world, this time in the fictional kingdom of Sellech ruled by an evil tyrant.
Prince Clovis, the power-hungry heir to the throne of Sellech, had sold his soul to the demon tyrant, Beldor, in exchange for ultimate power and to conquer and enslave entire lands. It's up to two heroic knights, Kaor and Igor (player one and two), to battle Prince Clovis' minions, overthrow the prince, and defeat the all-powerful demon, Beldor.

A sequel and quasi-remake, ''VideoGame/Legend1998'', was released four years later.

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!! ''Legend'' (1994) contains examples of:
* OneUp: Sometimes the game will dispense extra lives (a pyramid with the words "1-UP" on it) from destroyed objects, which you can pick up.
* ArborealAbode: After defeating the giant tree-man boss at the edge of the swamp, the tree trunk then rises to reveal a hidden door underground, built in the surface of the trunk, where an imprisoned old man will walk out and thank you for releasing him (by defeating said tree-man) and giving you the map that leads to the next town.
* AirborneMook: Flying bats and huge ravens constantly shows up to harass you from both sides of the screen. They die in just one hit however, given their size.
* AllTrollsAreDifferent: One troll shows up as a boss, but this troll is a fur-covered, shaggy brute several time slarger than you, whose features look suspiciously ape-like, and attacks by jumping up and down the arena and slashing with its claws.
* AnAxToGrind: The second player, Igor, wields an battleax. There are lesser bare-chested mooks in black masks who use axes as well.
* AngryGuardDog: The bandits frequently have guard dogs flanking them, sending them on you at the stage after the swamp level. Later on you will encounter dogs constantly in their hideout, but these canines dies in a single hit.
* BattleInTheRain: The third level have you fighting enemies in rain-drenched streets as you make your way to a tavern.
* BigBad: Clovis, leader of the bandit army and FinalBoss who fights you at the end of The Sanctuary.
* BonusStage: In between levels, there are stages without enemies, with you either collecting as much respawning gold as you can, or finding keys and using them to open various treasure chests for points, until the onscreen timer runs out.
* CrystalBall: A weaponized version, the Cultist enemies will attack you by flinging exploding crystal balls at your direction. They seem to have an unlimited supply of these crystal balls, somehow.
* CutsceneIncompetence: During the fight against the net-crossbow bandit, regardless of your performance, you ''will'' get caught in his net and taken to the dungeon. Despite having a sword that can slay monsters and dragons, and easily slice up said net, but the game ''needs'' you in the dungeon, so there you go.
* DemBones: Fittingly enough for a medieval-themed game, skeleton enemies are a recurring threat. They attack you by clawing their way out from underground where they're buried.
* EvilPrince: Prince Clovis, the corrupted, power-hungry son of the King of Sellech, who took over the throne and attempts to harness ultimate power for himself by unleashing the demon Beldor.
* EvilWizard: A powerful unnamed wizard serves as the boss of The Black Temple stage. Said wizard can [[PowerFloats float all over the boss arena]] making him hard to hit, periodically [[ShockAndAwe shoots thunderbolts]] on you and sometimes summon gargoyles to back him up.
* TheExecutioner: The boss of the dungeon stage (how appropriate) is a huge, burly executioner clad in a black mask who swings a [[CarryABigStick powerful spiked mace]] on you. There are also lesser enemies dressed like stereotypical medieval executioners, but smaller in size and wielding [[AnAxToGrind axes]].
* FreeFallFight: The battle against the troll is on a circular platform in a cavern, which starts breaking and dropping down a chasm withn you and the troll on it. Because of the conditions a simple jump will automatically launch you to the top of the screen, and you still need to get close to the troll while in mid-fall to fight it.
* TheGoomba: The lowest-ranking bandit enemies, mooks clad in hoods and armed with spears. They appear right at the start of the first stage and are a pushover that dies easily.
*ImpossibleItemDrop: Enemies drop roasted chicken drumsticks on a regular basis, even when it doesn't make any sense.
** Flying bats will regularly drop drumsticks after being cut out of the air. The sprite for said drumsticks are as large as the bats themselves, so how are they carrying these food around is a mystery.
** Guard dogs will drop similar drumsticks as well, so apparently the dogs are so preoccupied with attacking you they simply ''ignore'' that tasty drumstick they're already carrying in their mouths. Also there are guard dogs who can drop sacks of gold.
** And also, skeletons who leaves behind drumsticks after their defeat (what, do skeletons need to ''eat''?).
* InTheHood: The basic bandit enemies, and the cultists all wear hoods, which stays on even after they're hacked to their deaths. The latter's hoods hide their heads entirely turning them into TheFaceless.
* NetGun: A medieval version, but there's a scene where a bandit captures you with a net-shooting crossbow, taking you to the dungeon.
* OurDragonsAreDifferent: A powerful Red Dragon guards the top of The Mill, as the stage's boss, who attacks by clawing at you and blasts you with fireballs. You'll need to jump to hit it, or cast a spell. Oddly enough said dragon seems to have avian-looking clawed feet.
* PaletteSwap: While plenty of games uses recycled sprites for mooks (this one included), ''Legend'' notably recycled sprites for both the playable characters, Kaor and Igor, who looks ''exactly'' identical to each other, save for the fact that Kaor uses a sword while Igor uses a battleax. They ''might'' be [[AlwaysIdenticalTwins twin brothers]], but the game doesn't confirm it.
* ShieldBearingMook: Occasionally there are bandit mooks armed with shields alongside the recurring spearmen, but they still go down quite easily.
* SimpleStaff: The first level's WarmUpBoss, a hulking bandit grunt armed with a thick wooden pole, but doesn't deal much damage since it's only the first stage and he's using a bount weapon against your sword. You fight him again at the final stage before facing Clovis.
* SmartBomb: Your spells, which fills the screen with magical projectiles, dealing damage to all enemies in the area or leaving severe damage on the boss.
* SwampsAreEvil: The second stage is set in a swamp full of MuckMonster enemies, who slithers around in puddles before taking on humanoid forms to attack you.
* ThrowABarrelAtIt: The boss of the tavern stage is a burly, muscular bandit armed with an ''indestructible'' barrel, which he will either smash you with it or roll it along the screen to crush you. He will do this repeatedly whenever he picks up his barrel until he's slain.
* UniqueEnemy:
** [[OurGargoylesRock Gargoyles]] are fought in precisely one area, being summoned by the EvilWizard boss to back him up. And they're not common either, said wizard prefers using his thunderbolts instead of creating his own mooks.
** There's also the bandit armed with a net-crossbow. You can fight and damage him, but he'll web you nonetheless and have you hauled to the dungeons.
* WhenTreesAttack: The boss of the second swamp level is a giant tree-man taller than the screen, who extends gigantic branches shaped like hands to claw at you. You can hurt it by slashing his branch-hands and the human face on the bark. Defeating it reveals an old man trapped inside who will gratefully reward you with an ancient map.
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