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Stop Helping Me is a disambig


* FriendlyFireproof: Unlike earlier entries in the MOBA genre, ''[=LoL=]'' did away with denying[[note]]the practice of last-hitting your own creeps to prevent the opponent from doing it and getting the experience and gold[[/note]] as Riot found it counterintuitive and unsatisfying. Originally Gangplank's Raise Morale ability required him to execute a friendly minion [[BadBoss to motivate all nearby allies]] but this was removed when Riot realised it was no different from denying and gave Gangplank an unfair advantage over his opponent. This also extends to champions themselves, with absolutely no abilities in the entire game that allow you to directly cause harm to your own teammates. The trope would ''finally'' be subverted with the release of Renata Glasc, whose Hostile Takeover ultimate briefly makes enemies struck by it turn on and attack each other, although it's still completely impossible to ''intentionally'' do damage to an ally (which is not to say you can't [[StopHelpingMe use utility abilities like Cataclysm or Tempered Fate in a way that can screw them over]] if you're [[{{Troll}} that kind of player]]).

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* FriendlyFireproof: Unlike earlier entries in the MOBA genre, ''[=LoL=]'' did away with denying[[note]]the practice of last-hitting your own creeps to prevent the opponent from doing it and getting the experience and gold[[/note]] as Riot found it counterintuitive and unsatisfying. Originally Gangplank's Raise Morale ability required him to execute a friendly minion [[BadBoss to motivate all nearby allies]] but this was removed when Riot realised it was no different from denying and gave Gangplank an unfair advantage over his opponent. This also extends to champions themselves, with absolutely no abilities in the entire game that allow you to directly cause harm to your own teammates. The trope would ''finally'' be subverted with the release of Renata Glasc, whose Hostile Takeover ultimate briefly makes enemies struck by it turn on and attack each other, although it's still completely impossible to ''intentionally'' do damage to an ally (which is not to say you can't [[StopHelpingMe use utility abilities like Cataclysm or Tempered Fate in a way that can screw them over]] over if you're [[{{Troll}} that kind of player]]).
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** Statikk Shiv item causes lightning to shoot out from the target of your next basic attack, chaining onto nearby enemies, making it very effective for clearing waves of minions.

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** Statikk Shiv item causes lightning to shoot out from the target of your next basic attack, chaining onto nearby enemies, making it very effective for clearing waves of minions.

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It lives!


** The now-removed Statikk Shiv item caused lightning to shoot out from the target of your next basic attack, chaining onto nearby enemies, making it very effective for clearing waves of minions. This effect has since been moved to the Hextech Dragon Soul.

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** The now-removed Statikk Shiv item caused causes lightning to shoot out from the target of your next basic attack, chaining onto nearby enemies, making it very effective for clearing waves of minions. This effect has since been moved to the minions.
** The
Hextech Dragon Soul.



* SetBonus: Several items only activate their signature features based on the type of items the player already currently has, generally meaning that they're limited to a specific build path, but [[AmplifierArtifact act as a significant power spike once acquired for it]]. For example, Infinity Edge -- which increases the damage of {{Critical Hit}}s -- only does so if the player [[CriticalHitClass has built at least 60% critical hit chance]], and Warmog's Armor -- which grants [[HealingFactor ridiculous amounts of health regeneration]] -- only does so if the player has built at least 1100 bonus health.

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* SetBonus: Several items only activate their signature features based on the type of items the player already currently has, generally meaning that they're limited to a specific build path, but [[AmplifierArtifact act as a significant power spike once acquired for it]]. For example, Infinity Edge -- which increases the damage of {{Critical Hit}}s -- only does so if the player [[CriticalHitClass has built at least 60% critical hit chance]], and Warmog's Armor -- which grants [[HealingFactor ridiculous amounts of health regeneration]] -- regeneration]], but only does so if the player has built at least 1100 bonus health.
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** Pulled off once again in 2019, this time with True Damage, a modern pop/hip-hop-styled DreamTeam by K/DA's Akali alongside Senna, Ekko, Qiyana, and Yasuo. Like K/DA, True Damage made its debut at Worlds with their track [[https://www.youtube.com/watch?v=sVZpHFXcFJw GIANTS]]".

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** Pulled off once again in 2019, this time with True Damage, a modern pop/hip-hop-styled DreamTeam team by K/DA's Akali alongside Senna, Ekko, Qiyana, and Yasuo. Like K/DA, True Damage made its debut at Worlds with their track [[https://www.youtube.com/watch?v=sVZpHFXcFJw GIANTS]]".
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* PainAndGain:
** Dr. Mundo's ''Blunt Force Trauma'' ability increases his attack damage for his next attack based on how much HP he's missing. ''Maximum Dosage's'' health boosting effect also scales based on how low his HP is, making him especially good at acting as SchmuckBait for those expecting an easy kill on a weakened Mundo.
** [[TheBerserker Olaf's]] passive, ''Berserker Rage'', grants him bonus attack speed and life steal the lower his HP gets, capping once he loses 70% of his HP. The shield value of ''Tough It Out'' also increases as his health drops. This means he gets increasingly more dangerous to fight in close quarters the lower his health gets, as he can rapidly outsustain many melee fighters who can't burst him down.
** Sett's ''Haymaker'' ability scales in power with how much HP he's lost in the last few seconds, allowing it to do colossal true damage in a line AOE if he isn't killed immediately. Conversely, the power of this skill is neutered if he's whittled down overtime instead.
** Tryndamere's ''Bloodlust'' ability grants him increasing attack damage based on his missing health. When combined with his tendency to build large amounts of damage, life steal, and critical hit rate, this means he becomes increasingly lethal the lower his health gets. His ultimate ''Undying Rage'' also allows him to prevent his HP from dropping to 0 no matter how much punishment he takes, letting him attack with reckless abandon for a short time if not pinned down with crowd control.
** Warwick's passive, ''Eternal Hunger'', heals him for the damage the passive deals via his auto attacks while he's below 50% HP. This healing is increased by 250% while he's below 25% of his maximum health, allowing him to rapidly heal up if left unchecked.
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* BodyguardLegacy: The Crownguards are a long line of personal guards to the emperor of Demacia, the latest two being Garen and Lux. Garen plays the role straighter being a high-ranking official in the Demacian military and Emperor Jarvan IV's close friend since youth.

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Checking through all Averted Trope examples — Aversions should ALMOST NEVER be listed on trope pages.


* AllLoveIsUnrequited: [[OlderThanTheyLook Zoe]] has a crush on [[PrettyBoy Ezreal]], who is implied to have a crush on [[CuteWitch Lux]], who is either [[UnrequitedLove uninterested]] or [[ObliviousToLove oblivious]]. Averted in AlternateUniverse versions of Lux and Ezreal, as Star Guardian Ezreal is treated as an ImpliedLoveInterest to Lux and in the Battle Academia universe, they seem to be dating.

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* AllLoveIsUnrequited: [[OlderThanTheyLook Zoe]] has a crush on [[PrettyBoy Ezreal]], who is implied to have a crush on [[CuteWitch Lux]], who is either [[UnrequitedLove uninterested]] or [[ObliviousToLove oblivious]]. Averted Subverted in AlternateUniverse versions of Lux and Ezreal, as Star Guardian Ezreal is treated as an ImpliedLoveInterest to Lux and in the Battle Academia universe, they seem to be dating.



* BribingYourWayToVictory: Despite there being plenty of things to spend money on, very much {{Averted|Trope}}. While it's certainly faster to gain the unlockable champions by forking over cash, you can also gain them via "Blue Essence", which is awarded along with EXP after leveling up after certain games. While there are things you can only buy with money, they are either 1) [[CosmeticAward purely cosmetic]] skins for your champions, or 2) "Boosts" which double your EXP gain for a set period of time. Ten champions, rotated weekly, are free to play at any time. It's perfectly viable to do some playtesting and then purchase only the ones you like.



* DisabilityImmunity: Averted. All status effects are all-encompassing with all champions, meaning that [[BlindWeaponmaster Lee Sin]] can be Blinded, [[CuteMute Sona]] can be Silenced, [[SiliconBasedLife Malphite]] can be Petrified, etc. despite the lack of sense that it makes in-universe.



* DropInDropOutMultiplayer: '''[[AvertedTrope No.]]''' If you leave during a game, [[BladderOfSteel even for a few minutes to take a bathroom break]], you will cripple your team by being underleveled at best and singlehandedly turn the tide of battle in favor of your enemies at worst. If you're a busy person, live with your family or have friends who can drop in at any time, please wait until midnight when nobody will bother you and the internet is all yours. If you're gone long enough, you could end up reported for being a "leaver", which results in the banhammer if it happens enough.



* ElementalRockPaperScissors: Completely averted. Instead players need to take advantage of whether their targets are focusing on physical or magic resistance. The actual elements of the magic don't hold a candle to the combat, or even really determine the magic's mechanics.



* FamilyUnfriendlyDeath: In contrast to the mostly BloodlessCarnage of the earlier cinematics, several of the champions killed in [[https://www.youtube.com/watch?v=vzHrjOMfHPY 'A New Dawn']] suffer quite nasty deaths: [[spoiler:Draven gets ripped apart by Rengar's claws, with his blood flying everywhere, Katarina gets her head blown off by Graves' explosive round-firing shotgun, Jax is smashed to death by Nautilus' gigantic anchor, Graves has his back broken by the same anchor and [[TakingYouWithMe uses his Collateral Damage shell to blow himself up]], and Nautilus is brutally crushed flat under the massive stone pillar Graves' sacrifice collapses on him]]. Averted by [[spoiler:Zyra and Darius, who are killed by Ahri's magic, which isn't ''that'' painful-looking]] and [[spoiler:Leona, [[NotQuiteDead who actually survived being smashed with Darius' giant axe]]]].

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* FamilyUnfriendlyDeath: In contrast to the mostly BloodlessCarnage of the earlier cinematics, several of the champions killed in [[https://www.youtube.com/watch?v=vzHrjOMfHPY 'A New Dawn']] suffer quite nasty deaths: [[spoiler:Draven gets ripped apart by Rengar's claws, with his blood flying everywhere, Katarina gets her head blown off by Graves' explosive round-firing shotgun, Jax is smashed to death by Nautilus' gigantic anchor, Graves has his back broken by the same anchor and [[TakingYouWithMe uses his Collateral Damage shell to blow himself up]], and Nautilus is brutally crushed flat under the massive stone pillar Graves' sacrifice collapses on him]]. Averted by [[spoiler:Zyra and Darius, who are killed by Ahri's magic, which isn't ''that'' painful-looking]] and [[spoiler:Leona, [[NotQuiteDead who actually survived being smashed with Darius' giant axe]]]].



* OneStatToRuleThemAll: Averted. Having both magical and physical damage on a team is necessary to prevent the opposition from stacking one type of resistance to counter it. Conversely, stacking just health, magic resistance, or armor leaves a tank vulnerable to at least one type of damage. As for the individual disciplines, AD and AP are the main stats for physical and magical attackers (respectively) but stacking too much of these without itemizing for the secondary stats is usually a bad idea. For example, an AD Carry building nothing but AD will lose a 1v1 duel with another that is building a healthy combination of AD, Attack Speed, Armor Penetration and Critical chance. And this doesn't even go into [[HybridPower hybrid champions]] who benefit from both AD and AP...



** The ShipTease between Ezreal and Lux had become seriously downplayed over the years, which seemingly culminated with Lux's updated voiceover, where she asks if they were supposed to be dating when they canonically ''never even talked''. [[SubvertedTrope However, the inclusion of Zoe revealed]] she ([[UnknownRival one-sidedly]]) considers Lux a rival for Ezreal's affection, implying the ship is still around, albeit [[AllLoveIsUnrequited one-sided on Ezreal's part]]. Averted in the recent years, as in some AlternateUniverse timelines, Ezreal is treated as an ImpliedLoveInterest to Lux. They even seem to be outright dating in the Battle Academia universe.

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** The ShipTease between Ezreal and Lux had become seriously downplayed over the years, which seemingly culminated with Lux's updated voiceover, where she asks if they were supposed to be dating when they canonically ''never even talked''. [[SubvertedTrope However, the inclusion of Zoe revealed]] she ([[UnknownRival one-sidedly]]) considers Lux a rival for Ezreal's affection, implying the ship is still around, albeit [[AllLoveIsUnrequited one-sided on Ezreal's part]]. Averted Subverted in the recent years, as in some AlternateUniverse timelines, Ezreal is treated as an ImpliedLoveInterest to Lux. They even seem to be outright dating in the Battle Academia universe.
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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Several early champions fall into this, causing [[https://www.youtube.com/watch?v=g6rNjrWalvc no shortage of fan and even Rioter debates]] (Is Veigar "vay-gar", "vee-gar", or "vy-gar"? Is Shaco "shack-oh" or "shake-oh," etc.). [[https://nexus.leagueoflegends.com/en-us/2017/12/naming-new-champions/ Riot has since become more careful when naming champions to avoid this]], with one measure being simply having the champion say their own name to confirm a proper pronunciation.
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* BaitAndSwitchLesbians: Former lore writer Runaan wrote a Twitter post where she accused Riot of queerbaiting with Graves and Twisted Fate after the ''Double Double Cross'' cinematic. Within the post, she explained she had been trying to write the pair as married for years and faced open hostility about it from her higher-ups, only for Riot to claim the HomoeroticSubtext between the pair was intentional after the fandom responded positively to it, suggesting that teasing the pair was okay but [[HideYourGays actually having the two be married was unacceptable.]]

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* BaitAndSwitchLesbians: Former lore writer Runaan wrote a Twitter post where she accused Riot of queerbaiting with Graves and Twisted Fate after the ''Double Double Cross'' cinematic. Within the post, she explained she had been trying to write the pair as married for years and faced open hostility about it from her higher-ups, only for Riot to claim the HomoeroticSubtext between the pair was intentional after the fandom responded positively to it, suggesting that teasing the pair was okay but [[HideYourGays actually having the two be married was unacceptable.]]]] Later rectified with "The Boys and Bombolini", which would explicitly confirm that [[QueerEstablishingMoment the two were gay and romantically interested in one another]].
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* '''ARAM''': "All-Random, All-Mid", [[AscendedHouseRules which was originally a fan-made variant of Classic Mode]] where players would agree to use random Champions, only employ the central lane and were not allowed to return to their base until death. This created a highly-aggressive game based more around direct combat than map control. It was later canonized into an official mode and given a unique map: the "Proving Grounds", later revised into "The Howling Abyss".[[note]](Occasionally it also appears on "Butchers' Bridge", a pirate-themed reskin of the Howling Abyss.)[[/note]]

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* '''ARAM''': "All-Random, All-Mid", [[AscendedHouseRules [[invoked]][[AscendedHouseRules which was originally a fan-made variant of Classic Mode]] where players would agree to use random Champions, only employ the central lane and were not allowed to return to their base until death. This created a highly-aggressive game based more around direct combat than map control. It was later canonized into an official mode and given a unique map: the "Proving Grounds", later revised into "The Howling Abyss".[[note]](Occasionally it also appears on "Butchers' Bridge", a pirate-themed reskin of the Howling Abyss.)[[/note]]
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* '''ARAM''': "All-Random, All-Mid", which was originally a fan-made {{House Rule}} of Classic Mode where players would agree to use random Champions, only employ the central lane and were not allowed to return to their base until death. This created a highly-aggressive game based more around direct combat than map control. It was later canonized into an official mode and given a unique map: the "Proving Grounds", later revised into "The Howling Abyss".[[note]](Occasionally it also appears on "Butchers' Bridge", a pirate-themed reskin of the Howling Abyss.)[[/note]]

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* '''ARAM''': "All-Random, All-Mid", [[AscendedHouseRules which was originally a fan-made {{House Rule}} variant of Classic Mode Mode]] where players would agree to use random Champions, only employ the central lane and were not allowed to return to their base until death. This created a highly-aggressive game based more around direct combat than map control. It was later canonized into an official mode and given a unique map: the "Proving Grounds", later revised into "The Howling Abyss".[[note]](Occasionally it also appears on "Butchers' Bridge", a pirate-themed reskin of the Howling Abyss.)[[/note]]
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** Ravenous Hydra -- an AD item known for granting LifeDrain and [=AoE=] on attacks -- was reworked to have this element leading into 2023. By killing minions and champions, the item grants even more bonus and lifesteal up to a cap, [[ZigZaggingTrope but like Mejai's Soulstealer]], a large fraction of the stacks are lost upon death.
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* BuxomIsBetter: Early on in the game's life, this was present for ''a lot'' of female champions. It was repeatedly explained that being subtler used to not work for the game engine, as long, elegant hair and massive breasts made it easy to distinguish a male character from female, and attempts from this era to be more modest (such as Riven or Quinn) proved them to be correct. Nowadays, they have much better graphics and technology available, so they don't need to rely on the tactic anymore with newer female champions like Jinx, Kalista, and Taliyah.

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* BuxomIsBetter: BuxomBeautyStandard: Early on in the game's life, this was present for ''a lot'' of female champions. It was repeatedly explained that being subtler used to not work for the game engine, as long, elegant hair and massive breasts made it easy to distinguish a male character from female, and attempts from this era to be more modest (such as Riven or Quinn) proved them to be correct. Nowadays, they have much better graphics and technology available, so they don't need to rely on the tactic anymore with newer female champions like Jinx, Kalista, and Taliyah.

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* ItOnlyWorksOnce: The Stopwatch item exists solely for its active ability, which is to self-inflict a "stasis" effect that renders its owner completely immobile, but also completely immune to everything for a few seconds, allowing them to potentially survive incoming fatal attacks. It only has one use before it becomes a "Broken Stopwatch" for the rest of the game, and considering how the item goes for a not-insignificant price and otherwise provides no other stats, it should be used carefully if they don't intend on buying the upgraded Zhonya's Hourglass (the ability recharges after a long cooldown, but the item is mostly for AP mages).



** Stopwatch can only be used once per game and cannot be bought again. It can however be still used as an ingredient for different items.

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** The Stopwatch can item exists solely for its active ability, which is to self-inflict a "stasis" effect that renders its owner completely immobile, but also completely immune to everything for a few seconds, allowing them to potentially survive incoming fatal attacks. It only has one use before it becomes a "Broken Stopwatch" for the rest of the game, and considering how the item goes for a not-insignificant price and otherwise provides no other stats, it should be used once per game and cannot be bought again. It can however be still used as an ingredient carefully if they don't intend on buying the upgraded Zhonya's Hourglass (the ability recharges after a long cooldown, but the item is mostly for different items.AP mages).
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* UniquenessRule:
** Some items have a "Unique" passive or active. When a player buys two items with the same Unique passive, only one of these passives takes effect. Additionally, in the case of Unique actives, after using one item both items go on {{Cooldown}}.
** Stopwatch can only be used once per game and cannot be bought again. It can however be still used as an ingredient for different items.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* SugarApocalypse: During the music video for [[https://www.youtube.com/watch?v=5-mT9D4fdgQ "Mortal Reminder"]] the idyllic Bandle City (here portrayed as a simple [[Literature/TheLordOfTheRings Shire-esque]] village filled with harmless furry critters) is utterly leveled by the arrival of Pentakill. After the initial shock, the Yordles don't seem too bothered, though, as they end up rocking out with the band (although that may just be an effect of being struck by Karthus' [[KillEmAll Requiem]]).

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* SugarApocalypse: During the music video for [[https://www.youtube.com/watch?v=5-mT9D4fdgQ "Mortal Reminder"]] the idyllic Bandle City (here portrayed as a simple [[Literature/TheLordOfTheRings Shire-esque]] village filled with harmless furry critters) is utterly leveled by the arrival of Pentakill. After the initial shock, the Yordles don't seem too bothered, though, as they end up rocking out with the band (although that may just be an effect of being struck by Karthus' [[KillEmAll Requiem]]).Requiem).
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An Axe To Grind is no longer a trope


* WeaponsKitchenSink: Runeterra is such a diverse FantasyKitchenSink with such varying technology levels and resource accessibility that nearly every conceptual weapon type is covered. Who gets what [[JustifiedTrope often has to do with the worldbuilding]]: places like [[GrimUpNorth The Freljord]], [[ThirstyDesert Shurima]], and [[DeathMountain Targon]] have lower tech, with its populous fighting with blunt objects ([[{{BFS}} giant swords]], [[CarryABigStick clubs]], [[AnAxeToGrind halberds]], even enchanted ''[[DoorFu doors]]'') or primitive firearms like [[TheStraightAndArrowPath bows and arrows]], though [[{{Wutai}} Ionia]] coasts on having simpler, eastern-inspired weapons ([[KatanasAreJustBetter katanas]], [[StockNinjaWeaponry ninja arsenals]], and the like) with [[SupernaturalMartialArts a large magical twist]]. More developed, militaristic nations like [[TheGoodKingdom Demacia]] and [[TheEmpire Noxus]] wield weapons more suited for large-scale war, with ornate swords, spears, battleaxes, knives, and even a scattering of handguns and artillery. The sister cities of [[ShiningCity Piltover]] and [[CityNoir Zaun]] (as well as the distant hub of piracy, [[NotSoSafeHarbour Bilgewater]]) have access to the highest available tech in Runeterra, and is where you'll find the most guns, including [[ShotgunsAreJustBetter shotguns]], {{Sniper Rifle}}s, [[HavingABlast rocket launchers]], {{Attack Drone}}s, as well as technologically-advanced melee options like giant {{Power Fist}}s and [[ArmedLegs scissor legs]]. This isn't even getting into all the various exceptions and twists thanks to the abundance of magic in the world, including Qiyana's [[ElementalPowers elemental power]]-channeling [[RingsOfDeath ring blade]] or the various [[MageMarksman light-firing guns]] used by [[ThePaladin the Sentinels]] (including Senna's "Relic Cannon" that is in practice akin to a massive, [[YinYangBomb light/dark]]-blasting [[{{BFG}} railgun]]).

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* WeaponsKitchenSink: Runeterra is such a diverse FantasyKitchenSink with such varying technology levels and resource accessibility that nearly every conceptual weapon type is covered. Who gets what [[JustifiedTrope often has to do with the worldbuilding]]: places like [[GrimUpNorth The Freljord]], [[ThirstyDesert Shurima]], and [[DeathMountain Targon]] have lower tech, with its populous fighting with blunt objects ([[{{BFS}} giant swords]], [[CarryABigStick clubs]], [[AnAxeToGrind halberds]], halberds, even enchanted ''[[DoorFu doors]]'') or primitive firearms like [[TheStraightAndArrowPath bows and arrows]], though [[{{Wutai}} Ionia]] coasts on having simpler, eastern-inspired weapons ([[KatanasAreJustBetter katanas]], [[StockNinjaWeaponry ninja arsenals]], and the like) with [[SupernaturalMartialArts a large magical twist]]. More developed, militaristic nations like [[TheGoodKingdom Demacia]] and [[TheEmpire Noxus]] wield weapons more suited for large-scale war, with ornate swords, spears, battleaxes, knives, and even a scattering of handguns and artillery. The sister cities of [[ShiningCity Piltover]] and [[CityNoir Zaun]] (as well as the distant hub of piracy, [[NotSoSafeHarbour Bilgewater]]) have access to the highest available tech in Runeterra, and is where you'll find the most guns, including [[ShotgunsAreJustBetter shotguns]], {{Sniper Rifle}}s, [[HavingABlast rocket launchers]], {{Attack Drone}}s, as well as technologically-advanced melee options like giant {{Power Fist}}s and [[ArmedLegs scissor legs]]. This isn't even getting into all the various exceptions and twists thanks to the abundance of magic in the world, including Qiyana's [[ElementalPowers elemental power]]-channeling [[RingsOfDeath ring blade]] or the various [[MageMarksman light-firing guns]] used by [[ThePaladin the Sentinels]] (including Senna's "Relic Cannon" that is in practice akin to a massive, [[YinYangBomb light/dark]]-blasting [[{{BFG}} railgun]]).
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* PerpetualBeta: The game is in its official release, but it's patched roughly every couple of weeks, and it will probably only end if the game's plug was pulled entirely. Being a PC-multiplayer game, along with the 150+ playable characters that are always being re-balanced against each other to prevent a severe game-breaker, this was probably expected.

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* PerpetualBeta: The game is in its official release, but it's patched roughly every couple of weeks, and it will probably only end if the game's plug was pulled entirely. Being a PC-multiplayer game, along with the 150+ playable characters that are always being re-balanced against each other to prevent a severe game-breaker, this was probably expected. More significantly, the game still regularly receives ''major'' changes to even its core mechanics, usually at the end of every season, with entire systems being ripped out, orverhauled, or replaced with new ones. The entire map was replaced with an updated version in 2014, and the Rune and Mastery systems were entirely removed in 2017, replaced with a new Runes Reforged system that had nothing in common with the old one. The jungle in particular seems to get turned on its head practically every year, as Riot can never quite seem to get the role quite the way they want it.
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Disambiguated.


* AnAxeToGrind: Many champions look to the trusty axe as their weapons. Also, a number of items, such as Black Cleaver, Ravenous Hydra, and Titanic Hydra.
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* AnAxeToGrind: Many champions look to the trusty axe as their WeaponOfChoice. Also, a number of items, such as Black Cleaver, Ravenous Hydra, and Titanic Hydra.

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* AnAxeToGrind: Many champions look to the trusty axe as their WeaponOfChoice.weapons. Also, a number of items, such as Black Cleaver, Ravenous Hydra, and Titanic Hydra.



** Flying champions are equal to walking champions, champions benefit from weapons despite having a WeaponOfChoice, et cetera, for versatility.

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** Flying champions are equal to walking champions, champions benefit from weapons despite having a WeaponOfChoice, weapon, et cetera, for versatility.
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That's not really what the trope represents.


* WhatTheHellHero: You can use the enemy missing ping for such things.
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* WhatTheHellHero: You can use the enemy missing ping for such things.

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* LonersAreFreaks: ExaggeratedTrope for yordles -- they require far more social interaction with their own kind than humans do, and so are generally kind and benevolent. If they are isolated from their own kind too long, they risk becoming sullen. If they already have a tendency toward immorality, they will become sadists; Veigar providing an extreme example of this ([[HarmlessVillain well, sorta]]).


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* MoneyMultiplier: A few champions have abilities or interactions that allow them to generate gold faster than others (usually ones with [[MagikarpPower low initial numbers but high late-game scaling]], and thus ''need'' the extra gold), and there exist several other universally-accessible methods:
** Several items for support champions -- such as Relic Shield, Spellthief's Edge, Spectral Sickle, etc. -- are designed to passively grant bonus gold generation, allowing them to keep up a fair pace with gold income [[NoExperiencePointsForMedic that they normally can't achieve when compared to the carries they're supporting]] (most also come with some kind of gold penalization for attempting to gain gold the usual ways of killing enemies). Other items interact directly with normal means of obtaining gold, such as Cull (a starting item that when bought rewards rapid farming up to a cap, to which it can then be sold for a net profit) or The Collector (a crit/AD assassination weapon that grants an extra 25 gold on kills).
** Several runes also instill bonus gold. The First Strike keystone rune rewards proactive users who land the first hit on enemies with a window of bonus damage and gold scaling off said damage, and its now-retired predecessor rune, Kleptomancy, rewarded ability/basic attack combos with flat amounts of gold ''or'' [[LootMakingAttack one of several potential consumables]], from elixirs to even more additional bundles of gold. Other lesser runes such as Treasure Hunter and Triumph also reward bonus gold on champion kills. Even in the pre-2018 runes and mastery systems, there existed options to slightly increase passive gold generation.
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** Jak'Sho, the Protean, is a helm [[BioArmor that appears to be made out of a Voidborn]], designed to grant resilience over time. Once the wielder spends a certain duration in combat, it explodes their nearby surroundings, [[LifeDrain heals the wielder for the same amount]], and buffs their defenses as long as they remain in combat.
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Viva the ROA!


** The now-removed Rod of Ages was a mage item that passively granted AP, health, and mana each minute for up to 10 minutes, usually necessitated as an early buy.

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** The now-removed Rod of Ages was is a mage item that passively granted grants AP, health, and mana each minute for up to 10 minutes, usually necessitated minutes. As a Mythic item, it's already designed to be prioritized as an early buy.buy, so the automatic scaling grants even more substantial power spikes just by existing in your inventory.



** Frostfire Gauntlet (and its predecessor, the Iceborn Gauntlet) is a Mythic-tier tank item that periodically creates zones of ice upon attacking enemies.

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** Frostfire The Iceborn Gauntlet (and its predecessor, the Iceborn Gauntlet) is a Mythic-tier tank item that periodically creates zones of ice upon attacking enemies.



** Slow: Too many champions to list have abilities that slow, which vary wildly in effectiveness. Some items also grant this debuff, such as Rylai's Crystal Scepter and the Frostfire Gauntlet.

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** Slow: Too many champions to list have abilities that slow, which vary wildly in effectiveness. Some items also grant this debuff, such as Rylai's Crystal Scepter and the Frostfire Iceborn Gauntlet.
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* CharacterRosterGlobalWarming: The game has steadily experienced a degree of this over the course of its 10+ year development. While tank champions are still being made and the {{metagame}} periodically dips in favor of tanky play, Riot's attitude towards balance and overall game design has increasingly shifted away from passive defense and more towards dealing and undoing damage. The primary focus has to do with how tanks inherently slow down games, and metas where they're the most viable [[PaddedSumoGameplay tend to reward passive play and thus become far more of a drag]], and further complications come in the form of "bruiser" champions; [[LightningBruiser bulky, but mobile and painful initiators]] that often make the point of [[StoneWall a more reactive, defensive-oriented tank]] redundant (at least for when they're functioning as intended). Riot determined that these two distinct forms of {{Mighty Glacier}} can't functionally coexist on equal ground, and thus more and more, modern tanks lean into dealing damage or crowd control as a means of expressing value. It's quite telling that since 2018, there's at least one damage-dealing [[TheJuggernaut "juggernaut"]] champion being developed for the game each year, but the defense-oriented [[StoneWall "warden"]] champion category has received no new additions since 2017.

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* CharacterRosterGlobalWarming: The game has steadily experienced a degree of this over the course of its 10+ year development. While tank champions are still being made and the {{metagame}} periodically dips in favor of tanky play, Riot's attitude towards balance and overall game design has increasingly shifted away from passive defense and more towards dealing and undoing damage. The primary focus has to do with how tanks inherently slow down games, and metas where they're the most viable [[PaddedSumoGameplay tend to reward passive play and thus become far more of a drag]], and further complications come in the form of "bruiser" champions; [[LightningBruiser bulky, but mobile and painful initiators]] that often make the point of [[StoneWall a more reactive, defensive-oriented tank]] redundant (at least for when they're functioning as intended). Riot determined that these two distinct forms of {{Mighty Glacier}} can't functionally coexist on equal ground, and thus more and more, modern tanks lean into dealing damage or crowd control as a means of expressing value. It's quite telling that since 2018, there's at least one damage-dealing [[TheJuggernaut "juggernaut"]] champion being developed for the game each year, but the defense-oriented [[StoneWall "warden"]] champion category has received no new additions since 2017.was left barren between 2017 to 2022 (and even then, K'Sante's specialty is [[StanceSystem his ability to take on a more aggressive, skirmisher-like playstyle]]).
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* ElementalFusion: Lux's Elementalist skin has her start off with her normal light powers, then she can later upgrade to Fire, Water, Air, or Nature. From there, you can combine with one other element to form a new one: Air + Fire = Storm, Air + Water = Ice, Fire + Nature = Magma, Nature + Water = Mystic, and Fire + Water or Air + Nature = Dark.
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* ProudHunterRace: The Kiilash are a tribe of [[CatFolk lion people]] whose society revolves around honor and the hunt. Status in their society is achieved through one's hunting prowess and collecting and displaying trophies of difficult kills.
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** For years Lucian [[CrusadingWidower was only one of these in his backstory]], but his wife Senna was [[BackFromTheDead restored to life]] in 2019 and they're resumed their former relationship and job as monster hunters.

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** For years Lucian [[CrusadingWidower [[CrusadingWidow was only one of these in his backstory]], but his wife Senna was [[BackFromTheDead restored to life]] in 2019 and they're resumed their former relationship and job as monster hunters.
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moving to the franchise page


* MustBeInvited: In Runeterra, demons cannot harm anyone unless a condition is met based on what sort of demon they are. Evelynn cannot attack anyone who doesn't [[TheVamp lust after her]]. [[VillainousGlutton Tahm Kench]] can't sate his hunger unless he [[DealWithTheDevil makes a deal]], Noctus can't harm anyone [[YourWorstNightmare not having a bad dream]]. Fiddlesticks can't hurt anyone who isn't afraid.

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