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During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. It was then known as ''Koopa Kingdom Escape'' until December 2nd [[https://www.facebook.com/MarioAdventure3/posts/1332614366762862 where the final title was revealed]]. ''Super Mario: Mushroom Mayhem'' is being made using [[VideoGame/SuperMarioBros3Mix Captain Southbird]]'s disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''Super Mario Bros. [=3Mix=]''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
to:
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. It was then known as ''Koopa Kingdom Escape'' until December 2nd [[https://www.facebook.com/MarioAdventure3/posts/1332614366762862 where the final title was revealed]]. ''Super Mario: Mushroom Mayhem'' is being made using [[VideoGame/SuperMarioBros3Mix Captain Southbird]]'s disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''Super Mario Bros. [=3Mix=]''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} [[Platform/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
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zero context example
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* SequelDifficultyDrop: [=DahrkDaiz=] intends for it to be more forgiving than ''Mario Adventure''.
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Trope to be cut per TRS.
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* PumpkinSpiceEverything: On Halloween 2015, [=DarhkDaiz=] revealed a new enemy: Pumpkin Plants. A variant of Piranha Plant, they chase Mario if he cuts their stem by attacking them. Some spit fire as well, producing three fireballs (instead of the usual pattern of one at a time), which can ricochet.
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Koopa Kingdom Escape was a working title it seems. Page needs to be moved.
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''Koopa Kingdom Escape'' is a [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], who is creating it as a sequel/SpiritualSuccessor to ''VideoGame/MarioAdventure''. It is not yet complete, but development is being tracked [[https://www.facebook.com/MarioAdventure3/timeline?ref=page_internal here]].
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using [[VideoGame/SuperMarioBros3Mix Captain Southbird]]'s disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''Super Mario Bros. [=3Mix=]''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using [[VideoGame/SuperMarioBros3Mix Captain Southbird]]'s disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''Super Mario Bros. [=3Mix=]''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
to:
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. It was then known as ''Koopa Kingdom Escape'' until December 2nd [[https://www.facebook.com/MarioAdventure3/posts/1332614366762862 where the final title was revealed]]. ''Super Mario: Mushroom Mayhem'' is being made using [[VideoGame/SuperMarioBros3Mix Captain Southbird]]'s disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''Super Mario Bros. [=3Mix=]''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
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Formatting
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'''Koopa Kingdom Escape''' is a [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], who is creating it as a sequel/SpiritualSuccessor to ''VideoGame/MarioAdventure''. It is not yet complete, but development is being tracked [[https://www.facebook.com/MarioAdventure3/timeline?ref=page_internal here]].
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I still need to dig through the Facebook page more, but this was on DahrkDaiz\'s YouTube channel today.
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* AttackReflector: Despite Raccoon Mario receiving relatively few changes (as in ''Mario Adventure''), his tail is still useful for deflecting Birdo's eggs.
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* AttackReflector: Despite Raccoon Mario receiving relatively few changes (as in ''Mario Adventure''), his tail is still useful for deflecting Birdo's eggs.projectiles.
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'''Koopa Kingdom Escape''' is a [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], who is creating it as a sequel/SpiritualSuccessor to his original ''Super Mario Bros. 3'' ROM hack, ''VideoGame/MarioAdventure''. It is not yet complete, but development is being tracked [[https://www.facebook.com/MarioAdventure3/timeline?ref=page_internal here]].
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'''Koopa Kingdom Escape''' is a [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], who is creating it as a sequel/SpiritualSuccessor to his original ''Super Mario Bros. 3'' ROM hack, ''VideoGame/MarioAdventure''. It is not yet complete, but development is being tracked [[https://www.facebook.com/MarioAdventure3/timeline?ref=page_internal here]].
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* HomingProjectile: Blue Spiny Shells. Yes, the ones from ''VideoGame/MarioKart''. [=DahrkDaiz=] apparently couldn't resist adding them, based on his comment that "[He] just had to do it."
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* HomingProjectile: Blue Spiny Shells. Yes, the ones from ''VideoGame/MarioKart''. [=DahrkDaiz=] apparently couldn't resist adding them, based on his comment that "[He] just "just had to do it."
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* PumpkinSpiceEverything: On Halloween 2015, [=DarhkDaiz=] revealed a new enemy: Pumpkin Plants. A variant of Piranha Plant, they chase Mario if Mario cuts their stem by attacking them. Some spit fire as well, producing three fireballs (instead of the usual pattern of one at a time), which can ricochet.
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* PumpkinSpiceEverything: On Halloween 2015, [=DarhkDaiz=] revealed a new enemy: Pumpkin Plants. A variant of Piranha Plant, they chase Mario if Mario he cuts their stem by attacking them. Some spit fire as well, producing three fireballs (instead of the usual pattern of one at a time), which can ricochet.
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* VideoGameTutorial: Near the beginning, one is given for all the new power-ups.
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I don\'t really like the idea of links being inside note tags, so I\'m changing it.
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During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using Captain Southbird's disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
to:
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using [[VideoGame/SuperMarioBros3Mix Captain Southbird's Southbird]]'s disassembly work[[note]]A conversion of ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''[[/note]].''Super Mario Bros. [=3Mix=]''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
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None
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During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using Captain Southbird's disassembly work[[note]]A conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
to:
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using Captain Southbird's disassembly work[[note]]A conversion of ''VideoGame/SuperMarioBros3'''s ''Super Mario Bros. 3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'[[/note]].''VideoGame/SuperMarioBros3Mix''[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
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None
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* AttackReflector: Despite Raccoon Mario receiving relatively few changes (as in ''Mario Adventure''), his tail is still useful for deflecting Birdo's eggs.
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* FloatingMask: Phantos. The ''Super Mario Bros. 2''-style keys wouldn't be complete without them.
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* AntiFrustrationFeatures: The air level mentioned under LevelsTakeFlight contains multiple opportunities to obtain extra P Wings, so the level doesn't become impossible to complete without restarting.
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* AntiFrustrationFeatures: The air level mentioned under LevelsTakeFlight contains multiple opportunities to obtain extra P Wings, so the level doesn't become impossible to complete without restarting.having to restart it.
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* InterchangeableAntimatterKeys: In this game, they work similarly to how they worked in ''VideoGame/SuperMarioBros2'', right down to the need to avoid Phanto until they're used.
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* InterchangeableAntimatterKeys: In this game, they keys work similarly to how they worked in ''VideoGame/SuperMarioBros2'', right down to the need to avoid Phanto until they're used.
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None
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* EliteMook: Birdo is now a common enemy, but isn't exactly easy to kill, only being vulnerable to either five fireballs or having two eggs deflected by Raccoon Mario's tail (stomping doesn't work at all).
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* HomingProjectile: Blue Spiny Shells. Yes, the ones from ''VideoGame/MarioKart''. [=DahrkDaiz=] commented that "[He] just had to do it."
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* HomingProjectile: Blue Spiny Shells. Yes, the ones from ''VideoGame/MarioKart''. [=DahrkDaiz=] commented apparently couldn't resist adding them, based on his comment that "[He] just had to do it."
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* {{Pirate}}: Some doors require a certain amount of coins to unlock. Since simply collecting coins would be too easy on its own, Mario has to deal with Pirate Boos, who try to take them back. They are distinguished from regular Boos by [[DressedToPlunder their eyepatches]].
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* HomingProjectile: Blue Spiny Shells. Yes, the ones from ''VideoGame/MarioKart''. [=DahrkDaiz=] commented that "[He] just had to do it."
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I\'m going through the Facebook page for this. There seems to be enough info to make a trope page.
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'''Koopa Kingdom Escape''' is a [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], who is creating it as a sequel/SpiritualSuccessor to his original ''Super Mario Bros. 3'' ROM hack, ''VideoGame/MarioAdventure''. It is not yet complete, but development is being tracked [[https://www.facebook.com/MarioAdventure3/timeline?ref=page_internal here]].
During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using Captain Southbird's disassembly work[[note]]A conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
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!!This game provides examples of:
* AntiFrustrationFeatures: The air level mentioned under LevelsTakeFlight contains multiple opportunities to obtain extra P Wings, so the level doesn't become impossible to complete without restarting.
* CallBack: It begins where ''Mario Adventure'' ended, complete with a much easier version of that game's final boss.
* EverythingsDeaderWithZombies: Zombie Paragoombas called Zoombas can infect Mario if they touch him.
* InterchangeableAntimatterKeys: In this game, they work similarly to how they worked in ''VideoGame/SuperMarioBros2'', right down to the need to avoid Phanto until they're used.
* LevelsTakeFlight: There is at least one level that takes place almost entirely in the air. The P Wing became an in-level item because of this.
* {{Ninja}}: Ninja Bros., which throw shurikens instead of hammers and have greatly improved dodging skills.
* ThePinIsMightierThanTheSword: Badges can be bought with cherries and provide various upgrades.
* PumpkinSpiceEverything: On Halloween 2015, [=DarhkDaiz=] revealed a new enemy: Pumpkin Plants. A variant of Piranha Plant, they chase Mario if Mario cuts their stem by attacking them. Some spit fire as well, producing three fireballs (instead of the usual pattern of one at a time), which can ricochet.
* SequelDifficultyDrop: [=DahrkDaiz=] intends for it to be more forgiving than ''Mario Adventure''.
* TookALevelInBadass: Frog Mario was worthless outside of World 3 in ''Super Mario Bros. 3'' and left out of ''Mario Adventure'' entirely. In this game, it becomes Poison Frog Mario, which has the ability to activate temporary invincibility to make up for the original's flaws.
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During development, it was known as ''Mario Adventure 3'', in reference to the unfinished ''Luigi Vs. Mario'' hack, which would have been ''Mario Adventure 2'', had the data for it not been lost. ''Koopa Kingdom Escape'' is being made using Captain Southbird's disassembly work[[note]]A conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembly, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'[[/note]]. While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a [[UsefulNotes/{{UNIX}} BSD]] license [[https://code.google.com/p/smb3project/ here]].
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!!This game provides examples of:
* AntiFrustrationFeatures: The air level mentioned under LevelsTakeFlight contains multiple opportunities to obtain extra P Wings, so the level doesn't become impossible to complete without restarting.
* CallBack: It begins where ''Mario Adventure'' ended, complete with a much easier version of that game's final boss.
* EverythingsDeaderWithZombies: Zombie Paragoombas called Zoombas can infect Mario if they touch him.
* InterchangeableAntimatterKeys: In this game, they work similarly to how they worked in ''VideoGame/SuperMarioBros2'', right down to the need to avoid Phanto until they're used.
* LevelsTakeFlight: There is at least one level that takes place almost entirely in the air. The P Wing became an in-level item because of this.
* {{Ninja}}: Ninja Bros., which throw shurikens instead of hammers and have greatly improved dodging skills.
* ThePinIsMightierThanTheSword: Badges can be bought with cherries and provide various upgrades.
* PumpkinSpiceEverything: On Halloween 2015, [=DarhkDaiz=] revealed a new enemy: Pumpkin Plants. A variant of Piranha Plant, they chase Mario if Mario cuts their stem by attacking them. Some spit fire as well, producing three fireballs (instead of the usual pattern of one at a time), which can ricochet.
* SequelDifficultyDrop: [=DahrkDaiz=] intends for it to be more forgiving than ''Mario Adventure''.
* TookALevelInBadass: Frog Mario was worthless outside of World 3 in ''Super Mario Bros. 3'' and left out of ''Mario Adventure'' entirely. In this game, it becomes Poison Frog Mario, which has the ability to activate temporary invincibility to make up for the original's flaws.
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