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Take ''VideoGame/DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on [[UsefulNotes/IOSGAmes iOS]] devices and UsefulNotes/{{PSP}}. You end up with ''Hysteria Project''.
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Take ''VideoGame/DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on [[UsefulNotes/IOSGAmes iOS]] devices and UsefulNotes/{{PSP}}.Platform/{{PSP}}. You end up with ''Hysteria Project''.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: The killer wields an axe, and that's more than enough for him to deal with you.
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* {{Narm}}: The series makes a point of showing you several times just how close behind the killer is; and yet it expects you, just as many times, to believe that he has lost your trail when the need to hide arises. Also, the entirety of the fire escape in ''2'', no thanks to some way-too-large explosions that should have rightly cooked your goose.
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''Hysteria Project'' was made by [=BulkyPix=]] and released in 2009 for [=iOS=] (2010 for the PSP version) and casts you as [[HeroicMime an anonymous, mute man]] who has been locked up inside of a shed, who bears a strange tattoo on his arm. If you don't escape quickly enough, another [[InTheHood hooded man]] will barge in and kill you. It's up to you to save yourself and figure out [[IdentityAmnesia who you are]] and why you're wanted dead. Clues are scarce, and [[ImplacableMan the threat of your would-be assassin is always on your heels]]. Start running.
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''Hysteria Project'' was made by [=BulkyPix=]] [=BulkyPix=] and released in 2009 for [=iOS=] (2010 for the PSP version) and casts you as [[HeroicMime an anonymous, mute man]] who has been locked up inside of a shed, who bears a strange tattoo on his arm. If you don't escape quickly enough, another [[InTheHood hooded man]] will barge in and kill you. It's up to you to save yourself and figure out [[IdentityAmnesia who you are]] and why you're wanted dead. Clues are scarce, and [[ImplacableMan the threat of your would-be assassin is always on your heels]]. Start running.
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Added image.
Changed line(s) 1,2 (click to see context) from:
Take ''VideoGame/DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on [=iOS=] devices [[MyFriendsAndZoidberg and the Sony PSP]]. You end up with ''Hysteria Project''.
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[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/hysteria_project.png]]
Take ''VideoGame/DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on[=iOS=] [[UsefulNotes/IOSGAmes iOS]] devices [[MyFriendsAndZoidberg and the Sony PSP]].UsefulNotes/{{PSP}}. You end up with ''Hysteria Project''.
Take ''VideoGame/DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on
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''Hysteria Project'' was released in 2009 and casts you as [[HeroicMime an anonymous, mute man]] who has been locked up inside of a shed, who bears a strange tattoo on his arm. If you don't escape quickly enough, another [[InTheHood hooded man]] will barge in and kill you. It's up to you to save yourself and figure out [[IdentityAmnesia who you are]] and why you're wanted dead. Clues are scarce, and [[ImplacableMan the threat of your would-be assassin is always on your heels]]. Start running.
Continued in ''Hysteria Project 2'' in 2011, which itself ends with a "To Be Continued" screen, so they might just continue the story yet.
Continued in ''Hysteria Project 2'' in 2011, which itself ends with a "To Be Continued" screen, so they might just continue the story yet.
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''Hysteria Project'' was made by [=BulkyPix=]] and released in 2009 for [=iOS=] (2010 for the PSP version) and casts you as [[HeroicMime an anonymous, mute man]] who has been locked up inside of a shed, who bears a strange tattoo on his arm. If you don't escape quickly enough, another [[InTheHood hooded man]] will barge in and kill you. It's up to you to save yourself and figure out [[IdentityAmnesia who you are]] and why you're wanted dead. Clues are scarce, and [[ImplacableMan the threat of your would-be assassin is always on your heels]]. Start running.
Continued in It was followed up with ''Hysteria Project 2'' in 2011, which itself again for [=iOS=] and PSP. That game also ends with a "To Be Continued" screen, so they might just continue the story yet.
screen; since then, however, no continuation has emerged.
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* AnAxeToGrind: The killer.
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* AnAxeToGrind: The killer.killer wields an axe, and that's more than enough for him to deal with you.
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* YouWakeUpInARoom
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* YouWakeUpInARoomYouWakeUpInARoom: The opening of both games.
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Changed line(s) 1,2 (click to see context) from:
Take ''DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on [=iOS=] devices [[MyFriendsAndZoidberg and the Sony PSP]]. You end up with ''Hysteria Project''.
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Take ''DragonsLair''.''VideoGame/DragonsLair''. Replace the animation with live-action video shot in the first person, the fantasy genre with SurvivalHorror, and its multiple arcade and home console release with exclusivity on [=iOS=] devices [[MyFriendsAndZoidberg and the Sony PSP]]. You end up with ''Hysteria Project''.
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* ImplacableMan: Your stalker is just as relentless in his pursuit of you as [[ResidentEvil3 Nemesis]] is.
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* ImplacableMan: Your stalker is just as relentless in his pursuit of you as [[ResidentEvil3 [[VideoGame/ResidentEvil3Nemesis Nemesis]] is.
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* PaintingTheFourthWall: In the first one, the screen occasionally blacks out in a fashion that mimics your character blinking.
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* PaintingTheFourthWall: PaintingTheMedium: In the first one, the screen occasionally blacks out in a fashion that mimics your character blinking.