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** [[spoiler:"Harmonious Choir"]] has an attack called Volteggiando, in which the Echoes of Faded Dreams around it launch a heavy attack after one turn of charging. However, if all of them are inflicted with Weakness Break, the attack completely fails, with the boss simply looking at them in confusion. [[RuleOfThree This also nets you another achievement.]]
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** During the various acts of the Trailblaze Mission inside Penacony Grand Theater, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order" (representing the "future"), they attempt to use it, only to be greeted by [[GettingSmiliesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony. [[spoiler:This shows up again after the Trailblazer wakes up in the "gap" between Ena's Dream and reality, where all of the NPCs you meet are called "One Lost In Dream" and have the same "Satisfied" condition.]]

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** During the various acts of the Trailblaze Mission inside Penacony Grand Theater, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order" (representing the "future"), they attempt to use it, only to be greeted by [[GettingSmiliesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony. [[spoiler:This shows up again after the Trailblazer wakes up in the "gap" between Ena's Dream and reality, where all of the NPCs [=NPCs=] you meet are called "One Lost In Dream" and have the same "Satisfied" condition.]]
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* WhatHappenedToTheMouse: The third Trailblaze Mission of Penacony, intended to be its "ending" (complete with credits and a SequelHook), still leave a few threads hanging: [[spoiler:Sparkle's buttons, Constance's earlier talk with Black Swan, and Firefly's "third death"]].
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* GiantBoardGame: As part of its 1st anniversary, the event minigame "Cosmodyssey" is a virtual Monopoly-like board game where the main character physically walks on the squares and throws dice as big as their body.
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* NoHistoricalFiguresWereHarmed: InUniverse - In Penacony, the characters of the Clockie cartoon series are based on several historical figures of their world: Clockie himself is based on the Watchmaker, Brother Hanu is based on Hanunue, one of the prisoners of the old penal colony that was a key figure in the war of independence against the IPC, etc.
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** In general, the AI really loves to use Ultimates the moment they become available as opposed to saving it later or using it more tactically to put an enemy at a disadvantage[[note]]Like removing an enemy's revival buff with Luocha's Ultimate[[/note]]. This can often result an Ultimate being wasted on an enemy who is close to dying when a basic attack or skill can finish them off instead, or the Ultimate not reaching it's highest damage potential when not used at the appropriate time[[note]]Such as waiting until enemies have a lot of [=DoT=] effects applied then detonate them with Kafka's Ultimate, or allow Jingliu to enter her special state granting a huge crit rate bonus before firing off her Ultimate[[/note]]. The exception to this are Ultimates with "Restore" tags, i.e Natasha, Bailu and Lynx, as the AI will use them if any party member falls to low health.

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** In general, the AI really loves to use Ultimates the moment they become available as opposed to saving it later or using it more tactically to put an enemy at a disadvantage[[note]]Like removing an enemy's revival buff with Luocha's Ultimate[[/note]]. This can often result an Ultimate being wasted on an enemy who is close to dying when a basic attack or skill can finish them off instead, or the Ultimate not reaching it's highest damage potential when not used at the appropriate time[[note]]Such as waiting until enemies have a lot of [=DoT=] effects applied then detonate them with Kafka's Ultimate, or allow Jingliu to enter her special state granting a huge crit rate bonus before firing off her Ultimate[[/note]]. The exception to this are Ultimates with "Restore" tags, i.e Natasha, Bailu and Lynx, as the AI will use them if any party member falls to low health.[[note]]Uniquely, Gallagher's AI will also only use his Ultimate when any party member falls to low health, even though it's an AOE attack; the catch is that, with his 4th and 6th ascension bonus abilities unlocked, he can immediately act after his Ultimate and use his Enhanced Basic Attack on Besotted enemies to heal all party members, so his Ultimate is also a "panic heal" like the "restore" Ultimates even if in a different form.[[/note]]



*** The AI's logic for Argenti is unique, considering his unique mechanic to charge his Ultimate to a 2nd level: if the party is fighting multiple enemies, he will use his Ultimate immediately whenever it's charged to the 1st level, and if there's only 1 enemy remaning (such as bosses), he will keep charging his energy to full before using his full-powered Ultimate, whose extra damage can reach great heights when used on a single target. While the latter is at least optimal, the former isn't necessarily so.
*** Trailblazer (Harmony)'s AI is identical to all other Harmony characters; i.e., they will use their Ultimate at the soonest possible opportunity to get their buff up. The problem is, Trailblazer's Backup Dancer buff provides no value if an enemy isn't Weakness Broken, and the AI casting it too early can mess with your damage output if it wastes it then is later unable to refill their Energy before an enemy is able to recover from Weakness Break.
*** The AI does not take into consideration of battle or enemy mechanics that punishes characters for unleashing skills and[=/=]or ultimates, such as Aurumaton Gatekeepers, who can buff themselves and summon Illumination Dragonfishes, and can do so sooner if player units attack with skills[=/=]ultimates.

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*** The AI's logic for Argenti is unique, considering his unique mechanic to charge his Ultimate to a 2nd level: if the party is fighting multiple 5 enemies, he will use his Ultimate immediately whenever it's charged to the 1st level, and if there's only 1 enemy remaning (such as bosses), there are less than 5 enemies on the field, he will keep charging his energy to full before using his full-powered Ultimate, whose extra damage can reach great heights when used on a single target. While the latter is at least optimal, the former isn't necessarily so.
Ultimate.
*** Trailblazer (Harmony)'s AI is identical to all other Harmony characters; i.e., they will use their Ultimate at the soonest possible opportunity to get their buff up. The problem is, Trailblazer's Backup Dancer buff provides no value if an enemy isn't Weakness Broken, and the AI casting it too early can mess with your damage output if it wastes it then is later unable to refill their Energy before an enemy is able to recover from Weakness Break.
it's mistimed.
*** The AI does not take into consideration of battle or enemy mechanics that punishes characters for unleashing skills and[=/=]or and/or ultimates, such as Aurumaton Gatekeepers, who can buff themselves and summon Illumination Dragonfishes, and can do so sooner if player units attack with skills[=/=]ultimates.skills/ultimates.



* AssistCharacter: The ClimaxBoss fight of each major world will involve someone or something joining the fight to help during the second phase onwards. This unit will have their own Energy gauge at the right side of the screen and can use their Energy to cast an extremely powerful attack that deals HP and Toughness damage.

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* AssistCharacter: The ClimaxBoss fight of each major world (except for Herta Space Station) will involve someone or something joining the fight to help during the second phase onwards. This unit will have their own Energy gauge at the right side of the screen and can use their Energy to cast an extremely powerful attack that deals HP and Toughness damage.

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*** Trailblazer (Harmony)'s AI is identical to all other Harmony characters; i.e., they will use their Ultimate at the soonest possible opportunity to get their buff up. The problem is, Trailblazer's Backup Dancer buff provides no value if an enemy isn't Weakness Broken, and the AI casting it too early can mess with your damage output if it wastes it then is later unable to refill their Energy before an enemy is able to recover from Weakness Break.



* AssistCharacter:

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* AssistCharacter:AssistCharacter: The ClimaxBoss fight of each major world will involve someone or something joining the fight to help during the second phase onwards. This unit will have their own Energy gauge at the right side of the screen and can use their Energy to cast an extremely powerful attack that deals HP and Toughness damage.
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** Trailblazer is this to lesser extent. While they can't heal in battle, their technique able to heal 15% of party HP outside combat, making them your source of healing during early of the game.

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** The Destruction Trailblazer is this to a lesser extent. While they can't heal in battle, their technique able to can heal 15% of party HP outside combat, making them your source of healing during the early of the game. game.
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* SamusIsAGirl: In the story, some of the FacelessGoons (whether it's the Silvermane Guards, Cloud Knights, or IPC Grunts) are actually female, with their always-masculine-looking armors concealing their bodies. This is lampshaded with one Cloud Knights NPC in Alchemy Commission, correcting someone who called her "sir". Taken to its extreme with [[spoiler:Stellaron Hunter Sam, when it turns out "he" is in fact just the life-support armor for Firefly, a young-looking girl.]]

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* SamusIsAGirl: In the story, some of the FacelessGoons (whether it's the Silvermane Guards, Cloud Knights, or IPC Grunts) are actually female, with their always-masculine-looking armors concealing their bodies.bodies (those whom the player gets to fight, however, are always male). This is lampshaded with one Cloud Knights NPC in Alchemy Commission, correcting someone who called her "sir". Taken to its extreme with [[spoiler:Stellaron Hunter Sam, when it turns out "he" is in fact just the life-support armor for Firefly, a young-looking girl.]]
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* AmplifierArtifact: A character gains a flat Trace boost upon achieving their 3rd and 5th Eidolon Resonances. Which Eidolons boost which Traces varies on a character to character basis, but the net result is always a +2 to Skill, Talent and Ultimate Traces and a +1 to Basic ATK for having both Eidolons.
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**Trailblazer is this to lesser extent. While they can't heal in battle, their technique able to heal 15% of party HP outside combat, making them your source of healing during early of the game.

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The final credits for Penacony is not a gag, is it?


** [[spoiler:The support unit for Sunday's boss battle is none other than the Astral Express itself, which can be summoned starting from Phase 2. Upon being cast, the Trailblazer and Clockie call upon the train to swoop in and crash straight through Sunday directly, inflicting massive Imaginary damage.]]

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** [[spoiler:The support unit for Sunday's boss battle is none other than the Astral Express itself, itself[[note]]technically Robin using the power of Harmony to channel and strengthen the crew's power of Trailblaze, which manifests as a FightingSpirit version of the train[[/note]], which can be summoned starting from Phase 2. Upon being cast, the Trailblazer and Clockie call upon the train to [[RammingAlwaysWorks swoop in and crash straight through Sunday directly, directly]], inflicting massive Imaginary damage.]]



* BookEnds: [[spoiler:The Trailblazer's first and last meetings with Acheron involve Acheron posing to the Trailblazer a series of questions to which she deems the answers are meaningless. In the first encounter, the Trailblazer can choose their answers, but in their last, the answers are locked into whatever choices they chose the first time, representing their willpower and force of conviction.]]

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* BookEnds: [[spoiler:The The Trailblazer's first and last meetings with Acheron involve Acheron posing to the Trailblazer a series of questions to which she deems the answers are meaningless. In the first encounter, the Trailblazer can choose their answers, but in their last, the answers are locked into whatever choices they chose the first time, representing their willpower and force of conviction.]]conviction, which Acheron sees as more important than any specific answer they gave.



* BothSidesHaveAPoint: A scene for the "Then Wake To Weap" mission has Robin and Sunday discussing the merits and lack thereof of the Dreamscape of Peanacony plays out somewhat like this. For Robin's part, she points out that the Dreamscape traps people in an endless cycle of running away from their problems and never truly fixing what's wrong with their lives, leaving them satisfied but stagnant. For Sunday's part, he points out some guests who quite literally can't live without the Dreamscape and that there's nothing inherently wrong with wanting to take a break from the drudgery of daily life. [[spoiler: Ultimately, Sunday takes it too far and he is stopped by the Astral Express helped partially by Robin.]]

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* BothSidesHaveAPoint: A scene for the "Then Wake To Weap" "In Our Time" mission has Robin and Sunday discussing the merits and lack thereof of the Dreamscape of Peanacony Penacony plays out somewhat like this. For Robin's part, she points out that the Dreamscape traps people in an endless cycle of running away from their problems and never truly fixing what's wrong with their lives, leaving them satisfied but stagnant. For Sunday's part, he points out some guests who quite literally can't live without the Dreamscape and that there's nothing inherently wrong with wanting to take a break from the drudgery of daily life. [[spoiler: Ultimately, Sunday takes it too far and he is stopped by the Astral Express helped partially by Robin.]]



----> '''Sampo''': To you, my dear audience, I dedicate my performance... I wonder, did I bring a little more joy into your lives?
---->''''Sampo''': ...You don't have to answer that -- but if the answer is no, then you'll break my heart.

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----> '''Sampo''': --->'''Sampo''': To you, my dear audience, I dedicate my performance... I wonder, did I bring a little more joy into your lives?
---->''''Sampo''': ...
lives?\\
'''Sampo''': ...
You don't have to answer that -- but if the answer is no, then you'll break my heart.



** It ultimately turns out that the ''very first cutscene'' of Penacony is a critical piece of the puzzle in the final showdown. [[spoiler:It is revealed late into the story that Misha is functionally equivalent to a Memory Zone Meme, which means that he cannot exist anywhere outside of the Dreamscape, but your very first encounter with him is in the hotel lobby in "reality". Pointing out this contradiction allows the Trailblazer to wake up from Ena's Dream and avert disaster.]]

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** Some "Mission Items" in the inventory have significance that isn't revealed until much later. In Penacony's story, the "token" that Aventurine gave the Trailblazer is revealed to be a tracker, while the "card" that Black Swan gave them - ostensibly to be used when they're lost inside the dream - is revealed to be an empty light cone meant to record their memories; when she asks them to return it, examining its contents leads to her figuring out a shocking truth about Penacony.
** It ultimately turns out that the ''very first cutscene'' of Penacony is a critical piece of the puzzle in the final showdown. [[spoiler:It is revealed late into the story that Misha is functionally equivalent to a Memory Zone Meme, which means that he cannot exist anywhere outside of the Dreamscape, but your very first encounter with him is in the hotel lobby in "reality". This is because, through Oak Family's machinations, they have caused a memoria leak around Penacony that blurs the line between dreams and reality, such that memes like Misha can exist outside of the Dreamscape. [[SpottingTheThread Pointing out this contradiction contradiction]] allows the Trailblazer to wake up from Ena's Dream and form the first steps to avert disaster.]]



** A FreezeFrameBonus in Robin's trailer has users by the name of "Captain" and "Traveler" in the comments section of one of Robin's videos, with them using silhouetted icons of Kiana and Aether respectively.

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** A FreezeFrameBonus in Robin's trailer has users by the name of "Captain" and "Traveler" in the comments section of one of Robin's videos, with them using silhouetted icons of Kiana Ai Hyperion and Aether respectively.



** If you choose to take the NonStandardGameOver near the start of the game, or near the end of Penacony's Trailblaze Mission in 2.0, the ending is capped off with a fake credits roll with all of the characters listed as "actors" and production staff like a movie.
** [[spoiler:Played once again after defeating Sunday in Penacony and returning to the Astral Express. In this case, the situation is much more grevious, as it indicates that the heroes have fallen for a KaizoTrap, and only Black Swan's intervention is able to bring the Trailblazer to their senses and continue the mission. It is then played once more after the Astral Express and Robin defeat Sunday for real, with the credits being punctuated with obituaries for Mikhail and his Nameless companions.]]

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** If you choose to take the NonStandardGameOver near the start of the game, or near the end of Penacony's Trailblaze Mission in 2.0, the ending is capped off with a fake credits roll with all of the characters listed as "actors" and production staff like a movie.
movie; notably, they all list Elio as "Script Supervisor".
** [[spoiler:Played once again after defeating Sunday in Penacony and returning to the Astral Express. In this case, the situation is much more grevious, as it indicates that the heroes have fallen for a KaizoTrap, and only Black Swan's intervention is able to bring the Trailblazer to their senses and continue the mission. It is then played once Beating the end boss proper leads to the true credits scene, with more after the Astral Express and Robin defeat Sunday for real, with names added to the credits being punctuated with obituaries and expanding the history for Mikhail and his the 3 historical Nameless companions.on Penacony, as well as a mysterious person narrating the ending instead of Black Swan.]]



* DiscOneFinalBoss: [[spoiler:The Disciples of Sanctus Medius turn out to not be the main players in the Stellaron incident on the ''Luofu'' and were simply manipulated into bringing the Stellaron aboard. Upon defeating their leader Dan Shu, the "Tingyun" that had been accompanying the party for the majority of the questline is revealed to be Phantylia, one of the seven Lord Ravagers of the Antimatter Legion who devised a scheme to make the Xianzhou Alliance implode upon itself by inflicting total societal collapse. The attention then turns to defeating Phantylia in order to prevent further damage to the Xianzhou Luofu and contain the Stellaron outbreak.]]
** [[spoiler:In Penacony, the boss battle with Harmonious Choir: The Great Septimus is epic, grand, and...a little too easy. After taking a victory lap around Penacony and returning to the Express to warp out, complete with credits, you and Black Swan realize...you're still stuck in the dream. Along with Acheron, you proceed to wake up and beat [=Septimus/Sunday=] for real this time.]]

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* DiscOneFinalBoss: DiscOneFinalBoss:
**
[[spoiler:The Disciples of Sanctus Medius turn out to not be the main players in the Stellaron incident on the ''Luofu'' and were simply manipulated into bringing the Stellaron aboard. Upon defeating their leader Dan Shu, the "Tingyun" that had been accompanying the party for the majority of the questline is revealed to be Phantylia, one of the seven Lord Ravagers of the Antimatter Legion who devised a scheme to make the Xianzhou Alliance implode upon itself by inflicting total societal collapse. The attention then turns to defeating Phantylia in order to prevent further damage to the Xianzhou Luofu and contain the Stellaron outbreak.]]
** [[spoiler:In Penacony, the boss battle with Harmonious Choir: The Great Septimus is epic, grand, and... a little too easy. After taking a victory lap around Penacony and returning to the Express to warp out, complete with credits, you and Black Swan realize... you're still stuck in the dream. Along with Acheron, you proceed to wake up and beat [=Septimus/Sunday=] for real this time.]]



* EmotionControl: In Penacony's dreamscape, the Trailblazer learns how to perform a technique called Clockwork that allows them to directly tamper with the emotions of other dreamers. Certain [=NPCs=] can be influenced in this way by changing their emotions to Calm, Angry, Happy, or Sad with the Emo Dial, with each emotion providing unique dialogue and exposition for each character. In addition, some characters' Emo Dials have been damaged due to the interference of memes; the Trailblazer can use Clockwork to repair them using Emo Gears and restore their lost emotions, opening up new sidequests that elaborate on their situations and backstories. [[spoiler:However, it has no effect on those whose wills have been seized by Ena the Order, with their Emo Dial reading "Satisfied".]]

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* EmotionControl: In Penacony's dreamscape, the Trailblazer learns how to perform a technique called Clockwork that allows them to directly tamper with the emotions of other dreamers. Certain [=NPCs=] can be influenced in this way by changing their emotions to Calm, Angry, Happy, or Sad with the Emo Dial, with each emotion providing unique dialogue and exposition for each character. In addition, some characters' Emo Dials have been damaged due to the interference of memes; the Trailblazer can use Clockwork to repair them using Emo Gears and restore their lost emotions, opening up new sidequests that elaborate on their situations and backstories. [[spoiler:However, it has no effect on those whose wills have been seized by Ena the Order, with their Emo Dial reading "Satisfied"."Satisfied" and with the image of Clockie being bound.]]



* GettingSmiliesPaintedOnYourSoul: [[spoiler:People who have been placated by the power of Order have Emo Dials that say "Satisfied", visualized by a battered Clockie with MindControlEyes and upheld by marionette strings.]]

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* GettingSmiliesPaintedOnYourSoul: [[spoiler:People In Penacony's story, [[spoiler:people who have been placated by the power of Order have Emo Dials that say "Satisfied", visualized by a battered Clockie with MindControlEyes and upheld by marionette strings.]]



*** The 2.0 update added achievements named after games in the ''Honkai'' series, including "[=FlyMe2theBaloon=]", "Balloon Gakuen 2", "Balloon Impact 3rd", and "Penacony: Balloon Rail". The 2.2 update adds more balloon achievements named after key terms in ''Honkai Impact 3rd'', including "Elysian Balloon", "Second Balloon Eruption", and "A Post-Balloon Odyssey".
*** Welt tells the Trailblazer that in his world they would be rated "S-Rank", referencing the ranking system used by Valkyries.

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*** The 2.0 update added achievements named after games in the ''Honkai'' series, including "[=FlyMe2theBaloon=]", "Balloon Gakuen 2", "Balloon Impact 3rd", and "Penacony: Balloon Rail". The 2.1 update adds more balloon achievements named after ''HI3'''s visual novels, "Anti-Balloon" (Anti-Entropy) and "Saga of the Dreamhaven Tumult" (Saga of the Shattered Swords). The 2.2 update adds more balloon achievements named after key terms in ''Honkai Impact 3rd'', including "Elysian Balloon", "Second Balloon Eruption", and "A Post-Balloon Odyssey".
*** After the battle against The Great Septimus, Welt tells the Trailblazer that in his world they would be rated "S-Rank", referencing the ranking system used by Valkyries.Valkyries.
*** The "weak bird" symbolism and philosophy in "In Our Time" Trailblaze Mission is a subtle reference to the DrivingQuestion Kevin gives in [=HI3rd=] Part 1's final arc: "Why do birds fly?" Here, the philosophy revolves around whether the weak (like the little bird) should be locked in a cage to protect and nurture them, or be allowed to struggle for survival, representing safety vs free will. There, Kevin argued that birds fly to escape dangerous situations (with him claiming that it's how they survived the extinction of dinosaurs), while the ancient philosopher he talked to argued that birds fly because they yearn for ever greater heights, representing necessity vs drive or ambition.
*** The Penacony plot's endgame involves [[spoiler:"Ena's Dream": creating a LotusEaterMachine by creating a leakage of memoria that blurs the line between dreams and reality, trapping everyone within their dreams while Sunday stands above them as the one who holds the dream together, for the purpose of protecting the weak; he also usurped the power of Harmonious Choir (i.e Emanator of Harmony) to make it possible. Then our heroes escaped this predicament through various means, and the key to resolving the situation is to wake everyone up before they can confront Sunday again. This plot is similar to the final arc of [=HI3rd=] part 1, where Kevin's Project Stigma uses the power of Herrscher of Finality to trap humanity in a gigantic collective dream entity (for the purpose of protecting them against the Finality) called "Spiritual Adam", which Welt references in "Cat Among Pigeons"; the heroes in that game also worked to wake people up through various means to destabilize the dream entity before they eventually fought Kevin.]]



** The [[https://www.youtube.com/watch?v=3_rC7OTCbEY "Then Wake to Weep"]] which is supposed to tease Penacony's arc climactic battle depicts the surprising reveal of [[spoiler: [[BigDamnHeroes Jing Yuan]] arriving to Penacony per Dan Heng's request to defeat Sunday, complete with backup from the Cloud Knights.]] While the scene does happen in the story proper, [[PlayingWithATrope the catch]] is that [[spoiler: it's all part of Ena's LotusEaterMachine where it seems that [[RedHerring Sunday is beaten too easily]], meaning that in the real world, Dan Heng never gets to use jade abacus Jing Yuan gave the Express to, resulting in [[AntiClimax Jing Yuan's total absence in the Penacony arc]].]]

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** The [[https://www.youtube.com/watch?v=3_rC7OTCbEY "Then Wake to Weep"]] which is supposed to tease Penacony's arc climactic battle depicts the surprising reveal of [[spoiler: [[BigDamnHeroes Jing Yuan]] arriving to Penacony per Dan Heng's request to defeat Sunday, complete with backup from the Cloud Knights.]] While the scene does happen in the story proper, [[PlayingWithATrope the catch]] is that [[spoiler: it's all part of Ena's LotusEaterMachine where it seems that [[RedHerring [[TooGoodToBeTrue Sunday is beaten too easily]], easily and the aftermath involves seemingly opposing factions working with each other]], meaning that in the real world, Dan Heng never gets to use jade abacus Jing Yuan gave the Express to, resulting in [[AntiClimax [[RedHerring Jing Yuan's total absence in the Penacony arc]].]]



* SamusIsAGirl: In the story, some of the FacelessGoons (whether it's the Silvermane Guards, Cloud Knights, or IPC Grunts) are actually female, with their always-masculine-looking armors concealing their bodies. This is lampshaded with one Cloud Knights NPC in Alchemy Commission, correcting someone who called her "sir".
** Taken to its extreme with [[spoiler:Stellaron Hunter Sam, when it turns out "he" is in fact just the life-support armor for Firefly, a young girl.]]

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* SamusIsAGirl: In the story, some of the FacelessGoons (whether it's the Silvermane Guards, Cloud Knights, or IPC Grunts) are actually female, with their always-masculine-looking armors concealing their bodies. This is lampshaded with one Cloud Knights NPC in Alchemy Commission, correcting someone who called her "sir". \n** Taken to its extreme with [[spoiler:Stellaron Hunter Sam, when it turns out "he" is in fact just the life-support armor for Firefly, a young young-looking girl.]]



** The Trailblaze Mission ''And Then Came the 8th Day'' ends with [[spoiler:Aventurine contacting Jade about completing his mission in Penacony and planning to move out so the IPC can make their next move -- only for Boothill to barge in and hold him at gunpoint, asking to know the location of his superior.]]

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** The Trailblaze Mission ''And Then Came the 8th Day'' ends with [[spoiler:Aventurine contacting Jade about completing his mission in Penacony and planning to move out so the IPC can make their next move -- only for Boothill to barge in and hold him at gunpoint, asking to know the location of his superior.Oswaldo Schneider.]]



* SpottingTheThread: Right before the FinalBoss of the Penacony arc, Black Swan recaps the major events of the plot so far and asks you to point out one detail that doesn't line up with the information you have. The answer: [[spoiler:Misha is a memetic entity, so the meeting with him in the real-life Reverie Hotel shouldn't have been possible unless you were actually already inside the Dreamscape from the very beginning.]]

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* SpottingTheThread: Right before After the FinalBoss seemingly final battle of the Penacony arc, Black Swan recaps the major events of the plot so far and asks you to point out one detail that doesn't line up with the information you have. The answer: [[spoiler:Misha is a memetic entity, so the meeting with him in the real-life Reverie Hotel shouldn't have been possible unless [[WhamLine you were actually already inside the Dreamscape from the very beginning.]]]]]]



* TooGoodToBeTrue: [[spoiler:The fake ending of 2.2 involves IPC, Genius Society, Intelligentsia Guild and other factions happily working together to rebuild Penacony.]] The Trailblazer even says the trope by name at one point.

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* TooGoodToBeTrue: [[spoiler:The fake ending of 2.2 "In Our Time" involves IPC, Genius Society, Intelligentsia Guild and other factions happily working together to rebuild Penacony.Penacony, when in reality they would be indifferent to each other at best.]] The Trailblazer even says the trope by name at one point.



** During the various acts of 2.2's penultimate chapter, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order", they attempt to use it, only to be greeted by [[GettingSmiliesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony.

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** During the various acts of 2.2's penultimate chapter, the Trailblaze Mission inside Penacony Grand Theater, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order", Order" (representing the "future"), they attempt to use it, only to be greeted by [[GettingSmiliesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony.Penacony. [[spoiler:This shows up again after the Trailblazer wakes up in the "gap" between Ena's Dream and reality, where all of the NPCs you meet are called "One Lost In Dream" and have the same "Satisfied" condition.]]
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* OurSoulsAreDifferent: Not much has been revealed, but souls and afterlives exist. Firstly, all living beings have a mass of memoria, the essence of memory, inside of them. There are ways to extract this from a recently dead body into a LivingMemory. The living memories of Memokeepers retain a presence on the physical plane, a normal person extracted in this way would be stuck in the Memory Zone. Even if their memoria is scattered, a spiritual presence persists, which moves on to some sort of afterlife, though it is also possible for some types of LivingMemory to outlive their originators. Some manifestations of IX intersect the realms of the living and dead, where obsessed dead turn into sin thirsters, a type of ghost trapped by UnfinishedBusiness.

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Indenting multi example trope


* WhamShot: After Jarilo-VI's Supreme Guardian, Cocolia grants the Trailblazers permission to search for the Stellaron, she turns around as her hands show the Stellaron signs.

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* WhamShot: WhamShot:
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After Jarilo-VI's Supreme Guardian, Cocolia grants the Trailblazers permission to search for the Stellaron, she turns around as her hands show the Stellaron signs.
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* KungFuWizard: This is a given for non-Physical damage type characters who fight using punches or kicks, such as Gepard and Sparkle, with their unarmed blows always dealing their elemental damage type.
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* BothSidesHaveAPoint: A scene for the "Then Wake To Weap" mission has Robin and Sunday discussing the merits and lack thereof of the Dreamscape of Peanacony plays out somewhat like this. For Robin's part, she points out that the Dreamscape traps people in an endless cycle of running away from their problems and never truly fixing what's wrong with their lives, leaving them satisfied but stagnant. For Sunday's part, he points out some guests who quite literally can't live without the Dreamscape and that there's nothing inherently wrong with wanting to take a break from the drudgery of daily life. [[spoilers: Ultimately, Sunday takes it too far and he is stopped by the Astral Express helped partially by Robin.]]

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* BothSidesHaveAPoint: A scene for the "Then Wake To Weap" mission has Robin and Sunday discussing the merits and lack thereof of the Dreamscape of Peanacony plays out somewhat like this. For Robin's part, she points out that the Dreamscape traps people in an endless cycle of running away from their problems and never truly fixing what's wrong with their lives, leaving them satisfied but stagnant. For Sunday's part, he points out some guests who quite literally can't live without the Dreamscape and that there's nothing inherently wrong with wanting to take a break from the drudgery of daily life. [[spoilers: [[spoiler: Ultimately, Sunday takes it too far and he is stopped by the Astral Express helped partially by Robin.]]
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* BothSidesHaveAPoint: A scene for the "Then Wake To Weap" mission has Robin and Sunday discussing the merits and lack thereof of the Dreamscape of Peanacony plays out somewhat like this. For Robin's part, she points out that the Dreamscape traps people in an endless cycle of running away from their problems and never truly fixing what's wrong with their lives, leaving them satisfied but stagnant. For Sunday's part, he points out some guests who quite literally can't live without the Dreamscape and that there's nothing inherently wrong with wanting to take a break from the drudgery of daily life. [[spoilers: Ultimately, Sunday takes it too far and he is stopped by the Astral Express helped partially by Robin.]]
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** During the various acts of 2.2's penultimate chapter, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order", they attempt to use it, only to be greeted by [[GettingSmilesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony.

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** During the various acts of 2.2's penultimate chapter, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order", they attempt to use it, only to be greeted by [[GettingSmilesPaintedOnYourSoul [[GettingSmiliesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony.
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Added example(s)

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** During the various acts of 2.2's penultimate chapter, the player uses their Clockwork ability to adjust the emotions of mannequins to complete the story. In the third act, "Ode to Order", they attempt to use it, only to be greeted by [[GettingSmilesPaintedOnYourSoul a locked emotion called "Satisfied"]], represented by Clockie strung up like a puppet and accompanied by a church bell, revealing just what [[spoiler:Sunday]] plans for all of Penacony.

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