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A separate version of the game for the UsefulNotes/GameBoyColor was developed by Running Dog and released in 2000. ''Race Across America'' was later followed by ''Harley-Davidson: Wheels of Freedom'', also released in the same year.
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A separate version of the game for the UsefulNotes/GameBoyColor Platform/GameBoyColor was developed by Running Dog and released in 2000. ''Race Across America'' was later followed by ''Harley-Davidson: Wheels of Freedom'', also released in the same year.
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* LicensedGame[=/=]MerchandiseDriven: As made clear by the "Official Licensed Harley-Davidson Product" badge.
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* ObviousBeta: Being a bargain-bin [=WizardWorks=] production, it is clear there is not much going for when it comes to the game's polish:
** The game lacked a proper pause feature, as pressing Esc simply displays a message asking the player if they want to quit or continue with gameplay still running regardless.
** In spite of the Harley-Davidson license, some of the bike's details are just plain wrong which any seasoned or casual Harley enthusiast could spot from a mile away.
** While not as grossly unfinished as ''VideoGame/BigRigsOverTheRoadRacing'', the levels are quite obviously hastily slapped together without any effort to put (invisible) barriers or properly cap the level's outer bounds. The levels simply start and end not far from the start and finish lines respectively, as if they did the Flat Earth Society a favor. Not to mention that the road is far too angular for anyone's liking, as even some budget racing games at the time got the street curves and bends right without looking too polygonal.
** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially early on in the Wisconsin level where you can encounter a square right turn. Going off-road sends your bike to something reminiscent of the La Brea tar pits, bringing your bike to a sudden crawl.
** The game lacked a proper pause feature, as pressing Esc simply displays a message asking the player if they want to quit or continue with gameplay still running regardless.
** In spite of the Harley-Davidson license, some of the bike's details are just plain wrong which any seasoned or casual Harley enthusiast could spot from a mile away.
** While not as grossly unfinished as ''VideoGame/BigRigsOverTheRoadRacing'', the levels are quite obviously hastily slapped together without any effort to put (invisible) barriers or properly cap the level's outer bounds. The levels simply start and end not far from the start and finish lines respectively, as if they did the Flat Earth Society a favor. Not to mention that the road is far too angular for anyone's liking, as even some budget racing games at the time got the street curves and bends right without looking too polygonal.
** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially early on in the Wisconsin level where you can encounter a square right turn. Going off-road sends your bike to something reminiscent of the La Brea tar pits, bringing your bike to a sudden crawl.
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* PurelyAestheticGender: While there is a female character model, she is there merely to give players a choice and has no effect on gameplay whatsoever.
to:
* PurelyAestheticGender: While there is a female character model, she is there merely to give players a choice and has no effect on gameplay whatsoever.doesn't play any differently from the others.
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* OffModel: Despite having access to numerous press images, the developers just couldn't get some of the details right, like the engine textures simply being mirrored and with the 1956 KHK model having fatter tires than what it originally came with.
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* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for entries in the ''[[VideoGame/DeerHunterSeries Deer Hunter'' series and ''Rocky Mountain Trophy Hunter'' can also be seen.
to:
* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for entries in the ''[[VideoGame/DeerHunterSeries Deer Hunter'' Hunter]]'' series and ''Rocky Mountain Trophy Hunter'' can also be seen.
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* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for entries in the ''VideoGame/DeerHunterSeries'' and ''Rocky Mountain Trophy Hunter'' can also be seen.
to:
* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for entries in the ''VideoGame/DeerHunterSeries'' ''[[VideoGame/DeerHunterSeries Deer Hunter'' series and ''Rocky Mountain Trophy Hunter'' can also be seen.
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* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for ''VideoGame/DeerHunter'' and ''Rocky Mountain Trophy Hunter'' can also be seen.
to:
* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for ''VideoGame/DeerHunter'' entries in the ''VideoGame/DeerHunterSeries'' and ''Rocky Mountain Trophy Hunter'' can also be seen.
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* ObfuscatedInterface: As what the [[https://www.ign.com/articles/1999/10/04/harley-davidson-race-across-america-2 IGN review]] noted when they opined how Canopy Games' sole programmer[[note]]The game's code is credited to just ''one'' programmer, and that programmer alone.[[/code]] did not take the game's supposed target audience (read: Harley-Davidson riders and/or their children) into account as online and/or LAN multiplayer would be a chore to mess with, if there's anyone else halfway across the world or somewhere else in the States who plays the game at all. The configuration menu also passes off as rather cryptic to the average computer user; pity the poor soul who selects "Software Emulation" and ends up playing the game at slideshow frame rates.
to:
* ObfuscatedInterface: As what the [[https://www.ign.com/articles/1999/10/04/harley-davidson-race-across-america-2 IGN review]] noted when they opined how Canopy Games' sole programmer[[note]]The game's code is credited to just ''one'' programmer, and that programmer alone.[[/code]] [[/note]] did not take the game's supposed target audience (read: Harley-Davidson riders and/or their children) into account as online and/or LAN multiplayer would be a chore to mess with, if there's anyone else halfway across the world or somewhere else in the States who plays the game at all. The configuration menu also passes off as rather cryptic to the average computer user; pity the poor soul who selects "Software Emulation" and ends up playing the game at slideshow frame rates.
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** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially in the Wisconsin level. Going off-road sends your bike to something reminiscent of the La Brea tar pits, bringing your bike to a sudden crawl.
* MarathonLevel: Especially with the Tour Mode as it takes well over five minutes to complete a stage on average.
* MarathonLevel: Especially with the Tour Mode as it takes well over five minutes to complete a stage on average.
to:
** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially early on in the Wisconsin level.level where you can encounter a square right turn. Going off-road sends your bike to something reminiscent of the La Brea tar pits, bringing your bike to a sudden crawl.
* MarathonLevel: Especially with the Tour Mode as it takes well over five minutes to completea one stage on average.
* MarathonLevel: Especially with the Tour Mode as it takes well over five minutes to complete
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* PurelyAestheticGender: While there is a female character model, she is there merely to give players a choice and has no effect on gameplay whatsoever.
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* ObfuscatedInterface: As what the [[https://www.ign.com/articles/1999/10/04/harley-davidson-race-across-america-2 IGN review]] noted when they opined how Canopy Games' sole programmer[[note]]The game's code is credited to just ''one'' programmer, and that programmer alone.[[/code]] did not take the game's supposed target audience (read: Harley-Davidson riders and/or their children) into account as online and/or LAN multiplayer would be a chore to mess with, if there's anyone else halfway across the world or somewhere else in the States who plays the game at all. The configuration menu also passes off as rather cryptic to the average computer user; pity the poor soul who selects "Software Emulation" and ends up playing the game at slideshow frame rates.
Changed line(s) 20 (click to see context) from:
** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially in the Wisconsin level.
to:
** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially in the Wisconsin level. Going off-road sends your bike to something reminiscent of the La Brea tar pits, bringing your bike to a sudden crawl.
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* BlandNameProduct: The "67" gas stations are quite obviously a dig on the [[https://en.wikipedia.org/wiki/76_(gas_station) 76]] service stations with its iconic orange logo.
* BottomlessFuelTanks: Averted for the most part as the bikes run on finite gasoline, with the Sportster having the worst fuel economy. The fuel mechanic is so broken that it disrupts the flow of the race, forcing everyone to head through the nearest station or muddle their way through once fuel runs out. Fortunately, there's either a cheat that plays the trope straight or the unlockable KHK Classic.
* BottomlessFuelTanks: Averted for the most part as the bikes run on finite gasoline, with the Sportster having the worst fuel economy. The fuel mechanic is so broken that it disrupts the flow of the race, forcing everyone to head through the nearest station or muddle their way through once fuel runs out. Fortunately, there's either a cheat that plays the trope straight or the unlockable KHK Classic.
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** The game lacked a proper pause feature, as pressing Escape simply displays a message asking the player if they want to quit or continue with gameplay still running.
to:
** The game lacked a proper pause feature, as pressing Escape Esc simply displays a message asking the player if they want to quit or continue with gameplay still running.running regardless.
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* StockImage: The cutout crowd at the finish line was taken off the Biker's Choice apparel catalogue.
to:
* StockImage: StockFootage: The cutout crowd at the finish line was taken off the Biker's Choice apparel catalogue.
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** And good luck trying to handle your bike like Valentino Rossi either: the handling model isn't that generous as the turning radius is too wide, making precise turns a crapshoot especially in the Wisconsin level.
* MarathonLevel: Especially with the Tour Mode as it takes well over five minutes to complete a stage on average.
* MarathonLevel: Especially with the Tour Mode as it takes well over five minutes to complete a stage on average.
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to:
* StockImage: The cutout crowd at the finish line was taken off the Biker's Choice apparel catalogue.
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* {{Eagleland}}[=/=]PatrioticFervor: More or less subdued with one of the player characters wearing a denim top with the Stars and Stripes emblazoned on the back. It also goes with the game's presentation lacking options for metric units.
to:
* {{Eagleland}}[=/=]PatrioticFervor: More or less subdued with as there's not much in the way of exceptional American symbolism apart from one of the player characters wearing a denim top with the Stars and Stripes emblazoned on the back. It also goes with the game's presentation lacking options for metric units.
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** While not as grossly unfinished as ''BigRigsOverTheRoadRacing'', the levels are quite obviously slapped together without any effort to put (invisible) barriers or properly cap the level's outer bounds.
to:
** While not as grossly unfinished as ''BigRigsOverTheRoadRacing'', ''VideoGame/BigRigsOverTheRoadRacing'', the levels are quite obviously hastily slapped together without any effort to put (invisible) barriers or properly cap the level's outer bounds.bounds. The levels simply start and end not far from the start and finish lines respectively, as if they did the Flat Earth Society a favor. Not to mention that the road is far too angular for anyone's liking, as even some budget racing games at the time got the street curves and bends right without looking too polygonal.
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* {{Eagleland}}[=/=]PatrioticFervor: More or less subdued with one of the player characters wearing a denim top with the Stars and Stripes emblazoned on the back.
to:
* {{Eagleland}}[=/=]PatrioticFervor: More or less subdued with one of the player characters wearing a denim top with the Stars and Stripes emblazoned on the back. It also goes with the game's presentation lacking options for metric units.
* ObviousBeta: Being a bargain-bin [=WizardWorks=] production, it is clear there is not much going for when it comes to the game's polish:
** The game lacked a proper pause feature, as pressing Escape simply displays a message asking the player if they want to quit or continue with gameplay still running.
** In spite of the Harley-Davidson license, some of the bike's details are just plain wrong which any seasoned or casual Harley enthusiast could spot from a mile away.
** While not as grossly unfinished as ''BigRigsOverTheRoadRacing'', the levels are quite obviously slapped together without any effort to put (invisible) barriers or properly cap the level's outer bounds.
* OffModel: Despite having access to numerous press images, the developers just couldn't get some of the details right, like the engine textures simply being mirrored and with the 1956 KHK model having fatter tires than what it originally came with.
** The game lacked a proper pause feature, as pressing Escape simply displays a message asking the player if they want to quit or continue with gameplay still running.
** In spite of the Harley-Davidson license, some of the bike's details are just plain wrong which any seasoned or casual Harley enthusiast could spot from a mile away.
** While not as grossly unfinished as ''BigRigsOverTheRoadRacing'', the levels are quite obviously slapped together without any effort to put (invisible) barriers or properly cap the level's outer bounds.
* OffModel: Despite having access to numerous press images, the developers just couldn't get some of the details right, like the engine textures simply being mirrored and with the 1956 KHK model having fatter tires than what it originally came with.
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to:
* ShoutOut: A parody of the Advertising/BurmaShave ads can be seen in the Arizona level.
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''Harley-Davidson - Race Across America'' is a motorcycle racing video game for Microsoft Windows released by Creator/WizardWorksSoftware in 1999.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hdraceamerica_3.jpg]]
[[caption-width-right:350:Saddle up and prepare for the race of a lifetime.]]
''Harley-Davidson - Race Across America'' is a motorcycle racing video game for Microsoft Windows released by Creator/WizardWorksSoftware in 1999.
The game follows a similar theme with the earlier and far better-known Creator/{{Sega}} Model 3 arcade racer ''Harley-Davidson & L.A. Riders'', where you race around in Harley-Davidsons. However unlike Sega's game, ''Race Across America'' takes players to a cross-country tour around the United States to [[https://en.wikipedia.org/wiki/Sturgis Sturgis]], a town best known for its [[https://en.wikipedia.org/wiki/Sturgis_Motorcycle_Rally annual motorcycle rally]]. The game pits players either against computer-controlled opponents--both in Practice Mode and Tour Game (which amounts to the game's main mode)--or via networked multiplayer, and employs a number of motorcycles from the company at the time of the game's release, from the Twin Cam-powered Dyna Low Rider to the 1956 KHK.
A separate version of the game for the UsefulNotes/GameBoyColor was developed by Running Dog and released in 2000. ''Race Across America'' was later followed by ''Harley-Davidson: Wheels of Freedom'', also released in the same year.
!!This game provides examples of:
* BadassBiker: The player characters, though there's also a token female biker thrown in.
* CoolBike: Considering how this is a Harley-Davidson game and all.
* {{Eagleland}}[=/=]PatrioticFervor: More or less subdued with one of the player characters wearing a denim top with the Stars and Stripes emblazoned on the back.
* LicensedGame[=/=]MerchandiseDriven: As made clear by the "Official Licensed Harley-Davidson Product" badge.
* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for ''VideoGame/DeerHunter'' and ''Rocky Mountain Trophy Hunter'' can also be seen.
----
[[caption-width-right:350:Saddle up and prepare for the race of a lifetime.]]
''Harley-Davidson - Race Across America'' is a motorcycle racing video game for Microsoft Windows released by Creator/WizardWorksSoftware in 1999.
The game follows a similar theme with the earlier and far better-known Creator/{{Sega}} Model 3 arcade racer ''Harley-Davidson & L.A. Riders'', where you race around in Harley-Davidsons. However unlike Sega's game, ''Race Across America'' takes players to a cross-country tour around the United States to [[https://en.wikipedia.org/wiki/Sturgis Sturgis]], a town best known for its [[https://en.wikipedia.org/wiki/Sturgis_Motorcycle_Rally annual motorcycle rally]]. The game pits players either against computer-controlled opponents--both in Practice Mode and Tour Game (which amounts to the game's main mode)--or via networked multiplayer, and employs a number of motorcycles from the company at the time of the game's release, from the Twin Cam-powered Dyna Low Rider to the 1956 KHK.
A separate version of the game for the UsefulNotes/GameBoyColor was developed by Running Dog and released in 2000. ''Race Across America'' was later followed by ''Harley-Davidson: Wheels of Freedom'', also released in the same year.
!!This game provides examples of:
* BadassBiker: The player characters, though there's also a token female biker thrown in.
* CoolBike: Considering how this is a Harley-Davidson game and all.
* {{Eagleland}}[=/=]PatrioticFervor: More or less subdued with one of the player characters wearing a denim top with the Stars and Stripes emblazoned on the back.
* LicensedGame[=/=]MerchandiseDriven: As made clear by the "Official Licensed Harley-Davidson Product" badge.
* ProductPlacement: In addition to billboards for various bikes from the [=MoCo=] at the time, ads for ''VideoGame/DeerHunter'' and ''Rocky Mountain Trophy Hunter'' can also be seen.
----