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* DeathOfAThousandCuts: The Tracer and Transcoder (which deal continuous damage to the target), the Infector and Memory Leak upgrade (which infects enemy, dealing damage per second), and to a lesser degree the fast-firing, low-damage towers like the Compressor and Scanner. They are the best way to deal with Avatars (which can only take at most 2 damage from any attack), but are very weak against Reavers (which take 3 less damage from all attacks).

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* DeathOfAThousandCuts: The Tracer and Transcoder (which deal continuous damage to the target), the Infector and Memory Leak upgrade (which infects enemy, dealing damage per second), and to a lesser degree the fast-firing, low-damage towers like the Compressor and Scanner. They are the best way to deal with Avatars (which can [[ScratchDamageEnemy only take at most 2 damage from any attack), attack]]), but are very weak against Reavers (which take 3 less damage from all attacks).
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* ScratchDamage: Avatars reduce ''all'' damage dealt to them to a maximum of 2. They're therefore highly resistant to MightyGlacier towers but vulnerable to DeathOfAThousandCuts.

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* ScratchDamage: ScratchDamageEnemy: Avatars reduce ''all'' damage dealt to them to a maximum of 2. They're therefore highly resistant to MightyGlacier towers but vulnerable to DeathOfAThousandCuts.

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* InvisibleMonsters: Ghosts are normally invisible and can only be detected when in range of a Scanner tower.



* MightyGlacier: The Sentry and Slicer are both slow-firing towers with very high individual damage per shot; the best way to overcome the Reavers' DamageReduction.

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* MightyGlacier: The Sentry and Slicer are both slow-firing towers with very high individual damage per shot; the best way to overcome the Reavers' DamageReduction.DamageReduction, but nigh-useless against the Avatars which take a maximum of 2 damage per hit.



* ScratchDamage: Avatars reduce ''all'' damage dealt to them to a maximum of 2. They're therefore vulnerable to DeathOfAThousandCuts.

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* ScratchDamage: Avatars reduce ''all'' damage dealt to them to a maximum of 2. They're therefore highly resistant to MightyGlacier towers but vulnerable to DeathOfAThousandCuts.




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* StealthyMook: Ghosts are normally invisible and can only be detected when in range of a Scanner tower.
* TeamKiller: Reaper viruses will drain HP from other viruses in order to refill their own, and can even kill other viruses this way.

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A sequel, [[http://armorgames.com/play/14973/ghost-hacker-2 Ghost Hacker 2]], was released in 2013. This focuses on Jeth, who's also been converted into a Ghost but is seeking a way to save their friend Sil with the assistance of fellow hacker Spook. While clashing with Sigil, the corporation that has her captive, they uncover a virus that infects and controls Ghosts and must work to contain it.

to:

A sequel, [[http://armorgames.com/play/14973/ghost-hacker-2 Ghost Hacker 2]], was released in 2013. This focuses on Jeth, who's also been converted into a newly-converted Ghost but is seeking a way looking to save their fix his friend Sil with the assistance of fellow hacker Spook. While clashing with Sigil, the corporation that has her captive, they uncover a virus that infects and controls Ghosts and must work to contain it.



* {{Foreshadowing}}: The classified document the player discovers details the history of Alpha, the player character, but is partially censored. Astute readers can work out what it is before the twist is revealed at the end of the game.

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* {{Foreshadowing}}: The classified document the player discovers details the history of Alpha, the player character, but is partially censored. Astute readers can work out what it is before the twist is revealed at the end of the game.



* AintTooProudToBeg: [[spoiler:After his defeat, Jynx tries to distract the player by pointing out that Sigil intended to use the virus as a killswitch for the whole Ghost community, and offers to cooperate to stop this. Jeth has none of it and deletes him.]]



* BrutalBonusLevel: [=GhostClub.com=]. 30 waves that include boss versions of the normal enemies, and the final wave contains '''multiple''' [[spoiler:Axons AND Jynxes]]!

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* BrutalBonusLevel: [=GhostClub.com=]. com=], unlocked after you finish Champion difficulty on every level. 30 waves that include boss versions of the normal enemies, and the final wave contains '''multiple''' [[spoiler:Axons AND Jynxes]]!Jynxes]]!
* ChekhovsBoomerang: The game starts with Jeth looking to fix Sil from what turns out to be a virus. As the virus breaks out and becomes the main problem, Sil fades into the background... but then becomes a vital lead to tracking down the FinalBoss.



* DiminishingReturnsForBalance: Placing additional copies of towers or upgrade parts costs extra memory -- 5 for duplicate upgrades, 10 for duplicate towers.

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* DiminishingReturnsForBalance: Placing additional copies of towers or upgrade parts now costs extra memory -- 5 for duplicate upgrades, 10 for duplicate towers.



* EquipmentUpgrade: You now earn data cores for completing levels, with harder difficulties giving more data cores. These data cores can be spent to improve your towers, upgrade parts, scripts, or various passive perks. You can refund upgrades at no cost before entering a level to redistribute your upgrades for your current loadout.



** The ticker at the bottom starts with displaying bulletins or notifications. When the player gets infected with the virus, it turns into virus warnings. [[spoiler:After Jynx broadcasts his mind-control virus cure, the ticker fills with Jynx propaganda.]]

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** The ticker at the bottom of the level select screen starts with displaying bulletins or notifications. When the player gets infected with the virus, it turns into virus warnings. [[spoiler:After Jynx broadcasts his mind-control virus cure, the ticker fills with Jynx propaganda.]]



* LawOfChromaticSuperiority: All the Version 2.0 mooks are reddish in colour and have a reddish glow to them.

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* LawOfChromaticSuperiority: All the Version 2.0 mooks are reddish in colour and have a reddish glow to them.red color palette and a red glow.



*** Axon makes multiple references to [[Videogame/{{Portal}} cake]] during the level where the player fights him.

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*** ** Axon makes multiple references to [[Videogame/{{Portal}} cake]] during the level where the player fights him.

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* ArbitraryHeadcountLimit: You start with the capacity to hold six programs, but as you progress through the game, your program capacity increases, up to a maximum of sixteen. You will, however, reach a point where you have more programs than slots and must decide your loadout based on the enemy preview.

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* ArbitraryHeadcountLimit: You start with the capacity to hold six programs, but as you progress through also unlock the game, your program ability to increase this capacity increases, up to a maximum of sixteen. You will, however, sixteen, be it through natural progression (in the first game) or by spending your data cores (second game). You'll reach a point where you have more programs than slots and must decide pick your loadout based on the enemy preview.



* MultiShot: Towers with the Fork upgrade attacks two enemies at once.

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* MultiShot: Towers with the Fork upgrade attacks attack two enemies at once.



* AntiFrustrationFeatures: In the first game, your upgrade parts are distinguished by color and before you place your towers, the upgrade nodes around them will regularly cycle through different color permutations which would determine what kinds of upgrades you can install onto them. The second game removes the color limitation so that the player can upgrade their towers on the fly with ease.

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* AntiFrustrationFeatures: In the first game, your upgrade parts are distinguished by color and before you place your towers, the upgrade nodes around them will regularly cycle through different color permutations which would determine what kinds of upgrades you can install onto them. The second game removes the color limitation so that the player can upgrade their towers on the fly with ease.



* DiminishingReturnsForBalance: Placing additional copies of towers or upgrade parts costs extra memory -- 5 for duplicate upgrades, 10 for duplicate towers.



* InterfaceScrew: The level select screen will regularly distort while the player is infected with the virus.

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* InterfaceScrew: InterfaceScrew:
** The ticker at the bottom starts with displaying bulletins or notifications. When the player gets infected with the virus, it turns into virus warnings. [[spoiler:After Jynx broadcasts his mind-control virus cure, the ticker fills with Jynx propaganda.]]
**
The level select screen will regularly distort while the player is infected with the virus.


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* SplitPersonalityMerge: [[spoiler:Axon's erratic behaviour when the player first meets him is explained by him having merged with one of his defective copies. The boss level involved deleting the aggressive Axon so that the real Axon can speak clearly with the player.]]

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* ArbitraryHeadcountLimit: At first you can only use six programs in total per level; this limit can be raised to 16 via the Program Capacity upgrade.

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* ArbitraryHeadcountLimit: At first You start with the capacity to hold six programs, but as you can only use six progress through the game, your program capacity increases, up to a maximum of sixteen. You will, however, reach a point where you have more programs in total per level; this limit can be raised to 16 via than slots and must decide your loadout based on the Program Capacity upgrade.enemy preview.



* DamageReduction: Reavers have this, reducing all damage taken by 3.

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* DamageReduction: Reavers have this, reducing reduce all damage taken they take by 3.



* NoCampaignForTheWicked: Averted, there's a monster mode where you place viruses to steal cores from a defense system. Several mandatory levels in the second game also use this mode.



* PerspectiveFlip: The first game has unlockable "monster mode" levels where you field viruses to bypass defenses and steal data cores. The second game expands on this concept and turns it into levels where you're infiltrating security systems.



* WellIntentionedExtremist: [[spoiler:Axon opposes both the Collective and Cypher One, but only because he's working to protect the Ghost community from Cypher One's attacks.]]

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* WellIntentionedExtremist: [[spoiler:Axon opposes both the Collective and Cypher One, but only because he's working to he doesn't believe the Collective can protect the Ghost community from Cypher One's attacks.]]



* AntiFrustrationFeatures: In the first game, your upgrade parts are distinguished by color and before you place your towers, the upgrade nodes around them will regularly cycle through different color permutations which would determine what kinds of upgrades you can install onto them. The second game removes the color limitation so that the player can upgrade their towers on the fly with ease.
* BossBanter: Boss levels will have the rival Ghost taunt you at the start of each wave.



-->[[spoiler:Jynx]]: "You think to find me through these relays? A mouse has a better chance of finding cheese in a maze than you do of finding me!"
-->Player: "Are you comparing yourself to cheese?"
-->[[spoiler:Jynx]]: "Why you little... You'll pay for that impudence!"

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-->[[spoiler:Jynx]]: -->[[spoiler:'''Jynx''']]: "You think to find me through these relays? A mouse has a better chance of finding cheese in a maze than you do of finding me!"
-->Player: -->'''Player:''' "Are you comparing yourself to cheese?"
-->[[spoiler:Jynx]]: -->[[spoiler:'''Jynx''']]: "Why you little... You'll pay for that impudence!"
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* EliteMooks: [=SuperUsers=] are resistant to StandardStatusEffects, can carry 2 data cores, and have the highest amount of health among non-boss enemies.

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* EliteMooks: [=SuperUsers=] are resistant to StandardStatusEffects, StatusEffects, can carry 2 data cores, and have the highest amount of health among non-boss enemies.
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* ControlFreak: [[spoiler:Sigil developed the virus that drives Ghosts insane, allowing them to terminate the whole Ghost community should they lose control of too many Ghosts. Given that they are Cypher One under a different name, this behaviour no surprise.]]

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* ControlFreak: [[spoiler:Sigil developed the virus that drives Ghosts insane, allowing them to terminate the whole Ghost community should they lose control of too many Ghosts. Given that they are Cypher One under a different name, this behaviour is no surprise.]]

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A sequel, [[http://armorgames.com/play/14973/ghost-hacker-2 Ghost Hacker 2]], was released in 2013.

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The first game focuses on the player character, Alpha, as they get accustomed to their new life as a Ghost -- a digitized human who can act at the speeds of a computer. While hunting down rogue [=AIs=] at the behest of Cypher One, they come into contact and clash with the Ghost Collective and a rogue AI that calls himself "Axon".

A sequel, [[http://armorgames.com/play/14973/ghost-hacker-2 Ghost Hacker 2]], was released in 2013. This focuses on Jeth, who's also been converted into a Ghost but is seeking a way to save their friend Sil with the assistance of fellow hacker Spook. While clashing with Sigil, the corporation that has her captive, they uncover a virus that infects and controls Ghosts and must work to contain it.



* FeaturelessProtagonist: All that's known of the player character is through their dialogue.



* WellIntentionedExtremist: [[spoiler:Both Axon and Jynx are these]].

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* WellIntentionedExtremist: [[spoiler:Both Axon ShoutOut: Both games have a few references to VideoGame/{{Portal}} and Jynx are these]].
its memetic use of cake.




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* WellIntentionedExtremist: [[spoiler:Axon opposes both the Collective and Cypher One, but only because he's working to protect the Ghost community from Cypher One's attacks.]]



* FinalExamBoss: The final boss of this game participates in many waves throughout the level, acting as a souped up version of the enemy type that you just fended off. He mimics almost every enemy you've faced thus far.



* VillainousBreakdown: [[spoiler:Jynx when you face him in the final wave of the final stage]].

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* VillainousBreakdown: [[spoiler:Jynx when The FinalBoss goes from mocking to furious as you face him in hold out through the final wave enemy waves of the final stage]].level.



* WeCanRuleTogether: [[spoiler:Jynx tries to pull this off after his defeat. It doesn't work, of course]].

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* WeCanRuleTogether: [[spoiler:Jynx tries to pull this off near the end of the game, and after his defeat. It doesn't work, of course]].course.]]
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* ScratchDamage: Avatars reduce ''all'' damage dealt to them to a maximum of 2. They're therefore vulnerable to DeathOfAThousandCuts.

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* AreaOfEffect: The Ping tower releases a circular blast that hits all enemies within.

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* AreaOfEffect: The Ping tower releases a circular blast that hits all enemies within. The projectiles fired by a Command Shell or any tower with the Splash upgrade deals splash damage to enemies around the initial target, all of which will take the same amount of damage.



* ChargedAttack: The compressor can store up to a stock of 5 shots (more if upgraded/enhanced). The charge upgrade allows a tower to store up to five shots per upgrade.

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* BoobyTrap: The Mine script places a mine on the path that deals damage to and stuns an enemy that steps on it.
* ChargedAttack: The compressor When idle, the Compressor can store up to a stock of 5 shots (more if upgraded/enhanced). (upgradable to 10). The charge Charge upgrade allows a tower to store up to five shots per upgrade.



* EliteMooks: [=SuperUsers=], which are resistant to StandardStatusEffects, can carry 2 data cores, and have a crapton of health.

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* EliteMooks: [=SuperUsers=], which [=SuperUsers=] are resistant to StandardStatusEffects, can carry 2 data cores, and have a crapton the highest amount of health.health among non-boss enemies.



* HealingFactor: The Reassembler enemies regenerate 2 hit points per second.

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* HealingFactor: The Reassembler enemies Reassemblers regenerate 2 hit points per second.second (3 for the 2.0 version).



* LifeDrain: Reaper Viruses do this to ''other mooks'' to refill their own hit points. You can take advantage of this.

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* LifeDrain: Reaper Viruses do this to drain HP from ''other mooks'' to refill their own hit points.own. You can take advantage of this.



* NitroBoost: Flamers gain a temporary 100% speed boost if they take any damage.



* SplashDamage: The Command Shell hits enemies with a splash effect. The Splash upgrade allows shots from a tower to do this.
* SuperSpeed: Flamers gain a temporary 100% speed boost if they take any damage.
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*** Axon makes multiple references to [[Videogame/{{Portal}} cake]] during the level where the player fights him.
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*** [[Literature/LordOfTheRings One does not simply hack into Mordor.com]].

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*** [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings One does not simply hack into Mordor.com]].

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* BigCreepyCrawlies: Spiders and Bugs take the form of abnormally-sized arthropods.



* KungFuProofMook:
** Avatars only take 2 damage maximum from all sources. This makes them strong against burst damage towers, but very weak to DeathOfAThousandCuts and memory leak.
** Gravitons from ''2'' suck in all tower projectiles, so you need to make your tower fire beams in order to damage them.



* MookMedic: The aptly-named Medics, which constantly heals nearby units.

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* MookMedic: The aptly-named Medics, which constantly heals nearby units.enemies.



* RecurringBoss: Axon, the FinalBoss of the first game, reappears as the first boss in the second game.
* ReflectingLaser: The Linker upgrade (which causes attacks to bounce to a secondary target) will become this if combined with towers with laser or beam attacks (which fire a straight beam).



* SuperSpeed: Flamers gain a temporary 100% speed boost if they take any damage.



* DrawAggro: Gravitons suck in all projectiles, so you'll need the Beam upgrade, Tracer, Slicer or Ping to hit other enemies.



* StartingUnits: In level 19, you start with a Tracer and Slicer, both towers that haven't been unlocked for construction yet. In level 21, you start with the special Transcoder tower, which is never buildable anywhere in the game. All of these pre-built towers differ from normal towers in that they can't be moved or sold.



* WhatHappenedToTheMouse: We never find out what happened to Sil, Axon, or Spook after the defeat of [[spoiler:Jynx]].

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* WhatHappenedToTheMouse: We never find out what happened to Sil, Axon, or Spook after the defeat of [[spoiler:Jynx]].[[spoiler:Jynx]].
* WolfpackBoss: The final wave of the BrutalBonusLevel [=GhostClub.com=] involves fighting three Axons 5.0 and four Jynxes 5.0 (the final forms of the two bosses of the game), plus their minions.

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* ArbitraryHeadcountLimit: At first you can only use six programs in total per level; this limit can be raised to 16 via the Program Capacity upgrade.



* BrainUploading[=/=]DigitizedHacker: Ghost Hackers are actually people who upload their mind onto the internet.
* ChainLightning: The Linker upgrade makes attacks ricochet to another enemy.



* DamageIncreasingDebuff: The Amplifier upgrade allows a tower equipped with it to inflict this on enemies.

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* DamageIncreasingDebuff: The Scanners, towers with the Amplifier upgrade allows a tower equipped with it and the Focus script cause targets to inflict this on enemies.take extra damage from attacks.



* DungeonBypass: Seekers are able to pass over corrupted squares left behind by corruptors and pathfinders. Pathfinders will try to create a corrupted tile shortcut to your data cores!

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* DeathOfAThousandCuts: The Tracer and Transcoder (which deal continuous damage to the target), the Infector and Memory Leak upgrade (which infects enemy, dealing damage per second), and to a lesser degree the fast-firing, low-damage towers like the Compressor and Scanner. They are the best way to deal with Avatars (which can only take at most 2 damage from any attack), but are very weak against Reavers (which take 3 less damage from all attacks).
* DigitizedHacker: Ghost Hackers are actually people who upload their mind onto the internet.
* DungeonBypass: Seekers are able to pass over corrupted squares left behind created by corruptors and pathfinders. Corruptors. Pathfinders can do both of this, and will try calculate the shortest path to create a corrupted tile shortcut to your data cores!core, corrupting and crossing squares on that path.



* EnemySummoner: The Spawn and Decoy have the ability to spawn Baby Spawn and Decoy minions, which can carry a data core each. The Baby Spawn have an actual health bar but only spawn once per 10 seconds, while the mini-Decoys can be churned out much faster but die in one hit.



* HeavilyArmoredMook: Reavers reduce all damage dealt to them by 3.
* HelpfulMook: Reapers drain a huge chunk of life from nearby enemies to refill their own. Useful when they do it to a tough enemy, and it's essential for beating ''2's'' BrutalBonusLevel.

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* HeavilyArmoredMook: Two types: Reavers reduce all (which take 3 less damage dealt to them by 3.
from all attacks) and Avatars (which can only take at most 2 damage from all attacks). Attacks that are effective against one are nearly useless against the other.
* HelpfulMook: Reapers Reaper Viruses drain a huge chunk of life from nearby enemies to refill their own. Useful when they do it to a tough enemy, and it's essential for beating ''2's'' BrutalBonusLevel.



* InvisibleMonsters: Ghosts have a stealth ability and can only be detected when in range of a Scanner tower.

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* InvisibleMonsters: Ghosts have a stealth ability are normally invisible and can only be detected when in range of a Scanner tower.



* LifeDrain: Reapers do this to ''other mooks'' to refill their own hit points. You can take advantage of this.
* OneHitPolykill: Laser weapons are able to do hit multiple enemies in a row.
* MookMaker: The Spawn can spawn smaller Spawns every few seconds.

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* LifeDrain: Reapers Reaper Viruses do this to ''other mooks'' to refill their own hit points. You can take advantage of this.
* OneHitPolykill: Laser weapons MightyGlacier: The Sentry and Slicer are able both slow-firing towers with very high individual damage per shot; the best way to do hit multiple overcome the Reavers' DamageReduction.
* MookMedic: The aptly-named Medics, which constantly heals nearby units.
* MultiShot: Towers with the Fork upgrade attacks two
enemies in a row.
* MookMaker: The Spawn can spawn smaller Spawns every few seconds.
at once.



* ScratchDamage: The Avatar viruses take this, since they can only take a maximum of 2 damage each time. The best way to beat them is via DeathOfAThousandCuts, or use Memory Leak.

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* ScratchDamage: OneHitPolykill: The Avatar viruses Slicer, Transcoder and towers with the Beam upgrade fire a straight beam that deals damage to all foes on a straight line.
* PinballProjectile: The Linker upgrade makes attacks ricochet to another enemy.
* RayGun: The attack of the Tracer, Slicer, Transcoder and towers with the Beam upgrade
take this, since they the form of a laser-like beam.
* SeeTheInvisible: The normally invisible Ghosts
can only take a maximum be attacked when in range of 2 damage each time. The best way to beat them is via DeathOfAThousandCuts, or use Memory Leak.a Scanner.



* CriticalHit: The Multiplier upgrade grants towers a chance to deal extra damage on a hit; it was removed in the second game.



* DegradedBoss: Axon appears multiple times in the mid-game level. Thankfully, only the last wave summons [=SuperUsers=].

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* DegradedBoss: Axon GuestStarPartyMember: The Transcoder, a tower that combines the special abilities of the Tracer and Slicer and possesses 8 upgrade slots, is unbuildable and only appears multiple times in at the mid-game level. Thankfully, only the last wave summons [=SuperUsers=].start of level 21.



* NonIndicativeDifficulty: Surprisingly, the BrutalBonusLevel is easier on Hard than on Medium, because it's harder to accidentally destroy the [[HelpfulMook Reapers]] due to them having more hit points on Hard.

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* NonIndicativeDifficulty: Surprisingly, the BrutalBonusLevel is easier on Hard than on Medium, because it's harder to accidentally destroy the [[HelpfulMook Reapers]] Reaper Viruses]] due to them having more hit points on Hard.


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* SequentialBoss: Technically, each boss consists of five individual enemies (numbered 1.0 to 5.0), each of which spawns at the even-numbered waves in their levels.


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* {{Synchronization}}: Centipedes form a chain with each other and other enemies, causing the damage taken by one to be distributed among the others.
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*** [[Film/LordOfTheRings One does not simply hack into Mordor.com]].

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*** [[Film/LordOfTheRings [[Literature/LordOfTheRings One does not simply hack into Mordor.com]].

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* ShoutOut: Several of the optional level characters:
** [[VideoGame/{{Minecraft}} Creepy]], who had a vocal processor error that made him [[SnakeTalk talk like a Creeper]].
** [[WesternAnimation/WallE BlockE]], a program resembling WALL-E.
** [[VideoGame/PacMan WakkaMan]], a green Pac-Man expy who only makes the sound Wakka.
** [[VideoGame/{{Portal2}} Witley]], a Wheatley expy.
** [[Franchise/{{Batman}} Catman]], an obvious Batman expy who is cat-themed instead.
** [[Franchise/SuperMarioBros Chario and Bluigi]], Mario and Luigi expies, the second of which loves to set others on fire, including his brother Chario.
** [[WesternAnimation/SouthPark Kini]], an [[TheUnintelligible unintelligible]] guy in an orange anorak [[TheyKilledKennyAgain who gets killed]] after you complete his level.
** [[VideoGame/TheLegendOfZeldaOcarinaOfTime Novi]], a green fairy whose only dialogue is "Hey, Listen!". You shut off her vocal processors once you complete the stage.

to:

* ShoutOut: ShoutOut:
**
Several of the optional level characters:
** *** [[VideoGame/{{Minecraft}} Creepy]], who had a vocal processor error that made him [[SnakeTalk talk like a Creeper]].
** *** [[WesternAnimation/WallE BlockE]], a program resembling WALL-E.
** *** [[VideoGame/PacMan WakkaMan]], a green Pac-Man expy who only makes the sound Wakka.
** *** [[VideoGame/{{Portal2}} Witley]], a Wheatley expy.
** *** [[Franchise/{{Batman}} Catman]], an obvious Batman expy who is cat-themed instead.
** *** [[Franchise/SuperMarioBros Chario and Bluigi]], Mario and Luigi expies, the second of which loves to set others on fire, including his brother Chario.
** *** [[WesternAnimation/SouthPark Kini]], an [[TheUnintelligible unintelligible]] guy in an orange anorak [[TheyKilledKennyAgain who gets killed]] after you complete his level.
** *** [[VideoGame/TheLegendOfZeldaOcarinaOfTime Novi]], a green fairy whose only dialogue is "Hey, Listen!". You shut off her vocal processors once you complete the stage.stage.
** Various level descriptions also apply.
*** [[VideoGame/AngryBirds AngryPigs.com]] advertises building tips to withstand bird attacks.
*** [[Film/LordOfTheRings One does not simply hack into Mordor.com]].
*** [=FireCastle.com=] quotes YourPrincessIsInAnotherCastle verbatim.
*** The level description for [=GhostClub.com=] reads [[Film/FightClub "The first rule of GhostClub is that you don't talk about GhostClub."]]
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* ControlFreak: [=CypherOne=] is the corporation behind the creation of Ghosts. Any Ghost not under their control is deemed a rogue AI and an enemy, which the player quickly learns after Axon forcibly breaks them out of their servitude.

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* ControlFreak: [=CypherOne=] Cypher One is the corporation behind the creation of Ghosts. Any Ghost not under their control is deemed a rogue AI and an enemy, which the player quickly learns after Axon forcibly breaks them out of their servitude.



* NukeEm: In a bid to end [=CypherOne=], Axon attempts to launch a nuclear missile at their headquarters. The Collective is opposed to that for it will also harm innocents.

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* NukeEm: In a bid to end [=CypherOne=], Cypher One, Axon attempts to launch a nuclear missile at their headquarters. The Collective is opposed to that for it will also harm innocents.



* NoodleIncident: ''Something'' happened between the two games that brought about the downfall of [=CypherOne=]. Nobody elaborates on what it is.

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* NoodleIncident: ''Something'' happened between the two games that brought about the downfall of [=CypherOne=].Cypher One. Nobody elaborates on what it is.
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* HarderThanHard: Beating the game unlocks the Challenge difficulty for every non-Monster level, which restricts the player to a predetermined program loadout for that level.

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