Follow TV Tropes

Following

History VideoGame / FlagCapture

Go To

OR

Is there an issue? Send a MessageReason:
None


''Flag Capture'' is an early UsefulNotes/{{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - there is only one flag, there are no bases to bring it back to, and there is no fighting.

to:

''Flag Capture'' is an early UsefulNotes/{{Atari Platform/{{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - there is only one flag, there are no bases to bring it back to, and there is no fighting.
Is there an issue? Send a MessageReason:
Added image.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flag_capture.png]]

Added: 83

Changed: 92

Is there an issue? Send a MessageReason:
None


* CartoonBomb: Hidden among the squares, they blow you back to your starting point.



* ScoringPoints: Games 1-4 and 8-10 give you one point for each flag you find. Games 5-7 give you one point for each square you check, and your objective is to score as few points as possible.

to:

* ScoringPoints: Games 1-4 and 8-10 give you one point for each flag you find. First player to 15 points in games 1-4 wins. Games 5-7 give you one point for each square you check, and your objective is the first player to score as few 75 points as possible.loses.
Is there an issue? Send a MessageReason:
Context


* ScoringPoints: One point for each flag you find.

to:

* ScoringPoints: One Games 1-4 and 8-10 give you one point for each flag you find.find. Games 5-7 give you one point for each square you check, and your objective is to score as few points as possible.



* WrapAround

to:

* WrapAroundWrapAround: All variations allow player movement that wraps around both horizontally and vertically. Some variations have a moving flag that also wraps around.

Changed: 431

Removed: 52

Is there an issue? Send a MessageReason:
None


* CaptureTheFlag
* ColorCodedMultiplayer
* TheGoldenAgeOfVideoGames
* NoPlotNoProblem
* PlayerVersusPlayer: Games 1-7.
* ScoringPoints
* TimedMission: Games 8-10, 75 seconds.
* TopDownView

to:

* CaptureTheFlag
CaptureTheFlag: A very primitive and incomplete example. Two players just wander around checking squares for the flag.
* ColorCodedMultiplayer
ColorCodedMultiplayer: Player 1 is green and Player 2 is red.
* TheGoldenAgeOfVideoGames
* NoPlotNoProblem
* PlayerVersusPlayer:
CompetitiveMultiplayer: Games 1-7.
1-7 are for two players, competing to find the most flags.
* ScoringPoints
NoPlotNoProblem: No reason given for why you're hunting the flag.
* ScoringPoints: One point for each flag you find.
* TimedMission: Games 8-10, 8-10 give you 75 seconds.
* TopDownView
seconds to find as many flags as you can.
Is there an issue? Send a MessageReason:
None


''Flag Capture'' is an early {{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - there is only one flag, there are no bases to bring it back to, and there is no fighting.

to:

''Flag Capture'' is an early {{Atari UsefulNotes/{{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - there is only one flag, there are no bases to bring it back to, and there is no fighting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPlotNoProblem
Is there an issue? Send a MessageReason:
None


''Flag Capture'' is an early {{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - you don't have to bring the flag back to base, and there is no fighting.

to:

''Flag Capture'' is an early {{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - you don't have there is only one flag, there are no bases to bring the flag it back to base, to, and there is no fighting.
Is there an issue? Send a MessageReason:
Page launch

Added DiffLines:

''Flag Capture'' is an early {{Atari 2600}} game from 1978. It's the first video game example of CaptureTheFlag, though the mechanics are incomplete - you don't have to bring the flag back to base, and there is no fighting.

One or two players wander around a 9x7 grid of squares, and press the fire button to find out what's in that square. It may be the flag, or a hint about where the flag is, or a bomb that sends them back to their starting square.

There are 10 variations:

* 1: Free For All: Both players move in real time.
* 2: Double Two-Player: Players take turns moving and checking a square.
* 3: Double Two-Player with a moving flag that bounces off the edges of the screen.
* 4: Double Two-Player with a moving flag that wraps around the screen.
* 5: Solo Two-Player: Players take turns moving and checking until they find the flag.
* 6: Solo Two-Player, moving flag with wall.
* 7: Solo Two-Player, moving flag with wrap-around.
* 8: Single Player Timed.
* 9: Single Player Timed, moving flag with wall.
* 10: Single Player Timed, moving flag with wrap-around.

!!''Flag Capture'' provides examples of:
* CaptureTheFlag
* ColorCodedMultiplayer
* TheGoldenAgeOfVideoGames
* PlayerVersusPlayer: Games 1-7.
* ScoringPoints
* TimedMission: Games 8-10, 75 seconds.
* TopDownView
* WrapAround
----

Top