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* ResourcesManagementGameplay: MagicPoints are much more strictly rationed in this game than in other franchise titles. In the original game, Cloud had about 1 MP for every 6 HP; here, he has 1 for every 20. It takes ''Remake'' Cloud until about Lv.30 to have as many MP as Original Cloud did ''when he started the game'' at Lv.6. There's also no efficient way to restore MP; Ethers are expensive, Turbo Ethers are rare, innate regeneration is slow, and benches often require backtracking. The end result is that use of Magic is something you have to be ''very'' cautious about.
** Even more so in Hard Mode, which disables benches from restoring your MP and blocks item use entirely. Consequently, health also becomes a valuable resource - besides in-battle healing abilities like Pray and Chakra, the only way to heal between benches is to spend MP. Those "Battle MP Regeneration +10%" weapon skills go from being nearly worthless to absolutely essential.

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* RenegadeSplinterFaction: Avalanche is reconceived as consisting of various cells, similar to real-life terrorist organizations. Barret Wallace's cell is considered to have become a "splinter cell" (even referred to specifically by the other groups and Avalanche HQ), due to resorting to violent methods, particularly blowing up Mako reactors in Midgar.
* ResourcesManagementGameplay: MagicPoints are much more strictly rationed in this game than in other franchise titles. In the original game, Cloud had about 1 MP for every 6 HP; here, he has 1 for every 20. It takes ''Remake'' Cloud until about Lv.30 to have as many MP as Original Cloud did ''when he started the game'' at Lv.6. There's also no efficient way to restore MP; Ethers are expensive, Turbo Ethers are rare, innate regeneration is slow, and benches often require backtracking. The end result is that use of Magic is something you have to be ''very'' cautious about.
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** Even more so in Hard Mode, which disables benches from restoring your MP and blocks item use entirely. Consequently, health also becomes a valuable resource - besides in-battle healing abilities like Pray and Chakra, or draining HP from opponents, the only way to heal between benches is to spend MP. Those "Battle MP Regeneration +10%" weapon skills go from being nearly worthless to absolutely essential.

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