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* ModularDifficulty: In addition to setting the CPU competence between four levels (Beginner, Standard, Expert, Master), you can also change the number of [[VideoGameLives spare machines]] between 1, 3, and 5.
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The game would later get a rerelease through the Platform/NintendoSwitch Online Expansion Pack as part of the service's Game Boy Advance library. Like other multiplayer GBA games on the service, it can replicate the Link Cable features, including multiplayer, through online play.

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The game would later get a rerelease in 2024 through the Platform/NintendoSwitch Online Expansion Pack as part of the service's Game Boy Advance library. Like other multiplayer GBA games on the service, it can replicate the Link Cable features, including multiplayer, through online play.

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''F-Zero: Maximum Velocity'' is a 2001 {{racing game}} published by Creator/{{Nintendo}} and the third installment in the ''VideoGame/FZero'' series. The first of the three games released for UsefulNotes/GameBoyAdvance, the game was co-developed with then-new subsidiary Creator/NDCube, foreshadowing a trend of future ''F-Zero'' games being given to outside developers.

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''F-Zero: Maximum Velocity'' is a 2001 {{racing game}} published by Creator/{{Nintendo}} and the third installment in the ''VideoGame/FZero'' series. The first of the three games released for UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, the game was co-developed with then-new subsidiary Creator/NDCube, foreshadowing a trend of future ''F-Zero'' games being given to outside developers.


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The game would later get a rerelease through the Platform/NintendoSwitch Online Expansion Pack as part of the service's Game Boy Advance library. Like other multiplayer GBA games on the service, it can replicate the Link Cable features, including multiplayer, through online play.

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Buff the Pre Rendered Graphics trope


* PreRenderedGraphics: The racing machines are in pre-rendered graphics. They're also programmed to be zoomed in and out by stretch their sprites, unlike ''VideoGame/FZero1990'' that has separate graphics for them.

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* PreRenderedGraphics: The racing machines are in pre-rendered graphics. They're also programmed to be zoomed in and out by stretch stretching their sprites, unlike ''VideoGame/FZero1990'' that has separate graphics for them.each zoom level since the Platform/SuperNintendoEntertainmentSystem graphics hardware lacked the ability to scale sprites.
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* OddballInTheSeries: Of all sequels, this is the only game to base the gameplay only on ''VideoGame/FZero1990'', not ''VideoGame/FZeroX'', with all of its EarlyInstallmentWeirdness like Super Jet and Rank Out system. The other Game Boy Advance games found a middle ground that is closer to ''F-Zero X''. In addition, it features a completely new cast with Captain Falcon reduced to a mention in backstory. The sequels ignored this game and brought the timeline back to the original generation.

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* OddballInTheSeries: Of all sequels, this is the only game to base the gameplay only on ''VideoGame/FZero1990'', not ''VideoGame/FZeroX'', with all of its EarlyInstallmentWeirdness like Super Jet and Rank Out system.system; this was done deliberately by the game's director, Kazunobu Shimizu, who also directed the original SNES title and felt that ''F-Zero X'' didn't feel like a true sequel. The other Game Boy Advance games found a middle ground that is closer to ''F-Zero X''. In addition, it features a completely new cast with Captain Falcon reduced to a mention in backstory. The sequels ignored this game and brought the timeline back to the original generation.
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* {{Bowdlerise}}: The Western versions modify [[https://tcrf.net/F-Zero_Maximum_Velocity#Endings the ending portraits of Christie and Kumiko]] to cover up more of their breasts.



* TheForeignSubtitle: In Japan, it's known as "F-Zero", only adding "for Game Boy Advance" to differentiate itself with ''VideoGame/FZero1990''. The foreign versions do away with this and are given a new subtitle, ''Maximum Velocity''.



* SocializationBonus: When played in multi-player mode with link cables, everyone can use any racing machine if it's unlocked in at least one of the cartridges.



* SuperTitle64Advance: The Japanese title is ''F-Zero for Game Boy Advance''. The English version gave it a new subtitle.

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* SuperTitle64Advance: The Japanese title is ''F-Zero for Game Boy Advance''. The English version gave it a new subtitle.subtitle.
* SuspiciouslySimilarSubstitute: Captain Falcon is replaced by Kent Akechi, who claims to be the son of and wears like him. He also drives Falcon MK-2, a balanced machine like the Blue Falcon. The difference is that Akechi is not available at start.
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[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/fzeromaximumvelocity.jpg]]
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1: ND Cube was never "third-party" (Nintendo held controlling shares right from the start) 2: the game was co-developed internally. most of the designers / programmers etc are internal nintendo staff.


''F-Zero: Maximum Velocity'' is a 2001 {{racing game}} published by Creator/{{Nintendo}} and the third installment in the ''VideoGame/FZero'' series. The first of the three games released for UsefulNotes/GameBoyAdvance, it was the first not to be developed by Nintendo, but by third-party company Creator/NDCube, a trend followed by future sequels.

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''F-Zero: Maximum Velocity'' is a 2001 {{racing game}} published by Creator/{{Nintendo}} and the third installment in the ''VideoGame/FZero'' series. The first of the three games released for UsefulNotes/GameBoyAdvance, it the game was the first not to be developed by Nintendo, but by third-party company co-developed with then-new subsidiary Creator/NDCube, foreshadowing a trend followed by of future sequels.
''F-Zero'' games being given to outside developers.
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''F-Zero: Maximum Velocity'' is a 2001 {{racing game}} published by Creator/{{Nintendo}} and the third installment in the ''VideoGame/FZero'' series. The first of the three games released for UsefulNotes/GameBoyAdvance, it was the first not to be developed by Nintendo, but by third-party company Creator/NDCube, a trend followed by future sequels.

''Maximum Velocity'' plays similarly to ''VideoGame/FZero1990'', with nearly same controls and gameplay system, but features a new generation of pilots as it takes place 25 years after the original F-Zero race. The new hero is Kent Akechi, a self-appointed descendant of Captain Falcon.

!!''F-Zero: Maximum Velocity'' contains examples of:
* ChessMotifs: The four cups are named after chess pieces, Pawn, Knight, Bishop, and Queen. Strangely, King is absent.
* ClassicCheatCode: To unlock Jet Vermilion, you need to create a new file with a name "T&T", set up the password menu, and enter "V-J4+6V9A-30". Unlocking the machine in the other way exists, but they take much more time.
* DistantSequel: It takes place 25 years after the last F-Zero race, with none of the pilots returning.
* MarketBasedTitle: The game is known as ''F-Zero: Maximum Velocity'' in English and ''F-Zero for Game Boy Advance'' in Japan.
* OddballInTheSeries: Of all sequels, this is the only game to base the gameplay only on ''VideoGame/FZero1990'', not ''VideoGame/FZeroX'', with all of its EarlyInstallmentWeirdness like Super Jet and Rank Out system. The other Game Boy Advance games found a middle ground that is closer to ''F-Zero X''. In addition, it features a completely new cast with Captain Falcon reduced to a mention in backstory. The sequels ignored this game and brought the timeline back to the original generation.
* PreRenderedGraphics: The racing machines are in pre-rendered graphics. They're also programmed to be zoomed in and out by stretch their sprites, unlike ''VideoGame/FZero1990'' that has separate graphics for them.
* RevisitingTheRoots: This game's system is much closer to the first game, ''VideoGame/FZero1990'', with the Grand Prix rules depending on Rank Out system and the NitroBoost running on Super Jet.
* SoftReboot: Although the game is in the same continuity with the previous game (whether said game is ''VideoGame/FZero1990'' or ''VideoGame/FZeroX'' isn't clear), it takes place after a 25-year TimeSkip with a new generation of characters.
* SuperTitle64Advance: The Japanese title is ''F-Zero for Game Boy Advance''. The English version gave it a new subtitle.

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