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* MadeOfExplodium: Machines explode instantly if they come into contact with non-track objects like the trees in Green Plant. Granted, they do race at speeds of 1,000 km/h, but it doesn't explain why they explode just as violently if they touch the same object at 1 km/h.
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* MadeOfExplodium: Machines explode instantly if they come into contact with non-track objects like the trees in Green Plant. Granted, they do race at speeds of 1,000 km/h, but it doesn't explain why they explode just as violently if they touch the same object at 1 km/h.


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* NoFairCheating: If the game detects that you are taking a SequenceBreaking shortcut, your machine will spontaneously combust, resulting in an immediate Retire. If Retire is disabled, you'll be ''merely'' set back by a flying saucer (the same saucer that hoists you back on the track if you go off-course).
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* ViolationOfCommonSense: The game has a quirk in its thrust physics in that once you go above your machine's speed limit, [[https://www.youtube.com/watch?v=tY8Qv280y1g releasing the throttle causes your machine to decelerate more slowly than if you keep the throttle on]].
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* {{Unreboot}}: The game ignores SoftReboot of ''VideoGame/FZeroMaximumVelocity'' and brings back the original cast again.

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* {{Unreboot}}: The game ignores SoftReboot of ''VideoGame/FZeroMaximumVelocity'' and brings back the original cast again.again.
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'' '''FINISH!''' ALL RIGHT, FIRST PLACE!''
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* TenMinuteRetirement: Captain Falcon retired at the end of ''VideoGame/FZeroX'' (seen by beating a Grand Prix on Master difficulty), yet he's back in the driver's seat yet again for ''GX''.

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* TenMinuteRetirement: Implied. Captain Falcon retired at the end of from racing after winning ''VideoGame/FZeroX'' (seen by beating a Grand Prix as him on Master difficulty), yet he's back in the driver's seat yet again for ''GX''.with no explanation to compete in ''F-Zero GX''.
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* TenMinuteRetirement: Captain Falcon retired at the end of ''VideoGame/FZeroX'' (seen by beating a Grand Prix on Master difficulty), yet he's back in the driver's seat yet again for ''GX''.
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[[quoteright:573:https://static.tvtropes.org/pmwiki/pub/images/4070590_f_zero_gx_gamecube_front_cover.jpg]]
[[caption-width-right:573:[[{{Tagline}} The future of racing is in your hands]].]]
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* {{Nerf}}: In ''X'', you get an extra life for ''every'' five opponents you destroy in a single race. In this game, you now only get it for the first five opponents, not for 10, 15, etc.
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Nintendo made an atypical deal to make ''F-Zero GX'' happen. It worked with Sega and Namco (currently Creator/BandaiNamcoHoldings) to develop the Triforce, an arcade board based on UsefulNotes/NintendoGameCube and the same platform ''VideoGame/MarioKartArcadeGP'' was on. Whereas ''Mario Kart Arcade GP'' was an arcade exclusive, it released both on [=GameCube=] (''F-Zero GX'') and arcade (''F-Zero AX''), both versions almost identical to each other due to similar architectures. In addition, as already mentioned, ''GX'' was developed by Sega, the first major collaboration between Nintendo and Sega after the latter became a third-party developer. It was co-produced by Creator/ToshihiroNagoshi, future designer of the ''VideoGame/LikeADragon'' series.

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Nintendo made an atypical deal to make ''F-Zero GX'' happen. It worked with Sega and Namco (currently Creator/BandaiNamcoHoldings) to develop the Triforce, an arcade board based on UsefulNotes/NintendoGameCube Platform/NintendoGameCube and the same platform ''VideoGame/MarioKartArcadeGP'' was on. Whereas ''Mario Kart Arcade GP'' was an arcade exclusive, it released both on [=GameCube=] (''F-Zero GX'') and arcade (''F-Zero AX''), both versions almost identical to each other due to similar architectures. In addition, as already mentioned, ''GX'' was developed by Sega, the first major collaboration between Nintendo and Sega after the latter became a third-party developer. It was co-produced by Creator/ToshihiroNagoshi, future designer of the ''VideoGame/LikeADragon'' series.
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Nintendo Hard is about games as a whole. If it's just one specific mode on one specific difficulty (especially just the Harder Than Hard difficulty and not the easier ones), it doesn't count.


* NintendoHard: Story mode on Very Hard is unforgiving even by ''F-Zero'' standards, with the series' RubberBandAI and SpitefulAI at its worst. Time limit mission in chapter 5 has little margin for errors, with most crossing the finish line with 1 or 2 seconds left.
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Not truly the case, since AX and GX have different physics. The AX Dummied Out mode in GX uses the latter's physics.


* ArcadePerfectPort: ''AX'' uses the Triforce arcade board, which is based on [=GameCube=], so the differences between ''AX'' and ''GX'' are minuscule. By hacking ''GX'', you can boot the game in a way how ''AX'' plays, with timer restriction enabled.
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''F-Zero GX'' is a 2003 {{racing game}} published by Creator/{{Nintendo}} and the fourth game in the ''VideoGame/FZero'' series. It was developed by Creator/{{Sega}}[='s=] development division Amusement Vision, a predecessor to Creator/RyuGaGotokuStudio.

Nintendo made an atypical deal to make ''F-Zero GX'' happen. It worked with Sega and Namco (currently Creator/BandaiNamcoHoldings) to develop the Triforce, an arcade board based on UsefulNotes/NintendoGameCube and the same platform ''VideoGame/MarioKartArcadeGP'' was on. Whereas ''Mario Kart Arcade GP'' was an arcade exclusive, it released both on [=GameCube=] (''F-Zero GX'') and arcade (''F-Zero AX''), both versions almost identical to each other due to similar architectures. In addition, as already mentioned, ''GX'' was developed by Sega, the first major collaboration between Nintendo and Sega after the latter became a third-party developer. It was co-produced by Creator/ToshihiroNagoshi, future designer of the ''VideoGame/LikeADragon'' series.

In terms of gameplay, at its heart, it is similar to the previous home console game, ''VideoGame/FZeroX'', reinstating almost all of the major systems. The story mode is introduced, where you follow Captain Falcon's through 9 chapter missions. Other features include Garage, a DesignItYourselfEquipment mode, and F-Zero Shop that sells unlockable characters and other items. You can move save data between ''GX'' and ''AX'' to get an OldSaveBonus.

For the sake of convenience, examples in the page cover ''GX'' and will only mention ''AX'' when necessary.

!!''F-Zero GX'' contains examples of:
* AbsurdlyShortLevel: Sonic Oval (Mute City) is a simple circle track that only takes 20 seconds to complete a lap without trying, with a total of 1 minutes for full course. Perhaps because of this, it is not included in any Grand Prix cup.
* ArcadePerfectPort: ''AX'' uses the Triforce arcade board, which is based on [=GameCube=], so the differences between ''AX'' and ''GX'' are minuscule. By hacking ''GX'', you can boot the game in a way how ''AX'' plays, with timer restriction enabled.
* ArtEvolution: [=GameCube=] allowed the game to be a lot more expressive in the graphics ''VideoGame/FZeroX'' was lacking of. It's best seen in backgrounds, which have unique biomes like desert, ocean, space and such.
* ClassicCheatCode: Remixes of the original "Mute City" and "Big Blue" become available when you type certain button combinations on F-Zero Shop.
* ContinuityNod:
** The interviewer at the end of Grand Prix cup is Mr. Zero, who first appeared in the comic that came with ''VideoGame/FZero1990''.
** The Grand Prix of the last game is referred to as "F-Zero X", the same way it was in the manual of ''VideoGame/FZeroX''.
* CuttingOffTheBranches: The manual claims Captain Falcon was the winner in ''VideoGame/FZeroX'', rendering other character endings non-canon.
* GainaxEnding: A lot of character endings in Grand Prix are nonsensical, dancing or doing other ludicrous things without explanation of what's going on.
* GoFastOrGoBoom: In the chapter 6 of story mode, Black Shadow binds the Blue Falcon with a bomb that will set off if its speed drops below a certain limit. Said limit goes up on higher difficulties (700 km/h on Normal, 800 km/h on Very Hard).
* NintendoHard: Story mode on Very Hard is unforgiving even by ''F-Zero'' standards, with the series' RubberBandAI and SpitefulAI at its worst. Time limit mission in chapter 5 has little margin for errors, with most crossing the finish line with 1 or 2 seconds left.
* OldSaveBonus: Pluggin your [=GameCube=] memory card into ''AX'' unlocks the AX courses in ''GX'' immediately, instead of having to beat all four Cups on Master difficulty. If you created a license card in ''AX'', you can purchase racers in ''GX'', which normally requires beating story mode chapters on Very Hard difficulty.
* SuperTitle64Advance: The game is titled ''GX'' on [=GameCube=] and ''AX'' on Arcade.
* {{Unreboot}}: The game ignores SoftReboot of ''VideoGame/FZeroMaximumVelocity'' and brings back the original cast again.

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