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** The RhythmGame battle is extremely forgiving about missing inputs, so even if you're a bit awkward at either hand-eye coordination or rhythm, as long as you don't miss too many in a row you'll still be able to beat it.

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** The RhythmGame battle is extremely forgiving about missing inputs, so even if you're a bit awkward at either hand-eye coordination or rhythm, as long as you don't miss too many in a row you'll still be able to beat it.
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** The RhythmGame battle is extremely forgiving about missing inputs, so even if you're a bit awkward at either hand-eye coordination or rhythm, as long as you don't miss too many in a row you'll still be able to beat it.
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* GuysSmashGirlsShoot: [[InvertedTrope Inverted]] and [[ZigZaggingTrope played straight]] with Fina. In the laboratory and Demonia campaign, where she can attack independently, she is the only ranged attacker. For the rest of the game, her gameplay contribution is smashing things.

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* GuysSmashGirlsShoot: [[InvertedTrope Inverted]] and [[ZigZaggingTrope played straight]] with Fina. In the laboratory and in the Demonia campaign, where she can attack independently, she is the only ranged attacker. For the rest of the game, her gameplay contribution is smashing things.
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* GuysSmashGirlsShoot: [[InvertedTrope Inverted]] and [[ZigZaggingTrope played straight]] with Fina. In the laboratory and Demonia campaign, where she can attack independently, she is the only ranged attacker. For the rest of the game, her gameplay contribution is smashing things.


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* {{Tomboy}}: And how, with Fina. She is proud of her muscles. Her primary gameplay contribution, outside of the laboratory and the Demonia campaign, is to punch things, hard enough to get mammuts (mammoths) to move. When she says that violence is not the answer to everything, [[HeroicMime Kuro's silence]] can easily be read as skeptical.
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* StrangeSyntaxSpeaker: Yoda Tree, he is called for a reason. Later subverted hilariously when Yoda Tree doesn't talk with his way of speech when thanking you. He realizes his error, cuts off, and reiterates what he was saying with the signature verbal tic.

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* StrangeSyntaxSpeaker: Yoda Tree, he is called for a reason.reason is he. Later subverted hilariously when Yoda Tree doesn't talk with his way of speech when thanking you. He realizes his error, cuts off, and reiterates what he was saying with the signature verbal tic.
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* GlobalAirship: After dealing with frequent land roadblocks and highly limited boat traveling for most of the game, completing the Anomaly level grants you access to the Flying Machine, which lets you freely take to the skies and fly anywhere you want with very few restrictions, with the only limits being that you can't cross mountains and will be prevented from SequenceBreaking through the strategy RPG segment.
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* ReligiousAndMythologicalThemeNaming: The three Guardians related to fully upgrading the power of Kuro's allies derive their names from mythological beings associated with their respective elements. Wind user Fina gets Pazu, based on the Mesopotamian wind demon Pazuzu, fire-and-earth user Menos gets Iggrit, based on the fire djinn Ifrit, and ice user Velvet gets Skadi, directly referencing the Norse winter goddess of the same name.
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* ArentYouGoingToRavishMe: Fina plays up her fear of being kidnapped by trolls while they talk about the "pretty one" they want, but when it turns out they actually mistook the very manly male Menos for a pretty-looking female troll, Fina lets slip her anger over how they didn't find ''her'' pretty, before recomposing herself about saving Menos from them.

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* WhyDidItHaveToBeSnakes: Menos is usually quite serious and strong both physically and mentally, but he's reduced to trembling and stuttering when he learns that the Haunted Forest is genuinely filled with ghosts, immediately cowering behind Kuro, which Fina teases him about.

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* WhyDidItHaveToBeSnakes: WhyDidItHaveToBeSnakes:
** Fina is a generally fierce and capable lady, but she has a crippling fear of mushrooms, and unfortunately for her ambulatory mushrooms commonly populate forests like the one her hometown is in, needing Kuro to rescue her.
**
Menos is usually quite serious and strong both physically and mentally, but he's reduced to trembling and stuttering when he learns that the Haunted Forest is genuinely filled with ghosts, immediately cowering behind Kuro, which Fina teases him about.
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* AntiVillain: Only a small few of the antagonists are genuinely villainous. The majority are a mixture of WellIntentionedExtremist, MyMasterRightOrWrong, MyCountryRightOrWrong, or a WoobieDestroyerOfWorlds.
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* {{Bowdlerise}}: In the original release, the book you get from the future Genova library and give to the young girl trio for a Collectible Star is called "50 Drinking Games", which Saku understandably questions why you'd give to a trio of innocent little girls. Apparently that was considered too troublesome to depict, so for the CompilationRerelease it was changed to the more family-friendly "50 Ghost Stories", though the line about them waiting until they're older to read it is kept.

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* {{Bowdlerise}}: In the original release, the book you get from the future Genova library and give for giving to the bored and thinking-starved young girl trio in exchange for a Collectible Star is called "50 Drinking Games", which Saku understandably questions why you'd give to a trio of innocent little girls. Apparently that was considered too troublesome to depict, so as for the CompilationRerelease it was changed to the more family-friendly "50 Ghost Stories", though the her line about them waiting until they're older to read it is kept.
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* {{Bowdlerise}}: In the original release, the book you get from the future Genova library and give to the young girl trio for a Collectible Star is called "50 Drinking Games", which Saku understandably questions why you'd give to a trio of innocent little girls. Apparently that was considered too troublesome to depict, so for the CompilationRerelease it was changed to the more family-friendly "50 Ghost Stories", though the line about them waiting until they're older to read it is kept.
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* AsteroidsMonster: [[BlobMonster Slimes]] this time around have gained the commonplace trait from other games of splitting into smaller slimes when killed, until they reach their smallest and can be fully killed. They can also fuse together with other equally-sized slimes to become a higher-tier slime with greater health, so it's best to make sure you kill the smallest slimes before that happens.
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* ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. The Magi era has monochrome pixel graphics, alike to those displayed by the original Platform/GameBoy with thin lines dividing each pixel. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The present era features pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects.

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* ArtShift: The art is characteristic of the era you're in, evolving the further you are into the future. The Magi era has monochrome pixel graphics, alike to those displayed by the original Platform/GameBoy with thin lines dividing each pixel. The past era has 16-bit pixel art graphics, alike those displayed by the SNES. The present era features 32-bit pixel art commonly used by indie games today, while the future era uses 3D graphics accompanied with post-processing effects.
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* HalfHumanHybrid: Ceres is half-demon half-human, although her demon traits are more visible. [[spoiler:During the ending, a baby resembling her is seen in the abandoned Lost Island cabin with Menos and Velvet. Contrast to Fina's UnevenHybrid status.]]

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* HalfHumanHybrid: Ceres is half-demon half-human, although her demon traits are more visible. [[spoiler:During the ending, a baby resembling her is seen in the abandoned Lost Island cabin with Menos and Velvet. ]] Contrast to Fina's UnevenHybrid status.]]
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* SwordBeam: In the platformer-based sewer level, Kuro inexplicably becomes able to shoot sharp beams from his sword, when during prior levels he could only engage in close combat and needed Fina for ranged attacking.

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* SwordBeam: In the platformer-based sewer level, levels, Kuro inexplicably becomes able to shoot sharp beams from his sword, when during prior levels he could only engage in close combat and needed Fina for ranged attacking.all other gameplay types hes a CloseRangeCombatant that needs his summonable allies to attack at range.
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** The CharacterFillibuster:demon in the past era Demon Camp does some LampshadeHanging on how [[WelcomeToCorneria everybody repeats the same phrases when talked to]] like they have memory problems that make them forget that they've already said something, to which he posits a theory about whether everybody is actually a bunch of robots programmed to say things written by somebody else.

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** The CharacterFillibuster:demon CharacterFilibuster:demon in the past era Demon Camp does some LampshadeHanging on how [[WelcomeToCorneria everybody repeats the same phrases when talked to]] like they have memory problems that make them forget that they've already said something, to which he posits a theory about whether everybody is actually a bunch of robots programmed to say things written by somebody else.


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* WhyDidItHaveToBeSnakes: Menos is usually quite serious and strong both physically and mentally, but he's reduced to trembling and stuttering when he learns that the Haunted Forest is genuinely filled with ghosts, immediately cowering behind Kuro, which Fina teases him about.
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** Fina has a tendency to obliviously make meta references to aspects of the game, such as feeling less "detailed" following the ArtShift from 32-bit to 16-bit after their first experience with TimeTravel, or initially referring to the easily-tricked prison guards as "scripted" before using different terms.

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** Fina has a tendency to obliviously make meta references to aspects of the game, such as feeling less "detailed" following the ArtShift from 32-bit to 16-bit after their first experience with TimeTravel, or initially referring to the easily-tricked prison guards as "scripted" before using different terms.terms, and experiencing a feeling of volume after traveling into the 3D future era.
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* CharacterFillibuster: Unlike most minor [=NPCs=] in the game, which only have one quick line they say when interacted with, a demon in the past era Demon Camp prattles on and on after being interacted with, taking a few minutes to get through without speeding through the text. He lampshades this, as apparently none of the other demons want to talk to him because they fins his endless speech annoying.

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* CharacterFillibuster: CharacterFilibuster: Unlike most minor [=NPCs=] in the game, which only have one quick line they say when interacted with, a demon in the past era Demon Camp prattles on and on after being interacted with, taking a few minutes to get through without speeding through the text. He lampshades this, as apparently none of the other demons want to talk to him because they fins find his endless speech non-stop speaking annoying.

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* CharacterFillibuster: Unlike most minor [=NPCs=] in the game, which only have one quick line they say when interacted with, a demon in the past era Demon Camp prattles on and on after being interacted with, taking a few minutes to get through without speeding through the text. He lampshades this, as apparently none of the other demons want to talk to him because they fins his endless speech annoying.



* GameplayAndStoryIntegration: Any time an ally leaves your party on-screen, such as Menos at the past Demon Camp or him and Velvet in present era Demonia Ruins, you are prevented from summoning them until they visibly return.

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* GameplayAndStoryIntegration: Any time an ally leaves your party on-screen, such as Menos at the past era Demon Camp or him and Velvet in present era Demonia Ruins, you are prevented from summoning them until they visibly return.



* LeaningOnTheFourthWall: Fina has a tendency to obliviously make meta references to aspects of the game, such as feeling less "detailed" following the ArtShift from 32-bit to 16-bit after their first experience with TimeTravel, or initially referring to the easily-tricked prison guards as "scripted" before using different terms.

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* LeaningOnTheFourthWall: LeaningOnTheFourthWall:
**
Fina has a tendency to obliviously make meta references to aspects of the game, such as feeling less "detailed" following the ArtShift from 32-bit to 16-bit after their first experience with TimeTravel, or initially referring to the easily-tricked prison guards as "scripted" before using different terms.terms.
** The CharacterFillibuster:demon in the past era Demon Camp does some LampshadeHanging on how [[WelcomeToCorneria everybody repeats the same phrases when talked to]] like they have memory problems that make them forget that they've already said something, to which he posits a theory about whether everybody is actually a bunch of robots programmed to say things written by somebody else.
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* GameplayAndStoryIntegration: When Minos and Velvet leave the screen in present era Demonia Ruins, you cannot summon them while you can still summon Fina.

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* GameplayAndStoryIntegration: When Minos Any time an ally leaves your party on-screen, such as Menos at the past Demon Camp or him and Velvet leave the screen in present era Demonia Ruins, you cannot summon are prevented from summoning them while you can still summon Fina.until they visibly return.

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* PermanentlyMissableContent: Averted, as you can revisit most places including [[spoiler: Giro's lab once the anomaly is standing over it in the present]]. You can even get back into prison by talking to a guard in past Genova.

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* PermanentlyMissableContent: Averted, as you can revisit most places including [[spoiler: Giro's [[spoiler:Giro's lab once the anomaly is standing over it in the present]]. You can even get back into prison by talking to a guard in past Genova.Genova.
* PlotTunnel: Partway through the game, story progress requires causing a rockslide to scare some guards away from a bridge, then running through before the rocks fall on it. After this event, all the areas on the other side will be inaccessible to you for some time, so anything you missed will have to wait until later when you find a way to get around it.



* TimeMachine: Expect to deal with them with a lot. Comes in two variants:
** The time portal variant in the form of Magiliths. They remain fixed in place and takes you to the past, present and future eras. Only one Magilith takes you between the Magi and the future era. They can be destroyed.
** After obtaining the module dropped by the Exogarth, your Flying Machine becomes one and can travel through all four eras.



* TimeMachine: Expect to deal with them with a lot. Comes in two variants:
** The time portal variant in the form of Magiliths. They remain fixed in place and takes you to the past, present and future eras. Only one Magilith takes you between the Magi and the future era. They can be destroyed.
** After obtaining the module dropped by the Exogarth, your Flying Machine becomes one and can travel through all four eras.
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* LedgeBats: The sewer platformer level is highly populated with bats that periodically swoop in an arc, which cause negligible damage but are mainly found in areas where they can knock you into highly toxic sewage that will quickly deplete your health.
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* SwordBeam: In the platformer-based sewer level, Kuro inexplicably becomes able to shoot sharp beams from his sword, when during prior levels he could only engage in close combat and needed Fina for ranged attacking.
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* GravityIsAHarshMistress: Parodied when Kuro escapes the coliseum with Menos through a hole he made to the sewers, as initially gravity literally doesn't exist until Kuro opens a chest that makes it, after which he freaks out as he realizes he's about to fall a decent distance.
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* LeaningOnTheFourthWall: Fina has a tendency to obliviously make references to game aspects, such as feeling less "detailed" following the ArtShift from 32-bit to 16-bit after their first experience with TimeTravel, or initially referring to the easily-tricked prison guards as "scripted" before using different terms.

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* LeaningOnTheFourthWall: Fina has a tendency to obliviously make meta references to game aspects, aspects of the game, such as feeling less "detailed" following the ArtShift from 32-bit to 16-bit after their first experience with TimeTravel, or initially referring to the easily-tricked prison guards as "scripted" before using different terms.

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