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Adding Diagonal Speed Boost
Added DiffLines:
* DiagonalSpeedBoost: Horizontal and vertical speed are calculated separately, resulting in more distance being covered when moving diagonally.
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Tweaked Death Is A Slap On The Wrist example
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* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except a small two second wait while the [[DigitalAvatar smiley]] [[MadeOfExplodium explodes]] and respawns to the most recent {{checkpoint}}. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
to:
* DeathIsASlapOnTheWrist: There are no consequences for the player if their character dies, except Death just causes a small two second wait while the [[DigitalAvatar smiley]] [[MadeOfExplodium explodes]] and respawns player's character returns to the most recent {{checkpoint}}.{{checkpoint}}, as well as {{Status Ailment}}s on a timer being removed. How punishing this is depends on the world. Some worlds are rather cruel, giving the player [[CheckpointStarvation no checkpoints over long stretches of challenges]]. Others--especially the linear, [[NintendoHard very demanding]] types of worlds--will linear worlds focused on individual challenges--will place a checkpoint after each challenge, meaning that allowing the checkpoints will sometimes bring the to player back less than half to return to a minute of play, or even spot in just a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.seconds.
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Updating Link
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* NoCelebritiesWereHarmed: Bruce is based off Creator/BruceCampbell. The character debuted with a blog post titling him a Zombie Slayer, [[ShoutOut referencing Campbell's role]] as the zombie slayer [[Characters/EvilDeadAshWilliams Ash Williams]] in the ''Film/EvilDead'' franchise.
to:
* NoCelebritiesWereHarmed: Bruce is based off Creator/BruceCampbell. The character debuted with a blog post titling him a Zombie Slayer, [[ShoutOut referencing Campbell's role]] as the zombie slayer [[Characters/EvilDeadAshWilliams Ash Williams]] in the ''Film/EvilDead'' ''Franchise/EvilDead'' franchise.
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Adding more stuff, and changing to Commonwealth spelling since that's what EEO uses
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''Everybody Edits'', [[{{Retronym}} retroactively known as]] ''Everybody Edits Flash'', is the first installment of the ''VideoGame/EverybodyEdits'' series of online {{Level Editor}}s with DropInDropOutMultiplayer. It began in 2010, when Danish game developer Chris Benjaminsen made a simple game and would continue to expand on it.
to:
''Everybody Edits'', [[{{Retronym}} retroactively known as]] ''Everybody Edits Flash'', is the first installment of the ''VideoGame/EverybodyEdits'' series of series, an online {{Level Editor}}s LevelEditor with DropInDropOutMultiplayer. It began in 2010, when Danish game developer Chris Benjaminsen made a simple game and would continue to expand on it.
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* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the FishbowlHelmet Smiley.
to:
* AscendedMeme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the FishbowlHelmet {{Fishbowl|Helmet}} Smiley.
* BlobMonster: Slime and Slimey are green, dripping variants of a smiley and an [[NonPlayerCharacter NPC]].
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* CityGuards: The Policeman smiley comes with a blue police cap, a serious expression, and a uniquely blue color on the LevelMapDisplay.
to:
* CityGuards: The Policeman smiley comes with a blue police cap, a serious expression, and a uniquely blue color colour on the LevelMapDisplay.
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* ColorCodedWizardry: The wizard smileys have colored headgear depending on the element they represent, though being {{Digital Avatar}}s we don't get to see their wizardry in action.
to:
* ColorCodedWizardry: ColourCodedWizardry: The wizard smileys have colored coloured headgear depending on the element they represent, though being {{Digital Avatar}}s we don't get to see their wizardry in action.
* CyberGreen: The Outer Space pack has a bright green monitor.
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* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley names. The exception is the Laika smiley, and formerly the Cow smiley when it was named Moo Moo.
to:
* ADogNamedDog: A few smilies are based off animals, and are all referred to their smiley animal names. The exception is exceptions are the Laika smiley, which is based on a real dog, and formerly the Cow smiley when it was named [[ALizardNamedLiz Moo Moo.Moo]].
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* EinsteinHair: The MadScientist smiley comes with wild gray spikes of hair.
to:
* EinsteinHair: The MadScientist smiley comes with wild gray grey spikes of hair.
* EyesAlwaysShut:
** The Joy, Kissing, Angel, and orange cake smileys all have closed eyes, represented as lines gently pointed upward, making them appear content.
** The Sigh, [[OldMaster Kung Fu Master]], Sleepy, and [[SweatDrop Sweat]] smileys, as well as the Elder NPC have horizontal lines for eyes, making them appear tired.
** The Coy smiley has lines for eyes, slanted downward.
** The LOL smiley has closed eyes, as it appears to be heavily laughing.
** The Joy, Kissing, Angel, and orange cake smileys all have closed eyes, represented as lines gently pointed upward, making them appear content.
** The Sigh, [[OldMaster Kung Fu Master]], Sleepy, and [[SweatDrop Sweat]] smileys, as well as the Elder NPC have horizontal lines for eyes, making them appear tired.
** The Coy smiley has lines for eyes, slanted downward.
** The LOL smiley has closed eyes, as it appears to be heavily laughing.
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* FishbowlHelmet: The Fishbowl Helmet, whose design was originally used for the Astronaut appears as a [[https://everybodyedits.files.wordpress.com/2012/09/ee_astronaut.png fishbowl with metal ridges]]. The FlavorText implies that it's just pretending to be an astronaut.
to:
* FishbowlHelmet: The Fishbowl Helmet, smiley, whose design was originally used for the Astronaut appears as a [[https://everybodyedits.files.wordpress.com/2012/09/ee_astronaut.png fishbowl with metal ridges]]. The FlavorText implies that it's just pretending to be an astronaut.
* GlowingGem: The golden egg decoration glows more than any other tile in the game.
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* KnightInShiningArmor: The Templar smiley wears knight armor, and its FlavorText describes it as having unmatched courage.
to:
* KnightInShiningArmor: JollyRoger: The Pirate pack includes a skull-and-crossbones flag, tagged with "Jolly Roger".
* KnightInShiningArmour: The Templar smiley wears knightarmor, armour, and its FlavorText describes it as having unmatched courage.
* KnightInShiningArmour: The Templar smiley wears knight
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* LawyerFriendlyCameo: The "Purple Ghost" resembles the ''VideoGame/PacMan'' ghost Pinky, with a simple BedsheetGhost appearance and three spikes.
* LevelAte: The candyland pack adds blocks shaped like large candy canes, chocolate, and jelly beans.
* LevelAte: The candyland pack adds blocks shaped like large candy canes, chocolate, and jelly beans.
to:
* LawyerFriendlyCameo: The "Purple Ghost" Purple Ghost resembles the ''VideoGame/PacMan'' ghost Pinky, with a simple BedsheetGhost appearance and three spikes.
* LevelAte: The candyland pack adds large blocks shaped like large candy canes, chocolate, and jelly beans.
* LevelAte: The candyland pack adds large blocks shaped like large candy canes, chocolate, and jelly beans.
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* LoadingScreen: There were three separate loading screens. The latter two were removed in ''Everybody Edits Offline'', as the lack of online play made the game much quicker to load.
** The first loading screen, which plays while loading the game. It had monochrome text that reads ''Everybody Edits'' made out of in-game blocks, being filled with color left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
** The second loading screen, which appeared while loading the [[GameLobby lobby]]. It showed a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** The third loading screen, which was shown while loading a level. It showed the controls for the game, and text reminding the player to be patient.
** The first loading screen, which plays while loading the game. It had monochrome text that reads ''Everybody Edits'' made out of in-game blocks, being filled with color left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
** The second loading screen, which appeared while loading the [[GameLobby lobby]]. It showed a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** The third loading screen, which was shown while loading a level. It showed the controls for the game, and text reminding the player to be patient.
to:
* LoadingScreen: There were three separate A loading screens. The latter two were removed in ''Everybody Edits Offline'', as the lack of online play made the game much quicker to load.
** The first loading screen, whichscreen plays while loading launching the game. It had has monochrome text that reads ''Everybody Edits'' made out of in-game blocks, being filled with color colour left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
** The second loading screen, which appeared while loading the [[GameLobby lobby]]. It showed a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** The third loading screen, which was shown while loading a level. It showed the controls for the game, and text reminding the player to be patient.logo.
** The first loading screen, which
** The second loading screen, which appeared while loading the [[GameLobby lobby]]. It showed a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** The third loading screen, which was shown while loading a level. It showed the controls for the game, and text reminding the player to be patient.
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** Key doors and gates open and [[TemporaryPlatform solidify]] if keys of the same color are touched, for five seconds. There isn't any way to hold keys, so it just acts as a timer.
to:
** Key doors and gates open and [[TemporaryPlatform solidify]] if keys of the same color colour are touched, for five seconds. There isn't any way to hold keys, so it just acts as a timer.
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* MadScientist: The Mad Scientist smiley has [[EinsteinHair spiky gray hair]], a grin, and some goggles.
to:
* MadScientist: The Mad Scientist smiley has [[EinsteinHair spiky gray grey hair]], a grin, and some goggles.
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* NightVisionGoggles: While the GogglesDoNothing, the Nightvision smiley is this nonetheless.
to:
* MyNameIsQuestionMarks: The computer tile has ??? as one of its search tags, fitting as it is one of the most hidden unlockables in the online version.
* NightVisionGoggles:While the GogglesDoNothing, the Nightvision The Night Vision smiley is this nonetheless.has glowing green goggles, though the GogglesDoNothing in gameplay.
* NightVisionGoggles:
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* NoCelebritiesWereHarmed: The Bruce smiley and [[NonPlayerCharacter NPC]] are based off Creator/BruceCampbell. The smiley debuted with a blog post titling him a Zombie Slayer, [[ShoutOut referencing Campbell's role]] as the zombie slayer [[Characters/EvilDeadAshWilliams Ash Williams]] in the ''Film/EvilDead'' franchise.
to:
* NoCelebritiesWereHarmed: The Bruce smiley and [[NonPlayerCharacter NPC]] are is based off Creator/BruceCampbell. The smiley character debuted with a blog post titling him a Zombie Slayer, [[ShoutOut referencing Campbell's role]] as the zombie slayer [[Characters/EvilDeadAshWilliams Ash Williams]] in the ''Film/EvilDead'' franchise.
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** The Creator/{{Bruce|Campbell}} smiley and NPC more realistic compared to the rest of the [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]]. They have irises, pupils, and hair, though they still [[TheNoseless lack a nose]]. The smiley in particular has a realistic head shape as well.
to:
** The Creator/{{Bruce|Campbell}} smiley and NPC more realistic compared to the rest of the [[DigitalAvatar smileys]] and [[NonPlayerCharacter NPCs]]. They have irises, pupils, and hair, though they still [[TheNoseless lack a nose]]. The smiley in particular version has a realistic head shape as well.
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*** Laika is one of the only smileys with a visible, non-round face.
*** The [[BedsheetGhost Purple Ghost]], unlike most smileys is not fully round and has no mouth.
*** The [[BedsheetGhost Purple Ghost]], unlike most smileys is not fully round and has no mouth.
to:
*** The {{Fishbowl|Helmet}} smiley is the only smiley or NPC without exposed outlines, as they are covered by the helmet. Enabling Gold Borders with the Fishbowl also has a unique effect, turning the brim of the helmet gold.
*** Laika isone of the only smileys with a visible, non-round face.
smiley whose face is smaller than the standard one-block size.
*** The [[BedsheetGhost PurpleGhost]], unlike most smileys is not fully round and Ghost]] has no mouth.
*** Laika is
*** The [[BedsheetGhost Purple
*** Froggy has irises and pupils instead of BlackBeadEyes.
* OldMaster: The Kung Fu Master smiley has wrinkles, a large white beard, and EyesAlwaysShut.
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* OneHitPointWonder: A smiley dies when hurt in any way.
to:
* OneHitPointWonder: A smiley instantly dies when hurt in any way.
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** The Red Ninja and Gold Ninja are recolored Ninja smileys.
** The wood backgrounds in the Wild West pack are recolored versions of the Pirate background.
** The Outer Space sand block is a recolor of the Sand pack blocks.
** The Toxic background is a recolor of the Cave backgrounds.
** The wood backgrounds in the Wild West pack are recolored versions of the Pirate background.
** The Outer Space sand block is a recolor of the Sand pack blocks.
** The Toxic background is a recolor of the Cave backgrounds.
to:
** The Red Ninja and Gold Ninja are recolored recoloured Ninja smileys.
** The wood backgrounds in the Wild West pack arerecolored recoloured versions of the Pirate background.
** The Outer Space sand block is arecolor recolour of the Sand pack blocks.
** The Toxic background is arecolor recolour of the Cave backgrounds.
** The wood backgrounds in the Wild West pack are
** The Outer Space sand block is a
** The Toxic background is a
* PlagueZombie: It is possible to spread a zombie infection between smileys using the zombie effect.
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* ShoutOut:
** Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.
** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC desktop and monitor, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book in the series.
*** The NPC's FlavorText and unlocking message states that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
* SolidClouds: The Cloud pack comes with solid cloud blocks.
%%* SpaceZone: The Sci-Fi package and low-gravity worlds.
** Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.
** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC desktop and monitor, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book in the series.
*** The NPC's FlavorText and unlocking message states that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
* SolidClouds: The Cloud pack comes with solid cloud blocks.
%%* SpaceZone: The Sci-Fi package and low-gravity worlds.
to:
* ShoutOut:
**ShoutOut: Several smilies are based off characters (or in one case, a [[NoCelebritiesWereHarmed real person]]). These include the Creator/{{Bruce|Campbell}}, Film/{{Frankenstein|1931}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], [[VideoGame/PacMan purple ghost]], Franchise/{{Terminator}}, and Franchise/{{Superman}} smilies.
** * SicklyGreenGlow: The Deep Thought [[NonPlayerCharacter NPC]] appears Toxic pack has bright green toxic waste fluid.
* SkeletonMotif:
** Poison, curse, and zombie effects are represented by green, white, and teal skulls.
** Skulls are used as aregular PC desktop and monitor, and acts as a multi-layered reference to shorthand for death count--next the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first bookcounter in the series.
*** The NPC's FlavorTexttop right, and unlocking message states on {{Locked Door}}s that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
[[DeathAsGameMechanic trigger on death]].
* SolidClouds: The Cloudpack comes and Fairytale packs come with solid cloud blocks.
%%* * SpaceZone: The Sci-Fi Outer Space package includes stars, and low-gravity worlds.other tiles for making spaceships and foreign planets.
**
* SkeletonMotif:
** Poison, curse, and zombie effects are represented by green, white, and teal skulls.
** Skulls are used as a
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book
*** The NPC's FlavorText
* SolidClouds: The Cloud
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* TemporaryPlatform: There are timed blocks that switch every five seconds, along with key gates which temporarily appear when the [[ColorCodedForYourConvenience matching-colored key]] is pressed.
to:
* TemporaryPlatform: There are timed blocks that SweatDrop: The Sweat smiley has a prominent sweat drop and an exhausted facial expression.
* TechnicolorToxin: The poison effect is represented with a green [[SkeletonMotif skull]].
* TemporaryPlatform:
** Timed doors and gates switch between solid and non-solid every fiveseconds, along with key seconds.
** Key gateswhich temporarily appear for five seconds when the [[ColorCodedForYourConvenience matching-colored [[ColourCodedForYourConvenience matching-coloured key]] is pressed.
* TechnicolorToxin: The poison effect is represented with a green [[SkeletonMotif skull]].
* TemporaryPlatform:
** Timed doors and gates switch between solid and non-solid every five
** Key gates
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* TheWildWest: The Wild West Pack adds blocks like wooden boards and railings for western worlds.
to:
* TheWildWest: The Wild West Pack pack adds blocks like wooden boards and railings for western worlds.
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* ZombieApocalypse: It is possible to spread a zombie infection between smileys using the zombie effect.
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* AscendedMeme: The user "Cow" made a nonsensical forum post filled with mooing, which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
to:
* AscendedMeme: The user "Cow" named Cow made a nonsensical forum post filled with mooing, which was quickly closed and got lots of user attention. Six days later, the Moodonna [[NonPlayerCharacter NPC]] was added to the game with a description imitating the style of the forum thread:
* BrainFood: It's {{implied|Trope}} that [[FleshEatingZombie zombies eat brains]].
** Earlier versions of Zombie smileys include an exposed chunk of brain, suggesting they bite into them.
** Brainsy is a zombie [[MeaningfulName named after the tendency for zombies to eat brains]], and is known to bite.
** Earlier versions of Zombie smileys include an exposed chunk of brain, suggesting they bite into them.
** Brainsy is a zombie [[MeaningfulName named after the tendency for zombies to eat brains]], and is known to bite.
* ADogNamedDog: The Starfish is referred to by its animal name, unlike the other animal [[NonPlayerCharacter NPCs]] which have their own names.
Changed line(s) 194 (click to see context) from:
** The [[http://jawapa.everybodyedits.com/ JaWapa sub-domain]][[note]]the former name of [[http://minimal.everybodyedits.com the minimal website]], named after [=JaWapa=] until he was demoted from the staff team[[/note]] of the game's official website or the world ID "[[LeetLingo PWr1ckr01lEI]]" would JustForFun/{{Rickroll}} the user. This was eventually removed after the website temporarily went down for security reasons in August 2019.
to:
** The [[http://jawapa.everybodyedits.com/ JaWapa sub-domain]][[note]]the former name of [[http://minimal.everybodyedits.com the minimal website]], named after [=JaWapa=] until when he was demoted from part of the staff team[[/note]] of the game's official website or the world ID "[[LeetLingo PWr1ckr01lEI]]" would JustForFun/{{Rickroll}} the user. This was eventually removed after the website temporarily went down for security reasons in August 2019.
* EveryoneCallsHimBarkeep: Although most [[NonPlayerCharacter NPCs]] have a unique name in the shop, the elderly NPC is simply known as Elder.
Changed line(s) 199 (click to see context) from:
* FlavorText: The energy shop has descriptions for most of its items, many of which were for flavor instead of being informational.
to:
* FlavorText: The energy shop has descriptions for most of its items, many of which were are for flavor instead of being informational.informational.
* FleshEatingZombie:
** {{Implied|trope}} with earlier versions of zombies, which immediately appear with [[BrainFood partially exposed brains]] after being [[PlagueZombie infected]].
** The FlavorText for Brainsy, a zombie, says it bites.
* FleshEatingZombie:
** {{Implied|trope}} with earlier versions of zombies, which immediately appear with [[BrainFood partially exposed brains]] after being [[PlagueZombie infected]].
** The FlavorText for Brainsy, a zombie, says it bites.
* LoadingScreen: In addition to the load screen on launch, there are two other loading screens unavailable in ''Everybody Edits Offline'', as the lack of online play makes the game much quicker to load.
** The loading screen for the [[GameLobby lobby]] shows a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** A loading screen plays while loading a level. It shows the controls for the game, and text reminding the player to be patient.
* ALizardNamedLiz:
** The Cow smiley is named Moo Moo in its earliest version, after the sound a cow makes. The Moodonna cow NPC takes the same approach.
** Froggy, Wally, and Crabby are named after their animal appearances of a frog, walrus, and crab respectively.
* MeaningfulName: The [[NonPlayerCharacter NPCs]] have fitting names, which can be seen in the shop.
** Smiley, Saddy, Anger, and Meh are named after the emotions they express.
** Slimey is named after it being a slimy BlobMonster.
** Knightly is a knight.
** Skelly and Ghosty are named after [[DemBones skeletons]] and ghosts.
** Brainsy is a zombie, named after [[BrainFood zombies' tendency to eat brains]].
** Astro is an astronaut.
** Snowy is a snowman.
** The loading screen for the [[GameLobby lobby]] shows a screenshot of the game that updates around every month, along with a logo that [[SpecialEditionTitle appropriately updates for holidays]].
** A loading screen plays while loading a level. It shows the controls for the game, and text reminding the player to be patient.
* ALizardNamedLiz:
** The Cow smiley is named Moo Moo in its earliest version, after the sound a cow makes. The Moodonna cow NPC takes the same approach.
** Froggy, Wally, and Crabby are named after their animal appearances of a frog, walrus, and crab respectively.
* MeaningfulName: The [[NonPlayerCharacter NPCs]] have fitting names, which can be seen in the shop.
** Smiley, Saddy, Anger, and Meh are named after the emotions they express.
** Slimey is named after it being a slimy BlobMonster.
** Knightly is a knight.
** Skelly and Ghosty are named after [[DemBones skeletons]] and ghosts.
** Brainsy is a zombie, named after [[BrainFood zombies' tendency to eat brains]].
** Astro is an astronaut.
** Snowy is a snowman.
** The Deep Thought [[NonPlayerCharacter NPC]] appears as a regular PC desktop and monitor, and acts as a multi-layered reference to the super intelligent PC of the same name from ''Franchise/TheHitchhikersGuideToTheGalaxy''.
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book in the series.
*** The NPC's FlavorText and unlocking message states that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
*** The NPC was obtained as an EasterEgg by collecting [[ArcNumber 42 gold coins, 42 blue coins, and 42 deaths]], a reference to Deep Thought's {{anticlima|x}}ctic answer of JustForFun/FortyTwo.
*** Unlocking the NPC causes a message and sound clip saying "Don't Panic", which is printed on the back of the first book in the series.
*** The NPC's FlavorText and unlocking message states that it's a computer of "infinite majesty and calm", same way the book characterizes Deep Thought when revealing its [[TheMeaningOfLife Answer to The Ultimate Question of Life, the Universe, and Everything]].
Changed line(s) 222 (click to see context) from:
* TheSmurfettePrinciple: The Female smiley was the only smiley explicitly referenced as being female until the Lady and Summer Girl smilies were introduced.
to:
* TheSmurfettePrinciple: The Female Girl smiley was the only smiley explicitly referenced as being implied to be female until the Lady after its introduction, but averted in later updates which add more female smileys and Summer Girl smilies were introduced.a Boy smiley.
Changed line(s) 225,232 (click to see context) from:
* TutorialFailure: [=MrShoe's=] tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
* VideoGameTutorial: In addition to the menu, campaign, and home world tutorials, there have been three tutorials throughout the game's history, including:
** The original tutorial world, showcasing {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
** The [=MrShoe=] tutorials, which came in three levels:
### Moving Tutorial, for moving, jumping, LadderPhysics, and [[FollowTheMoney coins]]
### Gravity Tutorial, for gravity arrows and dots, as well as portals
### Editing Tutorial, for editing worlds
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before it was removed from the game. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
* VideoGameTutorial: In addition to the menu, campaign, and home world tutorials, there have been three tutorials throughout the game's history, including:
** The original tutorial world, showcasing {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
** The [=MrShoe=] tutorials, which came in three levels:
### Moving Tutorial, for moving, jumping, LadderPhysics, and [[FollowTheMoney coins]]
### Gravity Tutorial, for gravity arrows and dots, as well as portals
### Editing Tutorial, for editing worlds
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before it was removed from the game. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
to:
* TutorialFailure: [=MrShoe's=] tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where means liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, Tutorials campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
*VideoGameTutorial: In addition VideoGameTutorial:
** As a precursor to themenu, Tutorials campaign, and home world tutorials, there have been three two other playable tutorials throughout the game's history, including:
**history.
*** The original tutorialworld, showcasing world showcases {{gravity|screw}}, [[LevelEditor editing]], coin doors, and [[{{Teleportation}} portals]].
** *** The [=MrShoe=] tutorials, which came in tutorial, split into three levels:
###worlds: Moving Tutorial, for moving, jumping, LadderPhysics, and [[FollowTheMoney coins]]
###Gravity Tutorial, for gravity arrows and dots, as well as portals
###Editing Tutorial, for editing worlds
Tutorial.
** After signing up, the menu includes a tour through various features that can be skipped.
** The default home world includes some instructions on how to edit a world.
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration beforeit was a later version removed from the game.it. The fire graphic was later repurposed for the [[ManOnFire dangerous effects of lava]].
*
** As a precursor to the
**
*** The original tutorial
###
###
###
** After signing up, the menu includes a tour through various features that can be skipped.
** The default home world includes some instructions on how to edit a world.
* WreathedInFlames: The flame potion gave a ring of fire around a smiley as decoration before
Changed line(s) 237 (click to see context) from:
* NoFairCheating: ''Everybody Edits Offline'' restricts the player from using cheats like GodMode, [[LevelEditor editing]], or fake players in campaign worlds.
to:
* LateArrivalSpoiler: Hidden blocks, smileys, and campaigns are all immediately visible, spoiling anybody who did not discover them in the online version's ten year lifespan.
* NoFairCheating:''Everybody Edits Offline'' restricts the The player is restricted from using cheats like GodMode, [[LevelEditor editing]], or fake players in campaign worlds.
* NoFairCheating:
Is there an issue? Send a MessageReason:
Adding Death As Game Mechanic
Added DiffLines:
* DeathAsGameMechanic: Dying is often a hazard purely to be avoided, but because the game is a flexible LevelEditor, levels can easily be designed so they are useful. {{Checkpoint}}s can be placed anywhere and activated instantly, and [[DeathIsASlapOnTheWrist respawning is nearly instant]]. Here are some ways respawning can affect the player:
** Sometimes [[AbilityRequiredToProceed new abilities]] or opened {{Locked Door}}s can be used to either reach new areas from the checkpoint, or make them unreachable. In an area of Mount Uonegatscil, dying with a [[PowerUp jump boost]] allows you to [[EasyLevelTrick skip a large part of the level]]. Death doors and gates also [[LockedDoor open and close]] when the death count is high enough.
** Dying resets momentum and the number of [[DoubleJump mid-air jumps]] used. Since checkpoints can be activated while moving, this can be used in physics puzzles.
** Sometimes [[AbilityRequiredToProceed new abilities]] or opened {{Locked Door}}s can be used to either reach new areas from the checkpoint, or make them unreachable. In an area of Mount Uonegatscil, dying with a [[PowerUp jump boost]] allows you to [[EasyLevelTrick skip a large part of the level]]. Death doors and gates also [[LockedDoor open and close]] when the death count is high enough.
** Dying resets momentum and the number of [[DoubleJump mid-air jumps]] used. Since checkpoints can be activated while moving, this can be used in physics puzzles.
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Changed line(s) 87,89 (click to see context) from:
* LadderPhysics: There are ladders that come with the Ninja Package, slowing down smiley movement. The same behavior is used for several other blocks in the game.
* LavaIsBoilingKoolAid: Lava is translucent and acts like water, but orange and slightly thicker. And it kills those who touch it.
* LawyerFriendlyCameo: The "Purple Ghost" smiley is pretty clearly based off the ''VideoGame/PacMan'' ghost Pinky.
* LavaIsBoilingKoolAid: Lava is translucent and acts like water, but orange and slightly thicker. And it kills those who touch it.
* LawyerFriendlyCameo: The "Purple Ghost" smiley is pretty clearly based off the ''VideoGame/PacMan'' ghost Pinky.
to:
* LawyerFriendlyCameo: The "Purple Ghost"
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Deleted line(s) 27 (click to see context) :
* BigRedDevil: The Devil smiley is a light red, with a grin and demon horns.
Changed line(s) 131 (click to see context) from:
** The wood backgrounds in the Wild West are recolored versions of the Pirate background.
to:
** The wood backgrounds in Fire Wizard appears as the Wild West are recolored versions of the Pirate background.Wizard, but with a red hat and flipped horizontally.
** The wood backgrounds in the Wild West pack are recolored versions of the Pirate background.
** The Outer Space sand block is a recolor of the Sand pack blocks.
** The Toxic background is a recolor of the Cave backgrounds.
** The Outer Space sand block is a recolor of the Sand pack blocks.
** The Toxic background is a recolor of the Cave backgrounds.
Deleted line(s) 193 (click to see context) :
* EndlessGame: The game never ends, as long as players keep making levels.
Is there an issue? Send a MessageReason:
Adding "Children of the Pie"
Added DiffLines:
[[AC:I don't give a Financially Unclear Cause, K? (Bee, Starblinky, Ephrayam, daniel1234) -- Children of the Pie]]
* BloodFromTheMouth: The child being stabbed in the basement has a trail of blood from the mouth.
* CheshireCatGrin: The three {{Pumpkin Person}}s have mischievous smiles, inviting in children to be killed.
* DeathOfAChild: A seemingly lifeless child can be seen lying in the TortureCellar.
* HorrorDoesntSettleForSimpleTuesday: The killing of children appears to be happening on Halloween night, as they can be seen trick-or-treating.
* TheManInTheMoon: The moon has a smiling face.
* PumpkinPerson: Three characters have carved pumpkins for heads.
* TheSecretOfLongPorkPies: It's {{implied|trope}} that pie is being made with human children, with a red-filled pie being shown on a table next to children being killed with knives, and the name of the level being "Children of the Pie".
* ShoutOut: ''{{Art/The Scream|Munch}}'' by Creator/EdvardMunch appears as a painting in the background.
* TortureCellar: In the basement, multiple children appear to be getting attacked and killed.
* WouldHurtAChild: The seemingly adult {{Pumpkin Person}}s are inviting in children who are then being stabbed and killed.
\\
* BloodFromTheMouth: The child being stabbed in the basement has a trail of blood from the mouth.
* CheshireCatGrin: The three {{Pumpkin Person}}s have mischievous smiles, inviting in children to be killed.
* DeathOfAChild: A seemingly lifeless child can be seen lying in the TortureCellar.
* HorrorDoesntSettleForSimpleTuesday: The killing of children appears to be happening on Halloween night, as they can be seen trick-or-treating.
* TheManInTheMoon: The moon has a smiling face.
* PumpkinPerson: Three characters have carved pumpkins for heads.
* TheSecretOfLongPorkPies: It's {{implied|trope}} that pie is being made with human children, with a red-filled pie being shown on a table next to children being killed with knives, and the name of the level being "Children of the Pie".
* ShoutOut: ''{{Art/The Scream|Munch}}'' by Creator/EdvardMunch appears as a painting in the background.
* TortureCellar: In the basement, multiple children appear to be getting attacked and killed.
* WouldHurtAChild: The seemingly adult {{Pumpkin Person}}s are inviting in children who are then being stabbed and killed.
\\
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None
Changed line(s) 62 (click to see context) from:
* EveryoneCallsHimBarkeep: Pretty much all the smilies (besides Creator/{{Bruce|Campbell}}, {{Santa|Claus}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], and Franchise/{{Superman}}) are only known by their titles.
to:
* EveryoneCallsHimBarkeep: Pretty much all the Any smilies (besides Creator/{{Bruce|Campbell}}, {{Santa|Claus}}, [[Literature/HowTheGrinchStoleChristmas Grinch]], and Franchise/{{Superman}}) that aren't Creator/{{Bruce|Campbell}} or based on a preexisting character are only known by their titles.
Changed line(s) 168 (click to see context) from:
* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] are the various magic-themed smileys, which have no effect on the gameplay.
to:
* AndYourRewardIsClothes: Some of the rewards for [[RandomEvent randomly finding a magical coin]] coin]], completing a campaign, or hidden {{Easter eggs}} are the various magic-themed smileys, smileys which have no effect on the gameplay.
* EarlyInstallmentCharacterDesignDifference: The earliest versions of ''Everybody Edits'' feature a red circle as a DigitalAvatar, instead of a [[HaveANiceDaySmile yellow smiley face]] used for all later versions.
Changed line(s) 209 (click to see context) from:
** Many of the {{Flavor Text}}s in the Energy Shop were Shout-Outs:
to:
** Many of the {{Flavor Text}}s in the Energy Shop were are Shout-Outs:
Is there an issue? Send a MessageReason:
None
Deleted line(s) 64 (click to see context) :
* ExcitedShowTitle: The main logo uses an exclamation point, making the name appear as ''Everybody Edits!''.
Is there an issue? Send a MessageReason:
EMMM disambig
Changed line(s) 289,290 (click to see context) from:
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 246,247 (click to see context) from:
[[AC:Iraka -- Halloween Night]]
* {{Halloweentown}}: Beyond the vibrant green fields and the river, there's plenty of spooky things--a graveyard, jack-o'-lanterns, a castle, and much more.
* {{Halloweentown}}: Beyond the vibrant green fields and the river, there's plenty of spooky things--a graveyard, jack-o'-lanterns, a castle, and much more.
to:
*
* EarthShatteringKaboom: One of the meteors hits the moon, shattering it into pieces.
* NextSundayAD: A sign in part 1 states that the level was made in 2011. The title of the level is "2012" and part 2 shows various [[ColonyDrop giant rocks heading towards earth]], hinting towards the
* SpaceZone: Much of
Changed line(s) 249,253 (click to see context) from:
[[AC:Iraka -- Jump Jump Jump]]
* GreenHillZone: The level starts off in a vibrant, green, hilly area with decorated with plants and fences.
* ShoutOut: There's an area where one must climb platforms shaped like ''VideoGame/{{Tetris}}'' blocks.
* SolidClouds: A chain of cloud blocks appear as platforms.
* TreasureRoom: The LevelGoal is in a gold room with several gold coins and a diamond block.
* GreenHillZone: The level starts off in a vibrant, green, hilly area with decorated with plants and fences.
* ShoutOut: There's an area where one must climb platforms shaped like ''VideoGame/{{Tetris}}'' blocks.
* SolidClouds: A chain of cloud blocks appear as platforms.
* TreasureRoom: The LevelGoal is in a gold room with several gold coins and a diamond block.
to:
*
* ShoutOut: There's an area where one must climb platforms shaped like ''VideoGame/{{Tetris}}'' blocks.
* SolidClouds: A chain
* TreasureRoom: The LevelGoal is in a gold room with several gold coins and a diamond block.
Changed line(s) 255,256 (click to see context) from:
[[AC:Kirby -- Slidey Minis]]
* NoPunctuationIsFunnier: Some of the signs have no punctuation just to show absurd the level is.
* NoPunctuationIsFunnier: Some of the signs have no punctuation just to show absurd the level is.
to:
*
* TheGrimReaper: A tall, hooded figure wielding a scythe lurks in a CreepyCemetery. [[spoiler:During the encounter with it, it causes the PlayerCharacter to die.]]
* SecondPersonNarration: Signs throughout the level
Changed line(s) 258,264 (click to see context) from:
[[AC:Lop -- Humm Chocolate]]
* EasterBunny: A white bunny figure appears, among the other Easter iconography throughout the level.
* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
* HeartSymbol: Two hearts with wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title of the level]].
* TitleDrop: A duck has a ThoughtBubble with the text "Humm Chocolate", which is the name of the level.
* EasterBunny: A white bunny figure appears, among the other Easter iconography throughout the level.
* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
* HeartSymbol: Two hearts with wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title of the level]].
* TitleDrop: A duck has a ThoughtBubble with the text "Humm Chocolate", which is the name of the level.
to:
*
* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
* HeartSymbol: Two hearts with wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title
* TitleDrop: A duck has
Changed line(s) 266,269 (click to see context) from:
[[AC:M4nu -- TIME MACHINE MINIS]]
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.
to:
*
* ShoutOut: There's
* SolidClouds: A chain of cloud blocks
* TreasureRoom: The LevelGoal is in
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing
* TimeTravel: The player character ventures to various different eras, including TheFuture.
Changed line(s) 271,273 (click to see context) from:
[[AC:NSFW Crew -- NSFW Easter Island]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
to:
*
* ElaborateUndergroundBase: The
Changed line(s) 275,279 (click to see context) from:
[[AC:[=Sensei1=] -- 4 monster battles]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
to:
*
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale:
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
Added DiffLines:
[[AC:Lop -- Humm Chocolate]]
* EasterBunny: A white bunny figure appears, among the other Easter iconography throughout the level.
* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
* HeartSymbol: Two hearts with wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title of the level]].
* TitleDrop: A duck has a ThoughtBubble with the text "Humm Chocolate", which is the name of the level.
\\
[[AC:M4nu -- TIME MACHINE MINIS]]
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.
\\
[[AC:NSFW Crew -- NSFW Easter Island]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
\\
[[AC:[=Sensei1=] -- 4 monster battles]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
\\
* EasterBunny: A white bunny figure appears, among the other Easter iconography throughout the level.
* EverythingsBetterWithSparkles: Sparkles appear below the two bells in the level.
* HeartSymbol: Two hearts with wings are seen floating around, adding to the Easter mood. They also appear in the "happy" section.
* SavedByTheChurchBell: Two winged bells can be seen flying in the sky, releasing [[EverythingsBetterWithSparkles sparkles]]
* SpeechBubbles: A large duck has a thought bubble with the text "Humm Chocolate", [[TitleDrop the title of the level]].
* TitleDrop: A duck has a ThoughtBubble with the text "Humm Chocolate", which is the name of the level.
\\
[[AC:M4nu -- TIME MACHINE MINIS]]
* DooWopProgression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
* MusicalGameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the DooWopProgression.
* TimeTravel: The player character ventures to various different eras, including TheFuture.
\\
[[AC:NSFW Crew -- NSFW Easter Island]]
* EenieMeenieMinyMoai: There's an ElaborateUndergroundBase hidden both inside and under moai heads.
* ElaborateUndergroundBase: The level is about a large alien underground base under a few [[EenieMeenieMinyMoai moai]] statues.
\\
[[AC:[=Sensei1=] -- 4 monster battles]]
* CriticalHit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
* ExcusePlot: The plot is that somebody offers you a trophy if you can beat three monsters.
* OverworldNotToScale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
* RolePlayingGame: This level is done in a typical turn-based Role-Playing Game style.
\\