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* {{Foreshadowing}}: When the Watch is framed for attacking the Empire, a small mission to scout Werne (which has recently been taken over by Empire forces) shows some of the soldiers legitmately believe the Watch are criminals. This hints that the whole Empire is not the enemy, but Aldric and his forces alone.

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* {{Foreshadowing}}: When the Watch is framed for attacking the Empire, a small mission to scout Werne (which has recently been taken over by Empire forces) shows some of the soldiers legitmately legitimately believe the Watch are criminals. This hints that the whole Empire is not the enemy, but Aldric and his forces alone.
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* {{Foreshadowing}}: When the Watch is framed for attacking the Empire, a small mission to scout Werne (which has recently been taken over by Empire forces) shows some of the soldiers legitmately believe the Watch are criminals. This hints that the whole Empire is not the enemy, but Aldric and his forces alone.
* FrameUp: Early on the Eltisweiss Watch is framed for attacking Empire villages and settlements, which Aldric uses as a pretext to start his expansionist policy.
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* BreakingOldTrends: Despite being a SpiritualSuccessor to ''[[Franchise/Suikoden]]'', the game never once goes ScrewYouElves. Pretty much any elf you meet is friendly to humans and the one elf leader who is dismissive of humans still decides to join the heroes against the Empire without quarrel.

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* BreakingOldTrends: Despite being a SpiritualSuccessor to ''[[Franchise/Suikoden]]'', ''VideoGame/{{Suikoden}}'', the game never once goes ScrewYouElves. Pretty much any elf you meet is friendly to humans and the one elf leader who is dismissive of humans still decides to join the heroes against the Empire without quarrel.
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* BreakingOldTrends: Despite being a SpiritualSuccessor to ''[[Franchise/Suikoden]]'', the game never once goes ScrewYouElves. Pretty much any elf you meet is friendly to humans and the one elf leader who is dismissive of humans still decides to join the heroes against the Empire without quarrel.
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* HarderThanHard: While there is a hard mode in the game, there are also modifiers that make the game even harder like "no baqua obtained from enemies", "no HP recovery item use in battle", "double MP and SP consumption'', "no escaping battles unless one uses skills", and "hyperinflation where prices in shops are outrageously expensive".

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* HarderThanHard: While there is a hard mode in the game, there are also modifiers that make the game even harder like "no baqua obtained from enemies", "no HP recovery item use in battle", battle[[note]]This also includes food items and Runeshards that attack enemies.[[/note]]", "double MP and SP consumption'', "no escaping battles unless one uses skills", and "hyperinflation where prices in shops are outrageously expensive".
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*** Reid requires defeating many of the beigoma players in the world, with no hints as to their locations[[labelnote:*]]You get told where the main beigoma players are in the world, but to even fight them you need to have won against a certain number of other beigoma players, who are indistinguishable from regular NPCs until you talk to them.[[/labelnote]].

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*** Reid requires defeating many of the beigoma players in the world, with no hints as to their locations[[labelnote:*]]You get told where the main beigoma players are in the world, but to even fight them you need to have won against a certain number of other beigoma players, who are indistinguishable from regular NPCs [=NPCs=] until you talk to them.[[/labelnote]].
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''Eiyuden Chronicle: Hundred Heroes'' is an {{JRPG}}, developed by Rabbit and Bear Studio and published by Creator/FiveZeroFiveGames. It was led by Yoshitaka Murayama, creator of Konami's ''VideoGame/{{Suikoden}}'' series, and has been cited as a CreatorDrivenSuccessor, it was released for PC and consoles first, on April 23, 2024.

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''Eiyuden Chronicle: Hundred Heroes'' is an {{JRPG}}, developed by Rabbit and Bear Studio and published by Creator/FiveZeroFiveGames. It was led by Yoshitaka Murayama, creator of Konami's ''VideoGame/{{Suikoden}}'' series, and has been cited as a CreatorDrivenSuccessor, it CreatorDrivenSuccessor. It was released for PC (via Platform/{{Steam}}), Platform/PlayStation4, Platform/PlayStation5, Platform/NintendoSwitch, Platform/XboxOne and consoles first, Platform/{{Xbox Series|XAndS}} on April 23, 2024.

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[[quoteright:380:https://static.tvtropes.org/pmwiki/pub/images/eiyuden_chronicle_hundred_heroes_pc_game_steam_europe_cover.jpg]]
[[caption-width-right:380:Nowa and Seign]]

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** On their own, Francesca and Falward might not be the most impressive; while Francesca does have high magic and a good MP pool, and a startlingly high attack stat for a healer, she's slow, and has horrible defense and HP. Falward is ''fast,'' long-ranged, actually fairly decent as a physical attacker, and another strong magic user with great MP... but his defense and HP aren't the greatest, either. But where these two shine is in their Hero Combo, which not only heals the entire party for a ''very'' good amount, but also buffs everyone's attack for 3 turns. They fall off as better healing and attack buff options become available, but they still remain viable for a good bit of time.
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* OldSaveBonus: Having a save file from ''VideoGame/EiyudenChronicleRising'' will grant that game's town clock tower and a Rune of Wind Enchantment, and player-customized names (for the main characters' weapons and the town delicacy) will also carry over.

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* OldSaveBonus: Having a save file from ''VideoGame/EiyudenChronicleRising'' will grant that game's town clock tower and as a room decoration for Nowa, a Rune of Wind Enchantment, and any player-customized names (for the main characters' weapons and the town delicacy) will also carry over.
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*** Reid requires defeating many of the beigoma players in the world, with no hints as to their locations.

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*** Reid requires defeating many of the beigoma players in the world, with no hints as to their locations.locations[[labelnote:*]]You get told where the main beigoma players are in the world, but to even fight them you need to have won against a certain number of other beigoma players, who are indistinguishable from regular NPCs until you talk to them.[[/labelnote]].



** In order to obtain the good ending, you need to recruit all 120 characters by a certain point in the main story ([[spoiler:before the battle with the Empire at Alliance HQ]]) that is not hinted in the game. Even worse, if you wait until the last moment to finish recruiting, one character cannot be recruited at that particular time (Aleior, who requires Marisa to recruit but she is not accessible) which will lock you out of it.
** At no point is it stated that you need Carrie in your group to get through the ruins of old Hishahn. If you encounter the roadblock and go back to Melridge, a cutscene plays where the party calls him out...and the game still doesn't give any more hints unless the player opens up the map menu (X on Xbox controllers, Square on Playstation controllers) and switch to the story tab and even then, it's still very vague.

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** In order to obtain the good ending, you need to recruit all 120 possible characters by a certain point in the main story ([[spoiler:before the battle with the Empire at Alliance HQ]]) HQ, with the final recruits being those that join after the battle.]]) that is not hinted in the game. Even worse, if you wait until the last moment to finish recruiting, one character cannot be recruited at that particular time (Aleior, who requires Marisa to recruit but she is not accessible) which will lock you out of it.
** At no point is it outright stated that you need Carrie in your group to get through the ruins of old Hishahn. Hishahn, though some easily overlooked dialogue does hint towards this. If you encounter the roadblock and go back to Melridge, a cutscene plays where the party calls him out...and the game still doesn't give any more hints unless the player opens up the map menu (X on Xbox controllers, Square on Playstation controllers) and switch to the story tab and even then, it's still very vague.out.
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** One of the optional characters (El Alicanto) requires you to beat them with the Duel mechanic as well.
** Aoi is recruited if you can beat her in a one-on-one fight as Iugo, though this fight uses the standard battle mechanics instead of the Duel one.

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* AwesomeButImpractical: Most Hero Combos which don't offer a special gimmick tend to do less damage than if the participating characters attacked normally. Even worse, if any participating character becomes unable to act the turn it's activated, the other participating characters lose their turn as well.
** The Complete Heroes Combo, which requires your party to have all 6 characters from both ''Heroes'' and ''Rising'', does significant damage but far less than if all 6 characters acted normally. The Combo gives the entire party an attack buff, but at that point in the game there are other ways to get party-wide buffs.

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* AwesomeButImpractical: Most Hero Combos which don't offer a special gimmick tend to do less damage than if the participating characters attacked normally. Even worse, if any participating character becomes unable to act the turn it's activated, the other participating characters lose their turn as well.
**
well. The Complete Heroes Combo, which requires your party to have all 6 characters from both ''Heroes'' and ''Rising'', does significant damage but far less than if all 6 characters acted normally. The Combo gives the entire party an attack buff, but at that point in the game there are other ways to get party-wide buffs.
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* AerithAndBob: The game's characters fall under three general categories of naming convention: Some have completely normal, real-world names such as 'Francesca', 'Glen' and 'Faye'. Others have names that seem real-world but have an unusual spelling, or don't actually exist but seem like they could, for example 'Nowa' and 'Perrielle' respectively. Finally, some characters have completely made-up names that range from strange but cool-sounding, such as 'Narungarde', to gibberish like 'Smapy', that doesn't sound like a name at all.

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* DuelBoss: Nowa, Seign, and Marisa each have a boss fought using the special Duel interface and mechanics. [[spoiler:Notably, the FinalBoss is one of these, alternating between playing those three characters]].



** Good luck finding and recruiting all 120 characters without one.

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** Good luck finding and recruiting all 120 characters without one. Some notable examples:
*** Reid requires defeating many of the beigoma players in the world, with no hints as to their locations.
*** Defeating and recruiting Reyna at the intended party level requires knowledge of the combat system not used elsewhere in the game, such as putting her to sleep will reduce her defense, and that Dark spells can completely ignore her massive defense.
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''Eiyuden Chronicle: Hundred Heroes'' is an {{JRPG}}, developed by Rabbit and Bear Studio and published by Creator/FiveZeroFiveGames. It was led by Yoshitaka Murayama, creator of Konami's ''VideoGame/{{Suikoden}}'' series, and has been cited as a spiritual successor, it was released for PC and consoles first, on April 23, 2024.

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''Eiyuden Chronicle: Hundred Heroes'' is an {{JRPG}}, developed by Rabbit and Bear Studio and published by Creator/FiveZeroFiveGames. It was led by Yoshitaka Murayama, creator of Konami's ''VideoGame/{{Suikoden}}'' series, and has been cited as a spiritual successor, CreatorDrivenSuccessor, it was released for PC and consoles first, on April 23, 2024.
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* MoodWhiplash: During the cook-off battle questline. On two occasions, the cook-offs literally end in ''murder'' in the restaurant/inn, in front of everyone there, with [[spoiler: Trey murdering Sears after his loss, and Kurtz murdering Trey in revenge for his wife and teacher's deaths after beating Trey in the cook-off. Both times, Kurtz is angry and devastated.]] Right after each incident, you get a new recipe, the scene returns to the inn bustling with activity as usual, and Kurtz has snapped back to his typically pleasant, cheerful self.
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* ClassicalElementsEnsemble: A few examples.
** In the cooking battles, the Gastronomic Four of the Dark Dragon Syndicate are Terrance (Earth), Simmere (Water), Sears (Fire), and Waft (Wind).
** In the beigoma sidequest, you face off against Crash's minions, the Spintinels: Thudd (Earth), Zeph (Wind), Flowe (Water), and Pyre (Fire). There ''is'' another one of his minions that you fight before any of them–Venom, whose element is Poison–but he's not one of the four Spintinels.
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** In order to obtain the good ending, you need to recruit all 120 characters by a certain point in the main story ([[spoiler:before the battle with the Empire at Alliance HQ]]) that is not hinted in the game. Even worse, if you wait until the last moment to finish recruiting, one character cannot be recruited at that particular time (Aleior, who requires Marisa to recruit but she is not accessible) which will lock you out of it.


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*** The Mysterious Room can be built at about level 45, but a curious player completing the first encounter will rocket the party levels up to ''60'', unintentionally making the rest of the main story trivial.
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* WhereAreTheyNowEnding: The ending quickly goes through all the recruited characters' fates after the events of the game.

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* WhereAreTheyNowEnding: WhereAreTheyNowEpilogue: The ending quickly goes through all the recruited characters' fates after the events of the game.
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* WhereAreTheyNowEnding: The ending quickly goes through all the recruited characters' fates after the events of the game.

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