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* MercyInvincibility: Nastily averted in the NES version, where the lack of it is combined with zero knockback; contact with any enemy will steadily and rapidly drain down your health until you either die or disengage.

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* MercyInvincibility: Nastily averted in the NES version, where the lack of it is combined with compounded by zero knockback; knockback on contact with an enemy. Touch any enemy baddie and your health will steadily and rapidly drain down your health until you either die or disengage.disengage from it.

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''Dragon Unit'', also known by its international release title ''[[TheForeignSubtitle Castle Of Dragon]]'', is a 1989 arcade side-scrolling HackAndSlash-style action game created by Creator/SetaCorporation, made in the style of ''VideoGame/{{Rastan}}''.

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''Dragon Unit'', also known by its international release title ''[[TheForeignSubtitle Castle Of Dragon]]'', is a 1989 arcade side-scrolling HackAndSlash-style action game created by Creator/SetaCorporation, made in the style of ''VideoGame/{{Rastan}}''.
''VideoGame/{{Rastan}}''. A reworked version was also ported to the Platform/NintendoEntertainmentSystem.


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* MercyInvincibility: Nastily averted in the NES version, where the lack of it is combined with zero knockback; contact with any enemy will steadily and rapidly drain down your health until you either die or disengage.

Added: 213

Changed: 20

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''Dragon Unit'', also known by it's international release title ''[[TheForeignSubtitle Castle Of Dragon]]'' is a 1989 arcade side-scrolling HackAndSlash-style action game created by Creator/SetaCorporation, made in the style of ''VideoGame/{{Rastan}}''.

In another HighFantasy setting, a peaceful kingdom was unexpectedly attacked by the fearsome dragon, Zuriv, who wiped out most of the land and abducted it's princess. Two young knights named Duke and Narda (player 1 and 2, evidently) sets off on a rescue mission as they brave Zuriv's monster-infested castle.

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''Dragon Unit'', also known by it's its international release title ''[[TheForeignSubtitle Castle Of Dragon]]'' Dragon]]'', is a 1989 arcade side-scrolling HackAndSlash-style action game created by Creator/SetaCorporation, made in the style of ''VideoGame/{{Rastan}}''.

In another HighFantasy setting, a peaceful kingdom was unexpectedly attacked by the fearsome dragon, Zuriv, who wiped out most of the land and abducted it's its princess. Two young knights named Duke and Narda (player (players 1 and 2, evidently) sets off on a rescue mission as they brave Zuriv's monster-infested castle.



* BlindIdiotTranslation: In two of the stages that require keys, the script says, "HOLD ON KEY", and the story is a little incomprehensible at times, indicating that the game was clearly developed by the Japanese.



* DamselInDistress: The princess abducted by Zuriv, naturally, and the two player heroes needs to retrieve her. After defeating Zuriv the ending credits is superimposed over your player hero smooching with the princess.

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* DamselInDistress: The princess is abducted by Zuriv, naturally, and the two player heroes needs need to retrieve her. After defeating Zuriv the ending credits is are superimposed over your player hero smooching with the princess.



** The first boss is a pair of mages who attacks together with their spells.
** In the graveyard you battle a pair of purple-shelled insect-men who leaps all over the place while trying to gore you with their claws.

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** The first boss is a pair of mages who attacks attack together with their spells.
** In the graveyard you battle a pair of purple-shelled insect-men who leaps leap all over the place while trying to gore you with their claws.
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* CockFight: If two players reach the end, they must then battle to see which one gets the princess. The winner gets their ending screen. [[DevelopersForesight If both players die, the ending screen shows the princess sadly gazing at both swords stuck in the ground.]]
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Added DiffLines:

''Dragon Unit'', also known by it's international release title ''[[TheForeignSubtitle Castle Of Dragon]]'' is a 1989 arcade side-scrolling HackAndSlash-style action game created by Creator/SetaCorporation, made in the style of ''VideoGame/{{Rastan}}''.

In another HighFantasy setting, a peaceful kingdom was unexpectedly attacked by the fearsome dragon, Zuriv, who wiped out most of the land and abducted it's princess. Two young knights named Duke and Narda (player 1 and 2, evidently) sets off on a rescue mission as they brave Zuriv's monster-infested castle.
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!! ''Dragon Unit'' provides examples of:
* AmazonBrigade: You fight a horde of warrior-women clad in green armor in the second stage.
* BatOutOfHell: The castle's population of bats are hostile and will swarm over you on sight. They can damage you just by touching but otherwise dies in just one hit.
* BodyArmorAsHitPoints: Your health is represented by the amount of armor you're wearing, from holding a shield to shieldless but with armor and finally down to a simple leather tunic. Get hit again at this stage and you lose a life.
* BreathWeapon: The dragons - both the titular one and two others you fought earlier - can breath flames, unsurprisingly.
* DamselInDistress: The princess abducted by Zuriv, naturally, and the two player heroes needs to retrieve her. After defeating Zuriv the ending credits is superimposed over your player hero smooching with the princess.
* DualBoss:
** The first boss is a pair of mages who attacks together with their spells.
** In the graveyard you battle a pair of purple-shelled insect-men who leaps all over the place while trying to gore you with their claws.
** And prior to battling the titular dragon, you fight a pair of smaller ones at the end of a hallway.
* EpicFlail: One of your power-ups allows you to swap your sword with a spiked ball on a chain, which has far greater range.
* FairyCompanion: Every now and then, a fairy who's on your side will periodically fly into the screen, linger a bit, and drop an item for you before she leaves. Most of the time it's a weapon, but she sometimes drop health pickups and extra lives.
* FallingChandelierOfDoom: Several areas contains chandeliers, which will automatically fall when you're underneath. Getting hit damages you instantly.
* LocationTitle: ''Castle of Dragon''. You're in a castle, to slay an evil dragon...
* LuckilyMyShieldWillProtectMe: Your shield certainly does, and functions like a separate life bar absorbing projectile attacks for you.
* {{Medusa}}: She's the third boss of the game, and is depicted as a gigantic snake-lady towering over you.
* MooksButNoBosses: Levels 2 and 5 have plenty of enemies and you'll need to locate keys, but no bosses at the end.
* NightOfTheLivingMooks: The fourth stage is set in the castle's graveyard, and the undead - mostly skeletons and zombies - will emerge from their tombs to attack.
* PlatformHell: The Castle's interiors have plenty of areas where the floors are spiked pits, and the only way across is by platforms. Time your jump properly - more spikes will periodically drop from the ceiling or protude between the platforms.
* SpikesOfDoom: The castle dungeons is filled with spiked pits, and platforms with spiked edges that damages or kills you if you miss a jump. There's also spiked slabs on chains descendign from ceilings.
* SwordBeam: If you're armed with a sword. It can already release ranged projectiles by default with each swing, and there are upgrades allowing your sword to fill the immediate area before you with electricity!
* TimedMission: You get 40 seconds per stage, and the game will throw a "HURRY UP AND CONTINUE!" notification for dawdling.
* WhenTreesAttack: There are tree-men enemies lumbering around on their roots, who can attack you either with their branches or create MiniMook tree-people. Killing one regular-sized tree-man turns it into [[AsteroidsMonster three tiny ones]].
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--> Zuriv fell under the swords of the young kings.\\
It had been a long battle.

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