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''D.N.A.: Dark Native Apostle'' is an obscure 2002 ActionAdventure video game for the UsefulNotes/PS2, developed by Tamsoft, published by Creator/HudsonSoft and distributed by Virgin Interactive.

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''D.N.A.: Dark Native Apostle'' is an obscure 2002 ActionAdventure video game for the UsefulNotes/PS2, Platform/PS2, developed by Tamsoft, published by Creator/HudsonSoft and distributed by Virgin Interactive.
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renamed to Clone Angst


%%* CloningBlues: [[spoiler: No.13.]]

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* [[spoiler: CloningBlues: No.13.]]
* ForcedTutorial / JustifiedTutorial: After the HopelessBossFight with Gread, the player experiences a tutorial of how to use No.13's bomb and biochip abilities. Justified since it's a Flashback No.13 has after getting knocked out.

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* [[spoiler: %%* CloningBlues: [[spoiler: No.13.]]
* ForcedTutorial / JustifiedTutorial: ForcedTutorial: After the HopelessBossFight with Gread, the player experiences a tutorial of how to use No.13's bomb and biochip abilities. Justified since it's a Flashback No.13 has after getting knocked out.



* TheReveal: [[spoiler: It turns that Sarisa's sister was being experimented on by GENEAR all this time.]]

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* TheReveal: TheReveal:
**
[[spoiler: It turns that Sarisa's sister was being experimented on by GENEAR all this time.]]



* SequelHook / TheStinger: [[spoiler: Dr Craid is revealed to be alive and well, escaping from the facility in a helicopter, and now possesses enough data to start his genetic experiments all over again.]]

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* SequelHook / TheStinger: SequelHook: In TheStinger, [[spoiler: Dr Craid is revealed to be alive and well, escaping from the facility in a helicopter, and now possesses enough data to start his genetic experiments all over again.]]

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Added image.


''D.N.A.: Dark Native Apostle'' is an obscure 2002 ActionAdventure video game for the [=PS2=], developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive.

to:

[[quoteright:343:https://static.tvtropes.org/pmwiki/pub/images/dna_dark_native_apostle.png]]
''D.N.A.: Dark Native Apostle'' is an obscure 2002 ActionAdventure video game for the [=PS2=], UsefulNotes/PS2, developed by Tamsoft, published by Hudson Soft Creator/HudsonSoft and distributed by Virgin Interactive.



A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, dashing and climbing. Also, they're able to drop bombs from No.13's right arm.

to:

A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, [[SmokeOut smoke bombs]], dashing and climbing. Also, they're able to drop bombs from No.13's right arm.



* YouHaveOutlivedYourUsefulness: Gread shoots Dr Craid and leaves him for dead after witnessing how powerful No.13 is.

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* YouHaveOutlivedYourUsefulness: Gread shoots Dr Craid and leaves him for dead after witnessing how powerful No.13 is.is.
----
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In 2063, {{MegaCorp}} GENEAR conducts gene experiments, while supposed restricting human cloning. While trying to escape from the North European GENEAR facility with a mysterious stone in his possession, genetic test subject No.13 gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, who's only there because of her missing sister Alissa, and the two form an alliance.

to:

In 2063, {{MegaCorp}} GENEAR conducts gene experiments, while supposed restricting human cloning. While trying to escape from the North European GENEAR facility with a mysterious stone in his possession, genetic test subject No.13 gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, Stingray, who's only there because of her missing sister Alissa, and the two form an alliance.
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D.N.A.: Dark Native Apostle is an obscure 2002 ActionAdventure video game for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive.

to:

D.''D.N.A.: Dark Native Apostle Apostle'' is an obscure 2002 ActionAdventure video game for the PS2, [=PS2=], developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive.
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* CelShading: The game's graphics are cel-shaded, given it a manga/anime look.

to:

* CelShading: The game's graphics are cel-shaded, given giving it a manga/anime look.
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None


* BigCreepCrawly: The Snow Worm boss. It can only be defeated by planting bombs on where it will pop up, leading it to accidentally eat the bomb and suffer internal damage.

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* BigCreepCrawly: BigCreepyCrawly: The Snow Worm boss. It can only be defeated by planting bombs on where it will pop up, leading it to accidentally eat the bomb and suffer internal damage.



* HopelessBossFight: At the start of the game, you fight the boss Greado. You ''have'' to lose in order for No. 13 to wind up in the sewers and start the main events of the game.

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* HopelessBossFight: At the start of the game, you fight the boss Greado.Gread. You ''have'' to lose in order for No. 13 to wind up in the sewers and start the main events of the game.
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Added DiffLines:

* BigCreepCrawly: The Snow Worm boss. It can only be defeated by planting bombs on where it will pop up, leading it to accidentally eat the bomb and suffer internal damage.

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* FissionMailed: At the start of the game, you fight the boss Greado. You ''have'' to lose in order for No. 13 to wind up in the sewers and start the main events of the game.


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* HopelessBossFight: At the start of the game, you fight the boss Greado. You ''have'' to lose in order for No. 13 to wind up in the sewers and start the main events of the game.

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D.N.A.: Dark Native Apostle is a 2002 ActionAdventure video game for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive.

In 2063, {{MegaCorp}} GENEAR conducts gene experiments, while supposed restricting human cloning. While trying to escape from the North European GENEAR facility with a mysterious stone in his possession, genetic test subject No. 13 gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, who's only there because of her missing sister Alissa, and the two form an alliance.

A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, dashing and climbing. Also, they're able to drop bombs from No. 13's right arm.

!!Tropes That Apply To This Game Include:

to:

D.N.A.: Dark Native Apostle is a an obscure 2002 ActionAdventure video game for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive.

In 2063, {{MegaCorp}} GENEAR conducts gene experiments, while supposed restricting human cloning. While trying to escape from the North European GENEAR facility with a mysterious stone in his possession, genetic test subject No. 13 gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, who's only there because of her missing sister Alissa, and the two form an alliance.

A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, dashing and climbing. Also, they're able to drop bombs from No. 13's right arm.

!!Tropes That Apply To This Game Include:
that apply to this game include:



* AndNowForSomeoneCompletelyDifferent: After No. 13 is drugged and unable to move, you take control of Sarisa, armed with a gun in place of bombs, and have to create the reversal for the drug.

to:

* AndNowForSomeoneCompletelyDifferent: After No. 13 is drugged and unable to move, you take control of Sarisa, armed with a gun in place of bombs, and have to create the reversal for the drug.



* [[spoiler: CloningBlues: No. 13.]]

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* [[spoiler: CloningBlues: No. 13.]]



* LaserGuidedAmnesia: To No. 13.

to:

* ForcedTutorial / JustifiedTutorial: After the HopelessBossFight with Gread, the player experiences a tutorial of how to use No.13's bomb and biochip abilities. Justified since it's a Flashback No.13 has after getting knocked out.
* LaserGuidedAmnesia: To No. 13.



* YouHaveOutlivedYourUsefulness: Gread shoots Dr Craid and leaves him for dead after witnessing how powerful No. 13 is.

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* YouHaveOutlivedYourUsefulness: Gread shoots Dr Craid and leaves him for dead after witnessing how powerful No. 13 is.
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* AndNowForSomeoneCompletelyDifferent: After No. 13 is drugged and unable to move, you take control of Sarisa, armed with a gun in place of bombs, and have to create the reversal for the drug.
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Added DiffLines:

* BigBad: Gread.


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* MorallyAmbiguousDoctorate: Dr Craid - he's perfectly willing to experiment on humans, even if it means that they'll be in pain.
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* SequelHook / TheStinger: [[spoiler: Dr Craid is still alive and well, and now possesses enough data to start his genetic experiments all over again.]]

to:

* SequelHook / TheStinger: [[spoiler: Dr Craid is still revealed to be alive and well, escaping from the facility in a helicopter, and now possesses enough data to start his genetic experiments all over again.]]
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None

Added DiffLines:

* SequelHook / TheStinger: [[spoiler: Dr Craid is still alive and well, and now possesses enough data to start his genetic experiments all over again.]]

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D.N.A.: Dark Native Apostle is a 2002 ActionAdventure video game for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive. In the future, you play as a young man only known as No. B13, a person who's received genetic experiments which gain him the ability to shoot bombs and use biochips that augment his abilities. While trying to escape from a genetics lab with a mysterious stone in his possession, he gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, who's only there because of her missing sister Alissa, and the two form an alliance.

A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, dashing and climbing.

to:

D.N.A.: Dark Native Apostle is a 2002 ActionAdventure video game for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive.

In the future, you play as a young man only known as No. B13, a person who's received genetic experiments which gain him the ability to shoot bombs and use biochips that augment his abilities. 2063, {{MegaCorp}} GENEAR conducts gene experiments, while supposed restricting human cloning. While trying to escape from a genetics lab the North European GENEAR facility with a mysterious stone in his possession, he genetic test subject No. 13 gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, who's only there because of her missing sister Alissa, and the two form an alliance.

A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, dashing and climbing. \n Also, they're able to drop bombs from No. 13's right arm.



* AllThereInTheManual: The game's manual reveals some background information on the characters, such as Alissa being a former gymnast.
* CelShading: The game's graphics are cel-shaded, given it a manga/anime look.
* [[spoiler: CloningBlues: No. 13.]]



* The Reveal: [[spoiler: It turns that Sarisa's sister was being experimented on by GENEAR all this time.]]

to:

* The Reveal: MeaningfulName: Gread.
* TheReveal:
[[spoiler: It turns that Sarisa's sister was being experimented on by GENEAR all this time.]]]]
** [[spoiler: No. 13 regains his memory and discovers that he barely had any memories before waking in the sewers, as he's a clone.]]
* YouHaveOutlivedYourUsefulness: Gread shoots Dr Craid and leaves him for dead after witnessing how powerful No. 13 is.

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D.N.A.: Dark Native Apostle is a 2002 [[Main/ActionGame]] for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive. In it you play as a young man only known as No. B13, a person who's received genetic experiments which gain him the ability to shoot bombs and use biochips that augment his abilities.

to:

D.N.A.: Dark Native Apostle is a 2002 [[Main/ActionGame]] ActionAdventure video game for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive. In it the future, you play as a young man only known as No. B13, a person who's received genetic experiments which gain him the ability to shoot bombs and use biochips that augment his abilities. While trying to escape from a genetics lab with a mysterious stone in his possession, he gets into a fight with one of the facility's higher-ups and gets defeated. Finding himself in a sewer, he realises that he's suffering from LaserGuidedAmnesia and starts a quest to discover who he is while entering the facility. Once there, he meets a lab worker, Sarisa Stingray,, who's only there because of her missing sister Alissa, and the two form an alliance.

A unique element in the game is the use of biochips - the player can collect different kinds of chips, such as applying a 'Speed' one to go faster, or 'HP' to get more health. Mix them up to create certain abilities, such as SmokeOut/{{smoke bombs}}, dashing and climbing.

!!Tropes That Apply To This Game Include:

*FissionMailed: At the start of the game, you fight the boss Greado. You ''have'' to lose in order for No. 13 to wind up in the sewers and start the main events of the game.
*LaserGuidedAmnesia: To No. 13.
*The Reveal: [[spoiler: It turns that Sarisa's sister was being experimented on by GENEAR all this time.]]
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None

Added DiffLines:

D.N.A.: Dark Native Apostle is a 2002 [[Main/ActionGame]] for the PS2, developed by Tamsoft, published by Hudson Soft and distributed by Virgin Interactive. In it you play as a young man only known as No. B13, a person who's received genetic experiments which gain him the ability to shoot bombs and use biochips that augment his abilities.

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