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** In ''Cute Bite'', the vampire child can choose to treat the butler as a mother-figure and therefore achieve something of a later-life happy adoption, since her relationship with her vampire "father" was not so good.
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cut trope
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* YouGottaHaveBlueHair: The player of the first game has pink hair, while the player of the second has blue-green.
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Kingdom's is Ancestral Name.
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* FamilyThemeNaming: Different in each game:
** In the first game: The magic instructor's family has FloralThemeNaming. The instructor herself is named Orchid, and her daughter's name is Rose.
** In ''Cute Knight Kingdom'', it happens multiple times:
*** The "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight1 previous game]]'s protagonist who shares her mother's name.
*** The innkeeper John, whose father and grandfather were also named John. If the protagonist marries him, they end up having a daughter whom they name Johanna.
** In the first game: The magic instructor's family has FloralThemeNaming. The instructor herself is named Orchid, and her daughter's name is Rose.
** In ''Cute Knight Kingdom'', it happens multiple times:
*** The "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight1 previous game]]'s protagonist who shares her mother's name.
*** The innkeeper John, whose father and grandfather were also named John. If the protagonist marries him, they end up having a daughter whom they name Johanna.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cute_knight.jpg]]
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* AdultAdoptee: One of the game's endings has the protagonist get adopted into her magic instructor's family after forming a sisterhood with the latter's daughter.
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* AdultAdoptee: One of the game's endings has the protagonist get adopted into her magic instructor's family after forming a sisterhood with the latter's daughter.
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None
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* CharacterNameLimits: The protagonist's name is limited to being 8 characters long.
to:
* CharacterNameLimits: CharacterNameLimits:
** The main games have protagonist's nameis limited to being 8 characters long.long.
** ''Cute Bite'' has it at 10 characters max.
** The main games have protagonist's name
** ''Cute Bite'' has it at 10 characters max.
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** ''Cute Bite'': Has a nickname of "Buttercup" used as the default.
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The entries in the series are:
to:
The entries in the main series are:
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Spinoff:
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** While the name and certain mechanics are clearly connected, this title is set in the modern era and features a little vampire girl being raised by a butler instead of an 18-21 protagonist raising herself. It also doesn't use the main series' magic or dressup systems.
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None
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In 2021 a vampire-themed spinoff ''VideoGame/CuteBite'' was announced.
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----
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* CuttingOffTheBranches: For the "Prime Minister" ending of ''Cute Knight Kingdom'', mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight1 previous game]]'s protagonist who shares her mother's name... So that cuts off all endings of said previous game where its protagonist can't have a princess for a child.
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spelling fix
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The WesternRPG sections come in beause there's some CharacterCustomization, like a HelloInsertNameHere with CharacterNameLimits, a {{Cap}} of 8 characters. HitPoints, ManaPoints, combat, and so on.
to:
The WesternRPG sections come in beause because there's some CharacterCustomization, like a HelloInsertNameHere with CharacterNameLimits, a {{Cap}} of 8 characters. HitPoints, ManaPoints, combat, and so on.
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* YouGottaHaveBlueHair: The player of the first game has pink hair, while the player of the second has blue-green.
to:
* YouGottaHaveBlueHair: The player of the first game has pink hair, while the player of the second has blue-green.blue-green.
----
----
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In 2021 a vampire-themed spinoff ''VideoGame/CuteBite'' was announced.
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None
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/660503_cover_5.png]]
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/660503_cover_5.png]]
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Crosswick.
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* NamedAfterFirstInstallment: The series focuses on raising an older teenage girl who's looking for a goal in life. The titles of the series are {{Alliterative Title}}s, and the games are {{Animesque}} in a MedievalEuropeanFantasy style world, with a combat system, so the series title proves informative.
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Noting the cause-and-effect nature clearer.
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* HappilyMarried: A few of the endings for each game have the player achieve this, depending on interactions with certain characters. Not all characters are options for marriage, but of those who are, the union is indicated to always be a happy one. The endings themselves are not based on the marriages, however, but rather on the occupation the player enters with their new spouse; for example, in the second game, becoming a blacksmith involves marrying Cole, while becoming an innkeeper involves marrying John.
to:
* HappilyMarried: A few of the endings for each game have the player achieve this, depending on interactions with certain characters. Not all characters are options for marriage, but of those who are, the union is indicated to always be a happy one. The endings themselves are not based on the marriages, however, but rather on the occupation the player enters with their new spouse; for example, in the second game, becoming a blacksmith involves results in marrying Cole, while becoming an innkeeper involves results in marrying John.
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None
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''Cute Knight'' is a game series that's mainly a RaisingSim, in spirit of ''VideoGame/PrincessMaker'', with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl [[HelloInsertNameHere the player can name]], who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some of them being romance-based endings, which is why it's a bit of a DatingSim.
to:
''Cute Knight'' is a game series that's mainly a RaisingSim, in spirit of ''VideoGame/PrincessMaker'', with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl [[HelloInsertNameHere the player can name]], who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some MultipleEndings. Some of them being are romance-based endings, which is why it's a bit of a DatingSim.
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None
Changed line(s) 31 (click to see context) from:
* HappilyMarried: A few of the endings for each game have the player achieve this.
to:
* HappilyMarried: A few of the endings for each game have the player achieve this.this, depending on interactions with certain characters. Not all characters are options for marriage, but of those who are, the union is indicated to always be a happy one. The endings themselves are not based on the marriages, however, but rather on the occupation the player enters with their new spouse; for example, in the second game, becoming a blacksmith involves marrying Cole, while becoming an innkeeper involves marrying John.
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None
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----
to:
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* AnimalLover: Multiple ways:
to:
* AnimalLover: Multiple ways:Shown in multiple ways.
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--> very friendly and love children and animals, but hate to fight
to:
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** In the first game: The magic instructor's family has FloralThemeNaming. The instructor herself, is named Orchid, and her daughter's name is Rose.
to:
** In the first game: The magic instructor's family has FloralThemeNaming. The instructor herself, herself is named Orchid, and her daughter's name is Rose.
* GayOption: Each game implies at least one of these.
* GoldenEnding: Each game has one of these, and in both cases it's [[spoiler:a ReallyRoyaltyReveal, as the player character is secretly a princess.]]
* HappilyAdopted: Done differently in each game.
** In the mage ending of the first game, the player is adopted by her instructor Orchid, and becomes Rose's big sister.
** In the second game, the player is this from the beginning, having been loved and treasured by her adoptive parents since she was a little baby.
* HappilyMarried: A few of the endings for each game have the player achieve this.
* GoldenEnding: Each game has one of these, and in both cases it's [[spoiler:a ReallyRoyaltyReveal, as the player character is secretly a princess.]]
* HappilyAdopted: Done differently in each game.
** In the mage ending of the first game, the player is adopted by her instructor Orchid, and becomes Rose's big sister.
** In the second game, the player is this from the beginning, having been loved and treasured by her adoptive parents since she was a little baby.
* HappilyMarried: A few of the endings for each game have the player achieve this.
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** [[VideoGame/CuteKnight1 The first game]] has a CanonName of "Michiko" as revealed in the sequel.
** ''VideoGame/CuteKnightKingdom'' has its protagonist named "Sorami" if the player doesn't choose a name.
** ''VideoGame/CuteKnightKingdom'' has its protagonist named "Sorami" if the player doesn't choose a name.
to:
** [[VideoGame/CuteKnight1 The first game]] game has a CanonName of "Michiko" as revealed in the sequel.
**''VideoGame/CuteKnightKingdom'' The second game has its protagonist named "Sorami" if the player doesn't choose a name.
**
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----
to:
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That's for the first game only. Nothing like that happens in Kingdom, so no need to be that specific for the first game?
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** During CharacterCustomization in each game, a birth month is chosen which has a description which generalizes its effects on the protagonist's stats. Frost (a.k.a November) is "very friendly and love children and animals, but hate to fight"
** In the first game, which is called ''VideoGame/CuteKnight1'': All to do with Prince Kirelan. The former Royal Nursemaid says this about Prince Kirelan, which is heard after doing a good job reading to kids at the library a certain amount of times:
*** After three times talking to the nursemaid:
---->Prince Kirelan was a darling little boy. Not much trouble. Loved animals, especially this dog he'd had since it was a puppy.
*** After four times talking to the nursemaid and choosing to hear about Kirelan:
---->he always enjoyed being with animals more than his family.
*** If the protagonist meets Prince Kirelan at the stables about 3 times, he says this about her, if she chooses to be JustFriends when the choice for a RelationshipUpgrade of being "more than friends" is available:
----> '''Kirelan:''' It's always nice to meet a fellow animal lover.
** In the first game, which is called ''VideoGame/CuteKnight1'': All to do with Prince Kirelan. The former Royal Nursemaid says this about Prince Kirelan, which is heard after doing a good job reading to kids at the library a certain amount of times:
*** After three times talking to the nursemaid:
---->Prince Kirelan was a darling little boy. Not much trouble. Loved animals, especially this dog he'd had since it was a puppy.
*** After four times talking to the nursemaid and choosing to hear about Kirelan:
---->he always enjoyed being with animals more than his family.
*** If the protagonist meets Prince Kirelan at the stables about 3 times, he says this about her, if she chooses to be JustFriends when the choice for a RelationshipUpgrade of being "more than friends" is available:
----> '''Kirelan:''' It's always nice to meet a fellow animal lover.
to:
** During CharacterCustomization in each game, a birth month is chosen which has a description which generalizes its effects on the protagonist's stats. Frost (a.k.a November) is "very is:
--> very friendly and love children and animals, but hate tofight"
** In the first game, which is called ''VideoGame/CuteKnight1'': All to do with Prince Kirelan. The former Royal Nursemaid says this about Prince Kirelan, which is heard after doing a good job reading to kids at the library a certain amount of times:
*** After three times talking to the nursemaid:
---->Prince Kirelan was a darling little boy. Not much trouble. Loved animals, especially this dog he'd had since it was a puppy.
*** After four times talking to the nursemaid and choosing to hear about Kirelan:
---->he always enjoyed being with animals more than his family.
*** If the protagonist meets Prince Kirelan at the stables about 3 times, he says this about her, if she chooses to be JustFriends when the choice for a RelationshipUpgrade of being "more than friends" is available:
----> '''Kirelan:''' It's always nice to meet a fellow animal lover.fight
--> very friendly and love children and animals, but hate to
** In the first game, which is called ''VideoGame/CuteKnight1'': All to do with Prince Kirelan. The former Royal Nursemaid says this about Prince Kirelan, which is heard after doing a good job reading to kids at the library a certain amount of times:
*** After three times talking to the nursemaid:
---->Prince Kirelan was a darling little boy. Not much trouble. Loved animals, especially this dog he'd had since it was a puppy.
*** After four times talking to the nursemaid and choosing to hear about Kirelan:
---->he always enjoyed being with animals more than his family.
*** If the protagonist meets Prince Kirelan at the stables about 3 times, he says this about her, if she chooses to be JustFriends when the choice for a RelationshipUpgrade of being "more than friends" is available:
----> '''Kirelan:''' It's always nice to meet a fellow animal lover.
Is there an issue? Send a MessageReason:
Crosswicking.
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* AnimalLover: Multiple ways:
** During CharacterCustomization in each game, a birth month is chosen which has a description which generalizes its effects on the protagonist's stats. Frost (a.k.a November) is "very friendly and love children and animals, but hate to fight"
** In the first game, which is called ''VideoGame/CuteKnight1'': All to do with Prince Kirelan. The former Royal Nursemaid says this about Prince Kirelan, which is heard after doing a good job reading to kids at the library a certain amount of times:
*** After three times talking to the nursemaid:
---->Prince Kirelan was a darling little boy. Not much trouble. Loved animals, especially this dog he'd had since it was a puppy.
*** After four times talking to the nursemaid and choosing to hear about Kirelan:
---->he always enjoyed being with animals more than his family.
*** If the protagonist meets Prince Kirelan at the stables about 3 times, he says this about her, if she chooses to be JustFriends when the choice for a RelationshipUpgrade of being "more than friends" is available:
----> '''Kirelan:''' It's always nice to meet a fellow animal lover.
** During CharacterCustomization in each game, a birth month is chosen which has a description which generalizes its effects on the protagonist's stats. Frost (a.k.a November) is "very friendly and love children and animals, but hate to fight"
** In the first game, which is called ''VideoGame/CuteKnight1'': All to do with Prince Kirelan. The former Royal Nursemaid says this about Prince Kirelan, which is heard after doing a good job reading to kids at the library a certain amount of times:
*** After three times talking to the nursemaid:
---->Prince Kirelan was a darling little boy. Not much trouble. Loved animals, especially this dog he'd had since it was a puppy.
*** After four times talking to the nursemaid and choosing to hear about Kirelan:
---->he always enjoyed being with animals more than his family.
*** If the protagonist meets Prince Kirelan at the stables about 3 times, he says this about her, if she chooses to be JustFriends when the choice for a RelationshipUpgrade of being "more than friends" is available:
----> '''Kirelan:''' It's always nice to meet a fellow animal lover.
Is there an issue? Send a MessageReason:
Fix.
Changed line(s) 11 (click to see context) from:
* AlliterativeName: For each game.
to:
* AlliterativeName: AlliterativeTitle: For each game.
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More accurate.
Changed line(s) 1,2 (click to see context) from:
''Cute Knight'' is a game series that's mainly a RaisingSim, in spirit of ''VideoGame/PrincessMaker'' ,with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl named Michiko who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some of them being romance-based endings, which is why it's a bit of a DatingSim.
to:
''Cute Knight'' is a game series that's mainly a RaisingSim, in spirit of ''VideoGame/PrincessMaker'' ,with ''VideoGame/PrincessMaker'', with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl named Michiko [[HelloInsertNameHere the player can name]], who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some of them being romance-based endings, which is why it's a bit of a DatingSim.
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* AlliterativeName: For each game.
** [[VideoGame/CuteKnight1 The first game]], ''VideoGame/CuteKnight1'', calls itself with the subtitle, Kishi Kawaii (きし かわいい), on the Hanako Games page, about the game, and in the ending summary screen.
** ''VideoGame/CuteKnightKingdom''
** [[VideoGame/CuteKnight1 The first game]], ''VideoGame/CuteKnight1'', calls itself with the subtitle, Kishi Kawaii (きし かわいい), on the Hanako Games page, about the game, and in the ending summary screen.
** ''VideoGame/CuteKnightKingdom''
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* HelloInsertNameHere: For the protagonist's name in each game:
** [[VideoGame/CuteKnight1 The first game]] has a CanonName of "Michiko" as revealed in the sequel.
** ''VideoGame/CuteKnightKingdom'' has its protagonist named "Sorami" if the player doesn't choose a name.
** [[VideoGame/CuteKnight1 The first game]] has a CanonName of "Michiko" as revealed in the sequel.
** ''VideoGame/CuteKnightKingdom'' has its protagonist named "Sorami" if the player doesn't choose a name.
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None
Changed line(s) 1,2 (click to see context) from:
''Cute Knight'' is a game series that's mainly a RaisingSim, with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some of them being romance-based endings, which is why it's a bit of a DatingSim.
to:
''Cute Knight'' is a game series that's mainly a RaisingSim, with in spirit of ''VideoGame/PrincessMaker'' ,with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl named Michiko who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some of them being romance-based endings, which is why it's a bit of a DatingSim.
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* ElementalPowers: The foundation of the magic system, all spells being various combinations of the 8 elements of: Fire, Water, Earth, Air, Nature, Emotion, Light and Darkness.
to:
* ElementalPowers: The foundation of the magic system, all spells being various combinations of the 8 9 elements of: Fire, Water, Earth, Air, Nature, Emotion, Light [[PlayingWithFire Fire]], [[MakingASplash Water]], [[DishingOutDirt Earth]], [[BlowYouAway Air]], [[GreenThumb Nature]], [[HeartBeatDown Emotion]], {{Holy|HandGrenade}}, {{Light|EmUp}}, and Darkness.[[CastingAShadow Darkness]].
Changed line(s) 23 (click to see context) from:
* MultipleEndings: Each game has them: ** The first game has over 50 endings. ** ''Cute Knight Kingdom'' has about 40 endings. [=* RandomEvent: After jobs, sometimes, certain events will happen, usually the boss talking to the protagonist about something.
to:
* MultipleEndings: Each game has them: them:
** The first game has over 50endings. endings.
** ''Cute Knight Kingdom'' has about 40endings. [=* endings.
* RandomEvent: After jobs, sometimes, certain events will happen, usually the boss talking to the protagonist about something.
** The first game has over 50
** ''Cute Knight Kingdom'' has about 40
* RandomEvent: After jobs, sometimes, certain events will happen, usually the boss talking to the protagonist about something.
Is there an issue? Send a MessageReason:
Added DiffLines:
''Cute Knight'' is a game series that's mainly a RaisingSim, with a bit of DatingSim, and WesternRPG by Creator/HanakoGames, where the player roleplays as a girl who just turned 18, and has 3 years to make something of herself, with those choices leading to one of MultipleEndings, with some of them being romance-based endings, which is why it's a bit of a DatingSim.
The WesternRPG sections come in beause there's some CharacterCustomization, like a HelloInsertNameHere with CharacterNameLimits, a {{Cap}} of 8 characters. HitPoints, ManaPoints, combat, and so on.
The entries in the series are:
* ''VideoGame/CuteKnight1'' (2005, UpdatedReRelease, 2009)
* ''VideoGame/CuteKnightKingdom'' (2009)
----
!!Tropes present within the ''Cute Knight'' series in general:
* CharacterNameLimits: The protagonist's name is limited to being 8 characters long.
* ElementalPowers: The foundation of the magic system, all spells being various combinations of the 8 elements of: Fire, Water, Earth, Air, Nature, Emotion, Light and Darkness.
* FamilyThemeNaming: Different in each game:
** In the first game: The magic instructor's family has FloralThemeNaming. The instructor herself, is named Orchid, and her daughter's name is Rose.
** In ''Cute Knight Kingdom'', it happens multiple times:
*** The "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight1 previous game]]'s protagonist who shares her mother's name.
*** The innkeeper John, whose father and grandfather were also named John. If the protagonist marries him, they end up having a daughter whom they name Johanna.
* FlavorText: For both games, Party Dress's is:
--> For dressing up and looking nice; not for fighting.
* ItemCrafting: Differs a bit per game:
** In the first game, items are created from other items at the University after taking one course on Crafting, and can only fail if the combination of items would've resulted in something.
** In ''Cute Knight Kingdom'', items are crafted at the protagonist's home, and will fail, resulting in the loss of items, if the protagonist's Crafting skill is too low, or the combination of items does not have a result.
* MultipleEndings: Each game has them: ** The first game has over 50 endings. ** ''Cute Knight Kingdom'' has about 40 endings. [=* RandomEvent: After jobs, sometimes, certain events will happen, usually the boss talking to the protagonist about something.
* SaveGameLimits: A lot of saves are possible in each game:
** In the first game. there is effectively an infinite number of saves, being only limited by the player's character set and hard disk space. They can be made, anywhere at any time, even partway through dialogue and jobs, except during initial character creation of birth month selection, the opening cutscene, in combat, and at the screen that displays the ending. If you try to save at an ending, the message is:
---> It's a bit late for that now!
** In ''Cute Knight Kingdom'', save names are restricted in-game to 15 characters or less, but if the player renames the files to have longer names, the game still accepts them, although, they will not display properly.
----
The WesternRPG sections come in beause there's some CharacterCustomization, like a HelloInsertNameHere with CharacterNameLimits, a {{Cap}} of 8 characters. HitPoints, ManaPoints, combat, and so on.
The entries in the series are:
* ''VideoGame/CuteKnight1'' (2005, UpdatedReRelease, 2009)
* ''VideoGame/CuteKnightKingdom'' (2009)
----
!!Tropes present within the ''Cute Knight'' series in general:
* CharacterNameLimits: The protagonist's name is limited to being 8 characters long.
* ElementalPowers: The foundation of the magic system, all spells being various combinations of the 8 elements of: Fire, Water, Earth, Air, Nature, Emotion, Light and Darkness.
* FamilyThemeNaming: Different in each game:
** In the first game: The magic instructor's family has FloralThemeNaming. The instructor herself, is named Orchid, and her daughter's name is Rose.
** In ''Cute Knight Kingdom'', it happens multiple times:
*** The "Prime Minister" ending mentions that Prince Alaric will marry a Princess Michiko, whom WordOfGod has [[http://hanakoforum.nfshost.com/community/viewtopic.php?t=639 revealed]] is the daughter of the [[VideoGame/CuteKnight1 previous game]]'s protagonist who shares her mother's name.
*** The innkeeper John, whose father and grandfather were also named John. If the protagonist marries him, they end up having a daughter whom they name Johanna.
* FlavorText: For both games, Party Dress's is:
--> For dressing up and looking nice; not for fighting.
* ItemCrafting: Differs a bit per game:
** In the first game, items are created from other items at the University after taking one course on Crafting, and can only fail if the combination of items would've resulted in something.
** In ''Cute Knight Kingdom'', items are crafted at the protagonist's home, and will fail, resulting in the loss of items, if the protagonist's Crafting skill is too low, or the combination of items does not have a result.
* MultipleEndings: Each game has them: ** The first game has over 50 endings. ** ''Cute Knight Kingdom'' has about 40 endings. [=* RandomEvent: After jobs, sometimes, certain events will happen, usually the boss talking to the protagonist about something.
* SaveGameLimits: A lot of saves are possible in each game:
** In the first game. there is effectively an infinite number of saves, being only limited by the player's character set and hard disk space. They can be made, anywhere at any time, even partway through dialogue and jobs, except during initial character creation of birth month selection, the opening cutscene, in combat, and at the screen that displays the ending. If you try to save at an ending, the message is:
---> It's a bit late for that now!
** In ''Cute Knight Kingdom'', save names are restricted in-game to 15 characters or less, but if the player renames the files to have longer names, the game still accepts them, although, they will not display properly.
----