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** Where this gets rather odd is that the weapon selection (which favors NATO, law enforcement or "advanced" weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s, French [=FAMASes=] and Austrian [=AUGs=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, given how Glock are also some of the most-used handguns for {{Bank Robber|y}}ies and mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.

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** Where this gets rather odd is that the weapon selection (which favors NATO, law enforcement or "advanced" weapons for Counter-Terrorists) Counter-Terrorists, as well as [=WarPac=], "gangster" or otherwise bland guns for Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s, French [=FAMASes=] and Austrian [=AUGs=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, given how Glock are also some of the most-used handguns for {{Bank Robber|y}}ies and mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.
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** Where this gets rather odd is that the weapon selection (which favors NATO or law enforcement weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s, French [=FAMASes=] and Austrian [=AUGs=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, given how Glock are also some of the most-used handguns for {{Bank Robber|y}}ies and mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.

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** Where this gets rather odd is that the weapon selection (which favors NATO or NATO, law enforcement or "advanced" weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s, French [=FAMASes=] and Austrian [=AUGs=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, given how Glock are also some of the most-used handguns for {{Bank Robber|y}}ies and mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.
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** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, given how Glock are also some of the most-used handguns for {{Bank Robber|y}}ies and mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.

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** Where this gets rather odd is that the weapon selection (which favors NATO or law enforcement weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and M4s, French [=FAMASes=], [=FAMASes=] and Austrian [=AUGs=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, given how Glock are also some of the most-used handguns for {{Bank Robber|y}}ies and mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.
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not what that trope means, none of these are futuristic sci-fi weapons


* SightedGunsAreLowTech: No, they don't, especially the AWP, which packs more punch. However, for the automatic rifles, CompetitiveBalance prevails and the drawbacks (such as lower damage per shot or rate of fire) made a lot of pro players avoid the automatic scoped assault rifles and the automatic scoped sniper rifles. Then there is the other bolt action sniper rifle, which is generally useless.
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** The [[UrExample earliest-known]] and most famous example. The original mod's primary modeler, Minh Le, is left-handed and wanted to play the game that way, so he created accurate weapon models being used left-handed (e.g. ejection ports visible on two-handed weapons). Recognizing that this would be disorienting for the right-handed majority of players, they added an option to use the models right-handed, but to save on time and resources this option simply [[AmbidextrousSprite mirrors the left-hand models to the other side]], resulting in right-handed special operations soldiers using guns that eject brass into their own faces.
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syntax error


* HiddenMechanic: The original game (1.X) never bothers with explaining the ammunition sharing mechanic. Certain guns use the same ammunition and it's made quite realistically - i.e. only guns using the same caliber share ammo. The problem is, certain SMGs[[note]]primary weapon[[/note]] share ammo with handguns[[note]]secondary weapon[[/note]] so if you happen to have such combination and deplete your ammo pool with one gun, you have no ammo left for the other. On the other hand ammo is only dropped if you're killed and not if you manually drop your gun. Which means, you can stockpile on ammo just by picking up several guns from dead enemies or teammates and then dropping them. On top of that, acquiring ammo of different caliber does not discard your previous. Basically you may only carry two guns at a time but can be a walking ammunition storage without having a slightest hint.

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* HiddenMechanic: The original game (1.X) never bothers with explaining the ammunition sharing mechanic. Certain guns use the same ammunition and it's made quite realistically - i.e. only guns using the same caliber share ammo. The problem is, certain SMGs[[note]]primary [=SMGs=][[note]]primary weapon[[/note]] share ammo with handguns[[note]]secondary weapon[[/note]] so if you happen to have such combination and deplete your ammo pool with one gun, you have no ammo left for the other. On the other hand ammo is only dropped if you're killed and not if you manually drop your gun. Which means, you can stockpile on ammo just by picking up several guns from dead enemies or teammates and then dropping them. On top of that, acquiring ammo of different caliber does not discard your previous. Basically you may only carry two guns at a time but can be a walking ammunition storage without having a slightest hint.
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crosswicking new trope

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* HiddenMechanic: The original game (1.X) never bothers with explaining the ammunition sharing mechanic. Certain guns use the same ammunition and it's made quite realistically - i.e. only guns using the same caliber share ammo. The problem is, certain SMGs[[note]]primary weapon[[/note]] share ammo with handguns[[note]]secondary weapon[[/note]] so if you happen to have such combination and deplete your ammo pool with one gun, you have no ammo left for the other. On the other hand ammo is only dropped if you're killed and not if you manually drop your gun. Which means, you can stockpile on ammo just by picking up several guns from dead enemies or teammates and then dropping them. On top of that, acquiring ammo of different caliber does not discard your previous. Basically you may only carry two guns at a time but can be a walking ammunition storage without having a slightest hint.
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** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, shaping the inversion a play of CopsAndRobbers (with Cops having AUG and Robbers having Glock).

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** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, shaping given how Glock are also some of the inversion a play of CopsAndRobbers (with Cops having AUG most-used handguns for {{Bank Robber|y}}ies and Robbers having Glock).mass shootings. The Beretta handguns, typically a law enforcement weapon, are also used ubiquitously as a mobster weapon in Italy.
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None


** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, shaping the inversion a play of CopsAndRobbers (with Cops having Steyr AUG and Robbers having Glock).

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** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, shaping the inversion a play of CopsAndRobbers (with Cops having Steyr AUG and Robbers having Glock).
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None


** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists.

to:

** Where this gets rather odd is that the weapon selection (which favors NATO weapons for Counter-Terrorists) applies regardless of what real-world organizations is used for the counter-terrorist team on each map. The GSG-9, Israel Defense Force, and the Spetsnaz can all get American M4s and French [=FAMASes=], but can't get their own [=G3SG/1s=], Galils or [=AKs=] except by stealing them from dead terrorists. Conversely, Terrorists having Glock as one of their starting weapons can make them look more like real-life robbers than actual terrorists, shaping the inversion a play of CopsAndRobbers (with Cops having Steyr AUG and Robbers having Glock).
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* CosmeticallyDifferentSides: {{Subverted|Trope}}. Although both teams share many items (pistols, submachine guns, grenades and armor) and could end the game by duking it out in a deathmatch, the significant equipment and tactics revolve around objectives that serves as one team's antithesis to the opposing team's war doctrine.

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* CosmeticallyDifferentSides: {{Subverted|Trope}}. Although both teams share many items (pistols, submachine guns, grenades and armor) and could end the game by duking it out in a deathmatch, the significant equipment and tactics revolve around objectives that serves as one team's antithesis to the opposing team's war doctrine.doctrine, leading to team-biased VersionExclusiveContent.
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** Nobody is quite sure why the Terrorists always field fixed amounts of men to openly plant bombs on what appears to be an empty, evacuated area, or take hostages and yet not execute them when the CT goes openly loud. Even stranger is why special forces organizations only deploy the same fixed amount of operatives to stop them, rather than severely outnumbering the Terrorists or calling in any drones or helicopters to assist. The answer is two-fold, and eloquently simple - A: it wouldn't be the ''Counter-Strike'' that everyone knows and loves if it was realistic, and B: It [[RuleOfFun wouldn't be as fun otherwise]].

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** Nobody is quite sure why the Terrorists always field fixed amounts of men to openly plant bombs on what appears to be an empty, evacuated area, or take hostages and yet not execute them when the CT goes openly loud. Even stranger is why special forces organizations only deploy the same fixed amount of operatives to stop them, rather than severely outnumbering the Terrorists or calling in any drones or helicopters to assist. The answer is two-fold, and eloquently simple - A: it wouldn't be the ''Counter-Strike'' that everyone knows and loves if it was realistic, realistic and not made {{Kayfabe}}, and B: It [[RuleOfFun wouldn't be as fun otherwise]].



* {{Kayfabe}}: Meta-example. Set two equal teams choreographed as Terrorists and Counter-Terrorists, put them on the maps, and let the players control them. And rest is history. Even the Japan-only arcade ''NEO'' plays this straight with a supplemental side story , but ''Condition Zero'' and ''Deleted Scenes'' make exceptions to this rule.

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* {{Kayfabe}}: Meta-example. Set two equal teams choreographed as Terrorists and Counter-Terrorists, put them on the maps, and let the players control them. And rest is history. Even the Japan-only arcade ''NEO'' plays this straight with a supplemental (supplemental side story , notwithstanding), but ''Condition Zero'' and ''Deleted Scenes'' make exceptions to this rule.
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* {{Kayfabe}}: Meta-example. Set two equal teams choreographed as Terrorists and Counter-Terrorists, put them on the maps, and let the players control them. And rest is history.

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* {{Kayfabe}}: Meta-example. Set two equal teams choreographed as Terrorists and Counter-Terrorists, put them on the maps, and let the players control them. And rest is history. Even the Japan-only arcade ''NEO'' plays this straight with a supplemental side story , but ''Condition Zero'' and ''Deleted Scenes'' make exceptions to this rule.
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* {{Kayfabe}}: Meta-example. Set two equal teams choreographed as Terrorists and Counter-Terrorists, put them on the maps, and let the players control them. And rest is history.
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* '''''Counter-Strike 2''''' (2023): A pseudo-UpdatedRerelease of ''Global Offensive'', primarily focused on bringing major graphical and physics improvements to the game, as well as acting as a showcase of the Source 2 engine. Owners of ''Global Offensive'' will be able to upgrade to ''2'' for free, and transfer all of their progress over.

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* '''''Counter-Strike 2''''' (2023): A pseudo-UpdatedRerelease major overhaul of ''Global Offensive'', primarily focused on bringing major graphical and physics improvements to the game, as well as acting as a being the first major showcase of the Source 2 engine. Owners As of ''Global Offensive'' will be able to upgrade to ''2'' it's official launch, it's all but replaced ''CS:GO'', leaving the final ''CS:GO'' version into the legacy branch for free, and transfer all of their progress over.
those who still wanted to play ''CS:GO''.
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* AscendedFanfic: The early versions of ''Counter-Strike'' shipped with no bot functionality until the infamous third-party POD Bots were created, and since then, both ''Condition Zero'' and ''Source'' have shipped with bots of their own. ''Counter-Strike 1.6'' on Steam still lacks bots, however.

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* AscendedFanfic: The early versions of ''Counter-Strike'' shipped with no bot functionality until the infamous third-party POD Bots were created, and since then, both ''Condition Zero'' and ''Source'' have shipped with bots of their own. The vanilla ''Counter-Strike 1.6'' on Steam still lacks bots, however.however, though modders had long since back-ported the ''Condition Zero'' bot functionality into ''1.6''.
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* '''''Counter-Strike: Condition Zero''''' (2004): A stand-alone expansion pack with remade models, textures, visuals, and maps (in vein of ''VideoGame/HalfLifeBlueShift'') while running on the same engine and also adds few new weapons and tools, along with a simple single-player mode and bot support. Later added was ''Deleted Scenes'' which is an actual single-player campaign that was cut from the original release. All of the gameplay additions such as bots, Galil, Famas, and the riot shield were backported to the vanilla ''Counter-Strike'' in 2004 as of the 1.6 release. As of 2009 onwards, both ''CS 1.6'' and ''Condition Zero'', including ''Deleted Scenes'', are only available as a bundle purchase in Steam.

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* '''''Counter-Strike: Condition Zero''''' (2004): A stand-alone expansion pack with remade models, textures, visuals, and maps (in vein of ''VideoGame/HalfLifeBlueShift'') while running on the same engine and also adds few new weapons and tools, along with a simple single-player mode and bot support. Later added was ''Deleted Scenes'' which is an actual single-player campaign that was cut from the original release. All Most of the gameplay additions contents such as bots, the Galil, Famas, and the riot shield were backported to the vanilla ''Counter-Strike'' in 2004 as of the 1.6 release.release (leaving the remodeled maps, characters, and bots ''Condition Zero'' exclusive until modders brought it to ''1.6''). As of 2009 onwards, both ''CS 1.6'' and ''Condition Zero'', including ''Deleted Scenes'', are only available as a bundle purchase in Steam.

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*** Even more of an ascended glitch in CS:GO's Flying Scoutsman mode, where the new map "Dizzy" features slopes made specifically for surfing.



* AscendedGlitch: Surf maps. In 1.6, players messing around on level editors noticed that if a server's gravity is set at a certain level, the angled rooftops acted like slick hillsides when your player was walking "up" them. Looking along the plane and strafing "up", then looking slightly "downslope" and then back along it, the character would ski/surf along the plane. This lead to specialized maps, and didn't change in ''Counter-Strike: Source''. A small but devoted set of servers still operate these maps.

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* AscendedGlitch: Surf maps. In 1.6, players messing around on level editors noticed that if a server's gravity is set at a certain level, the angled rooftops acted like slick hillsides when your player was walking "up" them. Looking along the plane and strafing "up", then looking slightly "downslope" and then back along it, the character would ski/surf along the plane. This lead to specialized maps, and didn't change in ''Counter-Strike: Source''. A small but devoted set of servers still operate these maps. Even CS:GO eventually added a new map, "Dizzy", with slopes made specifically for surfing.



* AscendedFanfic:
** The early versions of ''Counter-Strike'' shipped with no bot functionality until the infamous third-party POD Bots were created, and since then, both ''Condition Zero'' and ''Source'' have shipped with bots of their own. ''Counter-Strike 1.6'' on Steam still lacks bots, however.

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* AscendedFanfic:
**
AscendedFanfic: The early versions of ''Counter-Strike'' shipped with no bot functionality until the infamous third-party POD Bots were created, and since then, both ''Condition Zero'' and ''Source'' have shipped with bots of their own. ''Counter-Strike 1.6'' on Steam still lacks bots, however.
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* ModelDissonance: Prior to ''Global Offensive'', your hand are always sleeveless and wearing a pair of fingerless gloves, no matter what your chosen character is. From ''Global Offensive'' onwards, your arm and hand will match the player model you're playing.
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* '''''Counter-Strike Nexon: Zombies''''' (2014): The Steam version of ''Counter-Strike Online''.

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* '''''Counter-Strike Nexon: Zombies''''' Studio'''''[[note]]Formerly ''Counter-Strike Nexon: Zombies'', renamed in 2019[[/note]] (2014): The Steam version of ''Counter-Strike Online''.



* AmbiguousTimePeriod: Despite being released in 2012, this game has Basque separatists still being a major threat (the Basque insurgency ended in 2011 and hadn't been notable since the early 2000s). All of the terrorist group descriptions also ''only'' mention attacks in the 1980s and 1990s, which would be odd if the missions you're undertaking against them in-game are happening in the 2010s and they've been active in the intervening decades. Maps frequently have devices that would have been outdated by the time of the game's release, such as CRT-based computer monitors and televisions (Most of which are recycled from previous Valve Source Engine games). Further muddling things is a number of [[http://www.imfdb.org/wiki/Counter-Strike:_Global_Offensive weapons and gadgets]] that did not exist until the mid-to-late 2000's, and the "Danger Zone" mode features drones and portable computer tablets - staple technology of TheNewTens.

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* AmbiguousTimePeriod: Despite being released in 2012, this game has Basque separatists still being a major threat (the Basque insurgency ended in 2011 and hadn't been notable since the early 2000s). All of the terrorist group descriptions also ''only'' mention attacks in the 1980s and 1990s, which would be odd if the missions you're undertaking against them in-game are happening in the 2010s and they've been active in the intervening decades. Maps frequently have devices that would have been outdated by the time of the game's release, such as CRT-based computer monitors and televisions (Most (most of which are recycled [[PropRecycling recycled]] from previous Valve Source Engine games).engine games made back when those were still at least somewhat common). Further muddling things is a number of [[http://www.imfdb.org/wiki/Counter-Strike:_Global_Offensive weapons and gadgets]] that did not exist until the mid-to-late 2000's, 2000s, and the "Danger Zone" mode features drones and portable computer tablets - staple technology of TheNewTens.



* OneBulletLeft: Invoked. Killing an enemy with the last bullet (excluding sniper rifles and Zeus x27) in your mag nets you a Steam achievement.

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* OneBulletLeft: Invoked. Killing an enemy with the last bullet (excluding sniper rifles rifles, which are powerful enough you rarely need more than one bullet, and Zeus x27) x27, which only has one bullet and is a OneHitKill) in your mag nets you a Steam achievement.



* SequelNumberSnarl: ''Counter-Strike 2'' is an update to ''Global Offensive'' instead of a separate game, let alone the second ''Counter-Strike''.

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* SequelNumberSnarl: ''Counter-Strike 2'' is an update to ''Global Offensive'' instead of a separate game, let alone the second ''Counter-Strike''.''Counter-Strike'' - if anything, it's more like ''Counter-Strike 4'' or even ''5'', depending on if you count it separately from ''Global Offensive''.
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* DependingOnTheArtist: ''1.6''[='=]s default maps were made by various fans of the game, and it shows each map was made by different people: Some stick to ''VideoGame/HalfLife1'' textures while others make use of custom assets, some have breakable crates while others' crates are just decor, and there's even some which are old enough that their hostages are ''Half-Life 1'' scientists as opposed to using the official hostage models.


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** de_nuke in ''1.6'' was a warehouse that stored nukes, as opposed to the nuclear power plants it's depicted as in ''Source'', ''Global Offensive'', and ''2''.
** Earlier in ''Global Offensive''[='=]s life, most of its maps were slightly touched-up versions of their ''Source'' counterparts. Virtually all of these were eventually redone with all-new assets.
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** Some maps in ''Global Offensive'' recycle assets and layouts from past Valve games, especially ''VideoGame/Left4Dead'', which leads to the theory that ''Global Offensive'' is actually a prequel to that. Though this was debunked in ''Left 4 Dead 2'', where Louis acknowledges ''Counter-Strike'' as an in-universe video game.

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** Some maps in ''Global Offensive'' recycle assets and layouts from past Valve games, especially ''VideoGame/Left4Dead'', which leads to the theory that ''Global Offensive'' is actually a prequel to that. Though this was debunked in ''Left 4 Dead 2'', where Louis acknowledges ''Counter-Strike'' as an in-universe video game. Furthermore, just because Valve reused ''Left 4 Dead'' maps doesn't mean their ''CSGO'' counterparts are meant to take place in the same locations; Bank for example is an edit of the Burger Tank from ''Hard Rain'' which would make it impossible for both maps to be in the same location.
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The most popular online FirstPersonShooter in the world, with some claiming it generates more Internet traffic than the whole of Italy.

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The most popular online FirstPersonShooter in the world, with some claiming it generates more Internet traffic than the whole of Italy.
UsefulNotes/{{Italy}}.

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The dynamic pricing system was introduced in Source


* ArtisticLicenseEconomics: The short-lived attempt by Valve to dynamically price the guns - basically, trying to balance the game by having popular weapons get more and more expensive while making bad guns cheaper than dirt. It didn't work because there was an infinite supply of every gun. At one point, a gun somehow cost ''negative'' money.



* LuckilyMyShieldWillProtectMe: Only found in Danger Zone, but can be used to tank enemy fire for a while before it eventually breaks.

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* LuckilyMyShieldWillProtectMe: Only found in Danger Zone, but Zone and Hostage Rescue under Casual mode. It can be used to tank enemy fire for a while before it eventually breaks.


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* ArtisticLicenseEconomics: The short-lived attempt by Valve to dynamically price the guns - basically, trying to balance the game by having popular weapons get more and more expensive while making bad guns cheaper than dirt. It didn't work because there was an infinite supply of every gun. At one point, a gun somehow cost ''negative'' money.
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** The achievement in ''Global Offensive'' for winning a round by planting the bomb is named "[[VideoGame/ZeroWing Someone Set Up Us The Bomb]]".

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** The achievement in ''Source'' and ''Global Offensive'' for winning a round by planting the bomb is named "[[VideoGame/ZeroWing Someone Set Up Us The Bomb]]".
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Per TRS.


* BadassBaritone: The [=IDF=] faction is given a noticeably lower voice than that of the other groups.
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* '''''Counter-Strike: Global Offensive''''' (2012): The only "sequel" released so far, bringing with it new maps, new balance, new visuals, a heavily-revamped graphical style, new weapons, and several new features such as matchmaking, and as said above, It's also specifically designed for E-Sports in mind. As of 2018 it is available for free, on time with a new [[BattleRoyaleGame Danger Zone]] game mode, but free players are limited to matchmaking between other free players, and won't have access to "prime" status drops. Those who have bought the game got assigned to a "Prime" account, and the price for Prime Access is now twice the price than when ''CS:GO'' was a paid-only game.

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* '''''Counter-Strike: Global Offensive''''' (2012): The only "sequel" released so far, first sequel rather than mere an update or remake, bringing with it new maps, new balance, new visuals, a heavily-revamped graphical style, new weapons, and several new features such as matchmaking, and as said above, It's also specifically designed for E-Sports a UsefulNotes/ProfessionalGaming focus in mind. As of 2018 it is available for free, on time with a new [[BattleRoyaleGame Danger Zone]] game mode, but free players are limited to matchmaking between other free players, and won't have access to "prime" status drops. Those who have bought the game got assigned to a "Prime" account, and the price for Prime Access is now twice the price than when ''CS:GO'' was a paid-only game.



* MotorMouth: Most terrorists factions speak their lines very quickly. To a degree, the [=CT's=] can be chatty as well.

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* MotorMouth: Most terrorists terrorist factions speak their lines very quickly. To a degree, the [=CT's=] can be chatty as well.



* RevolversAreJustBetter: The R8 Revolver, which is usable as an alternative to the Desert Eagle (ie. an alternative to the otherwise strongest and most powerful handgun in the game). It has a small ammo pool (a total of 16 bullets, including the 8 already loaded) and shooting it makes the player choose between delayed, accurate shots and fast, inaccurate shots. In exchange, it has the single highest damage per-shot of all the pistols and is slightly less expensive than the Deagle. Before being {{Nerf}}ed, it was even better: it had over double the damage of the Deagle, making it a clean OneHitKill even if the opponent was armored.

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* RevolversAreJustBetter: The R8 Revolver, which is usable as an alternative to the Desert Eagle (ie. an alternative to the otherwise strongest and most powerful handgun in the game). It has a small ammo pool (a total of 16 bullets, including the 8 already loaded) and shooting it makes the player choose between delayed, accurate shots and fast, inaccurate shots. In exchange, it has the single highest damage per-shot of all the pistols and is slightly less expensive than the Deagle. Before being {{Nerf}}ed, it was even better: it had over double the damage of the Deagle, making it a clean OneHitKill on a bodyshot even if the opponent was armored.



** "[[https://www.youtube.com/watch?v=_y9MpNcAitQ Responsive Smokes" demonstrates how smoke grenades are now volumetric entities that are influenced by the environment and circumstance.

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** "[[https://www.youtube.com/watch?v=_y9MpNcAitQ Responsive Smokes" Smokes]]" demonstrates how smoke grenades are now volumetric entities that are influenced by the environment and circumstance.

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[[folder:Specific To Global Offensive]]

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[[folder:Specific To Global Offensive]]''Global Offensive'' and ''Counter-Strike 2'']]


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* AntiFrustrationFeatures: ''CS 2'' features a "sub-tick update" system, so the effects of tickrate -- having to wait a fraction of a second before the game truly registers that you're shooting, jumping, running, etc. -- are minimized.


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* TechDemoGame: The marketing for ''CS 2'' places emphasis less so on what's different, and more how the Source 2 engine enables an improvement on what was done in ''CS:GO''.
** "[[https://www.youtube.com/watch?v=_y9MpNcAitQ Responsive Smokes" demonstrates how smoke grenades are now volumetric entities that are influenced by the environment and circumstance.
** "[[https://www.youtube.com/watch?v=ExZtISgOxEQ Leveling Up The World]]" shows "upgraded" versions of existing ''CS:GO'' maps, which appear more lifelike with surface materials that enable realistic reflections, as well as new mapping tools for community mapmakers to play with and create.
** "[[https://www.youtube.com/watch?v=GqhhFl5zgA0 Moving Beyond Tick Rate]]" is focused on how the game works behind the scenes to minimize the effect of tickrate; if you attempted to shoot on the tenth frame, the game will no longer wait until the eleventh to register the effects of that shot.
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* ColorCodedForYourConvenience: ''Counter-Strike 2'' tints smoke from smoke grenades yellow or blue, depending on which team threw them.
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There are more female special agents/character models as of today.


* TheSmurfettePrinciple: Special Agent Ava is, as of 2020, the only female agent that players can use as a custom player model.

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