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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/collectivecardgame.png]]



''Collective Card Game'' is an online turn-based Collectible Card Game created by Odious Studios. It stands out by being the first card game where all the cards are created by the players, and enter the game via a democratic system.



''[[http://www.https://www.collective.gg/ Collective Card Game]]'' is an online turn-based Collectible Card Game created by Odious Studios. It stands out by being the first card game where all the cards are created by the players, and enter the game via a democratic system.

The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', with the added element of simultanious turns.

to:

''[[http://www.https://www.collective.gg/ Collective Card Game]]'' is an online turn-based Collectible Card Game created by Odious Studios. It stands out by being the first card game where all the cards are created by the players, and enter the game via a democratic system.

The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', ''VideoGame/{{Hearthstone|Heroes Of Warcraft}}'', with the added element of simultanious turns.



Because the cards are made by a huge variety of creators, and the lore justification of portals from various worlds, the game is a very extreme {{Fantasy Kitchen Sink}}, including [[OurDwarvesAreAllTheSame Classic Fantasy Dwarves]], [[EldritchAbomination Eldritch Abominations]], [[TinCanRobots Futuristic Robots]], and [[HollywoodHacking Master Hackers]]. Many players have created their own "Realms", a common origin planet for multiple cards with common worldbuilding elements.

to:

Because the cards are made by a huge variety of creators, and the lore justification of portals from various worlds, the game is a very extreme {{Fantasy Kitchen Sink}}, including [[OurDwarvesAreAllTheSame Classic Fantasy Dwarves]], [[EldritchAbomination Eldritch Abominations]], [[TinCanRobots {{Eldritch Abomination}}s, [[TinCanRobot Futuristic Robots]], and [[HollywoodHacking Master Hackers]]. Many players have created their own "Realms", a common origin planet for multiple cards with common worldbuilding elements.
elements.

Official site can be found [[https://www.collective.gg/ here]].

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!Gameplay tropes:

* AntiMagic:
** Silencing a unit removes all of its abilities.
* AscendedMeme: The Balance. (Fix this eventually)

!Setting and Flavor tropes:

* CatPeople:
** The Feowyn from Wanderstar fit this description perfectly. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.

* OurDwarvesAreAllTheSame:
** {{Played With}}. The Vannarad Dwarves seem to come in two colors, the "oldest" ones, like King Kazrik, have more pale skin, whereas the younger dwarves (most of the ones protrayed ingame) have developed pitch-black skin from being in the dark so long. This makes the younger Dwarves all look nearly identical, with their Armor and weaponry seemingly being their only distinguishing feature.

to:

\n!Gameplay tropes:\n\n!!Ttropes:

* AntiMagic:
**
AntiMagic: Silencing a unit removes all of its abilities.
* AscendedMeme: The Balance. (Fix this eventually)

!Setting and Flavor tropes:

* CatPeople:
**
CatFolk: The Feowyn from Wanderstar fit this description perfectly. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.

Foxes.
* OurDwarvesAreAllTheSame:
** {{Played With}}.
OurDwarvesAreAllTheSame: Played with. The Vannarad Dwarves seem to come in two colors, the "oldest" ones, like King Kazrik, have more pale skin, whereas the younger dwarves (most of the ones protrayed ingame) have developed pitch-black skin from being in the dark so long. This makes the younger Dwarves all look nearly identical, with their Armor and weaponry seemingly being their only distinguishing feature.feature.

----
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* AscendedMeme: A lot of examples.

to:

* AscendedMeme: A lot of examples.
The Balance. (Fix this eventually)



** The Feowyn from Wanderstar fit this description. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.

*

to:

** The Feowyn from Wanderstar fit this description.description perfectly. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.

**OurDwarvesAreAllTheSame:
** {{Played With}}. The Vannarad Dwarves seem to come in two colors, the "oldest" ones, like King Kazrik, have more pale skin, whereas the younger dwarves (most of the ones protrayed ingame) have developed pitch-black skin from being in the dark so long. This makes the younger Dwarves all look nearly identical, with their Armor and weaponry seemingly being their only distinguishing feature.

Changed: 1467

Removed: 1733

Is there an issue? Send a MessageReason:
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The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', with the added element of simultanious turns. Both players start with 25 Health Points. In order to win, you need to reduce that number to zero or less, let the opponent run out of cards, or use an alternative win condition.

At the start of each turn, both players draw a card. Each card has a specific {{Mana}} cost attached to it. Both players get a specific amount of mana to spend on cards each turn, which increase every turn until they reach 13 (it can be extended further with specific abilities). More powerful cards have a higher cost attached.

These cards are split into Units (Warriors, Monsters, Buildings, etc.) that remain on the board after being played, and have a specific amount of ATK and HP attached; and Actions (Spells, Equipment, Quests, etc.) that go directly into the {{DiscardPile graveyard}} after being played. Some Units have Active abilities, that activate when clicked. They can have a variety of effects.

Whenever a player plays a card (without Fast) or uses an active ability, the other plater has to either play a card, use an Active, or simply Pass back to the other player. Once both players

Pass right after each other, and choose to stop playing cards, the combat phase of the turn begins. No cards can be played during the combat phase. This phase is divided into three steps. First, both players decide what units they want to use to attack. Then, both player's attackers are revealed and the players need to decide what units they want to use to block the opponent. Units can't both attack and block in a turn, so a lot of the strategy comes down to deciding what to attack with and what to leave so you can defend with. Units can also do neither, and stay neutrally on the board. Like in Magic The Gathering, you can use multiple units to block a single attacking unit. In cases where this happens, the attacker can choose how to distribute the damage between the units.

Attacking Units that aren't blocked deal damage equal to their ATK to the opponent. Units that are blocked instead deal their ATK as damage to the blocked unit's HP, and vice versa.

Additionally, similarly to Hearthstone, a player chooses a Hero to play as during the game. Each Hero has specific strengths and weaknesses. All Cards and Heroes in the game are divided into four affinities: Strength (Red), Spirit (Green), Mind (Blue) and Neutral (Gray). As of May 2020, the existing Heroes are [[SpaceNavy Ashgerdy]] and [[TheGreys Vriktik]] in Mind, [[NatureSpirit Dhat]] (Spirit) and [[AnimalisticAbomination Buluc]] in Spirit, [[ProudWarriorRaceGuy Heldim]] and [[NinjaPirateZombieRobot]] Pearlmaw in Strength, and [[ActionFashionista Kyung Mi]] in Neutral.

to:

The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', with the added element of simultanious turns. Both players start with 25 Health Points. In order to win, you need to reduce that number to zero or less, let the opponent run out of cards, or use an alternative win condition.\n\nAt the start of each turn, both players draw a card. Each card has a specific {{Mana}} cost attached to it. Both players get a specific amount of mana to spend on cards each turn, which increase every turn until they reach 13 (it can be extended further with specific abilities). More powerful cards have a higher cost attached.

These cards are split into Units (Warriors, Monsters, Buildings, etc.) that remain on the board after being played, and have a specific amount of ATK and HP attached; and Actions (Spells, Equipment, Quests, etc.) that go directly into the {{DiscardPile graveyard}} after being played. Some Units have Active abilities, that activate when clicked. They can have a variety of effects.\n\nWhenever a player plays a card (without Fast) or uses an active ability, the other plater has to either play a card, use an Active, or simply Pass back to the other player. Once both players \n\nPass right after each other, and choose to stop playing cards, the combat phase of the turn begins. No cards can be played during the combat phase. This phase is divided into three steps. First, both players decide what units they want to use to attack. Then, both player's attackers are revealed and the players need to decide what units they want to use to block the opponent. Units can't both attack and block in a turn, so a lot of the strategy comes down to deciding what to attack with and what to leave so you can defend with. Units can also do neither, and stay neutrally on the board. Like in Magic The Gathering, you can use multiple units to block a single attacking unit. In cases where this happens, the attacker can choose how to distribute the damage between the units.\n\nAttacking Units that aren't blocked deal damage equal to their ATK to the opponent. Units that are blocked instead deal their ATK as damage to the blocked unit's HP, and vice versa.\n\nAdditionally, similarly to Hearthstone, a player chooses a Hero to play as during the game. Each Hero has specific strengths and weaknesses.

All Cards and Heroes in the game are divided into four affinities: Strength (Red), Spirit (Green), Mind (Blue) and Neutral (Gray). Additionally, similarly to Hearthstone, a player chooses a Hero to play as during the game. Each Hero has specific strengths and weaknesses, that your deck should build around. As of May 2020, the existing Heroes are [[SpaceNavy Ashgerdy]] and [[TheGreys Vriktik]] in Mind, [[NatureSpirit Dhat]] (Spirit) and [[AnimalisticAbomination Buluc]] in Spirit, [[ProudWarriorRaceGuy Heldim]] and [[NinjaPirateZombieRobot]] Pearlmaw in Strength, and [[ActionFashionista Kyung Mi]] in Neutral.

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Pass right after each other, and choose to stop playing cards, the combat phase of the turn begins. No cards can be played during the combat phase. This phase is divided into three steps. First, both players decide what units they want to use to attack. Then, both player's attackers are revealed and the players need to decide what units they want to use to block the opponent. Units can't both attack and block in a turn, so a lot of the strategy comes down to deciding what to attack with and what to leave so you can defend with. Units can also do neither, and stay neutrally on the board. Like in {{TabletopGame/MagicTheGathering MTG}}, you can use multiple units to block a single attacking unit. In cases where this happens, the attacker can choose how to distribute the damage between the units.

to:

Pass right after each other, and choose to stop playing cards, the combat phase of the turn begins. No cards can be played during the combat phase. This phase is divided into three steps. First, both players decide what units they want to use to attack. Then, both player's attackers are revealed and the players need to decide what units they want to use to block the opponent. Units can't both attack and block in a turn, so a lot of the strategy comes down to deciding what to attack with and what to leave so you can defend with. Units can also do neither, and stay neutrally on the board. Like in {{TabletopGame/MagicTheGathering MTG}}, Magic The Gathering, you can use multiple units to block a single attacking unit. In cases where this happens, the attacker can choose how to distribute the damage between the units.



!Lore tropes:

to:

!Lore !Setting and Flavor tropes:



** The Feowyn from Wanderstar fit this description. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.

to:

** The Feowyn from Wanderstar fit this description. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.Foxes.

*

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Changed: 1350

Is there an issue? Send a MessageReason:
None


Additionally, similarly to Hearthstone, a player chooses a Hero to play as during the game. Each Hero has specific strengths and weaknesses. All Cards and Heroes in the game are divided into four affinities: Strength (Red), Spirit (Green), Mind (Blue) and Neutral (Gray). As of May 2020, the existing Heroes are Asherdy (Mind), Dhat (Spirit), Heldim (Strength), Pearlmaw (Neutral), Buluc (Spirit), Vriktik (Mind) and {{ActionFashionista Kyung Mi}} (Neutral).

(copied from eternal, needs changes)
The game has multiple modes, including multiple single-player modes against AI Opponents (Sentinels, Colloseum, Practice, Incursion), a Gauntlet mode against AI opponents, Ranked matches against other players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.

to:

Additionally, similarly to Hearthstone, a player chooses a Hero to play as during the game. Each Hero has specific strengths and weaknesses. All Cards and Heroes in the game are divided into four affinities: Strength (Red), Spirit (Green), Mind (Blue) and Neutral (Gray). As of May 2020, the existing Heroes are Asherdy (Mind), Dhat (Spirit), Heldim (Strength), [[SpaceNavy Ashgerdy]] and [[TheGreys Vriktik]] in Mind, [[NatureSpirit Dhat]] (Spirit) and [[AnimalisticAbomination Buluc]] in Spirit, [[ProudWarriorRaceGuy Heldim]] and [[NinjaPirateZombieRobot]] Pearlmaw (Neutral), Buluc (Spirit), Vriktik (Mind) in Strength, and {{ActionFashionista [[ActionFashionista Kyung Mi}} (Neutral).

(copied from eternal, needs changes)
Mi]] in Neutral.

The game has multiple modes, including multiple single-player modes against AI Opponents (Sentinels, Colloseum, Practice, Incursion), and a Gauntlet mode against AI opponents, Ranked matches Versus mode against other players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage Arcane Gauntlet, a Draft Mode against other players.

The card creation is done via
an explosive six-guns-with-sorcery setting.
ingame programming (or blocking) engine, and an ingame art editor. The cards are then submitted into the Collective subreddit. The cards are then voted on, both in-game and in the subreddit. The Top 10 Cards of each week are added into the game.

Because the cards are made by a huge variety of creators, and the lore justification of portals from various worlds, the game is a very extreme {{Fantasy Kitchen Sink}}, including [[OurDwarvesAreAllTheSame Classic Fantasy Dwarves]], [[EldritchAbomination Eldritch Abominations]], [[TinCanRobots Futuristic Robots]], and [[HollywoodHacking Master Hackers]]. Many players have created their own "Realms", a common origin planet for multiple cards with common worldbuilding elements.

Added: 2492

Changed: 615

Is there an issue? Send a MessageReason:
None


The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', with the added element of simultanious turns. At the start of each turn, both players draw a card. Each card has a specific {{Mana}} cost attached to it. Both players get a specific amount of mana to spend on cards each turn, which increase every turn until they reach 13 (it can be extended further with specific abilities). More powerful cards have a higher cost attached.

to:

The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', with the added element of simultanious turns. Both players start with 25 Health Points. In order to win, you need to reduce that number to zero or less, let the opponent run out of cards, or use an alternative win condition.

At the start of each turn, both players draw a card. Each card has a specific {{Mana}} cost attached to it. Both players get a specific amount of mana to spend on cards each turn, which increase every turn until they reach 13 (it can be extended further with specific abilities). More powerful cards have a higher cost attached.
attached.

These cards are split into Units (Warriors, Monsters, Buildings, etc.) that remain on the board after being played, and have a specific amount of ATK and HP attached; and Actions (Spells, Equipment, Quests, etc.) that go directly into the {{DiscardPile graveyard}} after being played. Some Units have Active abilities, that activate when clicked. They can have a variety of effects.

Whenever a player plays a card (without Fast) or uses an active ability, the other plater has to either play a card, use an Active, or simply Pass back to the other player. Once both players

Pass right after each other, and choose to stop playing cards, the combat phase of the turn begins. No cards can be played during the combat phase. This phase is divided into three steps. First, both players decide what units they want to use to attack. Then, both player's attackers are revealed and the players need to decide what units they want to use to block the opponent. Units can't both attack and block in a turn, so a lot of the strategy comes down to deciding what to attack with and what to leave so you can defend with. Units can also do neither, and stay neutrally on the board. Like in {{TabletopGame/MagicTheGathering MTG}}, you can use multiple units to block a single attacking unit. In cases where this happens, the attacker can choose how to distribute the damage between the units.

Attacking Units that aren't blocked deal damage equal to their ATK to the opponent. Units that are blocked instead deal their ATK as damage to the blocked unit's HP, and vice versa.

Additionally, similarly to Hearthstone, a player chooses a Hero to play as during the game. Each Hero has specific strengths and weaknesses. All Cards and Heroes in the game are divided into four affinities: Strength (Red), Spirit (Green), Mind (Blue) and Neutral (Gray). As of May 2020, the existing Heroes are Asherdy (Mind), Dhat (Spirit), Heldim (Strength), Pearlmaw (Neutral), Buluc (Spirit), Vriktik (Mind) and {{ActionFashionista Kyung Mi}} (Neutral).



The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Ranked matches against other players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.

to:

The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), modes against AI Opponents (Sentinels, Colloseum, Practice, Incursion), a Gauntlet mode against AI opponents, Ranked matches against other players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.



* AscendedMeme: A lot of examples.

to:

* AscendedMeme: A lot of examples.examples.

!Lore tropes:

* CatPeople:
** The Feowyn from Wanderstar fit this description. Feowyn from Mir'aj, however, are designed to look more like Fennec Foxes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''Gather weapons and warriors from the community's imagination in the first strategy card game designed by its players. Create any card you can imagine, and The Collective decides what will show up on the battlefield. Test your skills (not your wallet) in the game that is never beaten, never solved!''

The peaceful planet of Wanderstar and its native [[CatFolk Feowyn]] population are living simple, if boring, lives. All of this is upended when portals start appearing in the sky, and bringing in creatures, spells and warriors from across the multiverse. A band of Heroes from different worlds must control the portals to fight for control of Wanderstar.

''[[http://www.https://www.collective.gg/ Collective Card Game]]'' is an online turn-based Collectible Card Game created by Odious Studios. It stands out by being the first card game where all the cards are created by the players, and enter the game via a democratic system.

The gameplay is somewhat like a middle ground between ''TabletopGame/MagicTheGathering'' and online [=CCGs=] like ''VideoGame/{{Hearthstone|HeroesOfWarcraft}}'', with the added element of simultanious turns. At the start of each turn, both players draw a card. Each card has a specific {{Mana}} cost attached to it. Both players get a specific amount of mana to spend on cards each turn, which increase every turn until they reach 13 (it can be extended further with specific abilities). More powerful cards have a higher cost attached.

(copied from eternal, needs changes)
The game has multiple modes, including multiple single-player campaigns (as in Hearthstone, single-player campaigns must be purchased with either gold or real money but contain exclusive card sets which form 'side sets' released between the main sets), a Gauntlet mode against AI opponents, Ranked matches against other players on a ladder, the new "Expedition" format (essentially a rotating set-limited format) a Puzzle mode that tests your knowledge of the game, and single-player and multi-player draft modes. It also has surprisingly deep world-building, following the adventures of the five Scions as they maneuver for political and military advantage against an explosive six-guns-with-sorcery setting.

----

!Gameplay tropes:

* AntiMagic:
** Silencing a unit removes all of its abilities.
* AscendedMeme: A lot of examples.

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