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General clarification on work content.


* ExperiencePoints: Cats become more experienced and less likely to fail the more patrols you send them out on.

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* ExperiencePoints: Cats become more experienced and less likely to fail the more patrols you send them out on. By default, an apprentice cannot be made a warrior until the game describes them as "prepared" -- that is, their experience point total is greater than or equal to 51.[[note]]There is an option to "disable experience-based apprentice graduation", in which case apprentices will always graduate once they reach 12 moons of age.[[/note]] The experience point {{cap}} is 321.
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Pothole fix.


* RelationshipValues: Each cat has them with the rest of their clan, and you can see them in-game on their status screen. They can influence how cats interact with each other in RandomEvents. For instance, cats with a mutually high "romantic like" stat may become mates on their own, while a cat may murder another cat if their "dislike" for them is high enough.

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* RelationshipValues: Each cat has them with the rest of their clan, and you can see them in-game on their status screen. They can influence how cats interact with each other in RandomEvents.{{Random Event}}s. For instance, cats with a mutually high "romantic like" stat may become mates on their own, while a cat may murder another cat if their "dislike" for them is high enough.
Is there an issue? Send a MessageReason:
General clarification on work content.


* RelationshipValues: Each cat has them with the rest of their clan, and you can see them in-game on their status screen.

to:

* RelationshipValues: Each cat has them with the rest of their clan, and you can see them in-game on their status screen. They can influence how cats interact with each other in RandomEvents. For instance, cats with a mutually high "romantic like" stat may become mates on their own, while a cat may murder another cat if their "dislike" for them is high enough.
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General clarification on work content.


* ResourcesManagementGameplay: Sick or injured cats need herbs to be healed by the medicine cats, which you need to gather by sending your medicine cats on patrol. It's possible to run out of herbs.

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* ResourcesManagementGameplay: Sick or injured cats need herbs to be healed by the medicine cats, which you need to gather by sending your medicine cats on patrol. They may also gather a few herbs without player intervention when a new moon begins. It's possible to run out of herbs.herbs, either by using them up or having them spoil at the start of a moon -- in most cases, some or all of a specific herb will go bad, but there is a slim chance that your entire herb stores will be lost.
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* HappilyAdopted: Your cats can come across kittens out in the wild and take them home, often adopting them.
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General clarification on work content.


* SaveScumming: Cat died that you liked? Mediation didn't go the way you wanted? Just don't save!

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* SaveScumming: Cat died that you liked? Mediation Patrol or mediation didn't go the way you wanted? Just don't save!
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General clarification on work content.


* SaveScumming: Cat died that you liked? Just don't save!

to:

* SaveScumming: Cat died that you liked? Mediation didn't go the way you wanted? Just don't save!
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Removing indexes fton trope list


* FreewareGames: The game is free to download on itch.io.



* IndieGame: Released by a single developer on itch.io.

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