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Fixed sinkholes


* [[StandardStatusEffects Contro]][[MindControl ller]]: Primarily powers that hold, disorient or otherwise control opponents, backed up by buffs/debuffs
* [[HealingHands Def]][[StatusBuff ender]]: Primarily powers aiding (buff) allies or weakening (debuff) foes, backed up by medium-damage ranged attacks

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* [[StandardStatusEffects Contro]][[MindControl ller]]: [[[MindControl Controller]]: Primarily powers that [[StatusEffects hold, disorient or otherwise control control]] opponents, backed up by buffs/debuffs
* [[HealingHands Def]][[StatusBuff ender]]: Defender]]: Primarily powers aiding (buff) [[StatusBuff (buff)]] allies or weakening (debuff) foes, backed up by medium-damage ranged attacks



* [[SquishyWizard Corru]][[StatusBuff ptor]]: Medium-damage ranged attack with "critical hits" as the enemy life is whittled down backed by buffs/debuffs
* [[StandardStatusEffects Domi]][[GlassCannon nator]]: Primarily enemy control with a mix of medium-damage ranged and melee attacks to back it up
* [[TheMinionMaster Master]][[TheBeastmaster mind]]: Command [[{{Mooks}} minions]] or "pets" and back them up with buffs/debuffs

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* [[SquishyWizard Corru]][[StatusBuff ptor]]: Corruptor]]: Medium-damage ranged attack with "critical hits" as the enemy life is whittled down backed by buffs/debuffs
* [[StandardStatusEffects Domi]][[GlassCannon nator]]: [[GlassCannon Dominator]]: Primarily enemy control with a mix of medium-damage ranged and melee attacks to back it up
* [[TheMinionMaster Master]][[TheBeastmaster mind]]: Mastermind]]: Command [[{{Mooks}} minions]] or "pets" and back them up with buffs/debuffs



* StandardStatusEffects: Controllers and Dominators focus on this, with both archetypes having a range of powers designed around inhibiting enemies. Other archetypes have their fair share of them as well. In general, these status effects are divided up between 'hard' and 'soft'.

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* StandardStatusEffects: StatusEffects:
**
Controllers and Dominators focus on this, with both archetypes having a range of powers designed around inhibiting enemies. Other archetypes have their fair share of them as well. In general, these status effects are divided up between 'hard' and 'soft'.
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Nuclear Option is when Nukes are used reasonably. Nothing in this has anything to do with that.


* NuclearOption: Warburg as a PVP zone is built around this. Heroes will fight in Warburg to try to get nuclear warheads out of the hands of Rogue Arachnos; Whereas villains will be trying to get them for themselves as leverage. Both sides will be dealing with the Rogue Arachnos faction, who are trying their hardest to crack the codes to launch the warheads themselves to assert themselves over Arachnos and the world....[[spoiler: However, turns out Arachnos has always had the codes and could launch them at anytime, Lord Recluse was apparently just using the nukes as bait to get his rivals and foes to kill eachother over something he actually could take away at any time. In the Who Will Die arc, we see exactly what Arachnos/Lord Recluse are capable of when they stop pretending and hit the Nuclear Option.]]
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Nuclear Option - Warburg/Arachnos's hidden capablities.

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* NuclearOption: Warburg as a PVP zone is built around this. Heroes will fight in Warburg to try to get nuclear warheads out of the hands of Rogue Arachnos; Whereas villains will be trying to get them for themselves as leverage. Both sides will be dealing with the Rogue Arachnos faction, who are trying their hardest to crack the codes to launch the warheads themselves to assert themselves over Arachnos and the world....[[spoiler: However, turns out Arachnos has always had the codes and could launch them at anytime, Lord Recluse was apparently just using the nukes as bait to get his rivals and foes to kill eachother over something he actually could take away at any time. In the Who Will Die arc, we see exactly what Arachnos/Lord Recluse are capable of when they stop pretending and hit the Nuclear Option.]]
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* CaptainObvious: Parodied and played straight. Mooks often state the obvious. But in one mission a mook who speculates that heroes might be on their way is answered by another mook sarcastically hoping whoever turns up it isn't Captain Obvious. On seeing you the first mook confirms that you are indeed ''not'' Captain Obvious, CompletelyMissingThePoint.

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* CaptainObvious: Parodied and played straight. Mooks often state the obvious. But in one mission a mook who speculates that heroes might be on their way is answered by another mook sarcastically hoping whoever turns up it isn't Captain Obvious. On seeing you the first mook confirms that you are indeed ''not'' Captain Obvious, CompletelyMissingThePoint.ComicallyMissingThePoint.
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* BadLuckMitigationMechanic: The "Streak Breaker" mechanic forces an attack to be a hit after a long enough streak of misses. The higher your hit chance, the shorter the allowed streak of misses.
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Direct link.


** Played straight with the [[UtopiaJustifiesTheMeans "utopia"]] of [[MirrorUniverse Praetoria]] introduced in [[ExpansionPack ''Going Rogue'']]. [[BigBad Emperor Cole]] rules a "meritocracy" where any and all basic needs are provided free of charge, Clockwork robots handle all manual labor, and Praetorian PD officers on every corner have all but eliminated crime. Which happens thanks to [[spoiler:a [[GovernmentDrugEnforcement drugged water supply]], the psionic {{Seer}}s being literal thought police, the PPD drafting any super-powered (or even highly-skilled) individuals, and the SecretPolice under [[SmugSnake Chimera]] having full authority to "disappear" anyone whom they think is a threat to "the peace." Such threats usually wind up as [[PlayingWithSyringes guinea pigs]] for the resident {{Mad Scientist}}s]].

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** Played straight with the [[UtopiaJustifiesTheMeans "utopia"]] of [[MirrorUniverse Praetoria]] introduced in [[ExpansionPack ''Going Rogue'']]. [[BigBad Emperor Cole]] rules a "meritocracy" where any and all basic needs are provided free of charge, Clockwork robots handle all manual labor, and Praetorian PD officers on every corner have all but eliminated crime. Which happens thanks to [[spoiler:a [[GovernmentDrugEnforcement drugged water supply]], the psionic {{Seer}}s {{Seers}} being literal thought police, the PPD drafting any super-powered (or even highly-skilled) individuals, and the SecretPolice under [[SmugSnake Chimera]] having full authority to "disappear" anyone whom they think is a threat to "the peace." Such threats usually wind up as [[PlayingWithSyringes guinea pigs]] for the resident {{Mad Scientist}}s]].
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City of Heroes exists and is being played regularly. Past tense no longer makes sense.


''City of Heroes'' is (or was) a MassivelyMultiplayerOnlineRolePlayingGame developed by Creator/CrypticStudios based on [[ComicBookTropes comic-book]] style {{superhero}}es. Set in and around Paragon City, a [[NoCommunitiesWereHarmed fictional Rhode Island metropolis]] still recovering after a thwarted but still disastrous AlienInvasion, it superbly reproduced the flavor and feel of the superhero genre and was one of the first multiplayer games, and even one of the first computer [=RPGs=] period, to really get superheroes "right". Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.

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''City of Heroes'' is (or was) a MassivelyMultiplayerOnlineRolePlayingGame developed by Creator/CrypticStudios based on [[ComicBookTropes comic-book]] style {{superhero}}es. Set in and around Paragon City, a [[NoCommunitiesWereHarmed fictional Rhode Island metropolis]] still recovering after a thwarted but still disastrous AlienInvasion, it superbly reproduced the flavor and feel of the superhero genre and was one of the first multiplayer games, and even one of the first computer [=RPGs=] period, to really get superheroes "right". Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.

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''City of Heroes'' is a MassivelyMultiplayerOnlineRolePlayingGame developed by Creator/CrypticStudios based on [[ComicBookTropes comic-book]] style {{superhero}}es. Set in and around Paragon City, a [[NoCommunitiesWereHarmed fictional Rhode Island metropolis]] still recovering after a thwarted but still disastrous AlienInvasion, it superbly reproduced the flavor and feel of the superheroic genre. Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.

to:

''City of Heroes'' is (or was) a MassivelyMultiplayerOnlineRolePlayingGame developed by Creator/CrypticStudios based on [[ComicBookTropes comic-book]] style {{superhero}}es. Set in and around Paragon City, a [[NoCommunitiesWereHarmed fictional Rhode Island metropolis]] still recovering after a thwarted but still disastrous AlienInvasion, it superbly reproduced the flavor and feel of the superheroic genre.superhero genre and was one of the first multiplayer games, and even one of the first computer [=RPGs=] period, to really get superheroes "right". Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.


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In general, ''City of Heroes''[='s=] greatest contribution to the wider world of video gaming was in its customization: it was the absolute gold standard of character customization for more than a decade and innovated systems concerning cosmetic customization, and the convenience, accessibility and robustness thereof, ''years'' before many of its direct competitors even tried to implement similar systems, and ultimately became, even in death, the bar by which any game featuring cosmetic customization and accessibility of such was measured, even going into TheNewTwenties.
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''City of Heroes'' is a MassivelyMultiplayerOnlineRolePlayingGame based on [[ComicBookTropes comic-book]] style {{superhero}}es. Set in and around Paragon City, a [[NoCommunitiesWereHarmed fictional Rhode Island metropolis]] still recovering after a thwarted but still disastrous AlienInvasion, it superbly reproduced the flavor and feel of the superheroic genre. Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.

to:

''City of Heroes'' is a MassivelyMultiplayerOnlineRolePlayingGame developed by Creator/CrypticStudios based on [[ComicBookTropes comic-book]] style {{superhero}}es. Set in and around Paragon City, a [[NoCommunitiesWereHarmed fictional Rhode Island metropolis]] still recovering after a thwarted but still disastrous AlienInvasion, it superbly reproduced the flavor and feel of the superheroic genre. Players would take on the role of one of many fledgling heroes surging to fill the void left in the wake of several heroes fallen in defense of the earth during the aforementioned "Rikti" alien invasion.



All is not lost, however, as a large group of fans are starting work on a SpiritualSuccessor called ''VideoGame/CityOfTitans'' (after a successful Kickstarter campaign), with three other projects also in the works: ''[[http://www.heroes-and-villains.com Heroes and Villains]]'' (by a splinter group from the City of Titans project), ''[[http://valiance.shogn.net Valiance Online]]'' (by a separate company that is also simultaneously working on a fantasy-genre MMO) and ''[[https://www.shipofheroes.com Ship of Heroes]]'' which is City of Heroes [[RecycledINSPACE IN SPACE!]]. And on top of that, fans continue to try to find groups to buy the original game and bring it back, with a fourth attempt being underway at the time of writing. There's also ''VideoGame/ChampionsOnline'', another SpiritualSuccessor by Cryptic Studios whose team incorporates many former Paragon employees.

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All is not lost, however, as a large group of fans are starting work on a SpiritualSuccessor called ''VideoGame/CityOfTitans'' (after a successful Kickstarter campaign), with three other projects also in the works: ''[[http://www.heroes-and-villains.com Heroes and Villains]]'' (by a splinter group from the City of Titans project), ''[[http://valiance.shogn.net Valiance Online]]'' (by a separate company that is also simultaneously working on a fantasy-genre MMO) and ''[[https://www.shipofheroes.com Ship of Heroes]]'' which is City of Heroes [[RecycledINSPACE IN SPACE!]]. And on top of that, fans continue to try to find groups to buy the original game and bring it back, with a fourth attempt being underway at the time of writing. There's also ''VideoGame/ChampionsOnline'', another SpiritualSuccessor by Cryptic Studios Creator/CrypticStudios whose team incorporates many former Paragon employees.

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Add context


* MacGuffin: Including a literal [[FunWithAcronyms P.L.O.T. Device]].

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* MacGuffin: Including MacGuffin:
** Randomly-generated "Newspaper" and "Radio" missions have a list of a few dozen important-sounding objects for the player to steal and/or recover, including
a literal [[FunWithAcronyms P.L.O.T. Device]].

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Merge per TRS


* DamageOverTime: Controller and Dominator primaries work that way - most of their powers are focused on inflicting status effects to hinder opponents, with damage as a secondary priority. This is less of a concern for Dominators, who have a secondary powerset devoted to dealing damage.
** Debuff-based Defenders when soloing - though their damage is inherently lower than other archetypes, they can compensate by [[DamageIncreasingDebuff weakening their enemies]], thus rendering them more susceptible to attacks.



* GradualGrinder: Controller and Dominator primaries work that way - most of their powers are focused on inflicting status effects to hinder opponents, with damage as a secondary priority. This is less of a concern for Dominators, who have a secondary powerset devoted to dealing damage.
** Debuff-based Defenders when soloing - though their damage is inherently lower than other archetypes, they can compensate by [[DamageIncreasingDebuff weakening their enemies]], thus rendering them more susceptible to attacks.
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Not about an Audience Reaction


* TheShepherd: New players, especially ones who come from other [=MMORPGs=], seem to be constantly surprised at the relative friendliness of the official forums, especially in the 'Player Questions' board, whose motto is "Being a newbie is not a crime." Some half-jokingly treat such players like refugees.
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NC Soft has registered the domain names coh2.com and coh3.com, but whether that means they have any plans to bring the game back in any form remains to be seen. (Doubtful, since they were registered back in 2004, but they continue to be renewed). Currently, they only redirect to the NC Soft main page. And while a [=CoH=] sequel doesn't look to be anywhere on the horizon, The Statesman became a GuestFighter in NC Soft's MOBA, ''Master X Master''.

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NC Soft has registered the domain names coh2.com and coh3.com, but whether that means they have any plans to bring the game back in any form remains to be seen. (Doubtful, since they were registered back in 2004, but they continue to be renewed). Currently, they only redirect to the NC Soft main page. And while a [=CoH=] sequel doesn't look to be anywhere on the horizon, The Statesman became a GuestFighter in NC Soft's MOBA, ''Master X Master''.
Master''... [[ScrewedByTheNetwork which also got cancelled]].
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*** Actually, the Council splintered off from (pre-Recluse) Arachnos in the 40s. Then, much much later, the Council and 5th Column have a war which the Council wins. 5th Column members either defect during the war or are absorbed into the Column afterward.

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*** Actually, the Council splintered off from (pre-Recluse) Arachnos in the 40s. Then, much much later, the Council and 5th Column have a war which the Council wins. 5th Column members either defect during the war or are absorbed into the Column Council afterward.
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Added trope.

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* KickThemWhileTheyAreDown: The inherent ability of all Controllers, "Containment" functions like this, allowing them to deal additional damage against enemies that are stunned, held, slept, or immobilized. It encourages the Controller to further attack enemies that they have previously locked down, in essence disabling them and rubbing it in.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Beam Rifle powerset.



* FrickinLaserBeams: The Beam Rifle powerset.
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* DoWellButNotPerfect: If you complete a ski race good enough to earn the gold medal, you won't get the silver and bronze ones.

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* DoWellButNotPerfect: If you complete a ski race good quickly enough to earn the gold medal, you won't get the silver and bronze ones.
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** The Empathy support set is capable of directly healing allies, but also has two powers that massively boost the regeneration of allies.
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* AmbiguousSituation: Praetorian Infernal is the only Praetorian archvillain to never receive any story focus by the conclusion of the Praetorian Earth story line. Players never learned his history or where he fits into Praetorian Earth's society, yet he remains on the official list of Praetorian Earth signature characters.
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* DropTheHammer: One of the possible looks of the War Mace power set is a big hammer. Also, Stone Mallet and Heavy Stone Mallet from [[HeWillRockYou Stone Melee]]. The Fusion Hammer in the Titan Weapons powerset as well.

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* DropTheHammer: One of the possible looks of the War Mace power set is a big hammer. Also, Stone Mallet and Heavy Stone Mallet from [[HeWillRockYou [[DishingOutDirt Stone Melee]]. The Fusion Hammer in the Titan Weapons powerset as well.



** Every [[HeWillRockYou Stone Melee]] attack shakes the camera, as do many SuperStrength attacks.

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** Every [[HeWillRockYou [[DishingOutDirt Stone Melee]] attack shakes the camera, as do many SuperStrength attacks.



* StoneWall: Fittingly, Granite Armor from the [[HeWillRockYou Stone Armor]] power set turns the player nigh unkillable (with huge bonuses to both resistance and defense) and nigh harmless (with huge penalties to speed, jump height, damage, and recharge time). Of course, some players [[GameBreaker do everything to offset that...]]

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* StoneWall: Fittingly, Granite Armor from the [[HeWillRockYou [[DishingOutDirt Stone Armor]] power set turns the player nigh unkillable (with huge bonuses to both resistance and defense) and nigh harmless (with huge penalties to speed, jump height, damage, and recharge time). Of course, some players [[GameBreaker do everything to offset that...]]
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NC Soft has registered the domain names coh2.com and coh3.com, but whether that means they have any plans to bring the game back in any form remains to be seen. (Doubtful, since they were registered back in 2004, but they continue to be renewed). Currently, they only redirect to the NC Soft main page. And while a CoH sequel doesn't look to be anywhere on the horizon, The Statesman became a GuestFighter in NC Soft's MOBA, ''Master X Master''.

to:

NC Soft has registered the domain names coh2.com and coh3.com, but whether that means they have any plans to bring the game back in any form remains to be seen. (Doubtful, since they were registered back in 2004, but they continue to be renewed). Currently, they only redirect to the NC Soft main page. And while a CoH [=CoH=] sequel doesn't look to be anywhere on the horizon, The Statesman became a GuestFighter in NC Soft's MOBA, ''Master X Master''.
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Natter


** ...which is fine with them because they'll gladly go off and solo the other half of the map. And that's fine with you because you're getting a share of that experience.

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* BoringButPractical: Powers that reduce the time you have to wait between fights, such as the now-inherent Fitness pool and the option to multi-slot the Rest power to use it more often with faster results.

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* BoringButPractical: BoringButPractical:
**
Powers that reduce the time you have to wait between fights, such as the now-inherent Fitness pool and the option to multi-slot the Rest power to use it more often with faster results.results.
** Destiny incarnate powers come in several flavors of powerful buffs that affect all nearby players, and multiple players firing these powers off can turn groups of heroes into unstoppable, nigh-invulnerable forces. Incandescence Destiny is the exception, however; its buffs are much less valuable than any other Destiny. But unlike other Destinies, Incandescence summons every player on the team or league to the caster's location, and the ability to easily get dozens of players in the same spot at once, doing the same thing, is often much more powerful than any statistical improvements to the characters.
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Applies to some defense powerset T9s, such as Unstoppable.

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** Similarly, some high level "armor" powers [[SuperMode drastically boosts one's defenses]] at the cost of [[HeroicRROD seriously draining the user]] after its effects wear off. Very potent, but also unnecessary in most circumstances, and downright dangerous if it ends up stopping in the middle of a fight.

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Transferred additional example to appropriate location.


* SquadControls: Masterminds, for their pets. Incarnate-level characters with Lore summons also got these controls. (Masterminds with Lore summons could command both sets of pets with the same controls. Nothing quite like the feeling of pushing one button and having eight minions ZergRush a single enemy minion...)


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** Incarnate-level characters with Lore summons also get these controls. Masterminds with Lore summons could command both sets of pets with the same controls. Nothing quite like the feeling of pushing one button and having eight minions ZergRush a single enemy minion...
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Offensive meme


* GroinAttack: Appropriately sized characters can pull this off with the Kick power from the Fighting pool, and, rather intimidatingly, SuperStrength's [[MegatonPunch Knockout Blow]]. However, a status of special note belongs to [[http://thrythlind.deviantart.com/art/Stalactites-195559059 Stalactites]] from Earth Control.

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* GroinAttack: Appropriately sized characters can pull this off with the Kick power from the Fighting pool, and, rather intimidatingly, SuperStrength's [[MegatonPunch Knockout Blow]]. However, a status of special note belongs to [[http://thrythlind.deviantart.com/art/Stalactites-195559059 Stalactites]] Stalactites from Earth Control.
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Made all folder labels consistent.


[[folder: Tropes A-D]]

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[[folder: Tropes [[folder:Tropes A-D]]



[[folder: Tropes E-I]]

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[[folder: Tropes [[folder:Tropes E-I]]



[[folder: Tropes J-N]]

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[[folder: Tropes [[folder:Tropes J-N]]



[[folder: O-S]]

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[[folder: [[folder:Tropes O-S]]



[[folder: T-Z]]

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[[folder: [[folder:Tropes T-Z]]

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[[folder: E-I]]

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[[folder: Tropes E-I]]



[[folder: J-N]]

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[[folder: Tropes J-N]]


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* MoralityKitchenSink: Has Praetoria, which was assumed at first to be a standard MirrorUniverse. [[{{Retcon}} Then we find out]] in ''Going Rogue'' that Praetoria is actually very much this. The members of the Resistance and Loyalists alike are scattered all across the morality spectrum.

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