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->Nice shooting, Captain.



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->[-Nice shooting, Captain.-]

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->[-Nice shooting, Captain.-]

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The game has the player take the role of the titular Captain Skyhawk, a fighter pilot who must defend the Earth from a race of aliens that is draining its energy to fuel a giant alien space station which will then [[EarthShatteringKaboom destroy the planet with a giant laser.]] The player is charged with destroying the four alien land bases, dropping supplies to allies and rescuing Earth’s scientists before destroying the alien [[TheMothership mothership.]]

The game itself alternates between top-down shoot ‘em up segments and behind-the-back scenes ala VideoGame/AfterBurner. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.

The game is an average title in the NES library and never earned much notoriety or fame apart from having good graphics at the time with the terrain in the top-down missions being shown at an isometric angle and hit boxes that suggest a 3D environment. Long time Rare composer Creator/DavidWise provided the music.

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The game has the player take the role of the titular Captain Skyhawk, a fighter pilot who must defend the Earth from a race of aliens that is draining its energy to fuel a giant alien space station which will then [[EarthShatteringKaboom destroy the planet with a giant laser.]] The player is charged with destroying the four alien land bases, dropping supplies to allies and rescuing Earth’s Earth's scientists before destroying the alien [[TheMothership mothership.]]

The game itself alternates between top-down shoot ‘em 'em up segments and behind-the-back scenes ala VideoGame/AfterBurner.''VideoGame/AfterBurner''. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.

The game is an average title in the NES library and never earned much notoriety or fame apart from having good graphics at the time with the terrain in the top-down missions being shown at an isometric angle and hit boxes that suggest a 3D environment. environment.

Long time Rare composer Creator/DavidWise provided the music.music.









* ScrappyMechanic: The space station boarding sections inbetween levels. They don't really add anything gameplay-wise, as all they entail is pressing a button once at the right time in the middle of the screen, and so only serve to needlessly waste your limited lives as trying to board at the wrong position or with your timing a bit off will kill you.



-->[-Nice shooting, Captain.-]

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-->[-Nice ->[-Nice shooting, Captain.-]
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* ContextSensitiveButton: The B button is used to fire different kinds of missiles depending on the input and is also used to enter the SpaceStation and dropping the supplies in the respective levels.

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* ContextSensitiveButton: The B button is used to fire different kinds of missiles depending on the input and is also used to enter the SpaceStation and dropping the supplies in the respective levels.levels 2 and 6.
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* ContextSensitiveButton: The B button is used to fire different kinds of missiles depending on the input and is also used to enter the SpaceStation.

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* ContextSensitiveButton: The B button is used to fire different kinds of missiles depending on the input and is also used to enter the SpaceStation.SpaceStation and dropping the supplies in the respective levels.
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* ActionCommands: The player must approach the Space Station with a well-timed button press or die.

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* ActionCommands: The entry to the space station is a rather thin slot that keeps spinning. The player must approach the Space Station enter with a well-timed button press press, or else crash and die.
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* JustPlaneWrong: The F-14 doesn’t have vertical take-off and landing capabilities and while the player’s jet normally takes off from a runway it routinely stops to hover and strafe at bosses. It is also not outer space capable.

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* JustPlaneWrong: The F-14 doesn’t have vertical take-off and landing capabilities and while the player’s jet normally takes off from a runway runway, it routinely stops to hover and strafe at bosses. It is also not outer space capable.
Is there an issue? Send a MessageReason:
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The game itself alternates between a top-down shoot ‘em up with behind-the-back scenes ala VideoGame/AfterBurner. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.

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The game itself alternates between a top-down shoot ‘em up with segments and behind-the-back scenes ala VideoGame/AfterBurner. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.
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** In levels 3 and 7, you move forward much faster in them, giving you a lot less time to react to enemies and obstacles, but after you die just once you'll move at normal speed again, making those levels a lot easier to manage.

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** In levels 3 and 7, you move forward much faster in them, faster, giving you a lot less time to react to enemies and obstacles, but after you die just once you'll move at normal speed again, making those levels a lot easier to manage.

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* AntiFrustrationFeatures: Getting killed during an enemy base fight will respawn the player at the entrance to the boss and any damage the boss suffered will persist between lives.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
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Getting killed during an enemy base fight will respawn the player at the entrance to the boss and any damage the boss suffered will persist between lives.lives.
** In levels 3 and 7, you move forward much faster in them, giving you a lot less time to react to enemies and obstacles, but after you die just once you'll move at normal speed again, making those levels a lot easier to manage.


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* CutAndPasteEnvironments: As standard of NES games, the design of each of the first four levels get repeated four levels later, just with the background colored differently, and besides the water levels they're not really that distinct from each other to begin with.


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* ScrappyMechanic: The space station boarding sections inbetween levels. They don't really add anything gameplay-wise, as all they entail is pressing a button once at the right time in the middle of the screen, and so only serve to needlessly waste your limited lives as trying to board at the wrong position or with your timing a bit off will kill you.
Is there an issue? Send a MessageReason:
None


Captain Skyhawk is an NES game released in the United States in June 1990. The game was developed by {{Rare}} and published by [[Creator/MiltonBradley Milton Bradley Company]].

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Captain Skyhawk is an NES game released in the United States in June 1990. The game was developed by {{Rare}} Creator/{{Rare}} and published by [[Creator/MiltonBradley Milton Bradley Company]].

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Captain Skyhawk is an NES game released in the United States in June 1990. The game was developed by {{Rare}} and published by [[MiltonBradley Milton Bradley Company]].

to:

Captain Skyhawk is an NES game released in the United States in June 1990. The game was developed by {{Rare}} and published by [[MiltonBradley [[Creator/MiltonBradley Milton Bradley Company]].



* TopDownView: The is what the main game plays in with isometric graphics representing the terrain to give the game a more 3D feel.

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* TopDownView: The This is what the main game plays in with isometric graphics representing the terrain to give the game a more 3D feel.


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* WraparoundBackground: All of the levels loop but they generally end before it is noticed. The main exceptions are the "supply" levels which will loop indefinitely until the player successfully delivers to both supply drops.
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Added DiffLines:

* EasilyThwartedAlienInvasion: The invasion can be stopped by destroying the alien SpaceStation.


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* SpacePlane: Captain Skyhawk's jet, the player character, is a CoolPlane InSpace It travels between ground level and Earth orbit throughout the game, and fights in space for the final mission.


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* StrictlyFormula: Each mission has top-down, behind-the-back and space station docking segments, always in that order.

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Added a bunch of stuff.


The game has the player take the role of the titular Captain Skyhawk, a fighter pilot who must defend the Earth from a race of aliens that is draining its energy to fuel a giant alien space station which will then destroy the planet with a giant laser. The player is charged with destroying the four alien land bases, dropping supplies to allies and rescuing Earth’s scientists before destroying the alien mothership.

The game itself alternates between a top-down shoot ‘em up with behind-the-back scenes ala After Burner. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.

The game is an average title in the NES library and never earned much notoriety or fame apart from having good graphics at the time with the terrain in the top-down missions being shown at an isometric angle and hit boxes that suggest a 3D environment.

to:

The game has the player take the role of the titular Captain Skyhawk, a fighter pilot who must defend the Earth from a race of aliens that is draining its energy to fuel a giant alien space station which will then [[EarthShatteringKaboom destroy the planet with a giant laser. laser.]] The player is charged with destroying the four alien land bases, dropping supplies to allies and rescuing Earth’s scientists before destroying the alien mothership.

[[TheMothership mothership.]]

The game itself alternates between a top-down shoot ‘em up with behind-the-back scenes ala After Burner.VideoGame/AfterBurner. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.

The game is an average title in the NES library and never earned much notoriety or fame apart from having good graphics at the time with the terrain in the top-down missions being shown at an isometric angle and hit boxes that suggest a 3D environment. Long time Rare composer Creator/DavidWise provided the music.



* AcePilot: The titular Captain Skyhawk.



* AirborneMook: Many of the player's enemies during the main missions are flying or hovering drones. During the behind-the-back sections the player will destroy scores of enemy fighter jets.
* AlwaysOverTheShoulder: The interludes after main missions take this perspective while shooting down enemy planes.
* AmazingTechnicolorBattlefield: The final boss is fought in space with stars streaking by. It is the only time this effect is used in the game.



* AttackItsWeakPoint: The bosses are only vulnerable at specific nodes in their geometry.



* BossCorridor: The enemy bases have an empty path leading up to them that triggers the boss music.
* BossOnlyLevel: The entire final stage is devoted to destroying the alien mothership. It is a pretty short battle, though.
* {{Cap}}: The player is limited to carrying 99 credits.



* CoresAndTurretsBoss: All of the land bases have cores that must be destroyed which double as turrets that fire at the player.



* EarthShatteringKaboom: The aliens' plan.
* EliteMook: The rival fighter jet in levels 3 and 7. They take many hits to destroy and will always fly in front of the player. If it is destroyed another takes its place immediately.



* ExtraLife: The player can earn more lives by destroying a certain amount of enemies in a single level. They are guaranteed to get an extra life when they defeat the FinalBoss.



* IsometricProjection: An early NES example.

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* IsometricProjection: An early NES example.FinalBoss: The entire game is based around destroying the aliens' ground operations and constructing the weapon to destroy the alien mothership...
* FinalBossNewDimension: [[RecycledInSpace ...IN SPACE!]]
* FragileSpeedster: Especially in levels 3 and 7 where the player shoots through the levels at blazing speeds.
* GoForTheEye: The last spot to be destroyed on the [[TheMothership enemy mothership]] is a giant eye that follows the player's movements.
* InCaseOfBossFightBreakGlass: The final part of all of the terrestrial alien bases are glass or energy based cores.



* JustPlaneWrong: The F-14 doesn’t have vertical take-off and landing capabilities and while the player’s jet normally takes off from a runway it routinely stops to hover and strafe at bosses.

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* JustPlaneWrong: The F-14 doesn’t have vertical take-off and landing capabilities and while the player’s jet normally takes off from a runway it routinely stops to hover and strafe at bosses. It is also not outer space capable.
* {{Mook}}: Enemies that are destroyed in one hit appear by the dozen.


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* OneManArmy: The player the only fighter who will save the world.
* ProtagonistTitle: And he's the only named character, to boot.
* RecurringBoss: All of the odd-numbered level bosses play exactly the same to each other. The bosses of levels 4 and 8 are identical to each other.
* SavingTheWorld: The player's goal.


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* ShieldedCoreBoss: In spite of being visible during the entire fights, the enemy bases' cores are not vulnerable until several auxiliary nodes are destroyed first.
* SeaMine: Frustrating enemies in levels 4 and 8.
* StationaryBoss: None of the bosses can move since they are all ground bases. Notably it is the player that must stop moving to destroy the bases in a plane that normally has no hover functionality.
* TopDownView: The is what the main game plays in with isometric graphics representing the terrain to give the game a more 3D feel.
* VehicularAssault: The aliens are never seen in the game. Instead the player must destroy armies of cars, tanks, boats and rival fighter jets.
* VideoGameLives: The player has a limited number of planes to complete their mission. More can be earned, however.
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Initial posting. More to be added

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[[quoteright:338:http://static.tvtropes.org/pmwiki/pub/images/captainskyhawknesbox.jpg]]
[[caption-width-right:338:Don't get used to seeing that face.]]

Captain Skyhawk is an NES game released in the United States in June 1990. The game was developed by {{Rare}} and published by [[MiltonBradley Milton Bradley Company]].

The game has the player take the role of the titular Captain Skyhawk, a fighter pilot who must defend the Earth from a race of aliens that is draining its energy to fuel a giant alien space station which will then destroy the planet with a giant laser. The player is charged with destroying the four alien land bases, dropping supplies to allies and rescuing Earth’s scientists before destroying the alien mothership.

The game itself alternates between a top-down shoot ‘em up with behind-the-back scenes ala After Burner. The player gets to change the altitude of their fighter jet in both the top down and behind-the-back scenes. The player can also purchase a faster firing cannon and limited supplies of missiles between missions at a friendly SpaceStation.

The game is an average title in the NES library and never earned much notoriety or fame apart from having good graphics at the time with the terrain in the top-down missions being shown at an isometric angle and hit boxes that suggest a 3D environment.
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!!Captain Skyhawk contains examples of:

* ActionCommands: The player must approach the Space Station with a well-timed button press or die.
* AntiFrustrationFeatures: Getting killed during an enemy base fight will respawn the player at the entrance to the boss and any damage the boss suffered will persist between lives.
* AKA47: The jet sprite is modeled after the F-14 but it is called the F-14VTS in-game.
* BeatingADeadPlayer: Enemy bases will continue shooting at your exploded jet even after it disappears.
* CheckPoint: Each stage has one or two check points including one right before each boss.
* ContextSensitiveButton: The B button is used to fire different kinds of missiles depending on the input and is also used to enter the SpaceStation.
* EquipmentUpgrade: The Vulcan cannon of the jet can be upgraded to increase its rate of fire.
* FeaturelessProtagonist: Other than a generic picture of a person in a flight helmet and mask Captain Skyhawk receives no description or dialog.
* FixedCamera: The top-down sections have their graphics arranged isometrically but scroll completely vertically. The behind-the-back sections allow the player to navigate within one screen’s worth of space but the camera does not scroll or move.
* IsometricProjection: An early NES example.
* ItemDropMechanic: Defeating a related group of enemies will award the player with a credit.
* JustPlaneWrong: The F-14 doesn’t have vertical take-off and landing capabilities and while the player’s jet normally takes off from a runway it routinely stops to hover and strafe at bosses.
* NoHeroDiscount: The player must collect credits to resupply their plane between missions. This is particularly strange since the player is presumably being resupplied by their own military!
* OneHitPointWonder: The fighter jet will explode upon a single collision, bullet or missile.
* ScoringPoints: The player can put their name on the high score list!
* AWinnerIsYou: “Mission Complete Alien Invasion Fleet Destroyed” GameOver.
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-->[-Nice shooting, Captain.-]

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