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* HumongousMecha: Marc's dream is to make one, and he eventually gets his hands on an ancient giant robot [[spoiler:that he modifies to be even ''bigger'' in his ending (he even considered adding a cockpit to it, buthe decided against it due to lacking the necessary technology)]].

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* HumongousMecha: Marc's dream is to make one, and he eventually gets his hands on an ancient giant robot [[spoiler:that he modifies to be even ''bigger'' in his ending (he even considered adding a cockpit to it, buthe but he decided against it due to lacking the necessary technology)]].
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-> '''Big: Effect:''' Slightly raises quality or enhances effects.
-> '''Quality S: Effect:''' Increases item quality by 20%.

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-> --> '''Big: Effect:''' Slightly raises quality or enhances effects.
-> --> '''Quality S: Effect:''' Increases item quality by 20%.
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---> '''Big: Effect:''' Slightly raises quality or enhances effects.
---> '''Quality S: Effect:''' Increases item quality by 20%.

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---> -> '''Big: Effect:''' Slightly raises quality or enhances effects.
---> -> '''Quality S: Effect:''' Increases item quality by 20%.
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* TimeManagementGame: The game is split up over five years that can be spent in a more flexible way than the three years in ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'' were. Totori is initially given three years to upgrade her license to Diamond, at which point the game is extended for additional two years. In the field maps, days are divided up into segments, with those segments consumed by gathering and combat actions. While this gives the player much more control over how much time they use vs ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'' (where all field maps consumed a flat number of days regardless), it does mean ''Totori'' requires the player to be smarter about what they do, and it can be easy to burn ''too'' many days in the early game. That said, it's ''very'' hard to actually reach the Game Over ending without deliberately going out of your way for it, and the time limit is mostly there so you don't slack off and to serve as a challenge for reaching certain endings or having enough time to craft ultimate gear and items for clearing endgame dungeons.

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* TimeManagementGame: The game is split up over five years that can be spent in a more flexible way than the three years in ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'' were. Totori is initially given three years to upgrade her license to Diamond, at which point the game is extended for additional two years. In the field maps, days are divided up into segments, with those segments consumed by gathering and combat actions. While this gives the player much more control over how much time they use vs ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'' (where all field maps consumed a flat number of days regardless), it does mean ''Totori'' requires the player to be smarter about what they do, and it can be easy to burn ''too'' many days in the early game. That said, it's ''very'' hard to actually reach the Game Over ending without deliberately going out of your way for it, and the time limit is mostly there so you don't slack off and to serve as a challenge for reaching certain endings or having enough time to craft ultimate gear and items for clearing endgame dungeons.dungeons within the time limit.
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* GuideDangIt: ''Totori''[='=]'s way of handling its ending priority is carried over from the original ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'', which is already a GuideDangIt in itself because it requires ''avoiding'' the requirements for one ending so it won't trigger over another, and maximizing efficiency for HundredPercentCompletion via SaveScumming requires a carefully tailored save that you probably wouldn't be able to make without a guide. The part that makes it even worse is that Gino's requirements (or more specifically ''avoiding'' them so his character event chain won't interfere with other things) are incredibly obtuse because they require keeping an eye on his adventurer level relative to Totori's.

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* GuideDangIt: ''Totori''[='=]'s way of handling its ending priority is carried over from the original ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'', which is already a GuideDangIt in itself because it requires ''avoiding'' the requirements for one ending so it won't trigger over another, and maximizing efficiency for HundredPercentCompletion via SaveScumming requires a carefully tailored save that you probably wouldn't be able to make without a guide. The part that makes it even worse is that Gino's requirements (or more specifically ''avoiding'' avoiding them so his character event chain won't interfere with other things) are incredibly obtuse because they require keeping an eye on his adventurer level relative to Totori's.
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* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit, so Rorona feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.

to:

* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] Astrid was the one who made Rorona's outfit, so Rorona feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.
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The game was followed by a direct sequel, ''VideoGame/AtelierMeruruTheApprenticeOfArland'', in 2013.

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The game was followed by a direct sequel, ''VideoGame/AtelierMeruruTheApprenticeOfArland'', in 2013.
2011.
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The game was followed by a direct sequel, ''AtelierMeruruTheApprenticeOfArland'', in 2013.

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The game was followed by a direct sequel, ''AtelierMeruruTheApprenticeOfArland'', ''VideoGame/AtelierMeruruTheApprenticeOfArland'', in 2013.
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The game was followed by a direct sequel, ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]]'', in 2013.

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The game was followed by a direct sequel, ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]]'', ''AtelierMeruruTheApprenticeOfArland'', in 2013.
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A direct sequel, ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]]'', was released in 2013.

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A The game was followed by a direct sequel, ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]]'', was released in 2013.
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Added DiffLines:

A direct sequel, ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]]'', was released in 2013.
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* TrueFinalBoss: To get certain character endings and the true face, Totori has to fight [[spoiler:Evil Face, the man-eating demon who tormented Frontier Village and seemingly killed Gisela]]. If you're feeling up to fighting a superboss, there's a monster called the Rage Beast even further back there, which ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirms to be the ''real'' [[TheManBehindTheMan one behind it all]].

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* TrueFinalBoss: To get certain character endings and the true face, Totori has to fight [[spoiler:Evil Face, the man-eating demon who tormented Frontier Village and seemingly killed Gisela]]. If you're feeling up to fighting a superboss, there's a monster called the Rage Beast even further back there, which ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirms to be the ''real'' [[TheManBehindTheMan one behind it all]].
Is there an issue? Send a MessageReason:
None


* GuideDangIt: ''Totori''[='=]'s way of handling its ending priority is carried over from the original ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'', which is already a GuideDangIt in itself because it requires ''avoiding'' the requirements for one ending so it won't trigger over another, and maximizing efficiency for HundredPercentCompletion via SaveScumming requires a carefully tailored save that you probably wouldn't be able to make without a guide. The part that makes it even worse is that Gino's requirements, or more specifically ''avoiding'' them so his character event chain won't interfere with other things, are incredibly obtuse because they require keeping an eye on his adventurer level relative to Totori's.

to:

* GuideDangIt: ''Totori''[='=]'s way of handling its ending priority is carried over from the original ''[[VideoGame/AtelierRoronaTheAlchemistOfArland Rorona]]'', which is already a GuideDangIt in itself because it requires ''avoiding'' the requirements for one ending so it won't trigger over another, and maximizing efficiency for HundredPercentCompletion via SaveScumming requires a carefully tailored save that you probably wouldn't be able to make without a guide. The part that makes it even worse is that Gino's requirements, or requirements (or more specifically ''avoiding'' them so his character event chain won't interfere with other things, things) are incredibly obtuse because they require keeping an eye on his adventurer level relative to Totori's.
Is there an issue? Send a MessageReason:
None


* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit and Rorona had worn it without really questioning it, so Rorona feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.

to:

* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit and Rorona had worn it without really questioning it, outfit, so Rorona feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.
Is there an issue? Send a MessageReason:
None


* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit, so Rorona just feels ''really'' awkward about all of this and would rather Melvia leave her and her clothes alone.

to:

* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit, outfit and Rorona had worn it without really questioning it, so Rorona just feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.
Is there an issue? Send a MessageReason:
None


* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit, so Rorona just feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.

to:

* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit, so Rorona just feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ACupAngst: When Mel first meets Rorona, she notices that Rorona is wearing a push-up bra and assumes that she must be self-conscious about her size, grabbing her clothes to adjust it and give her advice on how to make it look more natural. In actuality, [[{{Ephebophile}} Astrid]] was the one who made Rorona's outfit, so Rorona just feels ''really'' awkward about all of this and would rather Melvia just leave her and her clothes alone.
Is there an issue? Send a MessageReason:
None


* VagueStatValues: Traits are listed in the Library, and while some have PercentBasedValues about their effects, others don't and just use adjectives. For comparison:

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* VagueStatValues: Traits are listed in the Library, and while some have PercentBasedValues about their effects, while others don't and just use adjectives. For comparison:
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* GiverOfLameNames: Every time you make a Chim, you'll be given the opportunity to name them by picking one of three preset choices or "Surprise!" The choices are harmless, if a bit cutesy in a forced way, but if you pick "Surprise!", Totori will pick increasingly ridiculous (for male Chims) or [[TongueTwister ludicrously long and difficult-to-say]] names while a horrified Rorona looks on, not wanting to completely intervene but also not sure what to do about this. ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirms that these are ''canon'', since Chim Dragon and Chim Marudayu appear... and they're not very happy about their names.

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* GiverOfLameNames: Every time you make a Chim, you'll be given the opportunity to name them by picking one of three preset choices or "Surprise!" The choices are harmless, if a bit cutesy in a forced way, but if you pick "Surprise!", Totori will pick increasingly ridiculous (for male Chims) or [[TongueTwister ludicrously long and difficult-to-say]] (for female Chims) names while a horrified Rorona looks on, not wanting to completely intervene but also not sure what to do about this. ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirms that these are ''canon'', since Chim Dragon and Chim Marudayu appear... and they're not very happy about their names.
Is there an issue? Send a MessageReason:
None


* GiverOfLameNames: Every time you make a Chim, you'll be given the opportunity to name them by picking one out of either three choices or "Surprise!" The choices are harmless, if a bit cutesy in a forced way, but if you pick "Surprise!", Totori will pick increasingly ridiculous (for male Chims) or [[TongueTwister ludicrously long and difficult-to-say]] names while a horrified Rorona looks on, not wanting to completely intervene but also not sure what to do about this. ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirms that at least two of these are ''canon'', since Chim Dragon and Chim Marudayu appear... and they're not very happy about their names.

to:

* GiverOfLameNames: Every time you make a Chim, you'll be given the opportunity to name them by picking one out of either three preset choices or "Surprise!" The choices are harmless, if a bit cutesy in a forced way, but if you pick "Surprise!", Totori will pick increasingly ridiculous (for male Chims) or [[TongueTwister ludicrously long and difficult-to-say]] names while a horrified Rorona looks on, not wanting to completely intervene but also not sure what to do about this. ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirms that at least two of these are ''canon'', since Chim Dragon and Chim Marudayu appear... and they're not very happy about their names.
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None


* AllForNothing: [[spoiler:It's not ''completely'' "nothing" since finding out what happened to her mother at all is still very important to her, but when Totori makes it all the way to Frontier Village only to be shown her mother's grave, it's obvious she's feeling something akin to this because she'd gone through all of this and come this far only to be hit with the revelation that her mother was indeed DeadAllAlong]].

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* AllForNothing: [[spoiler:It's not ''completely'' "nothing" since finding out what happened to her mother at all is still very important to her, but when Totori makes it all the way to Frontier Village only to be shown her mother's grave, it's obvious she's feeling something akin to this because she'd gone through all of this and come this far only to be hit with the revelation that her mother was indeed DeadAllAlong]].DeadAllAlong.]]
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* MissingMom: The entire reason Totori goes on her quest is to find out what happened to her mother. Notably, it's not necessarily "rescuing" her mother, but at least finding out what exactly happened to make her disappear without a trace (although Totori refuses to believe her mother is dead and thus is certain those two are the same thing). [[spoiler:In the true ending, Gisela does indeed make it back to her family, although not because of anything Totori did.]]

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* MissingMom: The entire reason Totori goes on her quest is to find out what happened to her mother. Notably, it's not necessarily "rescuing" her mother, but at least finding out what exactly happened to make her disappear without a trace (although Totori refuses to believe her mother is dead and thus is certain those two are the same thing). [[spoiler:In the true ending, True Ending, Gisela does indeed make it back to her family, although not because of anything Totori did.]]



** [[GoldenEnding True Ending]]: Obtained by flagging all of the requirements for the other endings. [[spoiler:Gisela [[DisneyDeath turns out to be alive]], having been saved by Astrid and spending the last eight years recovering, and she returns home to her surprised family.]] ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'' and ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirm this to be the canon ending.

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** [[GoldenEnding True Ending]]: Obtained by [[OmegaEnding flagging all of the requirements for the other endings.endings]]. [[spoiler:Gisela [[DisneyDeath turns out to be alive]], having been saved by Astrid and spending the last eight years recovering, and she returns home to her surprised family.]] ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'' and ''[[VideoGame/AtelierLuluaTheScionOfArland Lulua]]'' confirm this to be the canon ending.
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** When Cordelia sees Totori's Chim for the first time, after seeing how tiny it is, she (presumably remembering how Astrid had made Hom taller than her [[TheGadfly specifically for the purpose of pissing her off]]), [[HeightAngst she invites Rorona to go out drinking on her treat]].

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** When Cordelia sees Totori's Chim for the first time, after seeing how tiny it is, she (presumably remembering how Astrid had made Hom taller than her [[TheGadfly specifically for the purpose of pissing her off]]), off]]) [[HeightAngst she invites Rorona to go out drinking on her treat]].

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* CallBack: Rorona tries to give Totori a Chim in a similar way to how Astrid gave her Hom in [[VideoGame/AtelierRoronaTheAlchemistOfArland the previous game]]. Later, when Totori asks how Chims are made, Rorona dodges the subject and says "I'll tell you when you grow up!" for presumably [[BrainBleach the exact same reason]] Astrid had withheld that information about Hom from her.

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* CallBack: CallBack:
**
Rorona tries to give Totori a Chim in a similar way to how Astrid gave her Hom in [[VideoGame/AtelierRoronaTheAlchemistOfArland the previous game]]. Later, when Totori asks how Chims are made, Rorona dodges the subject and says "I'll tell you when you grow up!" for presumably [[BrainBleach the exact same reason]] Astrid had withheld that information about Hom from her.her.
** When Cordelia sees Totori's Chim for the first time, after seeing how tiny it is, she (presumably remembering how Astrid had made Hom taller than her [[TheGadfly specifically for the purpose of pissing her off]]), [[HeightAngst she invites Rorona to go out drinking on her treat]].

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