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Difficulty Spike is now YMMV; this is a Zero Context Example


* DifficultySpike: More like a difficulty mountain range.
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* SmashingHallwayTrapsOfDoom: They're much like [[SuperMarioBros Thwomps]] in this aspect -- they smash when you get near, only the buffer zone of triggering-it-without-getting-hit is ''very'' narrow and the things do huge damage. However, outside of [=StrangeCastle=], you can trigger them by shooting them, and an ice shot will destroy them.

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* SmashingHallwayTrapsOfDoom: They're much like [[SuperMarioBros [[Franchise/SuperMarioBros Thwomps]] in this aspect -- they smash when you get near, only the buffer zone of triggering-it-without-getting-hit is ''very'' narrow and the things do huge damage. However, outside of [=StrangeCastle=], you can trigger them by shooting them, and an ice shot will destroy them.
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* UnlockableDifficultyLevels: Completing the game on "masterful" difficulty unlocks the "insane" difficulty, which is like masterful but you are a OneHitPointWonder.
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[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/an_untitled_story.png]]
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personal entry


** Admittedly I don't know if this is a flaw for the game or because I just don't have the best computer, but I never had any other problems with the game. At first I thought one of the boxes was bugged, until I realized that solving it nets you a lot of gems along with a heart container. The same thing could happen with bosses so I'd have to slowly approach the dropped gems to be sure it didn't cause a crash. On another playthrough I skipped the powerup entirely except for as the last bit of 100% completion to avoid the issue.
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* GameBreakingBug: Getting the magnet upgrade which draws gems to you can do this. Collecting too many gems simultaneously causes the game to crash. Luckily you only run the risk of this by solving optional box puzzles and after beating bosses.
**Admittedly I don't know if this is a flaw for the game or because I just don't have the best computer, but I never had any other problems with the game. At first I thought one of the boxes was bugged, until I realized that solving it nets you a lot of gems along with a heart container. The same thing could happen with bosses so I'd have to slowly approach the dropped gems to be sure it didn't cause a crash. On another playthrough I skipped the powerup entirely except for as the last bit of 100% completion to avoid the issue.
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words


* WalkDontSwim: Your bird player chararacter ain't a penguin to swim in water. He compensate by jumping high.

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* WalkDontSwim: Your bird player chararacter character ain't a penguin to penguin, and can't swim in water. He compensate compensates by jumping high.being able to jump higher.
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* UntitledTitle
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** It is possible to skip the Nightwalk boss on Difficult and Masterful, since you can bounce off the small ghosts and they can shoot enough ghosts on these difficulties.
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* LastLousyPoint: Finding all twenty Ghostly Flowers is... quite a task.

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* LastLousyPoint: Finding all twenty Ghostly Flowers is... quite a task. (Though much easier if you catch on that [[spoiler:nearly all are in rooms with savepoints]].)

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* DevelopersForesight: If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.

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* DevelopersForesight: DevelopersForesight:
**
If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.
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The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.


* TheDevTeamThinksOfEverything: If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If you [[SequenceBreaking Sequence Break]] and complete the semifinal dungeon without completing the DiscOneFinalDungeon, you'll [[spoiler:kill the boss of said DiscOneFinalDungeon, as he's a RecurringBoss]]. If you later complete the DiscOneFinalDungeon, you won't fight the boss.
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Spoiler\'d a bit.


* CashGate: Some (fairly early) areas are blocked off by yellow walls with shopkeepers sitting next to them. Closer to BrokenBridge than most examples of this trope: the prices they ask aren't completely extortionate, and the main reason they block your passage is that you can't communicate with them until you hatch.

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* CashGate: Some (fairly early) areas are blocked off by yellow walls with shopkeepers sitting next to them. Closer to BrokenBridge than most examples of this trope: the prices they ask aren't completely extortionate, and the main reason they block your passage is that you can't communicate with them until you [[spoiler:you hatch.]]

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* GuideDangIt: Some players may find it very difficult to figure out how to reach the chamber with the first save point (and a necessary power-up) in [=SkySand=] if they have made a certain incorrect assumption about how the warp system works. [[spoiler:You don't need to have used a save point to warp to it. You only need to have ''seen'' it.]]

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* GuideDangIt: GuideDangIt:
**
Some players may find it very difficult to figure out how to reach the chamber with the first save point (and a necessary power-up) in [=SkySand=] if they have made a certain incorrect assumption about how the warp system works. [[spoiler:You don't need to have used a save point to warp to it. You only need to have ''seen'' it.]]



* NewWorldTease: You can reach [=SkySand=] relatively early in the game. If you land on the platform, you'll be blocked by a flame that cannot be destroyed or turned off by any means. Looks like you won't be exploring [=SkySand=] for a while...

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* NewWorldTease: NewWorldTease:
**
You can reach [=SkySand=] relatively early in the game. If you land on the platform, platform and continue exploring, you'll be blocked by a flame that cannot be destroyed or turned off by any means. off. Looks like you won't be exploring [=SkySand=] for a while...while...
** Go through one warp in the area above the Grotto and you'll end up in an enclosed area in [=SkyLands=]. You won't get to explore that world in its entirety until ''much'' later in the game.

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* DisconnectedSideArea: The game contains quite a few of them.

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* DisconnectedSideArea: The game contains quite a few of them. [=MountSide=] and [=BlackCastle=] can only be reached through special warps.



* FaceDeathWithDignity: [[spoiler:The two birds who get carried off by the ghosts realize that their time has come and don't struggle.]]



** Locating [=UnderTomb=]. The only hint you'll find about the place is found in a book in the library. Even if you do figure out where it ''might'' be, it still requires dive-bombing every inch of the land until you suddenly find it.
** In the [=RainbowDive=] minigame, you earn 10 points for making contact with a star. The game ''doesn't'' tell you that you earn 15 points for ''shooting'' a star. This trick is required to earn the best reward.



** One required powerup is hidden in an area only reached by jumping off the pinnacle of another area into seemingly blank space. [=SkySand=] requires a similar jump.

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** One required powerup [=SkySand=] is hidden located in an area only reached by jumping off the pinnacle of another area into seemingly blank space. [=SkySand=] requires a similar jump.space.



* NewWorldTease: You can reach [=SkySand=] relatively early in the game. If you land on the platform, you'll be blocked by a flame that cannot be destroyed or turned off by any means. Looks like you won't be exploring [=SkySand=] for a while...



* NoobCave: Grotto, the first major dungeon, has very little hazards, is very short, and the boss is pathetically easy.



* TennisBoss: Deep Red can only be killed by shooting his giant fireballs with an ice ball and sending the whole thing back at him.
** Also, [[spoiler:the first form of the final boss]], though you don't have to deflect it.
*** The [=SkySand=] boss is kind of in this category, too, in that you have to tweak him into firing his sword at you so you can yoink out of the way and the sword will hit him - usually in the groinal area...

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* TennisBoss: TennisBoss:
**
Deep Red can only be killed by shooting his giant fireballs with an ice ball and sending the whole thing back at him.
** Also, [[spoiler:the [[spoiler:The first form of the final boss]], though you don't have to deflect it.
*** ** The [=SkySand=] boss is kind of in this category, too, in that you have to tweak trick him into firing his sword at you so you can yoink out of the way and the sword will hit him - usually in the groinal area...him.



* TurnsRed: Both the player and a good number of bosses usually become more red as they are damaged. When bosses are blood-red, their attacks become mroe fierce.

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* TurnsRed: Both the player and Damaging a good number of bosses usually become boss three times will cause it to attack much more red as they are damaged. When bosses are blood-red, their attacks become mroe fierce.fiercely, and the music's tempo will increase. Some actually turn red.
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%%* FanNickname: Nothing in the game except for the levels, the items, and two bosses have canon names, so these are inevitable.
%%** The two bosses with canon names are Fluffy, the boss of Cloud Run, and [[spoiler:the ninja, whose name is Shakespeare. (If you check the source code, the font he uses in his pre-boss cutscenes is called "fnt_shakespeare")]]
%%** Bandit, which refers to the bird with the bandit mask, appears as a signature on several signposts across the world, too.

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* BleakLevel: The Bottom has absolutely nothing other than a HeartContainer and access to [=CloudRun=]. It has no scenery and barely any music -- if you could call the background noise "music." You can't escape without warping out.



* FanNickname: Nothing in the game except for the levels, the items, and two bosses have canon names, so these are inevitable.
** The two bosses with canon names are Fluffy, the boss of Cloud Run, and [[spoiler:the ninja, whose name is Shakespeare. (If you check the source code, the font he uses in his pre-boss cutscenes is called "fnt_shakespeare")]]
** Bandit, which refers to the bird with the bandit mask, appears as a signature on several signposts across the world, too.

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* %%* FanNickname: Nothing in the game except for the levels, the items, and two bosses have canon names, so these are inevitable.
** %%** The two bosses with canon names are Fluffy, the boss of Cloud Run, and [[spoiler:the ninja, whose name is Shakespeare. (If you check the source code, the font he uses in his pre-boss cutscenes is called "fnt_shakespeare")]]
** %%** Bandit, which refers to the bird with the bandit mask, appears as a signature on several signposts across the world, too.



* FluffyTheTerrible: The boss of [=CloudRun=] is a mecha named Fluffy.

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* FluffyTheTerrible: The boss of [=CloudRun=] is a mecha flying mechanical death machine named Fluffy.



* GiantSpaceFleaFromNowhere: to an annoying degree. Oh sure, you expect some of the bosses, but other ones will just come completely from left field.

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* GiantSpaceFleaFromNowhere: to To an annoying degree. Oh sure, you expect some of the bosses, but other ones will just come completely from left field.



* GroundPound

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* GroundPoundGroundPound: You gain the ability to perform a ground pound early on by jumping in the air and holding the "down" button. Unlike most examples, your movement is not altered and you can stop the ground pound at any time.



* InvincibleMinorMinion: The purple ghosts, although unlike the archetypal example these are the most dangerous non-boss enemies in the game. The other kinds of ghosts are straighter examples (but still relatively dangerous), although the green ones can be knocked back by projectiles even though they take no damage.
** Also, the spike-headed things in iceCastle

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* InvincibleMinorMinion: The purple ghosts, although unlike the archetypal example these are the most dangerous non-boss enemies in the game. The other kinds of ghosts are straighter examples (but still relatively dangerous), although the green ones can be knocked back by projectiles even though they take no damage.
**
damage. Also, the spike-headed things in iceCastle[=IceCastle=].



* KillItWithFire
* KillItWithIce: One upgrade lets you shoot iceballs, that kill an enemy once it thaws.

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* KillItWithFire
KillItWithFire: One of your first powerups is a fireball shooter.
* KillItWithIce: One upgrade lets you shoot iceballs, iceballs that kill an enemy once it thaws.



* LeapOfFaith: One required powerup is hidden in an area only reached by jumping off the pinnacle of another area into seemingly blank space.
** And let's not forget the "Farfall" area, which seems like a BottomlessPit at first and doesn't really have anything in it until you can GroundPound.
* LethalLavaLand: The Firecage.

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* LeapOfFaith: LeapOfFaith:
**
One required powerup is hidden in an area only reached by jumping off the pinnacle of another area into seemingly blank space.
space. [=SkySand=] requires a similar jump.
** And let's not forget the "Farfall" area, which Farfall seems like a BottomlessPit at first and doesn't really have anything in it until you can GroundPound.
* LethalLavaLand: The Firecage.[=FireCage=].



* MoodDissonance: [=CloudRun=] is a pink BubblyClouds level with no real combat and serene music. But at the same time it contains some difficult platforming shenanigans and is kind of a preview of [[BonusLevelOfHell the NightWalk sky parcours]] (which in turn is set in a place with calm music playing and [[[GreenHillZone generic peaceful landscape]], the rest of which is the first area of the game).
* NintendoHard. Some of the bosses are ludicrously hard. Some platforming segments are no joke either.

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* MoodDissonance: [=CloudRun=] is a pink BubblyClouds level with no real combat and serene music. But at the same time it contains some difficult platforming shenanigans and shenanigans, is kind of a preview of [[BonusLevelOfHell [[BrutalBonusLevel the NightWalk sky parcours]] parkour segments]] (which in turn is set in a place with calm music playing and [[[GreenHillZone [[GreenHillZone generic peaceful landscape]], the rest of which is the first area of the game).
game), and contains a very difficult boss.
* NintendoHard. NintendoHard: Some of the bosses are ludicrously hard. Some platforming segments are no joke either.



* NoDamageRun: If you find a rather tricky platforming area, there's a good chance that there will be a door with a heart emblem at the end, which will only open if you have full health. On [[HarderThanHard Insanity difficulty]], ''[[OneHitPointWonder this is required.]]''



* OxygenMeter: You have a rather short drowning timer underwater. Fortunately, there is only one real WaterLevel in the game; a few other areas contain water but not enough for drowning to be a realistic concern. [[spoiler:The timer can be lengthened.]]

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* OneHitPointWonder: [[HarderThanHard Insanity difficulty]] turns you into one of these.
* OxygenMeter: You have a rather short drowning timer underwater. Fortunately, there is only one real WaterLevel water level in the game; a few other areas contain water but not enough for drowning to be a realistic concern. [[spoiler:The The timer can be lengthened.]]lengthened, though.



* RewardingVandalism
* RunDontWalk

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* RewardingVandalism
RewardingVandalism: Destroy pots, get crystals!
* RunDontWalkRunDontWalk: You always move at a brisk pace.



* TurnsRed: Inverted in that the ''player'' turns red when injured. Most bosses do not change color at all (at least not in adherence to this trope).
* UnderTheSea: The Deep Dive level, complete with an OxygenMeter. (There are even two powerups that increase your OxygenMeter.)

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* TurnsRed: Inverted in that Both the ''player'' turns red when injured. Most player and a good number of bosses do not change color at all (at least not in adherence to this trope).
usually become more red as they are damaged. When bosses are blood-red, their attacks become mroe fierce.
* UnderTheSea: The Deep Dive [=DeepDive=] level, complete with an OxygenMeter. (There are even two powerups that increase your OxygenMeter.)
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Changed game download link from third party website to the developer\'s website


A freeware {{Metroidvania}} game chronicling the travels of an adventurous egg. Download it [[http://db.tigsource.com/games/an-untitled-story here]].

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A freeware {{Metroidvania}} game chronicling the travels of an adventurous egg. Download it [[http://db.tigsource.com/games/an-untitled-story [[http://www.mattmakesgames.com/#AnUntitledStory here]].
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* AntiFrustrationFeatures: If you buy an item from the shop or unlock a treasure box but then die without saving, the upgrade will still be waiting to be picked up.
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** Killer grapes. They are killer grapes. Just ask {{Raocow}}.

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** Killer grapes. They are killer grapes. Just ask {{Raocow}}.LetsPlay/{{Raocow}}.
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* FetchQuest: An optional sidequest for the Ghostly Flowers.
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* FluffyTheTerrible: The boss of [=CloudRun=] is a mecha named Fluffy.
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* AnIcePerson: Finding the fireball charge upgrade in [=DeepDive=] will let you do this.

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* SmashingHallwayTrapsOfDoom: They're much like [[SuperMarioBros Thwomps]] in this aspect -- they only smash when you get near, only the buffer zone of triggering-it-without-getting-hit is ''very'' narrow and the things do huge damage.
** The pseudo-thwomps will also trigger when shot, and can be frozen (except for the ones in [=StrangeCastle=].

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* SmashingHallwayTrapsOfDoom: They're much like [[SuperMarioBros Thwomps]] in this aspect -- they only smash when you get near, only the buffer zone of triggering-it-without-getting-hit is ''very'' narrow and the things do huge damage.
** The pseudo-thwomps will also
damage. However, outside of [=StrangeCastle=], you can trigger when shot, them by shooting them, and can be frozen (except for the ones in [=StrangeCastle=].an ice shot will destroy them.
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X Meets Y is a Just For Fun page and shouldn\'t be listed on work pages. See this thread.


* XMeetsY: The author describes this game as ''VideoGame/SuperMetroid'' meets ''{{VideoGame/Jumper}}''.
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pointless trope

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* FlipScreenScrolling

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* XMeetsY: The author describes this game as ''SuperMetroid'' meets ''{{VideoGame/Jumper}}''.

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* XMeetsY: The author describes this game as ''SuperMetroid'' ''VideoGame/SuperMetroid'' meets ''{{VideoGame/Jumper}}''.
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* ChargedAttack: You can throw ice balls by charging your fireballs. ...yeah, I know, just go with it.

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* ChargedAttack: You can throw ice balls by charging your fireballs. ... [[FridgeLogic ...yeah, I know, just go with it.]]
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stupid Enter key making my half-typed edit reasons show up

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