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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops [=KSP2=]. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being '''''review bombed''''' overnight as a ''Caveat emptor'' [[note]] This translates to "Let the buyer beware" in Latin[[/note]]. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed, via developer interviews, that [=KSP2=] simply reused source code from [=KSP1=] which, mind you, ''dates back to 2011'', and was not optimized for any of KSP 2's ambitious features such as multiplayer, colonies, or interstellar travel. Any attempts by the developers to, rebuild the game from the ground up ([[MistruthInMarketing something that trailers and promotional material claimed]]), switch from {{MediaNotes/Unity}} to the MediaNotes/UnrealEngine, or even consult devs that had worked on the original game for advice, were thwarted by [=Take Two=] management.

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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops [=KSP2=]. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being '''''review bombed''''' overnight as a ''Caveat emptor'' [[note]] This translates to "Let the buyer beware" in Latin[[/note]]. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed, via developer interviews, that [=KSP2=] simply reused source code from [=KSP1=] which, mind you, ''dates back to 2011'', and was not optimized for any of KSP 2's ambitious features such as multiplayer, colonies, or interstellar travel. Any attempts by the developers to, to rebuild the game from the ground up ([[MistruthInMarketing something that trailers and promotional material claimed]]), switch from {{MediaNotes/Unity}} to the MediaNotes/UnrealEngine, or even consult devs that had worked on the original game for advice, were thwarted by [=Take Two=] management.
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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops [=KSP2=]. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being '''''review bombed''''' overnight. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed, via developer interviews, that [=KSP2=] simply reused source code from [=KSP1=] which, mind you, ''dates back to 2011'', and was not optimized for any of KSP 2's ambitious features such as multiplayer, colonies, or interstellar travel. Any attempts by the developers to, rebuild the game from the ground up ([[MistruthInMarketing something that trailers and promotional material claimed]]), switch from {{MediaNotes/Unity}} to the MediaNotes/UnrealEngine, or even consult devs that had worked on the original game for advice, were thwarted by [=Take Two=] management.

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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops [=KSP2=]. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being '''''review bombed''''' overnight.overnight as a ''Caveat emptor'' [[note]] This translates to "Let the buyer beware" in Latin[[/note]]. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed, via developer interviews, that [=KSP2=] simply reused source code from [=KSP1=] which, mind you, ''dates back to 2011'', and was not optimized for any of KSP 2's ambitious features such as multiplayer, colonies, or interstellar travel. Any attempts by the developers to, rebuild the game from the ground up ([[MistruthInMarketing something that trailers and promotional material claimed]]), switch from {{MediaNotes/Unity}} to the MediaNotes/UnrealEngine, or even consult devs that had worked on the original game for advice, were thwarted by [=Take Two=] management.
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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops KSP2. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being '''''review bombed''''' overnight. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed that, via developer interviews, that KSP2 simply reused source code from KSP1 which, mind you, ''dates back to 2011'', and was not optimised for any of KSP 2's ambitious features such as multiplayer, colonies or interstellar travel. Any attempts by the developers to either rebuild the game from the ground up [[MistruthInMarketing (something that trailers and promotional material claimed)]], or to switch from {{{MediaNotes/Unity}} to MediaNotes/UnrealEngine were thwarted by [=Take Two=] management.

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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops KSP2.[=KSP2=]. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being '''''review bombed''''' overnight. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed that, revealed, via developer interviews, that KSP2 simply [=KSP2=] simply reused source code from KSP1 [=KSP1=] which, mind you, ''dates back to 2011'', and was not optimised optimized for any of KSP 2's ambitious features such as multiplayer, colonies colonies, or interstellar travel. Any attempts by the developers to either to, rebuild the game from the ground up [[MistruthInMarketing (something ([[MistruthInMarketing something that trailers and promotional material claimed)]], or to claimed]]), switch from {{{MediaNotes/Unity}} {{MediaNotes/Unity}} to MediaNotes/UnrealEngine the MediaNotes/UnrealEngine, or even consult devs that had worked on the original game for advice, were thwarted by [=Take Two=] management.
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** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops KSP 2. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being ' ' ' review bombed overnight ' ' '. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed that, via developer interviews, that KSP2 simply reused source code from KSP 1 which, mind you, ' ' ' dates back to 2011 ' ' ' and was not optimised for any of KSP 2's ambitious features such as multiplayer, colonies or interstellar travel. Any attempts by the developers to either rebuild the game from the ground up [[MistruthInMarketing (something that trailers and promotional material claimed)]], or to switch from {{{MediaNotes/Unity}} to MediaNotes/UnrealEngine were thwarted by [=Take Two=] management.

to:

** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops KSP 2. KSP2. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being ' ' ' review bombed overnight ' ' '.'''''review bombed''''' overnight. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the [=Youtuber=] [=ShadowZone=] revealed that, via developer interviews, that KSP2 simply KSP2 simply reused source code from KSP 1 KSP1 which, mind you, ' ' ' dates ''dates back to 2011 ' ' ' 2011'', and was not optimised for any of KSP 2's ambitious features such as multiplayer, colonies or interstellar travel. Any attempts by the developers to either rebuild the game from the ground up [[MistruthInMarketing (something that trailers and promotional material claimed)]], or to switch from {{{MediaNotes/Unity}} to MediaNotes/UnrealEngine were thwarted by [=Take Two=] management.
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** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released to address some of these issues before full release, but the game still has a smaller playerbase than its predecessor.
** In 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the[=Youtuber=] [=ShadowZone=] revealed that, via developer interviews, that KSP2 simply reused source code from KSP 1 which, mind you, ' ' ' dates back to 2011 ' ' ' and was not optimised for any of KSP 2's ambitious features such as multiplayer, colonies or interstellar travel. Any attempts by the developers to either rebuild the game from the ground up [[MistruthInMarketing (something that trailers and promotional material claimed)]], or to switch from MediaNotes/Unity to MediaNotes/UnrealEngine were thwarted by [=Take Two=] management.

to:

** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released to address some of these issues before full release, but the game still has a smaller playerbase than its predecessor.
predecessor. Data miners revealed that parts for interstellar spacecraft, colonies and even other solar systems existed within the games code but were disabled likely due to them not being finished before [=Take Two=] ordered that the game goes early access.
** In April 2024 Take Two laid off practically all of their staff at Intercept Games, that being the company that develops KSP 2. This, combined with the KSP social media accounts going incommunando save for a vague "we're still working on KSP 2" tweet, led to the game being ' ' ' review bombed overnight ' ' '. On May 24, 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the[=Youtuber=] the [=Youtuber=] [=ShadowZone=] revealed that, via developer interviews, that KSP2 simply reused source code from KSP 1 which, mind you, ' ' ' dates back to 2011 ' ' ' and was not optimised for any of KSP 2's ambitious features such as multiplayer, colonies or interstellar travel. Any attempts by the developers to either rebuild the game from the ground up [[MistruthInMarketing (something that trailers and promotional material claimed)]], or to switch from MediaNotes/Unity {{{MediaNotes/Unity}} to MediaNotes/UnrealEngine were thwarted by [=Take Two=] management.

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** The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic, feature creep, and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023.
** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released to address some of these issues before full release, but the game still has a smaller playerbase than its predecessor.

to:

** The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic, feature creep, change in vision, lack of communication between the developers of this game and KSP 1 [[note]] Take Two actually [[ImpededCommunication prohibited]] communication between the two [[/note]] and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023.
** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released to address some of these issues before full release, but the game still has a smaller playerbase than its predecessor.predecessor.
** In 2024, a [[https://www.youtube.com/watch?v=NtMA594am4M video]] by the[=Youtuber=] [=ShadowZone=] revealed that, via developer interviews, that KSP2 simply reused source code from KSP 1 which, mind you, ' ' ' dates back to 2011 ' ' ' and was not optimised for any of KSP 2's ambitious features such as multiplayer, colonies or interstellar travel. Any attempts by the developers to either rebuild the game from the ground up [[MistruthInMarketing (something that trailers and promotional material claimed)]], or to switch from MediaNotes/Unity to MediaNotes/UnrealEngine were thwarted by [=Take Two=] management.
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don't exist yet


* AscendedFanNickname: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added star systems.

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* AscendedFanNickname: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added other star systems.
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** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released since to address some of these issues before full release, but the game still has a smaller playerbase than its predecessor.

to:

** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released since to address some of these issues before full release, but the game still has a smaller playerbase than its predecessor.
Is there an issue? Send a MessageReason:
None


** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released since to address some of these issues, but the game still has a smaller playerbase than its predecessor.

to:

** Upon launch, the Early Access version was met with a mixed-to-negative reception, with many features that were available in ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game-breaking bugs and glitches, nerfs to engines and other parts, and FPS drops that make the game unplayable at times. Patches are being released since to address some of these issues, issues before full release, but the game still has a smaller playerbase than its predecessor.

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* TroubledProduction: The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic, feature creep, and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023. Upon launch, the game was met with a negative to mixed reception with many features that were available in VideoGame/KerbalSpaceProgram 1 missing, a plethora of game breaking bugs and glitches, nerfs to engines and other parts alongside FPS drops that make the game unplayable at times. Patches have been released since to address some of these issues but it still didn't save the game from having a lower playerbase than its predecessor.

to:

* TroubledProduction: TroubledProduction:
**
The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic, feature creep, and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023. 2023.
**
Upon launch, the game Early Access version was met with a negative to mixed reception mixed-to-negative reception, with many features that were available in VideoGame/KerbalSpaceProgram 1 ''VideoGame/KerbalSpaceProgram 1'' missing, a plethora of game breaking game-breaking bugs and glitches, nerfs to engines and other parts alongside parts, and FPS drops that make the game unplayable at times. Patches have been are being released since to address some of these issues issues, but it still didn't save the game from having still has a lower smaller playerbase than its predecessor.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic, feature creep, and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023.

to:

* TroubledProduction: The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic, feature creep, and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023. Upon launch, the game was met with a negative to mixed reception with many features that were available in VideoGame/KerbalSpaceProgram 1 missing, a plethora of game breaking bugs and glitches, nerfs to engines and other parts alongside FPS drops that make the game unplayable at times. Patches have been released since to address some of these issues but it still didn't save the game from having a lower playerbase than its predecessor.
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* AuthorsSavingThrow: Two in regards to [[https://www.youtube.com/watch?v=wnQP5dhxlKU celestial bodies]]:
** Kerbin's second moon, Minmus, didn't make a lot of sense in the first game, being too close to the sun for its surface to be solid ice. In ''[=KSP2=]'', it's been retconned into a glassy material that merely ''resembles'' ice, which is {{lampshade|Hanging}}d in its Tracking Station description.
** Dres, the game's [[UsefulNotes/DwarfPlanets Ceres]] analog, was widely considered generic and not worth visiting in the first game. Here, it's been given more interesting surface features and even some thin rings to make it more appealing as a mission target, as well as a unique black-and-white coloration similar to that of [[UsefulNotes/TheMoonsOfSaturn Iapetus]].
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None


* TroubledProduction: The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic and feature creep gradually pushed the release date for the Early Access version out to February 24, 2023.

to:

* TroubledProduction: The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic and pandemic, feature creep creep, and a lot of reorganizations and shake-ups behind the scenes gradually pushed the release date for the Early Access version out to February 24, 2023.
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* TroubledProduction: The game was announced in August 2019, and set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic and feature creep have gradually pushed the release date out to sometime in early 2023.[[note]]We hope.[[/note]]

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* TroubledProduction: The game was announced in August 2019, and initially set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic and feature creep have gradually pushed the release date for the Early Access version out to sometime in early February 24, 2023.[[note]]We hope.[[/note]]
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* TroubledProduction: The game was announced in August 2019, and set to be released in 2020. However, delays caused by the COVID-19 pandemic have gradually pushed the release date out to sometime in early 2023.

to:

* TroubledProduction: The game was announced in August 2019, and set to be released in 2020. However, multiple delays caused by the COVID-19 pandemic and feature creep have gradually pushed the release date out to sometime in early 2023.[[note]]We hope.[[/note]]
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* TroubledProduction: KSP2 was announced in August 2019, and set to be released in 2020. However, delays caused by the COVID-19 pandemic have gradually pushed the release date out to sometime in early 2023.

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* TroubledProduction: KSP2 The game was announced in August 2019, and set to be released in 2020. However, delays caused by the COVID-19 pandemic have gradually pushed the release date out to sometime in early 2023.

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* PromotedFanboy: Chris Adderley, AKA Nertea_01, who made many of the iconic [[GameMod mods]] for KSP 1 makes an appearance as a member of the dev team in the [[https://www.youtube.com/watch?v=87ipqf0iV4c 5th video diary on KSP 2]]

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* PromotedFanboy: Chris Adderley, AKA Nertea_01, who made many of the iconic [[GameMod mods]] for KSP 1 makes an appearance as a member of the dev team in the [[https://www.youtube.com/watch?v=87ipqf0iV4c 5th video diary diary]] on KSP 2]]2.
* TroubledProduction: KSP2 was announced in August 2019, and set to be released in 2020. However, delays caused by the COVID-19 pandemic have gradually pushed the release date out to sometime in early 2023.
Tabs MOD

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* AscendedFanon: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added star systems.

to:

* AscendedFanon: AscendedFanNickname: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added star systems.
Is there an issue? Send a MessageReason:
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* AscendedFanon: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added star systems.

to:

* AscendedFanon: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added star systems.systems.
*PromotedFanboy: Chris Adderley, AKA Nertea_01, who made many of the iconic [[GameMod mods]] for KSP 1 makes an appearance as a member of the dev team in the [[https://www.youtube.com/watch?v=87ipqf0iV4c 5th video diary on KSP 2]]
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Added DiffLines:

* AscendedFanon: Kerbol, the FanNickname for the Kerbals' sun, is made canon in this game to distinguish it from the newly-added star systems.

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