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History Trivia / CommandAndConquerRenegade

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** The game was originally meant to star Logan Sheppard, son of GDI commander Mark Sheppard from the original game. After that was scrapped and he was demoted to handling the obstacle course, new protagonist Nick Parker was supposed to rib Logan for that family connection. None of the lines made it into the game, and Nick is uncharacteristically silent for the first couple minutes of the tutorial.

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** The game was originally meant to star Logan Sheppard, son of GDI commander Mark Sheppard from the original game. After that was scrapped and he was demoted to handling the tutorial's obstacle course, new protagonist Nick Parker was supposed to rib Logan for that family connection. None of the lines made it into the game, and Nick is uncharacteristically silent for the first couple minutes of the tutorial.



** Several cutscenes use what are apparently older variations of the weapon models, such as the pistol occasionally appearing as an [=MP7=], Nod soldiers carting around M16s with attached M203s rather than the fictional "Raptor" rifle, and on one occasion Deadeye carries a sniper rifle which features a longer barrel and a larger, boxier scope than the one the player uses. Early-development screenshots also show that the shotgun was meant to show up in the campaign, and that it originally had a model highly based on the AA-12 auto-shotgun, rather than the more generic pump-action model it has in the finished game.

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** Several cutscenes use what are apparently older variations of the weapon models, such as the pistol occasionally appearing as an [=MP7=], Nod soldiers carting around M16s with attached M203s rather than the fictional "Raptor" rifle, and on one occasion Deadeye carries a sniper rifle which features a longer barrel and a larger, boxier scope than the one the player uses. Early-development screenshots also show that the shotgun was meant to show up in the campaign, and that it originally had a model highly based on the AA-12 auto-shotgun, rather than the auto-shotgun; a more generic pump-action model it has in would be made for the finished game.game as a variation of its original model was foisted off to become the grenade launcher.
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** ''Command & Conquer: Renegade 2'' was going to tie in to ''VideoGame/CommandAndConquerRedAlert2''. Another version was going to be set after ''Yuri's Revenge''.
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turns out deadeye does use the line in gameplay


** Many of the other characters also had cut lines that were actually recorded and are still accessible in the data. Such lines include both Deadeye and Patch giving their own renditions of the iconic "I've got a present for ya" line (with Patch complaining that it doesn't sound right when he says it), Deadeye complaining about the lack of equipment he was issued with, Patch [[LampshadeHanging wondering whether Parker writes his one-liners down ahead of time]], taunts thrown between both GDI and Nod grunts, GDI officers discussing the ramifications of Tiberium on the planet and why you shouldn't smoke on the battlefield, Nod {{mook}}s celebrating how many kills they've made, etc.

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** Many of the other characters also had cut lines that were actually recorded and are still accessible in the data. Such lines include both Deadeye and Patch giving their his own renditions rendition of the iconic "I've got a present for ya" line (with Patch (and then complaining that it doesn't sound right when he says it), Deadeye complaining about the lack of equipment he was issued with, Patch [[LampshadeHanging wondering whether Parker writes his one-liners down ahead of time]], taunts thrown between both GDI and Nod grunts, GDI officers discussing the ramifications of Tiberium on the planet and why you shouldn't smoke on the battlefield, Nod {{mook}}s celebrating how many kills they've made, etc.
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None

Added DiffLines:

** Several cutscenes use what are apparently older variations of the weapon models, such as the pistol occasionally appearing as an [=MP7=], Nod soldiers carting around M16s with attached M203s rather than the fictional "Raptor" rifle, and on one occasion Deadeye carries a sniper rifle which features a longer barrel and a larger, boxier scope than the one the player uses. Early-development screenshots also show that the shotgun was meant to show up in the campaign, and that it originally had a model highly based on the AA-12 auto-shotgun, rather than the more generic pump-action model it has in the finished game.

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* CreatorsOddball: Creator/WestwoodStudios is famous for it's RealTimeStrategy games, so it's odd to see them with a FirstPersonShooter.
* CreatorKiller: The overlords at Creator/ElectronicArts terminated Creator/WestwoodStudios after the modest reception of the game.
* PropRecycling: Lots, from previous C&C titles. Such as the electronic sounds and especially the various StockScream that have been recycled from ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'' and ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''.

to:

* CreatorsOddball: Creator/WestwoodStudios is famous for it's its RealTimeStrategy games, so it's odd to see them with a FirstPersonShooter.
* CreatorKiller: The overlords at Creator/ElectronicArts terminated Creator/WestwoodStudios Westwood after the modest reception of the game.
game received.
* PropRecycling: Lots, from previous C&C titles. Such as the electronic sounds and especially the various StockScream {{Stock Scream}}s that have been recycled from ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'' and ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''.



* WhatCouldHaveBeen: Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped.scrapped.
** The game was originally meant to star Logan Sheppard, son of GDI commander Mark Sheppard from the original game. After that was scrapped and he was demoted to handling the obstacle course, new protagonist Nick Parker was supposed to rib Logan for that family connection. None of the lines made it into the game, and Nick is uncharacteristically silent for the first couple minutes of the tutorial.
** Many of the other characters also had cut lines that were actually recorded and are still accessible in the data. Such lines include both Deadeye and Patch giving their own renditions of the iconic "I've got a present for ya" line (with Patch complaining that it doesn't sound right when he says it), Deadeye complaining about the lack of equipment he was issued with, Patch [[LampshadeHanging wondering whether Parker writes his one-liners down ahead of time]], taunts thrown between both GDI and Nod grunts, GDI officers discussing the ramifications of Tiberium on the planet and why you shouldn't smoke on the battlefield, Nod {{mook}}s celebrating how many kills they've made, etc.
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* OddballInTheSeries: An FPS in an otherwise entirely strategy series.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice: Loggan Sheppard is [[VideoGame/JediKnightJediAcademy Jaden Korr]] (Male atleast, both are voiced by Philip Tanzini).
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Added DiffLines:

* CreatorsOddball: Creator/WestwoodStudios is famous for it's RealTimeStrategy games, so it's odd to see them with a FirstPersonShooter.
Is there an issue? Send a MessageReason:
None


* HeyItsThatVoice: Loggan Sheppard is [[VideoGame/JediKnightJediAcademy Jaden Korr]] (Both are voiced by Philip Tanzini).

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* HeyItsThatVoice: Loggan Sheppard is [[VideoGame/JediKnightJediAcademy Jaden Korr]] (Both (Male atleast, both are voiced by Philip Tanzini).
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None

Added DiffLines:

* HeyItsThatVoice: Loggan Sheppard is [[VideoGame/JediKnightJediAcademy Jaden Korr]] (Both are voiced by Philip Tanzini).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorKiller: The overlords at Creator/ElectronicArts terminated Creator/WestwoodStudios after the modest reception of the game.
* PropRecycling: Lots, from previous C&C titles. Such as the electronic sounds and especially the various StockScream that have been recycled from ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'' and ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''.
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