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Changed line(s) 24 (click to see context) from:
* ExtrinsicGoFirstRule: The person who suggested palying the game goes first (since they're probably a ControlFreak).
to:
* ExtrinsicGoFirstRule: The person who suggested palying playing the game goes first (since they're probably a ControlFreak).
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* ExtrinsicGoFirstRule: The person who suggested palying the game goes first (since they're probably a ControlFreak).
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* HighlySpecificCounterplay: A few of the counter cards can only counter one thing, such as "Shoot It Down" that can only counter "Magical Pony".
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Changed line(s) 21 (click to see context) from:
** 'Desmond the Moon Bear'
to:
** 'Desmond Desmond the Moon Bear'Bear:
---> the player furthest away from home draws 3 cards
---> the player furthest away from home draws 3 cards
Changed line(s) 23 (click to see context) from:
* InstantWinCondition: Certain cards can invoke an early victory.
to:
* InstantWinCondition: Certain cards can invoke an early victory.victory, possibly not for its player:
Changed line(s) 25 (click to see context) from:
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
to:
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. instantly.
** "The End"has causes the same effect but in reverse.player with the least cards by the user's next turn to win instantly.
** "The End"
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* DrawExtraCards: Some Action cards can allow you to draw more cards. Like:
** 'Big Bee'
** 'Desmond the Moon Bear'
** 'Level up'
** 'Big Bee'
** 'Desmond the Moon Bear'
** 'Level up'
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Changed line(s) 15 (click to see context) from:
** "Got Your Nose": Instead of getting gunned down by a trigger happy cop, it instead has one guy grabbing another's actual nose.
to:
** "Got Your Nose": Instead of getting gunned down by a trigger happy trigger-happy cop, it instead has one guy grabbing another's actual nose.
Changed line(s) 33 (click to see context) from:
* SplashOfColor: Like the series it's based on almost everything is in black and white besides blood, rainbows and one card referencing the time color was introduced to the world of ''asdf''.
to:
* SplashOfColor: Like the series it's based on on, almost everything is in black and white besides blood, rainbows and one card referencing the time color was introduced to the world of ''asdf''.
Changed line(s) 35 (click to see context) from:
* {{Zonk}}: The card "My Lemons" is an action card with a, at best massively situational effect of loosing four cards when played but it's true downside is that it makes the holder susceptible to the Situational Sword card "Have you seen my Lemons?"
to:
* {{Zonk}}: The card "My Lemons" is an action card with a, an, at best best, massively situational effect of loosing four cards when played played, but it's its true downside is that it makes the holder susceptible to the Situational Sword SituationalSword card "Have you seen my Lemons?"
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Changed line(s) 18 (click to see context) from:
* AttackReflector: Some trap and counter cards can cause a player to take the effects of their own action, trap or even counter cards.
to:
* AttackReflector: Some trap and counter cards can cause a player to take the effects of their own action, trap trap, or even counter cards.
Changed line(s) 27 (click to see context) from:
* RageQuit: "I wanna die" is an action card (which means the player has to chose to activate it) makes the player discard their entire hand and quit the game if they want.
to:
* RageQuit: "I wanna die" is an action card (which means the player has to chose choose to activate it) makes the player discard their entire hand and quit the game if they want.
Changed line(s) 35 (click to see context) from:
* {{Zonk}}: The card "My Lemons" is an action card with a, at best massively situational effect of loosing three cards when played but it's true downside is that it makes the holder susceptible to the Situational Sword card "Have you seen my Lemons?"
to:
* {{Zonk}}: The card "My Lemons" is an action card with a, at best massively situational effect of loosing three four cards when played but it's true downside is that it makes the holder susceptible to the Situational Sword card "Have you seen my Lemons?"
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Changed line(s) 34 (click to see context) from:
* StaringContest: The Kickstarter-exclusive "Showdown" card initiates one. The winner draws three cards.
to:
* StaringContest: The Kickstarter-exclusive "Showdown" card initiates one. The winner draws three cards.cards.
* {{Zonk}}: The card "My Lemons" is an action card with a, at best massively situational effect of loosing three cards when played but it's true downside is that it makes the holder susceptible to the Situational Sword card "Have you seen my Lemons?"
* {{Zonk}}: The card "My Lemons" is an action card with a, at best massively situational effect of loosing three cards when played but it's true downside is that it makes the holder susceptible to the Situational Sword card "Have you seen my Lemons?"
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Changed line(s) 34 (click to see context) from:
* StaringContest: The Patreon-exclusive "Showdown" card initiates one. The winner draws three cards.
to:
* StaringContest: The Patreon-exclusive Kickstarter-exclusive "Showdown" card initiates one. The winner draws three cards.
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* MiniGame: Several action cards can start one, such as "Joust Time" or "Hit the Apple".
* RockPaperScissors: "Joust Time" has whoever played it challenge another player to a round of this. The winner draws three cards.
Changed line(s) 31 (click to see context) from:
* SplashOfColor: Like the series it's based on almost everything is in black and white besides blood, rainbows and one card referencing the time color was introduced to the world of ''asdf''.
to:
* SplashOfColor: Like the series it's based on almost everything is in black and white besides blood, rainbows and one card referencing the time color was introduced to the world of ''asdf''.''asdf''.
* StaringContest: The Patreon-exclusive "Showdown" card initiates one. The winner draws three cards.
* StaringContest: The Patreon-exclusive "Showdown" card initiates one. The winner draws three cards.
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* ResetButton: The "I'm Crazy" card. When played, all cards are put back into the deck and the game starts over again.
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** "New Camera" is a mini-game action card that requires whoever played it to... take a photo with everyone else.
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* SituationalSword: Some counter cards only work against specific action cards, such as "Bomb Squad" against "Mine Turtle" or "Shoot It Down" against "Magical Pony".
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Changed line(s) 17 (click to see context) from:
** "We Failed": Instead of parents deciding to kill their kid for liking TheAnnoyingOrange, the image is of two people impaled on the same sword.
to:
** "We Failed": Instead of parents deciding to kill their kid for liking TheAnnoyingOrange, ''WebAnimation/TheAnnoyingOrange'', the image is of two people impaled on the same sword.
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Changed line(s) 23 (click to see context) from:
** "Pointless Button" is an action card that does... well, nothing.
to:
** "Pointless Button" "Pointless" is an action card that does... well, nothing.
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Changed line(s) 3,4 (click to see context) from:
The objective of the game is to have 10 cards in hand at the start of your turn. This is a lot harder than it sounds as each of the cards has it's own unique and often strange effect when played.
to:
The objective of the game is to have 10 cards in hand at the start of your turn. This is a lot harder than it sounds as each of the cards has it's its own unique and often strange effect when played.
played.
Changed line(s) 15,16 (click to see context) from:
** "Got your nose": Instead of getting gunned down by a trigger happy cop, it instead has one guy grabbing another's actual nose.
** "Got it back in": Instead of a reverse child-birth, the image is now of a chicken eating a fried egg.
** "Got it back in": Instead of a reverse child-birth, the image is now of a chicken eating a fried egg.
to:
** "Got your nose": Your Nose": Instead of getting gunned down by a trigger happy cop, it instead has one guy grabbing another's actual nose.
** "Gotit back in": It Back In": Instead of a reverse child-birth, the image is now of a chicken eating a fried egg. egg.
** "Got
Changed line(s) 18,21 (click to see context) from:
* AttackReflector: Some trap and counter cards cause the attacking player to have to do the action to their own deck.
* InstantWinCondition: Certain cards can invoke an early victory.
** "Happy Birthday" allows the person who plays it to win instantly, as long as it's their birthday.
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
* InstantWinCondition: Certain cards can invoke an early victory.
** "Happy Birthday" allows the person who plays it to win instantly, as long as it's their birthday.
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
to:
* AttackReflector: Some trap and counter cards can cause the attacking a player to have to do take the action to effects of their own deck.
action, trap or even counter cards.
* InstantWinCondition: Certain cards can invoke an earlyvictory.
victory.
** "Happy Birthday" allows the person who plays it to win instantly, as long as it's theirbirthday.
birthday.
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
* InstantWinCondition: Certain cards can invoke an early
** "Happy Birthday" allows the person who plays it to win instantly, as long as it's their
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
Changed line(s) 23,26 (click to see context) from:
** The Pointless Button is an action card that does... well, nothing.
* RageQuit: "I wanna die" is an action card (which means the player has to chose to activate it) makes the player discard their entire hand and quit the game if they want.
* ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits from the deleted scenes videos get referenced.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same name.
* RageQuit: "I wanna die" is an action card (which means the player has to chose to activate it) makes the player discard their entire hand and quit the game if they want.
* ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits from the deleted scenes videos get referenced.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same name.
to:
** The Pointless Button "Pointless Button" is an action card that does... well, nothing.
nothing.
* NoSell: Some counter cards nullify the effects of other cards-- for example, "Nope" stops another player from stealing your cards.
* RageQuit: "I wanna die" is an action card (which means the player has to chose to activate it) makes the player discard their entire hand and quit the game if theywant.
want.
* ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits from the deleted scenes videos getreferenced.
referenced.
* ShoutOut: The Kickstarter cards reference some of [=TomSka's=] non-asdf skits, such as "The Hole"is and "Baby With a reference to one of Tom Ska's non ASDF skits by the same name.Gun".
* NoSell: Some counter cards nullify the effects of other cards-- for example, "Nope" stops another player from stealing your cards.
* RageQuit: "I wanna die" is an action card (which means the player has to chose to activate it) makes the player discard their entire hand and quit the game if they
* ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits from the deleted scenes videos get
* ShoutOut: The Kickstarter cards reference some of [=TomSka's=] non-asdf skits, such as "The Hole"
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Changed line(s) 7,10 (click to see context) from:
* '''Action Cards''': The basic card type. During each player's turn they can decide to play one action card or draw a new card from the deck. They have a blue border.
* '''Trap Cards''': In addition to drawing or playing an action card, players can place down a trap card with a maximum or three. Whenever a triggering action happens, regardless of turn, the player can then activate it's effect. They have a red border.
* '''Counter Cards''': Counter cards are reactionary cards that can be played whenever the effects are triggered. Some counter action cards, some counter trap cards and some even counter other Counter cards. They have a green outline.
* '''Trap Cards''': In addition to drawing or playing an action card, players can place down a trap card with a maximum or three. Whenever a triggering action happens, regardless of turn, the player can then activate it's effect. They have a red border.
* '''Counter Cards''': Counter cards are reactionary cards that can be played whenever the effects are triggered. Some counter action cards, some counter trap cards and some even counter other Counter cards. They have a green outline.
to:
* '''Action Cards''': The basic card type. During each player's turn turn, they can decide to play one action card or draw a new card from the deck. They have a blue border.
* '''Trap Cards''': In addition to drawing or playing an action card, players can place down a trap card with a maximumor of three. Whenever a triggering action happens, regardless of turn, the player can then activate it's its effect. They have a red border.
* '''Counter Cards''': Counter cards are reactionary cards that can be played whenever the effects are triggered. Some counter action cards, some counter trap cards and some even counter other Counter cards. They have a greenoutline.
border.
* '''Trap Cards''': In addition to drawing or playing an action card, players can place down a trap card with a maximum
* '''Counter Cards''': Counter cards are reactionary cards that can be played whenever the effects are triggered. Some counter action cards, some counter trap cards and some even counter other Counter cards. They have a green
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Added DiffLines:
* RageQuit: "I wanna die" is an action card (which means the player has to chose to activate it) makes the player discard their entire hand and quit the game if they want.
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Changed line(s) 20 (click to see context) from:
** "Happy Birthday" allow the person who plays it to win instantly, as long as it's their birthday.
to:
** "Happy Birthday" allow allows the person who plays it to win instantly, as long as it's their birthday.birthday.
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
** "1 Year to Live" causes the player with the most cards by the user's next turn to win instantly. "The End" has the same effect but in reverse.
Is there an issue? Send a MessageReason:
None
* AdaptationalContextChange: Several cards are based off quotes from skits, but the image is different from the animation.
** "Got your nose": Instead of getting gunned down by a trigger happy cop, it instead has one guy grabbing another's actual nose.
** "Got it back in": Instead of a reverse child-birth, the image is now of a chicken eating a fried egg.
** "We Failed": Instead of parents deciding to kill their kid for liking TheAnnoyingOrange, the image is of two people impaled on the same sword.
** "Got your nose": Instead of getting gunned down by a trigger happy cop, it instead has one guy grabbing another's actual nose.
** "Got it back in": Instead of a reverse child-birth, the image is now of a chicken eating a fried egg.
** "We Failed": Instead of parents deciding to kill their kid for liking TheAnnoyingOrange, the image is of two people impaled on the same sword.
* InstantWinCondition: Certain cards can invoke an early victory.
** "Happy Birthday" allow the person who plays it to win instantly, as long as it's their birthday.
** "Happy Birthday" allow the person who plays it to win instantly, as long as it's their birthday.
Changed line(s) 17,18 (click to see context) from:
* ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits form the deleted scenes videos get referenced.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same name.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same name.
to:
* ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits form from the deleted scenes videos get referenced.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the samename.name.
* SplashOfColor: Like the series it's based on almost everything is in black and white besides blood, rainbows and one card referencing the time color was introduced to the world of ''asdf''.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same
* SplashOfColor: Like the series it's based on almost everything is in black and white besides blood, rainbows and one card referencing the time color was introduced to the world of ''asdf''.
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Editing is back, let's get this started!
Added DiffLines:
''Muffin Time'' is a card game based on Creator/TomSka's WebAnimation/ASDFMovie animations.
The objective of the game is to have 10 cards in hand at the start of your turn. This is a lot harder than it sounds as each of the cards has it's own unique and often strange effect when played.
The three types of cards are:
*'''Action Cards''': The basic card type. During each player's turn they can decide to play one action card or draw a new card from the deck. They have a blue border.
*'''Trap Cards''': In addition to drawing or playing an action card, players can place down a trap card with a maximum or three. Whenever a triggering action happens, regardless of turn, the player can then activate it's effect. They have a red border.
*'''Counter Cards''': Counter cards are reactionary cards that can be played whenever the effects are triggered. Some counter action cards, some counter trap cards and some even counter other Counter cards. They have a green outline.
----
!!This game provides examples of:
*AttackReflector: Some trap and counter cards cause the attacking player to have to do the action to their own deck.
*JokeItem: Some cards have intentionally bad effects, all in the name of zaniness.
** The Pointless Button is an action card that does... well, nothing.
*ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits form the deleted scenes videos get referenced.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same name.
The objective of the game is to have 10 cards in hand at the start of your turn. This is a lot harder than it sounds as each of the cards has it's own unique and often strange effect when played.
The three types of cards are:
*'''Action Cards''': The basic card type. During each player's turn they can decide to play one action card or draw a new card from the deck. They have a blue border.
*'''Trap Cards''': In addition to drawing or playing an action card, players can place down a trap card with a maximum or three. Whenever a triggering action happens, regardless of turn, the player can then activate it's effect. They have a red border.
*'''Counter Cards''': Counter cards are reactionary cards that can be played whenever the effects are triggered. Some counter action cards, some counter trap cards and some even counter other Counter cards. They have a green outline.
----
!!This game provides examples of:
*AttackReflector: Some trap and counter cards cause the attacking player to have to do the action to their own deck.
*JokeItem: Some cards have intentionally bad effects, all in the name of zaniness.
** The Pointless Button is an action card that does... well, nothing.
*ReferenceOverdosed: It would be easier to list cards that aren't a direct or oblique reference to an ASDF skit. Even skits form the deleted scenes videos get referenced.
* ShoutOut: "The Hole" is a reference to one of Tom Ska's non ASDF skits by the same name.