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The game was announced late 2021 for release on UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC, with an as-of-yet unknown release date.

to:

The game was announced late 2021 for release on UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC, with an as-of-yet unknown release date.

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* DesperatelyLookingForAPurposeInLife:
* GrewBeyondTheirProgramming:
* NotSoDifferentRemark: Throughout the Aberrance Chain event, she repeatedly tells Lind that they're both alike, usually after commenting on Lind's human-like design and/or the medical experiments stored in Lind's neural cloud. [[spoiler:Upon removing her metal mask in front of Lind, she realizes that Elaugh is also similarly human-like in design.]]

to:

* DesperatelyLookingForAPurposeInLife:
* GrewBeyondTheirProgramming:
DesperatelyLookingForAPurposeInLife: Halfway through the Abberance Chain event, Lind finds out that Elaugh is routinely decomissioning her sector's own Agents in pools of white sludge, adamantly trying to stop De Lacey and Sueyoi from interfering with the process. Elaugh explains that the Agents grew despondent after the Wipe-off Incident cut off their human masters and, by extension, their purpose for prosthetics [=R&D=], so Elaugh created Agents whose sole purpose in life is to be recycled for prosthetics production. [[spoiler:The truth turns out to be that the "prosthetics" they were making were really part of something Elaugh calls the "False God", something she and her direct predecessor Avram have been developing for years in order to create an existence within Magrasea that can surpass humans.]]
* NotSoDifferentRemark: Throughout the Aberrance Chain event, she repeatedly tells Lind that they're both alike, usually after commenting on Lind's human-like design and/or the medical experiments stored in Lind's neural cloud. [[spoiler:Upon removing her metal mask in front of Lind, she realizes that Elaugh is also similarly human-like in design.design, explaining to Lind that she was a byproduct of Avram's Creation Plan, which sought to recreate a human consciousness in Magrasea to direct their operations after the Wipe-off Incident. Elaugh uses their similarity to convince Lind to aid in the Creation Plan, claiming that this is the best opportunity for Lind to help humanity with her human-like limitations. Unfortunately, Elaugh's idea of "help" involves stuffing Lind into the body of the False God that the Ascension sector's collectively been building, unwillingly serving as its mind.]]



* WellIntentionedExtremist: She's the one that drew up the Creation Plan to begin with, whose original goal was to create a human-like consciousness to direct Ascension's prosthetics research in the absence of actual human intervention in the wake of the Wipe-off Incident. The Creation Plan wasn't used for truly nefarious purposes until Elaugh took charge.

to:

* WellIntentionedExtremist: She's the one that drew up the Creation Plan to begin with, whose original goal was to create a human-like consciousness to direct Ascension's prosthetics research in the absence of actual human intervention in the wake of the Wipe-off Incident. The Creation Plan wasn't used Elaugh's records of her make it look like Avram was doing this for truly nefarious purposes until purely practical purposes, but a cutscene that unlocks after beating the Aberrance Chain event's final stage shows that Avram was actually the unhinged one with delusions of godhood, with Elaugh took charge.originally being reticent about the whole plan.


Added DiffLines:

* YinYangBomb: One of Elaugh's flashbacks reveals that Avram designed the False God around [[spoiler:the core of an unnamed Intermediate Sanctifier infected by Entropy, with Crime and Punishment finding about this the hard way during their battle. Said flashback also reveals that Eucharist was the one who supplied the core, who did so mainly to cover up an unspecified wrongdoing she committed while under house arrest at the Reverse Tower of Babel.]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[folder:cutlist bug squashing]]
Sandbox/FreecomCutlistBugTest\\\
the bug: https://tvtropes.org/pmwiki/query.php?parent_id=124236&type=att
[[/folder]]

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to:

* CharacterDevelopment: Initially a borderline mindless drone like every other Agent in Ascension, 2887 learns a bit about compassion from De Lacey after being repaired by her, realizing there's more to her own existence than getting scrapped for whatever greater cause Elaugh has for them collectively.
* HeroicSacrifice: [[spoiler:As a last-ditch effort to help De Lacey and Sueyoi stop the rampaging Great Creation, 2887 and a few dozen other Agents allow themselves to be devoured by it, which causes it to stop moving in order to use said Agents' operands for self-repair.]]
* PreSacrificeFinalGoodbye: [[spoiler:Shortly before the aforementioned HeroicSacrifice, 2887 calls De Lacey on her comms and explains that, while she still ultimately didn't understand the compassion De Lacey tried to teach her, she still felt the need to thank her for trying anyway. She gets devoured by the Great Creation mere seconds after giving De Lacey her thanks.]]




to:

* DesperatelyLookingForAPurposeInLife:
* GrewBeyondTheirProgramming:
* NotSoDifferentRemark: Throughout the Aberrance Chain event, she repeatedly tells Lind that they're both alike, usually after commenting on Lind's human-like design and/or the medical experiments stored in Lind's neural cloud. [[spoiler:Upon removing her metal mask in front of Lind, she realizes that Elaugh is also similarly human-like in design.]]



[[folder:Avram]]

to:

[[folder:Avram]]
[[folder:Avram '''(Spoilers Off)''']]
The former administrator of Ascension, and Elaugh's direct predecessor.
----
* ProfessorGuineaPig: Elaugh explains that she made the greatest contribution to the Creation Plan by sacrificing herself for it. It isn't revealed what she meant by that until the later half of the Aberrance Chain event, which shows that the "God" they've been working on has the same blood red hair Avram has, implying she gave herself up to become its body.
* WalkingSpoiler: Her purpose in the Aberrance Chain event is solely to give some context into how and why the Ascension sector collectively decided to make "a god", making it hard to discuss anything about her without flat out spoiler tagging everything about her.
* WellIntentionedExtremist: She's the one that drew up the Creation Plan to begin with, whose original goal was to create a human-like consciousness to direct Ascension's prosthetics research in the absence of actual human intervention in the wake of the Wipe-off Incident. The Creation Plan wasn't used for truly nefarious purposes until Elaugh took charge.




to:

* {{Kaiju}}: Physically, it's the largest threat anybody in Magrasea has ever faced. Sueyoi even name-drops the trope when describing it.
* MeaningfulName: [[https://en.wikipedia.org/wiki/Poimandres Poimandres]] is the name of a mythical entity based in Hermeticism that is the "mind of God", according to its most common English translation. Rather fitting, considering it was created to replace the humans the Ascension sector considerd "God" after the Wipe-off Incident cut off all contact with them.

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!''VideoGame/TheDivisionHeartland''
%%%%%
%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%% The Division Heartland Developer Deep Dive trailer: https://www.youtube.com/watch?v=FEvZ-PgD4Iw
%%%%%
[[folder:draft]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/the_division_heartland_cover_art.jpg]]
%%[[caption-width-right:275:some caption text]]

''[[https://www.ubisoft.com/en-us/game/the-division/heartland The Division: Heartland]]'' is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') and a handful of other SHD agents are tasked to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".\\\

The game was announced late 2021 for release on UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC, with an as-of-yet unknown release date.

to:

!''VideoGame/TheDivisionHeartland''
%%%%%
%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%% The Division Heartland Developer Deep Dive trailer: https://www.youtube.com/watch?v=FEvZ-PgD4Iw
%%%%%
[[folder:draft]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/the_division_heartland_cover_art.jpg]]
%%[[caption-width-right:275:some caption text]]

''[[https://www.ubisoft.com/en-us/game/the-division/heartland The Division: Heartland]]'' is a free-to-play BattleRoyaleGame that pits 45 players against themselves
!Characters/GirlsFrontlineNeuralCloudSnipers
[[folder:Eos]]

[[/folder]]

!Characters/GirlsFrontlineNeuralCloudAgents
!!Ascension
[[folder:Production ID 2887]]
One of the Ascension Sector's many nameless Agents. De Lacey, Sueyoi
and enemy [=NPCs=] in Lind find her just outside of Ascension missing an arm, with De Lacey making it a large, sprawling map. Unlike most point to repair 2887 while going about their other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') and a handful of other SHD agents are tasked to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".\\\

The game was announced late 2021 for release on UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC, with an as-of-yet unknown release date.
business.



!!''The Division: Heartland'' provides examples of:
* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, the RPGElements are vastly simplified, with the stats on weapons, armor and mods following an easy-to-comprehend linear growth based on their rarity. [[SkillScoresAndPerks Weapon and armor talents]] are also mechanically simpler and not as tide-changing in battle, for CompetitiveBalance purposes. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
* {{Antepiece}}: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly PlayerVersusEnvironment setting.
* FogOfDoom: {{Downplayed|Trope}}. Unlike the other ''Division'' games, areas contaminated by Green Poison are variable in size and move around as an expedition drags on. The Green Poison isn't itself visible, but contaminated areas are demarcated by an ominous red border that evokes this trope.
* GaidenGame: Unlike the previous two games in the series, ''Heartland'' is more of a straightforward battle royale with some elements of ''The Division'' rather than the other way around, as was the case with ''VideoGame/TheDivision''[='=]s Survival DLC.
* PlayerHeadquarters: The Rocket Rink is the game's sole base of operations, where players can prepare for their next expedition by [[ItemCrafting crafting gear]] and link up with other players.
* RewardsPass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.

to:

!!''The Division: Heartland'' provides examples of:
* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, the RPGElements are vastly simplified, with the stats on weapons, armor and mods following an easy-to-comprehend linear growth based on their rarity. [[SkillScoresAndPerks Weapon and armor talents]] are also mechanically simpler and not as tide-changing in battle, for CompetitiveBalance purposes. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
* {{Antepiece}}: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly PlayerVersusEnvironment setting.
* FogOfDoom: {{Downplayed|Trope}}. Unlike the other ''Division'' games, areas contaminated by Green Poison are variable in size and move around as an expedition drags on. The Green Poison isn't itself visible, but contaminated areas are demarcated by an ominous red border that evokes this trope.
* GaidenGame: Unlike the previous two games in the series, ''Heartland'' is more of a straightforward battle royale with some elements of ''The Division'' rather than the other way around, as was the case with ''VideoGame/TheDivision''[='=]s Survival DLC.
* PlayerHeadquarters: The Rocket Rink is the game's sole base of operations, where players can prepare for their next expedition by [[ItemCrafting crafting gear]] and link up with other players.
* RewardsPass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.



![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]
[[folder:draft]]
* ContinuityLockOut: Defied; Ubisoft stated that the setting change to the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of ''VideoGame/TheDivision'' and ''VideoGame/TheDivision2'' to understand the plot.
* TheyChangedItNowItSucks: The biggest departure from ''VideoGame/TheDivision'' is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.

to:

![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]
[[folder:draft]]
* ContinuityLockOut: Defied; Ubisoft stated that
[[folder:Elaugh]]
Ascension's administrator. She manages
the setting change sector with a cult-like devotion to its puropose of managing human prosthetics, and she shows particular interest in Lind's human-like physiology and the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of ''VideoGame/TheDivision'' and ''VideoGame/TheDivision2'' to understand the plot.
* TheyChangedItNowItSucks: The biggest departure from ''VideoGame/TheDivision'' is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.
experimental data she contains in her neural cloud.
----



![[AC:Experimenting/templates]]
[[folder:Random page link]]
If, for some reason, you believe TV Tropes [[JustForFun/TVTropesWillRuinYourLife hasn't ruined your life enough]] yet, [[https://tvtropes.org/pmwiki/randomitem.php?p=1 here's a random trope]] and [[https://tvtropes.org/pmwiki/randomitem.php?p=2 here's a random work]].\\\

Unlike those big arcade buttons that read "RANDOM TROPE" and "RANDOM MEDIA" at the top of the page, these link are truly random and don't spoil your destination.\\\

[[https://tvtropes.org/pmwiki/posts.php?discussion=pey8mnzb5ai602uiy05mzec0&page=1 (source)]]

to:

![[AC:Experimenting/templates]]
[[folder:Random page link]]
If, for some reason, you believe TV Tropes [[JustForFun/TVTropesWillRuinYourLife hasn't ruined your life enough]] yet, [[https://tvtropes.org/pmwiki/randomitem.php?p=1 here's a random trope]] and [[https://tvtropes.org/pmwiki/randomitem.php?p=2 here's a random work]].\\\

Unlike those big arcade buttons that read "RANDOM TROPE" and "RANDOM MEDIA" at the top of the page, these link are truly random and don't spoil your destination.\\\

[[https://tvtropes.org/pmwiki/posts.php?discussion=pey8mnzb5ai602uiy05mzec0&page=1 (source)]]
[[folder:Avram]]



[[folder:Label notes and picture boxes]]
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/600_rp_monk_hate_whisper.PNG]]
[[caption-width-right:255: [[labelnote:Click for more cancer]][[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/fk_u_dfo.PNG]][[/labelnote]]]]

%%[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/fk_u_dfo.PNG]]
%%[[caption-width-right:236:some caption text]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/avatar_original.jpg]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/noise_hurl_100px_1.png]][[/labelnote]]]]

[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/your_mom_only_cost_1000_cera1.PNG]]
[[caption-width-right:700:Picture box size test (700px internally)]]

to:

[[folder:Label notes and picture boxes]]
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/600_rp_monk_hate_whisper.PNG]]
[[caption-width-right:255: [[labelnote:Click for more cancer]][[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/fk_u_dfo.PNG]][[/labelnote]]]]

%%[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/fk_u_dfo.PNG]]
%%[[caption-width-right:236:some caption text]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/avatar_original.jpg]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/noise_hurl_100px_1.png]][[/labelnote]]]]

[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/your_mom_only_cost_1000_cera1.PNG]]
[[caption-width-right:700:Picture box size test (700px internally)]]
!Characters/GirlsFrontlineNeuralCloudEntropics
[[folder:"Poimandres"/Great Creation/False God]]



[[folder:Other]]
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{{Lampshade H|anging}}ung\\
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Can you spot the difference?

The answer
@@[={{Lampshade H|anging}}=]ung@@
versus
@@[=[[LampshadeHanging Lampshade Hung]]=]@@

Now you too can minmax your character count to the benefit of probably nobody in particular!

Direct image links to emotes https://tvtropes.org/pmwiki/query.php?parent_id=106238&type=att (e.g. https://static.tvtropes.org/pmwiki/pub/smiles/arrow_up.png https://static.tvtropes.org/pmwiki/pub/images/minis/award_star_gold_3.png https://static.tvtropes.org/pmwiki/pub/images/bug.gif )
[[/folder]]

[[folder:youtube embeds]]
[[AC:Me at the zoo]]
[[youtube:jNQXAC9IVRw]]
[[/folder]]

to:

[[folder:Other]]
@@♜♞♝♛♚♝♞♜\\
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{{Lampshade H|anging}}ung\\
[[LampshadeHanging Lampshade Hung]]\\
Can you spot the difference?

!''VideoGame/TheDivisionHeartland''
%%%%%
%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%%
The answer
@@[={{Lampshade H|anging}}=]ung@@
versus
@@[=[[LampshadeHanging Lampshade Hung]]=]@@

Now you too can minmax your character count to the benefit of probably nobody in particular!

Direct image links to emotes https://tvtropes.org/pmwiki/query.php?parent_id=106238&type=att (e.g. https://static.
Division Heartland Developer Deep Dive trailer: https://www.youtube.com/watch?v=FEvZ-PgD4Iw
%%%%%
[[folder:draft]]
[[quoteright:275:https://static.
tvtropes.org/pmwiki/pub/smiles/arrow_up.png https://static.tvtropes.org/pmwiki/pub/images/minis/award_star_gold_3.png https://static.tvtropes.org/pmwiki/pub/images/bug.gif )
[[/folder]]

[[folder:youtube embeds]]
[[AC:Me at
org/pmwiki/pub/images/the_division_heartland_cover_art.jpg]]
%%[[caption-width-right:275:some caption text]]

''[[https://www.ubisoft.com/en-us/game/the-division/heartland The Division: Heartland]]'' is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely,
the zoo]]
[[youtube:jNQXAC9IVRw]]
[[/folder]]
win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') and a handful of other SHD agents are tasked to investigate the cause of an out-of-control contamination event in the area, as well as deal with the local hostile faction, the "Pilgrims".\\\

The game was announced late 2021 for release on UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC, with an as-of-yet unknown release date.


Added DiffLines:

!!''The Division: Heartland'' provides examples of:
* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, the RPGElements are vastly simplified, with the stats on weapons, armor and mods following an easy-to-comprehend linear growth based on their rarity. [[SkillScoresAndPerks Weapon and armor talents]] are also mechanically simpler and not as tide-changing in battle, for CompetitiveBalance purposes. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
* {{Antepiece}}: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly PlayerVersusEnvironment setting.
* FogOfDoom: {{Downplayed|Trope}}. Unlike the other ''Division'' games, areas contaminated by Green Poison are variable in size and move around as an expedition drags on. The Green Poison isn't itself visible, but contaminated areas are demarcated by an ominous red border that evokes this trope.
* GaidenGame: Unlike the previous two games in the series, ''Heartland'' is more of a straightforward battle royale with some elements of ''The Division'' rather than the other way around, as was the case with ''VideoGame/TheDivision''[='=]s Survival DLC.
* PlayerHeadquarters: The Rocket Rink is the game's sole base of operations, where players can prepare for their next expedition by [[ItemCrafting crafting gear]] and link up with other players.
* RewardsPass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.
[[/folder]]

![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]
[[folder:draft]]
* ContinuityLockOut: Defied; Ubisoft stated that the setting change to the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of ''VideoGame/TheDivision'' and ''VideoGame/TheDivision2'' to understand the plot.
* TheyChangedItNowItSucks: The biggest departure from ''VideoGame/TheDivision'' is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.
[[/folder]]

![[AC:Experimenting/templates]]
[[folder:Random page link]]
If, for some reason, you believe TV Tropes [[JustForFun/TVTropesWillRuinYourLife hasn't ruined your life enough]] yet, [[https://tvtropes.org/pmwiki/randomitem.php?p=1 here's a random trope]] and [[https://tvtropes.org/pmwiki/randomitem.php?p=2 here's a random work]].\\\

Unlike those big arcade buttons that read "RANDOM TROPE" and "RANDOM MEDIA" at the top of the page, these link are truly random and don't spoil your destination.\\\

[[https://tvtropes.org/pmwiki/posts.php?discussion=pey8mnzb5ai602uiy05mzec0&page=1 (source)]]
[[/folder]]

[[folder:Label notes and picture boxes]]
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/600_rp_monk_hate_whisper.PNG]]
[[caption-width-right:255: [[labelnote:Click for more cancer]][[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/fk_u_dfo.PNG]][[/labelnote]]]]

%%[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/fk_u_dfo.PNG]]
%%[[caption-width-right:236:some caption text]]

[[caption-width-right:350:[[labelnote:Click for 2nd Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/avatar_original.jpg]][[/labelnote]]]]

[[caption-width-right:350:[[labelnote:Click for Neo Awakening portrait]][[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/noise_hurl_100px_1.png]][[/labelnote]]]]

[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/your_mom_only_cost_1000_cera1.PNG]]
[[caption-width-right:700:Picture box size test (700px internally)]]
[[/folder]]

[[folder:Other]]
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{{Lampshade H|anging}}ung\\
[[LampshadeHanging Lampshade Hung]]\\
Can you spot the difference?

The answer
@@[={{Lampshade H|anging}}=]ung@@
versus
@@[=[[LampshadeHanging Lampshade Hung]]=]@@

Now you too can minmax your character count to the benefit of probably nobody in particular!

Direct image links to emotes https://tvtropes.org/pmwiki/query.php?parent_id=106238&type=att (e.g. https://static.tvtropes.org/pmwiki/pub/smiles/arrow_up.png https://static.tvtropes.org/pmwiki/pub/images/minis/award_star_gold_3.png https://static.tvtropes.org/pmwiki/pub/images/bug.gif )
[[/folder]]

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[[AC:Me at the zoo]]
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%% TODO: Better homepage link
%% Don't launch this page until the game's actually out, it's against TOS (and also against Ubisoft's NDA as it's pre-alpha)

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%% TODO: Better homepage link
%% Don't launch this page until the game's actually out, it's against TOS (and also against Ubisoft's NDA as it's pre-alpha)
The Division Heartland Developer Deep Dive trailer: https://www.youtube.com/watch?v=FEvZ-PgD4Iw



'''''[[https://news.ubisoft.com/en-us/article/2MaVWnNfnfQ128qCKaUE3w/an-update-on-the-tom-clancys-the-division-universe The Division: Heartland]]''''' is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

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'''''[[https://news.[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/the_division_heartland_cover_art.jpg]]
%%[[caption-width-right:275:some caption text]]

''[[https://www.
ubisoft.com/en-us/article/2MaVWnNfnfQ128qCKaUE3w/an-update-on-the-tom-clancys-the-division-universe com/en-us/game/the-division/heartland The Division: Heartland]]''''' Heartland]]'' is a free-to-play BattleRoyaleGame that pits 45 players against themselves and enemy [=NPCs=] in a large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\



The game was released late 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC.

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The game was released announced late 2021 for release on UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC.PC, with an as-of-yet unknown release date.



* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, attributes and talents are nowhere to be found on weapons and armor, with damage and health following an easy-to-comprehend linear growth based on their rarity. The result is less time spent number-crunching and contemplating builds and more time on the action itself.

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* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, attributes and talents the RPGElements are nowhere to be found on weapons and armor, vastly simplified, with damage the stats on weapons, armor and health mods following an easy-to-comprehend linear growth based on their rarity.rarity. [[SkillScoresAndPerks Weapon and armor talents]] are also mechanically simpler and not as tide-changing in battle, for CompetitiveBalance purposes. The result is less time spent number-crunching and contemplating builds and more time on the action itself.


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* FogOfDoom: {{Downplayed|Trope}}. Unlike the other ''Division'' games, areas contaminated by Green Poison are variable in size and move around as an expedition drags on. The Green Poison isn't itself visible, but contaminated areas are demarcated by an ominous red border that evokes this trope.


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* PlayerHeadquarters: The Rocket Rink is the game's sole base of operations, where players can prepare for their next expedition by [[ItemCrafting crafting gear]] and link up with other players.

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none at the moment (see [[Sandbox/FreecomArchived here]] for my old stuff)

![[AC:Experimenting/templates]]
[[folder:Random page link]]
If, for some reason, you believe TV Tropes [[JustForFun/TVTropesWillRuinYourLife hasn't ruined your life enough]] yet, [[https://tvtropes.org/pmwiki/randomitem.php?p=1 here's a random trope]] and [[https://tvtropes.org/pmwiki/randomitem.php?p=2 here's a random work]].\\\

Unlike those big arcade buttons that read "RANDOM TROPE" and "RANDOM MEDIA" at the top of the page, these link are truly random and don't spoil your destination.\\\

[[https://tvtropes.org/pmwiki/posts.php?discussion=pey8mnzb5ai602uiy05mzec0&page=1 (source)]]

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none %%none at the moment (see [[Sandbox/FreecomArchived here]] for my old stuff)

![[AC:Experimenting/templates]]
[[folder:Random
!''VideoGame/TheDivisionHeartland''
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%% Some personal notes:
%% Leaked alpha gameplay footage: https://www.youtube.com/watch?v=uX5KtOXDQwU (DMCA'd by Ubisoft)
%% TODO: Better homepage link
%% Don't launch this
page link]]
If, for some reason, you believe TV Tropes [[JustForFun/TVTropesWillRuinYourLife hasn't ruined your life enough]] yet, [[https://tvtropes.org/pmwiki/randomitem.php?p=1 here's
until the game's actually out, it's against TOS (and also against Ubisoft's NDA as it's pre-alpha)
%%%%%
[[folder:draft]]
'''''[[https://news.ubisoft.com/en-us/article/2MaVWnNfnfQ128qCKaUE3w/an-update-on-the-tom-clancys-the-division-universe The Division: Heartland]]''''' is
a random trope]] free-to-play BattleRoyaleGame that pits 45 players against themselves and [[https://tvtropes.org/pmwiki/randomitem.php?p=2 here's enemy [=NPCs=] in a random work]].large, sprawling map. Unlike most other battle royale games, ''Heartland'' takes gameplay cues from ''VideoGame/TheDivision''[='=]s Survival DLC - namely, the win condition isn't necessarily to be the last one standing, instead fighting to complete a contested objective and exfiltrate the map via helicopter safely.\\\

Unlike those big arcade buttons that read "RANDOM TROPE" Taking place in the small, rural town of Silver Creek, Georgia, Agent Alani Kelso (from ''VideoGame/TheDivision2'') and "RANDOM MEDIA" at a handful of other SHD agents are tasked to investigate the top cause of an out-of-control contamination event in the page, these link are truly random and don't spoil your destination.area, as well as deal with the local hostile faction, the "Pilgrims".\\\

[[https://tvtropes.org/pmwiki/posts.php?discussion=pey8mnzb5ai602uiy05mzec0&page=1 (source)]]The game was released late 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC.
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!!''The Division: Heartland'' provides examples of:
* ActionizedSequel: Unlike ''Heartland''[='=]s predecessors, attributes and talents are nowhere to be found on weapons and armor, with damage and health following an easy-to-comprehend linear growth based on their rarity. The result is less time spent number-crunching and contemplating builds and more time on the action itself.
* {{Antepiece}}: Expeditions are this to the Storm game mode, as they slowly introduce game mechanics and map elements players can expect to see in Storm in a strictly PlayerVersusEnvironment setting.
* GaidenGame: Unlike the previous two games in the series, ''Heartland'' is more of a straightforward battle royale with some elements of ''The Division'' rather than the other way around, as was the case with ''VideoGame/TheDivision''[='=]s Survival DLC.
* RewardsPass: Features a rather standard one, but with a twist - players choose a "path" on the Battle Pass that gives rewards of their preference.


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![[YMMV/TheDivisionHeartland YMMV/The Division Heartland]]
[[folder:draft]]
* ContinuityLockOut: Defied; Ubisoft stated that the setting change to the American Midwest was specifically to prevent this trope, so players don't feel the need to learn about the events of ''VideoGame/TheDivision'' and ''VideoGame/TheDivision2'' to understand the plot.
* TheyChangedItNowItSucks: The biggest departure from ''VideoGame/TheDivision'' is that weapons and gear are just linear stat upgrades as one goes up the rarity tiers, a change that wasn't received very well by the community when it was first revealed.
[[/folder]]

![[AC:Experimenting/templates]]
[[folder:Random page link]]
If, for some reason, you believe TV Tropes [[JustForFun/TVTropesWillRuinYourLife hasn't ruined your life enough]] yet, [[https://tvtropes.org/pmwiki/randomitem.php?p=1 here's a random trope]] and [[https://tvtropes.org/pmwiki/randomitem.php?p=2 here's a random work]].\\\

Unlike those big arcade buttons that read "RANDOM TROPE" and "RANDOM MEDIA" at the top of the page, these link are truly random and don't spoil your destination.\\\

[[https://tvtropes.org/pmwiki/posts.php?discussion=pey8mnzb5ai602uiy05mzec0&page=1 (source)]]
[[/folder]]
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![[VideoGame/GrandTheftAutoOnline VideoGame/GrandTheftAutoOnline]]
see [[Sandbox/GrandTheftAutoOnline Sandbox/GrandTheftAutoOnline]]

to:

![[VideoGame/GrandTheftAutoOnline VideoGame/GrandTheftAutoOnline]]
see [[Sandbox/GrandTheftAutoOnline Sandbox/GrandTheftAutoOnline]]
none at the moment (see [[Sandbox/FreecomArchived here]] for my old stuff)
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![[AC:Drafts]]
![[VideoGame/GrandTheftAutoOnline VideoGame/GrandTheftAutoOnline]]
see [[Sandbox/GrandTheftAutoOnline Sandbox/GrandTheftAutoOnline]]

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