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** Almost all bosses in non-RPG Mario games contain some relevance to three, be it the amount of hits it takes, or the phases it goes through, or a combination thereof.

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** Almost all bosses in non-RPG Mario ''Mario'' games contain some relevance to three, be it the amount of hits it takes, or the phases it goes through, or a combination thereof.
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** In the ''VideoGame/MarioKart'' series, as well as the games inspired by it, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short.

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** In the The ''VideoGame/MarioKart'' series, as well as the games inspired by it, use three laps as the standard duration of a race, occasionally wavering only if the track is very long or very short.

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* Subverted in ''VideoGame/BaldursGateII'', with the Slayer hallucination. At first, the slayer describes defeating how embracing its power will allow the player to defeat their enemies as easily as 'one, two, three...' while showing the player's enemies dying with each count. Then it keeps on going with four and five, [[EvilIsNotAToy this time showing allies (and the player themselves) dying as well.]]



* Cleverly averted in ''VideoGame/BaldursGateII'', with the Slayer hallucination. At first, the slayer describes defeating how embracing its power will allow the player to defeat their enemies as easily as 'one, two, three...' while showing the player's enemies dying with each count. Then it keeps on going with four and five, [[EvilIsNotAToy this time showing allies (and the player themselves) dying as well.]]

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* Cleverly averted in ''VideoGame/BaldursGateII'', with ''VideoGame/Bayonetta3'': Each numbered chapter has three witch {{Familiar}}s (a toad, a crow and a cat), which each hold one of the Slayer hallucination. At first, the slayer describes defeating how embracing its power will allow the player to defeat three Umbran Tears of Blood. Capturing all three of them and getting their enemies as easily as 'one, two, three...' while showing Tears will unlock an alternative variant of the player's enemies dying with each count. Then it keeps on going with four and five, [[EvilIsNotAToy this time showing allies (and the player themselves) dying as well.]]currently-played chapter.



* ''VideoGame/JetForceGemini'': Three playable characters, each of them visits three planets and, in the third of them, they face a boss. They then go to Mizar's Palace for a first-time confrontation against the BigBad. Then they have to find twelve ship parts, of which three are hatch keys (one for each of them).

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* ''VideoGame/JetForceGemini'': Three playable characters, each of them visits three planets and, in the third of them, they face a boss. They then go to Mizar's Palace for a first-time confrontation against the BigBad. Then they have to find twelve ship parts, of which three are hatch keys (one for each of them).character).


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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has three islands tailored for the skydiving trials (the Bravery Island, the Courage Island and the Valor Island), three hovering planet-shaped hollow islands, three Sky Lomei Labyrinths (which serve as indirect extensions of the ground Lomei Labyrinths that were also present in ''Breath of the Wild''), and three flat islands occupied by the powerful King Gleeoks.
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** Also, in-terms of gameplay mechanics, Sonic's super speed for mobility and evasion, rings for healing and defense, and his ball form for ground and aerial attacks.
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* ''VideoGame/NASCARRumble'' has three different speed classes: Rookie, Pro, and Elite.


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* ''VideoGame/RCHelicopter'':
** The three playable helicopters are the Sky Cat, the Sky Bear, and the Sky Fox.
** There are three [[AlwaysNight night missions]] that all take place at a school, and in each one the player must take flash-photos of different things.
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* Some of the earlier games for the UsefulNotes/SegaMasterSystem (such as "Safari Hunt", "Ghost House" or "My Hero") only had three levels each. The "fourth" level was usually the repeat of the first, but with stronger or faster enemies, the "fifth" level was the repeat of the second level, and so on, with the difficulty upped every time the three levels were completed.

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* Some of the earlier games for the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem (such as "Safari Hunt", "Ghost House" or "My Hero") only had three levels each. The "fourth" level was usually the repeat of the first, but with stronger or faster enemies, the "fifth" level was the repeat of the second level, and so on, with the difficulty upped every time the three levels were completed.



** ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' had three acts per zone, and so did [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 five]] [[VideoGame/SonicTheHedgehogChaos Sonic]] [[VideoGame/SonicTheHedgehogTripleTrouble games]] [[VideoGame/SonicBlast released]] on the UsefulNotes/GameGear.

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** ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' had three acts per zone, and so did [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 five]] [[VideoGame/SonicTheHedgehogChaos Sonic]] [[VideoGame/SonicTheHedgehogTripleTrouble games]] [[VideoGame/SonicBlast released]] on the UsefulNotes/GameGear.Platform/GameGear.
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* ''VideoGame/LegoHarryPotter'':
** Lots of the puzzles require three objects to be put into place.
** When Hermione uses her bag of holding, she pulls out what she needs on the third attempt.

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** Mad Dummy: 'Foolish. Foolish! FOOLISH!' and similar.

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** Mad Dummy: Dummy has a VerbalTic of repeating words thrice: 'Foolish. Foolish! FOOLISH!' and similar. The battle music ("Dummy!") also repeats parts of "Ghost Fight" thrice in succession.
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* The boss battles in ''VideoGame/VoodooVince'' take three rounds each, with each round increasing the aggressiveness and effectiveness of the boss's attacks, making the environment more hazardous, or a combination of both. The final boss, the Kosmobot, takes this further: you defeat it by overcoming three different stages across two levels, with the first stage itself already consisting of three rounds.
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--->'''Cloud:''' I'll chop them off.\\
--->'''Aerith:''' I'll rip them off.\\

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--->'''Cloud:''' I'll chop them off.\\
off.
--->'''Aerith:''' I'll rip them off.\\
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** ''Final Fantasy VII'' makes of use in, of all scenes, when Cloud, Aerith, and Tifa threaten to [[FreudianThreat castrate]] Don Corneo.
--->'''Cloud:''' I'll chop them off.\\
--->'''Aerith:''' I'll rip them off.\\
--->'''Tifa:''' I'll smash them.

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Example Indentation. Also reorganized the Pokémon examples


* The Three Trials in ''VideoGame/MonkeyIsland''.
** In ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush is told by the Voodoo Lady that he needs three things [[spoiler: to get to Blood Island:]] A map, a ship, and a crew.

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* The Three Trials in ''VideoGame/MonkeyIsland''.
** In
''VideoGame/MonkeyIsland''. And in ''VideoGame/TheCurseOfMonkeyIsland'', Guybrush is told by the Voodoo Lady that he needs three things [[spoiler: to get to Blood Island:]] A map, a ship, and a crew.



** Generation I has Articuno, Zapdos, and Moltres. The second generation has Raikou, Entei, and Suicune. Generation III has Regirock, Regice, and Registeel, as well as Kyogre, Groudon, and Rayquaza. Generation IV has Dialga, Palkia, and Giratina as a trio, as well as Azelf, Uxie, and Mesprit. The fifth generation has ''three'' trios: The Tao trio, the Forces of Nature and Swords of Justice (the latter is a quartet). The sixth generation has Xerneas, Yveltal and Zygarde, while the seventh generation has Solgaleo, Lunala and Necrozma.

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** Each mainline game excluding ''Yellow'' starts with the player's character choosing their starter Pokémon between three candidates: One which is grass-type, one which is fire-type and one which is water-type (''Yellow'' has you start with Pikachu, which is electric-type).
** Most generations usually have a flagship trio of Legendary Pokémon:
Generation I has Articuno, Zapdos, and Moltres. The second generation has Raikou, Entei, and Suicune. Generation III has Regirock, Regice, and Registeel, as well as Kyogre, Groudon, and Rayquaza. Generation IV has Dialga, Palkia, and Giratina as a trio, as well as Azelf, Uxie, and Mesprit. The fifth generation has ''three'' trios: The Tao trio, the Forces of Nature and Swords of Justice (the latter is a quartet). The sixth generation has Xerneas, Yveltal and Zygarde, while the seventh generation has Solgaleo, Lunala and Necrozma.



** There's also three starters in all games except for ''Yellow''.

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